Mutants & Masterminds 3e - Hero's Handbook.pdf

(23356 KB) Pobierz
Mutants & Masterminds Third Edition Hero's Handbook
525343868.019.png
THIRD EDITION
WRITING AND DESIGN: STEVE KENSON
EDITING AND DEVELOPMENT: JON LEITHEUSSER
ADDITIONAL DESIGN: RAY WINNINGER PROOFREADER: GLENN HALL
ART DIRECTION AND GRAPHIC DESIGN: HAL MANGOLD
COVER ART: IMAGINARY FRIENDS STUDIO
INTERIOR ART: TALON DUNNING, LEIF JONES, GEORGES JEANTY, DEXTER VINES, MK ULTRA
STUDIO, OCTOGRAPHICS. SCOTT JAMES, ALEX JOHNS, DARREN CALVERT
PUBLISHER: CHRIS PRAMAS
Green Ronin Staff: Bill Bodden, Steve Kenson, Jon Leitheusser, Nicole Lindroos,
Hal Mangold, Chris Pramas, Evan Sass, Marc Schmalz and Jeff Tidball
Playtesters: Jim Auwaerter, Rich Benson, Byron Blanchard, George Brown, Tony Brown, C.D. Ens-
Butchino, D.T. Butchino, David Carriss, Austin Currier, Sara Dean, Ralph Duell, Tom Hackett, Rob
Hall, Nathan Harwell, James Kavanagh, Des Kirkpatrick, Dave Laramie, Jim Long, Kerry Marley, Ian
McCauley, Christopher McGlothlin, Glenn Myer, Shalea Rhodes, David Ridout, Chris Rodgers, Erin
Sandercombe, Jerome Satterwhite, Aaron Sullivan, James Taylor, Derrick Thomas, Steve Trustrum,
Johnathan Turner, Jeff Voreis, Tom Welch, Ethan Parker, Aaron Sullivan, Steve Trustrum
M utants & M asterMinds is ©2002, 2005, 2011 Green Ronin Publishing, LLC. All rights reserved. References
to other copyrighted material in no way constitute a challenge to the respective copyright holders
of that material. Mutants & Masterminds, Super-Powered by M&M, Green Ronin, and their associated
logos are trademarks of Green Ronin Publishing, LLC.
The following is designated as Product Identity, in accordance with Section 1(e) of the Open
Game License, Version 1.0a: hero points, power points. All character and their associated images,
descriptions, backgrounds, and related information are declared Product Identity.
The following text is Open Gaming Content: all game system rules and material not previously
declared Product Identity.
Printed in USA
GREEN RONIN PUBLISHING
3815 S. OTHELLO ST., SUITE 100 #304
SEATTLE, WA 98118
EMAIL: CUSTSERV@GREENRONIN.COM
WEB SITES: WWW.GREENRONIN.COM
WWW.MUTANTSANDMASTERMINDS.COM
525343868.020.png 525343868.021.png 525343868.022.png 525343868.001.png 525343868.002.png 525343868.003.png
MUTANTS & MASTERMINDS
HERO’S HANDBOOK
TABLE OF CONTENTS
INTRODUCTION .................... 5
WHAT IS MUTANTS &
MASTERMINDS?............... 6
Characters ................................. 6
What You Need to Play ........ 7
Using This Book ...................... 7
CHAPTER 1: THE BASICS ....... 9
The Core Mechanic ................ 9
The Gamemaster .................... 9
The Heroes ............................... 9
Ranks & Measures ................ 10
GAME PLAY ....................... 12
Checks ...................................... 12
The Action Round ................ 16
Conditions .............................. 17
Extra Effort .............................. 19
Hero Points ............................. 20
CHAPTER 2:
SECRET ORIGINS ..............23
HERO ARCHETYPES ......... 23
HERO DESIGN ................... 23
POWER POINTS ................ 24
Starting Power Points ......... 24
Spending Power Points ..... 24
Power Level ............................ 24
Reallocating Power Points 26
COMPLICATIONS .............. 27
Choosing Complications ... 27
Motivation .............................. 27
Other Complications .......... 28
BACKGROUND .................. 30
Name ........................................ 30
Origin ........................................ 30
Age ............................................ 31
Appearance ............................ 32
Personality .............................. 33
Goals ......................................... 33
HERO ADVANCEMENT &
IMPROVEMENT .............. 33
Increasing Power Level ...... 33
CHARACTER
ARCHETYPES .................. 34
Battlesuit ................................. 35
Construct ................................ 36
Crime Fighter ......................... 37
Energy Controller ................. 38
Gadgeteer ............................... 39
Martial Artist .......................... 40
PL10 .......................................... 40
Mimic ........................................ 41
Mystic ....................................... 42
Paragon ................................... 43
Powerhouse ........................... 44
Psychic ..................................... 45
Shapeshifter ........................... 46
Speedster ................................ 47
Warrior ..................................... 48
Weapon Master..................... 49
CRIME FIGHTER - THE
ROOK ............................... 50
THE POWERHOUSE -
PRINCESS ........................ 52
CHAPTER 3: ABILITIES .........55
ABILITY RANKS ................ 55
Buying Ability Ranks ........... 55
THE ABILITIES ................... 56
Enhanced Abilities ............... 56
ALTERING ABILITIES ........ 57
Debilitated Abilities ............ 57
Absent Abilities ..................... 57
DEFENSES &
INITIATIVE ...................... 58
Initiative ................................... 59
CHAPTER 4: SKILLS ............ 61
SKILL BASICS .................... 61
Acquiring Skills ..................... 61
HOW SKILLS WORK .......... 61
Untrained Skill Checks ....... 61
Interaction Skills ................... 62
Manipulation Skills .............. 62
SKILL DESCRIPTIONS....... 62
Acrobatics ............................... 63
Athletics ................................... 64
Close Combat ........................ 65
Deception ............................... 66
Expertise .................................. 67
Insight ...................................... 68
Intimidation ........................... 69
Investigation .......................... 70
Perception .............................. 71
Persuasion .............................. 72
Ranged Combat ................... 73
Sleight of Hand ..................... 73
Stealth ...................................... 74
Technology ............................. 75
Treatment ............................... 77
Vehicles .................................... 77
CHAPTER 5: ADVANTAGES ...79
ACQUIRING
ADVANTAGES ................. 79
ADVANTAGE
DESCRIPTIONS ............... 79
Types of Advantages .......... 79
Advantage Descriptions .... 79
Accurate Attack .................. 79
Agile Feint............................. 79
All-out Attack ...................... 79
Animal Empathy ................ 79
Artificer ................................. 79
Assessment .......................... 80
Attractive .............................. 80
Beginner’s Luck ................... 82
Benefit ................................... 82
Chokehold ............................ 82
Close Attack ......................... 82
Connected ............................ 82
Contacts ............................... 82
Daze....................................... 82
Defensive Attack ................. 82
Defensive Roll ...................... 83
Diehard ................................. 83
Eidetic Memory ................... 83
Equipment ........................... 83
Evasion .................................. 83
Extraordinary Effort ........... 83
Fascinate .............................. 84
Fast Grab .............................. 84
Favored Environment ........ 84
Favored Foe ......................... 84
Fearless ................................. 84
Grabbing Finesse ................ 84
Great Endurance ................ 84
Hide in Plain Sight .............. 84
Improved Aim...................... 84
Improved Critical ................ 84
Improved Defense .............. 84
Improved Disarm ............... 84
Improved Grab .................... 85
Improved Hold .................... 85
Improved Initiative ............. 85
Improved Smash ................ 85
Improved Trip ...................... 85
Improvised Tools................. 85
Improvised Weapon .......... 85
Inspire .................................... 85
Instant Up ............................ 86
Interpose ............................... 86
Inventor ................................ 86
Jack-of-All-Trades ............... 86
Languages ........................... 86
Leadership ............................ 86
Luck........................................ 87
Minion ................................... 87
Move-by Action ................... 87
Power Attack ....................... 87
Precise Attack ...................... 87
Prone Fighting..................... 87
Quick Draw .......................... 87
Ranged Attack .................... 87
Redirect ................................. 87
Ritualist ................................. 87
Second Chance ................... 87
Seize Initiative ..................... 87
Set-up .................................... 88
Sidekick ................................. 88
Skill Mastery ........................ 88
Startle .................................... 88
Takedown ............................. 88
Taunt ..................................... 88
Teamwork ............................ 88
Throwing Mastery ............. 88
Tracking ................................ 88
Trance .................................... 88
Ultimate Effort .................... 88
Uncanny Dodge.................. 89
Weapon Bind ....................... 89
Weapon Break ..................... 89
Well-informed ..................... 89
CHAPTER 6: POWERS .......... 91
ACQUIRING POWERS ....... 91
Power Costs ............................ 91
Power Descriptors................ 91
EFFECT TYPES ................... 92
HOW POWERS WORK ....... 93
Effect Checks ......................... 93
Effect Parameters ................. 93
Countering Effects ............... 95
POWER EFFECTS .............. 97
Affliction .................................. 97
Effect Name ............................ 97
Burrowing ............................... 99
Communication .................... 99
Comprehend........................100
Concealment .......................101
Create .....................................102
Damage .................................104
Deflect ....................................105
Elongation ............................106
Enhanced Trait ....................106
Environment ........................107
Extra Limbs ...........................108
Feature ...................................108
Flight .......................................109
Growth ...................................110
Healing ...................................110
Illusion ....................................111
Immortality ..........................112
Immunity ..............................113
Insubstantial ........................114
Leaping ..................................115
Luck Control .........................115
Mind Reading ......................117
Morph.....................................118
Move Object ........................119
2
MUTANTS & MASTERMINDS
HERO’S HANDBOOK
525343868.004.png 525343868.005.png 525343868.006.png 525343868.007.png 525343868.008.png 525343868.009.png
MUTANTS & MASTERMINDS
HERO’S HANDBOOK
Movement ............................120
Nullify .....................................121
Protection .............................122
Quickness ..............................122
Regeneration .......................123
Remote Sensing .................123
Senses ....................................124
Shrinking ...............................128
Speed .....................................128
Summon ................................128
Swimming.............................131
Teleport .................................131
Transform ..............................132
Variable ..................................132
Weaken ..................................134
MODIFIERS......................135
Applying Modifiers ............135
Extras ......................................136
Accurate ..............................136
Affects Corporeal ..............136
Affects Insubstantial ........136
Affects Objects ..................136
Affects Others ....................136
Alternate Effect .................136
Alternate Resistance ........138
Area .....................................138
Attack ..................................140
Contagious ........................140
Dimensional ......................140
Extended Range................140
Feature ................................140
Homing ...............................141
Impervious .........................141
Increased Duration ..........141
Increased Mass .................141
Increased Range ...............141
Incurable ............................141
Indirect ................................141
Innate ..................................142
Insidious .............................142
Linked ..................................142
Multiattack ........................143
Penetrating ........................143
Precise .................................143
Reach ...................................143
Reaction..............................143
Reversible ...........................144
Ricochet ..............................144
Secondary Effect ...............144
Selective ..............................144
Sleep ....................................144
Split ......................................144
Subtle ..................................144
Sustained............................144
Triggered ............................144
Variable Descriptor ..........145
Flaws .......................................145
Activation ...........................145
Check Required .................146
Concentration ...................147
Diminished Range............147
Distracting .........................147
Fades ...................................147
Feedback ............................148
Grab-Based ........................148
Inaccurate ..........................148
Increased Action ...............148
Limited ................................148
Noticeable ..........................148
Permanent .........................148
Quirk ....................................148
Reduced Range .................149
Removable .........................149
Resistible .............................150
Sense-Dependent .............150
Side Effect ...........................150
Tiring ...................................150
Uncontrolled......................151
Unreliable ...........................151
DESCRIPTORS .................152
Types of Descriptors .........152
Applying Descriptors ........154
CHAPTER 7:
GADGETS & GEAR ........... 157
DEVICES ..........................157
Battlesuits .............................158
Costumes ..............................158
Enhanced Equipment .......159
Weapons ...............................159
Other Devices ......................159
Inventing ...............................159
Magical Rituals ....................160
EQUIPMENT ....................161
Equipment Cost ..................161
Damaging Equipment ......161
Repairing
and Replacing ..................161
The Limits of Equipment .162
GENERAL EQUIPMENT ..162
Electronics ............................162
Criminal Gear .......................163
Surveillance Gear ...............163
Survival Gear ........................163
Utility Belt .............................164
WEAPONS .......................164
Melee Weapons ..................164
Ranged Weapons ...............166
ARMOR ............................168
Armor Traits ..........................168
VEHICLES ........................169
Vehicle Traits ........................169
Ground Vehicles .................171
Water Vehicles .....................173
Air Vehicles ...........................173
Space Vehicles .....................173
Special Vehicles ..................173
HEADQUARTERS ............174
Headquarters Traits ...........174
Sample Headquarters ......179
CONSTRUCTS ..................179
Construct Creation ............179
Commanding
Constructs..........................180
Damaging and
Repairing Constructs .....181
Sample Constructs ............181
Robot ...................................181
Zombie ................................181
Giant Robot .......................181
CHAPTER 8: ACTION &
ADVENTURE ................... 183
ACTION ROUNDS ...........183
Initiative .................................183
Action Types ........................183
Standard Action..................183
Move Action .........................183
Free Action ...........................184
Reaction ................................184
No Action ..............................184
Taking Your Turn .................184
CHALLENGES ..................185
Environmental Hazards ...185
CONFLICTS ......................188
Attacks ...................................188
Defenses ................................193
Actions ...................................194
Aid ........................................194
Aim .......................................194
Attack ..................................194
Charge ................................194
Command ..........................194
Crawl ...................................194
Defend ................................194
Delay ...................................195
Disarm ................................195
Drop an Item .....................195
Drop Prone .........................195
Escape .................................195
Grab .....................................196
Move ....................................196
Ready...................................196
Recover ...............................196
Smash .................................196
Stand ...................................196
Trip .......................................196
Maneuvers ............................196
Accurate Attack ................197
All-out Attack ....................197
Defensive Attack ...............197
Demoralize ........................197
Feint .....................................197
Finishing Attack ................197
Power Attack .....................198
Slam Attack .......................198
Surprise Attack ..................199
Team Attack .......................199
Recovery ................................199
CHAPTER 9:
GAMEMASTERING ........... 201
RUNNING THE GAME .....201
Assigning Difficulties ........201
The Essentials of
Mutants & Masterminds ...203
Maintaining
Game Balance ..................203
Lost In Translation ..............205
CREATING
ADVENTURES ...............207
Before You Begin ................207
Defining the Threat ...........208
Outlining the Plot ..............208
Encounters ...........................208
The Grand Finale ................209
The Wrap-Up ........................209
Awards ...................................209
Other Rewards ....................211
CREATING A SERIES .......212
Scale ........................................212
Setting ....................................213
Style ........................................214
Series Frameworks .............214
Legacies .................................215
Home-Front Heroes ..........215
Answering the Call ............215
Across the Multiverse .......215
SUPPORTING
CHARACTERS ...............216
ANIMALS .........................218
GLOSSARY ....................... 219
REFERENCE TABLES ...........223
LICENSE ...........................225
INDEX ..............................226
3
MUTANTS & MASTERMINDS
HERO’S HANDBOOK
525343868.010.png 525343868.011.png 525343868.012.png
MUTANTS & MASTERMINDS
HERO’S HANDBOOK
4
INTRODUCTION
MUTANTS & MASTERMINDS
HERO’S HANDBOOK
525343868.013.png 525343868.014.png 525343868.015.png 525343868.016.png 525343868.017.png 525343868.018.png
Zgłoś jeśli naruszono regulamin