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Player’s Handbook
®
ROLEPLAYING GAME CORE RULES
Rob Heinsoo • Andy Collins • James Wyatt
Arcane, Divine, and Martial Heroes
CREDITS
D&D
®
4th Edition Design Team
Rob Heinsoo, Andy Collins, James Wyatt
Graphic Designers
Keven Smith, Leon Cortez, Emi Tanji
D&D 4th Edition Final Development Strike Team
Bill Slavicsek, Mike Mearls, James Wyatt
Additional Graphic Design
Karin Powell, Mari Kolkowsky, Shauna Narciso,
Ryan Sansaver
Player’s Handbook
Design
Rob Heinsoo, Andy Collins, James Wyatt
Concept Artists
Rob Alexander, Dave Allsop, Christopher Burdett, Adam
Gillespie, Lars Grant-West, David Griffith, Lee Moyer,
William O’Connor
Player’s Handbook
Development
Andy Collins, Mike Mearls, Stephen Radney-MacFarland,
Peter Schaefer, Stephen Schubert
Interior Illustrations
Zoltan Boros & Gabor Szikszai, Matt Cavotta,
Eric Deschamps, Wayne England, David Griffith,
Ralph Horsley, Howard Lyon, Raven Mimura, Lee
Moyer, William O’Connor, Steve Prescott, Dan Scott,
Anne Stokes, Franz Vohwinkel, Eva Widermann
Player’s Handbook
Editing
Michele Carter, Jeremy Crawford
Player’s Handbook
Managing Editing
Kim Mohan
Additional Design and Development
Richard Baker, Greg Bilsland, Logan Bonner, Bart Carroll,
Michele Carter, Jennifer Clarke Wilkes, Bruce R. Cordell,
Jeremy Crawford, Jesse Decker, Michael Donais, Robert
Gutschera, Gwendolyn F. M. Kestrel, Peter Lee, Julia
Martin, Kim Mohan, David Noonan, Christopher Perkins,
Matthew Sernett, Chris Sims, Ed Stark, Rodney Thompson,
Rob Watkins, Steve Winter, Chris Youngs
D&D Script Design
Daniel Reeve
D&D Brand Team
Liz Schuh, Scott Rouse, Sara Girard, Kierin Chase,
Martin Durham, Linae Foster
Publishing Production Specialists
Angelika Lokotz, Erin Dorries, Moriah Scholz,
Christopher Tardiff
Director of R&D, Roleplaying Games/Book Publishing
Bill Slavicsek
Prepress Manager
Jefferson Dunlap
D&D Story Design and Development Manager
Christopher Perkins
Imaging Technicians
Travis Adams, Bob Jordan, Sven Bolen
D&D System Design and Development Manager
Andy Collins
Production Managers
Cynda Callaway
D&D Senior Art Director
Stacy Longstreet
Building on the Design of Previous Editions by
E. Gary Gygax
,
Dave Arneson
(1st Edition and earlier);
David “Zeb” Cook
(2nd Edition);
Jonathan Tweet
,
Monte Cook
,
Skip Williams
,
Richard Baker
,
Peter Adkison
(3rd Edition)
Cover Illustration
Wayne Reynolds
(front),
Rob Alexander
(back)
Special Thanks to Brandon Daggerhart, keeper of Shadowfell
Dedicated to the memory of E. Gary Gygax
620-21736720-001 EN
9 8 7 6 5 4 3 2 1
First Printing: June 2008
ISBN: 978-0-7869-4867-3
U.S., CANADA, ASIA, PACIFIC,
& LATIN AMERICA
Wizards of the Coast, Inc.
P.O. Box 707
Renton WA 98057-0707
+1- 80 0 -324 - 6 496
EUROPEAN HEADQUARTERS
Hasbro UK Ltd
Caswell Way
Newport, Gwent NP9 0YH
GREAT BRITAIN
Please keep this address for your records
WIZARDS OF THE COAST, BELGIUM
’t Hofveld 6D
1702 Groot-Bijgaarden
Belgium
+32 2 467 3360
DUNGEONS & DRAGONS, D&D, d20, d20 System, WIZARDS OF THE COAST, Player’s Handbook, Dungeon Master’s Guide, Monster Manual, D&D Insider, all other Wizards of
the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the U.S.A. and other countries. All Wizards characters, character names, and the
distinctive likenesses thereof are property of Wizards of the Coast, Inc. This material is protected under the copyright laws of the United States of America. Any reproduction or
unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast, Inc. Any similarity to actual people,
organizations, places, or events included herein is purely coincidental. Printed in the U.S.A. ©2008 Wizards of the Coast, Inc.
VISIT OUR WEBSITE AT WWW.WIZARDS.COM/DND
contents
1: HOW TO PLAY
HOW TO PLAY
. . . . . . . . . . . . . . . . . 4
A Roleplaying Game. . . . . . . . . . . . . . . 6
A Fantastic World . . . . . . . . . . . . . . . 7
What’s in a D&D Game? . . . . . . . . . . . 8
How Do You Play?. . . . . . . . . . . . . . . . . 9
The Core Mechanic. . . . . . . . . . . . . . . 11
Three Basic Rules . . . . . . . . . . . . . . 11
5: SKILLS
SKILLS
. . . . . . . . . . . . . . . . . . . . . . . . 176
Skill Training. . . . . . . . . . . . . . . . . . . . 178
Using Skills . . . . . . . . . . . . . . . . . . . . . 178
Knowledge Skills . . . . . . . . . . . . . . . . 179
Skill Descriptions . . . . . . . . . . . . . . . 180
Bonuses and Penalties. . . . . . . . . 275
Attack Results . . . . . . . . . . . . . . . . 276
Durations . . . . . . . . . . . . . . . . . . . . 278
Saving Throws . . . . . . . . . . . . . . . . 279
Attack Modifi ers . . . . . . . . . . . . . . . . 279
Combat Advantage . . . . . . . . . . . 279
Cover and Concealment . . . . . . . 280
Targeting What You Can’t See . 281
Movement and Position . . . . . . . . . 282
Creature Size and Space . . . . . . . 282
Speed . . . . . . . . . . . . . . . . . . . . . . . . 283
Tactical Movement . . . . . . . . . . . . 283
Falling. . . . . . . . . . . . . . . . . . . . . . . . 284
Flanking . . . . . . . . . . . . . . . . . . . . . . 285
Pull, Push, and Slide. . . . . . . . . . . 285
Teleportation . . . . . . . . . . . . . . . . . 286
Phasing . . . . . . . . . . . . . . . . . . . . . . 286
Actions in Combat . . . . . . . . . . . . . . 286
Action Points . . . . . . . . . . . . . . . . . 286
Aid Another . . . . . . . . . . . . . . . . . . 287
Basic Attack . . . . . . . . . . . . . . . . . . 287
Bull Rush . . . . . . . . . . . . . . . . . . . . . 287
Charge . . . . . . . . . . . . . . . . . . . . . . . 287
Coup de Grace. . . . . . . . . . . . . . . . 288
Crawl . . . . . . . . . . . . . . . . . . . . . . . . 288
Delay . . . . . . . . . . . . . . . . . . . . . . . . 288
Escape . . . . . . . . . . . . . . . . . . . . . . . 288
Grab . . . . . . . . . . . . . . . . . . . . . . . . . 290
Opportunity Attack . . . . . . . . . . . 290
Ready an Action . . . . . . . . . . . . . . 291
Run . . . . . . . . . . . . . . . . . . . . . . . . . . 291
Second Wind . . . . . . . . . . . . . . . . . 291
Shift . . . . . . . . . . . . . . . . . . . . . . . . . 292
Squeeze . . . . . . . . . . . . . . . . . . . . . . 292
Stand Up . . . . . . . . . . . . . . . . . . . . . 292
Total Defense. . . . . . . . . . . . . . . . . 292
Use a Power . . . . . . . . . . . . . . . . . . 292
Walk . . . . . . . . . . . . . . . . . . . . . . . . . 292
Healing. . . . . . . . . . . . . . . . . . . . . . . . . 293
Healing in Combat . . . . . . . . . . . . 293
Regeneration . . . . . . . . . . . . . . . . . 293
Temporary Hit Points . . . . . . . . . 293
Death and Dying . . . . . . . . . . . . . . . . 295
Knocking Creatures
Unconscious. . . . . . . . . . . . . . . . 295
Healing the Dying. . . . . . . . . . . . . 295
6: FEATS
FEATS
. . . . . . . . . . . . . . . . . . . . . . . . 190
Choosing Feats. . . . . . . . . . . . . . . . . . 192
Feat Descriptions . . . . . . . . . . . . . . . 193
Heroic Tier Feats. . . . . . . . . . . . . . 193
Paragon Tier Feats . . . . . . . . . . . . 202
Epic Tier Feats . . . . . . . . . . . . . . . . 206
Multiclass Feats . . . . . . . . . . . . . . . . . 208
2: MAKING CHARACTERS
MAKING CHARACTERS
. . . . . . 12
Character Creation. . . . . . . . . . . . . . . 14
Race, Class, and Role . . . . . . . . . . . 14
Ability Scores . . . . . . . . . . . . . . . . . . . . 16
Roleplaying . . . . . . . . . . . . . . . . . . . . . . 18
Alignment vs. Personality. . . . . . . 19
Making Checks . . . . . . . . . . . . . . . . . . 25
Gaining Levels . . . . . . . . . . . . . . . . . . . 27
Retraining . . . . . . . . . . . . . . . . . . . . . 28
The Three Tiers . . . . . . . . . . . . . . . . . . 28
Character Sheet. . . . . . . . . . . . . . . . . . 30
7: EQUIPMENT
EQUIPMENT
. . . . . . . . . . . . . . . . . . 210
Coins and Currency . . . . . . . . . . . . . 212
Armor and Shields . . . . . . . . . . . . . . 212
Weapons . . . . . . . . . . . . . . . . . . . . . . . 215
Adventuring Gear . . . . . . . . . . . . . . 221
Magic Items . . . . . . . . . . . . . . . . . . . . 223
Identifying Magic Items. . . . . . . . 223
Armor. . . . . . . . . . . . . . . . . . . . . . . . 227
Weapons . . . . . . . . . . . . . . . . . . . . . 232
Holy Symbols . . . . . . . . . . . . . . . . . 236
Orbs . . . . . . . . . . . . . . . . . . . . . . . . . 238
Rods . . . . . . . . . . . . . . . . . . . . . . . . . 239
Sta s. . . . . . . . . . . . . . . . . . . . . . . . . 241
Wands . . . . . . . . . . . . . . . . . . . . . . . 242
Arms Slot Items. . . . . . . . . . . . . . . 244
Feet Slot Items. . . . . . . . . . . . . . . . 246
Hands Slot Items . . . . . . . . . . . . . . 247
Head Slot Items. . . . . . . . . . . . . . . 248
Neck Slot Items . . . . . . . . . . . . . . . 249
Rings. . . . . . . . . . . . . . . . . . . . . . . . . 251
Waist Slot Items . . . . . . . . . . . . . . 252
Wondrous Items . . . . . . . . . . . . . . 253
Potions. . . . . . . . . . . . . . . . . . . . . . . 255
3: CHARACTER RACES
CHARACTER RACES
. . . . . . . . . 32
Dragonborn . . . . . . . . . . . . . . . . . . . . . 34
Dwarf . . . . . . . . . . . . . . . . . . . . . . . . . . . 36
Eladrin . . . . . . . . . . . . . . . . . . . . . . . . . . 38
Elf. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40
Half-Elf . . . . . . . . . . . . . . . . . . . . . . . . . . 42
Halfl ing . . . . . . . . . . . . . . . . . . . . . . . . . 44
Being Small. . . . . . . . . . . . . . . . . . . . 44
Human . . . . . . . . . . . . . . . . . . . . . . . . . . 46
Tiefl ing . . . . . . . . . . . . . . . . . . . . . . . . . . 48
4: CHARACTER CLASSES
CHARACTER CLASSES
. . . . . . . 50
Introducing the Classes . . . . . . . . . . . 52
Paragon Paths . . . . . . . . . . . . . . . . . 53
Epic Destinies . . . . . . . . . . . . . . . . . 53
Power Types and Usage . . . . . . . . 54
Power Sources . . . . . . . . . . . . . . . . . 54
How to Read a Power . . . . . . . . . . . . 54
Cleric . . . . . . . . . . . . . . . . . . . . . . . . . . . 60
Paragon Paths . . . . . . . . . . . . . . . . . 72
Fighter . . . . . . . . . . . . . . . . . . . . . . . . . . 75
Paragon Paths . . . . . . . . . . . . . . . . . 86
Paladin . . . . . . . . . . . . . . . . . . . . . . . . . . 89
Paragon Paths . . . . . . . . . . . . . . . . 100
Ranger . . . . . . . . . . . . . . . . . . . . . . . . . 103
Paragon Paths . . . . . . . . . . . . . . . . 113
Rogue . . . . . . . . . . . . . . . . . . . . . . . . . . 116
Paragon Paths . . . . . . . . . . . . . . . . 126
Warlock . . . . . . . . . . . . . . . . . . . . . . . . 129
Paragon Paths . . . . . . . . . . . . . . . . 140
Warlord . . . . . . . . . . . . . . . . . . . . . . . . 143
Paragon Paths . . . . . . . . . . . . . . . . 153
Wizard . . . . . . . . . . . . . . . . . . . . . . . . . 156
Wizards and Rituals . . . . . . . . . . . 158
Paragon Paths . . . . . . . . . . . . . . . . 169
Epic Destinies . . . . . . . . . . . . . . . . . . 172
8: ADVENTURING
ADVENTURING
. . . . . . . . . . . . . . 256
Quests . . . . . . . . . . . . . . . . . . . . . . . . . 258
Encounters . . . . . . . . . . . . . . . . . . . . . 258
Rewards . . . . . . . . . . . . . . . . . . . . . . . . 259
Exploration . . . . . . . . . . . . . . . . . . . . . 260
Rest and Recovery . . . . . . . . . . . . . . 263
9: COMBAT
COMBAT
. . . . . . . . . . . . . . . . . . . . . . 264
The Combat Sequence . . . . . . . . . . 266
Visualizing the Action . . . . . . . . . 266
Initiative . . . . . . . . . . . . . . . . . . . . . 267
The Surprise Round . . . . . . . . . . . 267
Action Types. . . . . . . . . . . . . . . . . . . . 267
Taking Your Turn . . . . . . . . . . . . . . . . 268
Attacks and Defenses . . . . . . . . . . . 269
Attack Types. . . . . . . . . . . . . . . . . . 270
Choosing Targets. . . . . . . . . . . . . . 272
Attack Roll . . . . . . . . . . . . . . . . . . . 273
Defenses . . . . . . . . . . . . . . . . . . . . . 274
10:RITUALS
RITUALS
. . . . . . . . . . . . . . . . . . . . . . 296
Acquiring and Mastering a Ritual . 298
Performing a Ritual . . . . . . . . . . . . . 298
How to Read a Ritual . . . . . . . . . . . . 299
Ritual Descriptions . . . . . . . . . . . . . . 300
PLAYTESTER CREDITS . . . . . . .
. . . . . . . 316
316
INDEX. . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . 317
317
CHARACTER SHEET . . . . . . . . .
. . . . . . . . . 318
318
1:
5:
6:
2:
7:
3:
4:
8:
9:
10:
PLAYTESTER CREDITS
INDEX
CHARACTER SHEET
CHAPTER 1
How to Play
wizards, and terrible monsters.
Imagine a world of ancient ruins, vast caverns, and
great wild wastes where only the bravest heroes dare
to tread.
Imagine a world of swords and magic, a world of
elves and goblins, a world of giants and dragons.
This is the world of the DUNGEONS & DRAGONS
®
Roleplaying Game (also referred to as D&D), the
pinnacle of fantasy roleplaying games. You take
on the role of a legendary hero—a skilled fighter, a
courageous cleric, a deadly rogue, or a spell-hurling
wizard. With some willing friends and a little
imagination, you strike out on daring missions and
epic quests, testing yourself against an array of
daunting challenges and bloodthirsty monsters.
Get ready—the
Player’s Handbook
contains
everything you need to create a heroic character of
your own! To start you on your first adventure, this
chapter discusses the following topics.
✦
A Roleplaying Game:
How the D&D game is
different from any other game you’ve played.
✦
What’s in a D&D Game:
The essential
ingredients of the DUNGEONS & DRAGONS game.
✦
How Do You Play?:
A look at what happens
during the game, including a brief example of
activity at the game table.
✦
The Core Mechanic:
The single fundamental rule
you need to know for most challenges you face in
the game.
4
CHAPTER 1 |
How to Play
Imagine a
world of bold warriors, mighty
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