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IGN Guides
Introduction
You didn't ask for this mission. Crashing into Rapture, you start out
defenseless. As foreign and spooky as Rapture is, you'll learn to
embrace its fruits, lest you brave the city's dangers unarmed.
But remain unarmed you shall not! You are now armed with our
BioShock guide, and we'll arm you with the knowledge and weapons
required to conquer this strange underwater world. With our big
daddy fighting tips and our in-depth walkthrough (with maps!), our
BioShock guide will become the most important weapon in your
arsenal.
In Rapture, you may be entitled to the sweat of your brow, but we're
here to keep you from sweatin' too much.
In this BioShock strategy guide, you'll find:
BASICS // General tips for BioShock play, including
strategies for taking down big daddies.
WALKTHROUGH // Our in-depth BioShock walkthrough,
complete with maps and tonic locations.
SECRETS // Secret endings, secret achievements, and
other secret secrets.
Guide by: Mark Ryan Sallee
¨ 2007, IGN Entertainment, Inc. May not be sold, distributed, transmitted, displayed, published or broadcast, in whole or part,
without IGNÓs express permission. You may not alter or remove any trademark, copyright or other notice from copies of the content.
All rights reserved.
¨ 2007 IGN Entertainment, Inc.
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BioShock Basics
General Strategies
Fighting Big Daddies
Picking Plasmids
You'll earn lots of plasmids as you make progress in Rapture, some of which are disposable while others are...in-
disposable. Here's a quick breakdown of the best plasmids we've foundÏkeep these equipped at all times.
Electro Shock Ï Electro Shock is arguably the most important plasmid in BioShock. It's a multi-use tool that'll help
you in combat, as well as in exploration. Electro Shock will stun pretty much every enemy in the game (even the
massive big daddy), letting you get off free attacks. As well, any time you can lure (or chase) an enemy into water,
you can shock the water to inflict damage upon anyone in contact with the wet stuff. As well, you'll find Electro
Shock useful for opening doorways. Many side-doors that aren't directly related to your main objective are locked by
shorted-out electrics. Zapping the electrics with Electro Shock will open the doors, often giving you access to free
pickups.
Telekinesis Ï Perhaps the best thing about Telekinesis is that it uses no Eve meter if you use it just for pulling
items towards you. Telekinesis uses up Eve meter only when you use it to throw objects, and even then it uses very
little of your meter. You can use the plasmid power to pull towards you items that are out of reach, perched on
rafters or stashed in crevices that are otherwise unreachable. Telekinesis is also good in combat, where you can
use it to reverse certain enemy attacks. Throw back Molotov cocktails from nitro splicers and reverse the proximity
mines of big daddiesÏall without using much Eve meter (or ammo) at all.
Pistol Power
Despite earning more and more powerful weapons throughout the game, your first gun, the lowly pistol, remains
one of the best all-around shooters. Keep the pistol well-stocked! The pistol is easily the most accurate gun at
distance shooting, and a single shot from the pistol is more powerful than a single shot from your machinegun.
Pistol head shots will drop many enemies instantly (or deal some serious damage), making the pistol a great way to
get an enemy's attention. Also, don't be afraid to upgrade the pistol. Just because you get the weapon early doesn't
mean you shouldn't future-proof its power.
¨ 2007 IGN Entertainment, Inc.
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General Strategies
Fighting Big Daddies
Battling big daddies is one of the most important parts of BioShock play, but it's certainly not easy. Having a good
strategy before you start the fight is key. Here are some general tips for taking on the big daddies.
Electric Buck
Like all enemies in BioShock, big daddies are stunned when zapped with electricity. While stunned, big daddies
obviously can't fire back at you, leaving them totally vulnerable to your attacks. Unfortunately, the effects of
electricity do not last long, so you'll have to be quick to take advantage. For this reason, we suggest using electric
buck in your shotgun to shoot the big daddies. The electric charge of the shots will stun the big daddy just long
enough for you to reposition and land another shot.
Set Traps
Before you dare engage a big daddy, think first about your preparation. If there are security cameras and/or turrets
nearby, you can set up traps into which you can lure the big daddy. Hack a nearby RPG turret, then get the big
daddy's attention. Lure him into the path of the turret and then use electric buck (or Electro Shock) to hold the big
daddy in place. This also works with security cameras you've hackedÏhold the big daddy still for long enough, and
the cameras will call in an army of security bots that'll make short work of the daddy.
Using Telekinesis
Big daddies tend to start their assault by tossing grenades and/or proximity mines at you. This holds true as well if
you lure a big daddy around a cornerÏhe'll stop firing when you're out of sight, but the moment he spots you again
the big daddy will usually start his attack by throwing an explosive. Use this opportunity to make use of you
Telekinesis plasmid. Grab the explosives mid-flight and fire them back at big daddy for massive damage.
Side Steppin'
There are different breeds of big daddy, and the different breeds carry different weapons. We've found that versus
the big daddy's with relatively slow-moving attacks (like the rosies and their rail guns and grenades), side stepping
works surprisingly well to avoid the big daddy's onslaught.
¨ 2007 IGN Entertainment, Inc.
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BioShock Walkthrough
| Welcome to Rapture | Medical Pavillion | Neptune's Bounty | Smugglers' Hideout | Arcadia | >>
Bathysphere Station
Swim forward, avoiding the flames, to find a gap in the ring of fire that surrounds you. Just through the gap and to your
right is an island tower. Swim to the base of the tower and go inside the door at the top of the short stairway.
The lights turn on after a second of waiting, revealing a hallway at the other end of the room. Follow the hall down and
continue downstairs. There's a large pod you can step into. Pull the lever inside to descend...into Rapture.
¨ 2007 IGN Entertainment, Inc.
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After a brief scene during which you can't do anything but watch, turn left to grab the radio off the wall. The door of the
bathysphere will open up, letting outside. Follow the red carpet around the corner ahead, up some stairs, and to a dark
room. After a brief (but safe) encounter with an enemy splicer, jump over the debris and grab the wrench that's under
the spotlight.
| Welcome to Rapture | Medical Pavillion | Neptune's Bounty | Smugglers' Hideout | Arcadia | >>
Lounge
Use the wrench to break away the rubble directly in front of you and then crouch through the small opening in the wall.
At the top of the stairs, you'll run into a splicer that you'll have to deal with yourself. Beat him down, then inspect the
splicer's body (and the rest of the room) for goods.
The doorway out of this area is electronically locked. For now, look for a stairway that leads to a balcony. On the upper
balcony is a Gatherer's Garden with the plasmid Electro Bolt. Grab the plasmid to earn a new ability.
After a brief cut scene, you'll be left staring at the shorted-out doorway. Use your Electro Bolt ability to zap the door
open, then move south through the tunnel beyond. Walk through the jet cabin that pierces the tunnel, and continue
through the tubing to reach an automated door.
¨ 2007 IGN Entertainment, Inc.
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