EDN6300 - Army of Darkness RPG (OCR).pdf

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Army of Darkness
Credits
Producers: M. Alexander Jurkat, George Vasilakos
Director: George Vasilakos
Writer: Shane Lacy Hensley
Unisystem Game Designer: CJ Carella
Editor: M. Alexander Jurkat
Proofing: James Carpio, Daniel Holmes
Playtesters: Rob Beck, Tracy Birdine, Chris Callicoat, James Carpio, David Carrol, Kevin D. R. Carter, Todd Cash,
Matt Catron, Andrew Ciotti, Daniel R Davis, Paul and Amanda Davis, Jenifer Denton, Jody Denton, Phil Dietrich,
Ian “IQ 86” Dixon, Alfred Donovan, Mike Douglas, Scott Eggers, Bobby Farris Jr., Eric Ferm, Trevor Freutel, Andrew
J. “Jailbird” Guffick, Thomas Hancock, Alan Harrison, Darren Hill, Shari Hill, Greta Hoalt, Jerry Hoalt, Wayne
Hood, Christine Humphlett, John “Rogue Demon Hunter” Humphlett, Andy Iverson, Doug Jessee, Jack Kessler,
Valerie Kessler, Allan Lindsley, Paul Lupia, Cinda Lybarger, Ryan “Chick” Lybarger, Thom Marrion, Becky Martin,
Richard Martin, Andy Mayo, Courtney McDowell, Samuel McGhee, Kevin Mowery, Pete Mujica, Scotty Nelson,
Darren Odom, Thor Olavsrud, Isaac Pancake, Patrick Parker, Glen Perry, John Rotker, Jason J. Ryder, Erick S., Gerry
Saracco, Jacob Shelley, Joe Simon, Mike Smith, Larry & Heather Snodgrass, Tim Statler, Clint “from the hinterlands
of Antarctica” Stoelting, Derek Stoelting Rob Stratman, Phillip Sturgeon, Thor Templin, Mic Thomerson, Jason Vey,
Mike Wallace, Jason “Elric” Weber, Craig Youngblood and the gaming group at Zombie Planet.
Illustrators: C. Brent Ferguson, Jon Hodgson
Maps: David Carrol and George Vasilakos
Special Thanks: Tara Bailey, Tamara Blanton, William Coulehan, Kobe Jackson, Elizabeth Morss, Laura
Reid, Cindi Rich, Kelly Vasilakos, Donnell Washburn, Western Kentucky University Gamers’ Guild
Super Special Thanks: David Chapman (archetypes) and the always reliable, ever-mysterious Teller, for
work on the War is Hell mini-setting.
Eden Studios
6 Dogwood Lane, Loudonville, NY 12211
Produced and published by Eden Studios, Inc.
Army of Darkness™ & © 1993-2005 Orion Pictures Corporation. All Rights Reserved. Used under license.
The Unisystem™ Game System © 2005 CJ Carella. The Unisystem™ is used under exclusive license. © 2005 Eden Studios. All rights reserved.
No part of this book may be reproduced without written permission from the publisher, except for review purposes. Any similarity to characters,
situations, institutions, corporations, etc. (without satirical intent) is strictly fictional or coincidental. This book uses settings, characters and themes of a
supernatural nature. All elements, mystical and supernatural, are fiction and intended for entertainment purposes only.
Comments and questions can be directed via the Internet at www.edenstudios.net,
via e-mail at eden@edenstudios.net or via letter with a self-addressed stamped envelope.
First Printing, June 2005
Stock EDN6300 ISBN 1-891153-18-8
Printed in China
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Roleplaying Game Corebook
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Table of Contents
Chapter One: Gathering Darkness
6
Chapter Two: Promised Ones
18
Archetypes
50
Original Cast
70
Chapter Three: Ash Rules
76
Chapter Four: Battle System
118
Chapter Five: Director’s Cut
124
Chapter Six: Land of Darkness
142
Chapter Seven: Worlds of Darkness
176
Chapter Eight: Once More Unto the BreAch
212
Appendix
223
Index
234
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Ash: Why would you
say that I am insane? I
wouldn’t say that I’ve
lost my mind simply
because I’ve heard the
voices and seen the god-
less things moving in
the woods. If anything,
I think more clearly now
than ever before. I know
now that there is such a thing
as a living Evil. A dark and shapeless
thing that lives not in the spaces we know,
but between them. In the dark. In the
night. And it wants the exact same thing as
you and I: a chance at warm life on this
Earth. It doesn’t care that it already had that
chance . . . once. Now listen closely because
there isn’t much time. Listen and believe,
because it’s all true.
I first saw the damn thing at that blasted
cabin. The Necronomicon. An ancient
Sumerian text, bound in human flesh and inked
in human blood. It contained bizarre burial rites,
prophecies . . . and instructions for demon resurrec-
tion. It was never meant for the world of the living.
The book awoke something dark in the woods.
It got into my hand and it went bad. So I lopped
it off at the wrist.
In order to rid myself of the foul thing, I read from
a passage in the book that was supposed to open a hole.
A hole in time that would send the Evil back. And it worked.
. . . I just didn’t plan on coming along.
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