FATE 2 [ENG].pdf

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Reading the Book ..................................... 1
The Adjectives .......................................... 1
Rolling the Dice ........................................ 1
The Ladder ....................................................... 2
Success and Failure .................................. 2
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GM Overview ........................................... 3
Consider Characters ................................ 3
Phases ........................................................ 3
Select Aspects.......................................................... 4
Skill Ranks ............................................................... 4
Buying Skills............................................................ 4
Looking at the Pyramid........................... 5
Fate Points ................................................. 6
Select Character Goal............................... 7
Sample Creation ....................................... 7
GM Overview ......................................................... 7
Think about and discuss the character ................ 7
Phases ....................................................................... 7
Phase 1 .............................................................. 7
Phase 2 .............................................................. 7
Phase 3 .............................................................. 8
Phase 4 .............................................................. 8
Phase 5 .............................................................. 8
GM assigns fate points........................................... 8
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Tests and Challenges ............................... 9
Static Tests................................................. 9
Static Challenges................................................... 10
Customizing Challenges ..................................... 10
Dynamic Checks..................................... 11
Dynamic Tests....................................................... 12
Why the Difference? ..................................... 12
Dynamic Challenges ............................................ 12
In Summary ............................................ 14
Setting Difficulties.................................. 14
Assumptions About Difficulties......................... 14
Difficulty Breakdown ................................... 15
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Using Aspects ......................................... 16
How Potent Are Aspects? ..................... 16
Other Uses of Aspects ........................... 17
Refreshing Aspects ................................ 17
How Often Should Aspects Refresh .................. 17
Tuning Aspects..................................................... 18
Fate Points ............................................... 18
How Much Power Should Players Have? ........ 19
Additional Uses of Fate Points............. 19
Plot, Genre and Fate Points .................. 20
Advancement.......................................... 20
Aspect Options ....................................... 21
Props as Aspects................................................... 21
People as Aspects................................................. 21
Stylistic Aspects.................................................... 22
The Value of Aspects ........................................... 22
Negative Aspects ................................................. 22
Aspect Contests .................................................... 23
Other Uses............................................................. 23
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Gaining Extras ........................................ 24
Intrinsic Extras........................................ 24
Special Skills and the Pyramid........................... 25
Personal Extras ....................................... 25
Minions........................................................... 26
Shared Extras .......................................... 26
Handling Powerful Extras .................... 27
Extras and Aspects................................. 28
Extras and the Pyramid......................... 28
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Aspects as Plot Hooks ........................... 29
Free Aspects ............................................ 29
Potential................................................... 29
Destiny..................................................... 30
Achieving Destiny ............................................... 30
Structured Creation ............................... 31
Geographic Structure .......................................... 31
Pursuit Structure .................................................. 31
Career Structure ................................................... 32
Talented Novices.................................... 32
Windows of Opportunity ..................... 32
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Aspects and NPCs ................................. 33
Difficult Skills ......................................... 33
Advancement.......................................... 33
Off Screen Advancement ...................... 34
Fate Points as Rewards.......................... 34
Alternate Advancement ........................ 34
Changing Aspects .................................. 34
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Lost Extras............................................... 35
Skill Column........................................... 35
Aspect Caps ............................................ 35
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Scene Based Fights ................................. 37
Injuries and Penalties .......................................... 37
Exchange Based Fights.......................... 38
Injuries and Penalties........................................... 38
Turn Based Fights .................................. 39
Injuries and Advantages ..................................... 39
The Power of Clipped ......................................... 40
Changing Wound Boxes ..................................... 40
The Death Spiral ................................................... 40
Non-Lethal Damage ............................................. 40
Long Term Injuries ............................................... 40
Combat Options..................................... 40
Dramatic Weapons and Armor.......................... 41
Simple Weapons and Armor .............................. 41
Advanced Weapons and Armor ........................ 42
Armor.............................................................. 42
Weapons......................................................... 43
Other Combat Modifiers.............................. 43
The Drop......................................................... 43
Multiple Opponents...................................... 43
Defense ........................................................... 44
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The Great Library ................................................. 45
The Brass Compass .............................................. 45
The Door to Shadow ............................................ 47
Research ......................................................... 49
Feedback ........................................................ 49
The Great Lighthouse .......................................... 49
Other Stunts ................................................... 51
What Fire Magic Cannot Do ........................ 51
Sorcery on a Budget ............................................. 52
Age of Stone and Steel......................................... 53
Skin Dance ............................................................. 54
Path of a Thousand Steps .................................... 55
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Sample Aspects ...................................... 59
More Aspects ........................................................ 62
Skill Lists ................................................. 63
Skill Categories ..................................................... 63
Academic........................................................ 63
Artistic ............................................................ 64
Athletic............................................................ 64
Combat............................................................ 64
Criminal .......................................................... 67
Magical ........................................................... 67
Perception ...................................................... 67
Professional.................................................... 68
Social............................................................... 68
Survival .......................................................... 69
Putting Together the Skill List .................... 69
Pyramid Shorthand ............................... 70
Conversion Notes................................... 71
Risus....................................................................... 71
Over the Edge ....................................................... 71
Level Based Systems............................................ 71
Flavored Hero Points........................................... 71
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The Classic Ladder............................................... 72
The Dice................................................................. 72
How Baseline Fudge is Different ....................... 72
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Fate D6 ..................................................... 73
Static Difficulties .................................................. 73
Dynamic Tasks ..................................................... 74
Modifiers ............................................................... 74
Aspects................................................................... 74
Fate Points ............................................................. 74
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Why Aspects? ......................................... 75
Taking the Focus .................................................. 75
Intrinsic Balance ................................................... 75
The Essential Differences .................................... 75
An Origin Story ...................................... 76
Final Words............................................. 77
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The Sheets ............................................... 83
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About Fudge
Fate:
Fantastic Adventures in Tabletop Entertainment (Fudge Version)
Authors: Robert Donoghue and Fred Hicks
Editors: Fred Hicks, Lydia Leong
Incredibly Helpful Input: Cameron Banks, Jim D, Landon Darkwood, Deborah
Donoghue, Michael Ellis, Claire Engel, Chistopher Hatty, Bernard Hsiung, Lydia Leong,
Scott McComas, James Pacek, Lisa Soto and Harald Wagener
Playtesters:
Born to Be Kings (www.iago.net/amber/kings/)
Cameron Banks (ÑFluffers!Ò)
Deborah Donoghue (ÑI will give you a queen of spades. It does not taste like anythingÒ)
Lydia Leong (ÑI continue to advocate violence as a solutionÒ)
Scott McComas (ÑThe Dark Powers are always willing to helpÒ)
Jarrod Norton (ÑI give him the psychic eyebrowsÒ)
Shai Norton (ÑI suppose regular exposure to violence would be badÒ)
Lisa Soto (ÑYou can't object to the Judge!Ò)
Harrington House (www.black-knight.org/hh/system.html):
Deborah Donoghue
Robert Donoghue
Caroline Elliot
Fred Hicks
Jeanne Goldfein
Lydia Leong
Country of the Blind (wso.williams.edu/~msulliva/campaigns/blind/):
Bernard Hsiung & crew
A Disproportionate Distributions of M's:
Mollie Fletcher
Mark Gandy
Matthew Gandy
Michael Kelly
Kathryn ÑCutterÒ Martens
M.J. Schweitzer
Melanie S. Trent
Additional Thanks to:
Our wives and our boss, for their generally tolerant natures.
Genevieve, who we think may have finally read this, maybe.
Wee Connor Banks, for his existence
All of the folks in the faterpg group, the fudge mailing list and the forge who
have been incredibly helpful as we pursued this crazy idea
Cover art by the Webtroll: check out his work at www.gaminguardians.com
All internal images were acquired from the royalty free clip art collection at
www.clipart.com and are copyright the same. ItÔs an amazing resource, and well worth
checking out.
This document was prepared using Adobe Framemaker, and makes use of the Garamond,
Advertiser, Optimum, Zapf Dingbats and Fudge Dice fonts.
FUDGE is a role-playing game
written by Steffan O'Sullivan,
with extensive input from the
Usenet community of
rec.games.design. The basic
rules of FUDGE are available on
the internet at
http://www.fudgerpg.com and
in book form from Grey Ghost
Games, P.O. Box 838,
Randolph, MA 02368. They
may be used with any gaming
genre. While an individual work
derived from FUDGE may
specify certain attributes and
skills, many more are possible
with FUDGE. Every Game
Master using FUDGE is
encouraged to add or ignore
any character traits. Anyone
who wishes to distribute such
material for free may do soÃ
merely include this ABOUT
FUDGE notice and disclaimer
(complete with FUDGE
copyright notice). If you wish to
charge a fee for such material,
other than as an article in a
magazine or other periodical,
you must first obtain a royalty-
free license from the author of
FUDGE, Steffan O'Sullivan, P.O.
Box 465, Plymouth, NH 03264.
Disclaimer
The following materials based
on FUDGE, entitled Fate:
Fantastic Adventures in
Tabletop Entertainment, are
created by, made available by,
and Copyright (C) 2002 by
Robert Donoghue and Fred
Hicks, and are not necessarily
endorsed in any way by Steffan
O'Sullivan or any publisher of
other FUDGE materials. Neither
Steffan O'Sullivan nor any
publisher of other FUDGE
materials is in any way
responsible for the content of
these materials unless
specifically credited. Original
FUDGE materials Copyright
(C)1992-1995 by Steffan
O'Sullivan, All Rights Reserved.
The Fudge System Logo is a
trademark of Steffan O'Sullivan,
used under license. Fudge
System Logo design by Daniel
M. Davis.
Over the Edge, by Jonathan
Tweet and Robin D. Laws is
Copyright 1992, 1996 John A
Nephew. Used with permission.
Risus is copyright 1999 S. John
Ross. Used with permission..
This document is currently Version 2.0.
Released 8/18/03 by Evil Hat Productions.
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