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Veiled Alliance
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Veiled Alliance
A DARK SUN
Sourcebook
by Allen Varney
TSR, Inc.
POB 756
Lake Geneva
WI 53147
U.S.A.
TSR Ltd.
120 Church End
Cherry Hinton
Cambridge, CB1 3LB
United Kingdom
© 1992 TSR, Inc. All Rights Reserved. Printed in the U.S.A.
ADVANCED DUNGEONS & DRAGONS, FORGOTTEN REALMS, and AD&D are registered trademarks owned by TSR, Inc. DARK SUN, BATTLESYSTEM,
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without the express written consent of TSR, Inc.
ISBN: 1-56076-313-2
Permission granted to photocopy or
print this product for personal use.
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Veiled Alliance
by Allen Varney
Table of Contents
Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
Chapter 1: The AllianceAn Overview . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
Chapter 2: Inside The Alliance . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
Chapter 3: The Alliance in the Seven Cities . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22
Tyr . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23
Balic . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
Draj . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 9
Gulg . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 8
Nibenay . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59
Raam . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 68
Urik . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 77
Villages and Oases . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .. . . . . . 88
Chapter 4: The Veiled Alliance Campaign . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 91
Credits
Designed by Allen Varney
Edited by Doug Stewart
Project Coordination by Timothy B. Brown
Cartography by Diesel
Typesetting by Tracey Zamagne
Graphic Production by Sarah Feggestad
Cover Art by Brom
Interior Art by Tom Baxa
Special Thanks to Warren Spector Rick Swan Don Webb
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In my seventh year my family visited the elven
marketplace, amid Tyrs slave warrens. Through a
mob of haughty merchants and greedy tradesmen I
saw a squad of King Kalaks soldiers moving from
booth to booth. People crowded into the bazaar as
tight as kanks in harness, yet they gave the patrol
plenty of room.
A soldier spotted a thin old woman in Raamian
silks. He cried out and the leader, a big mul,
grabbed her. He demanded, Where is he?
Whats the contact word?
The crowd around me fell silent. I could feel their
tension and their hostility to the patrol. One of
these days. . . one man whispered. A compan-
ion hushed him.
The woman spoke, in what I took for a foreign
language. Her words echoed strangely. The air in
the marketplace, still and charged with energy, as a
calm before a storm. Then she hobbled away. The
soldiers stood stock-still, but they trembled. I no-
ticed a plant sellers booth behind the patrol; the
green plants trembled in the same way.
The old woman spoke again as she walked, mut-
tering, yet every word carried perfectly. Waves of air
rippled about her, the way the air waves on the hori-
zon. The blur vanished in the crowd.
I saw a heavy fist rise into view, then another, then
vanish again. She cried out. Others attacked her.
A round me, people shouted, urging them on.
Witch! they chanted. Kill the witch! By the
time the soldiers woke, the crowd had finished her
off, and worse. The mages death did not satisfy the
mob; her body suffered much more. When the mul
leader shouted, Well take her and burn her!
they cheered.
For the only time in my life I saw a crowd cheer
Kalaks guards. For the first time I saw wizards
magic. For the first time I understood its peril.
and preservers alike-and not only blame, but de-
spise them. For protection from nearly universal ha-
tred, the good wizards of Athas and their allies have
formed secret societies, collectively known as the
Veiled Alliance.
campaign: its secrets, notable
members, activities, and its role in adventures. Indi-
vidual entries describe the seven city-states Alli-
ances in detail, and they also give further
information about the city-states themselves, adding
to that in the DARK SUN boxed campaign set.
This background helps flesh out any adventure set
in a city-state, even scenarios that dont involve the
Veiled Alliance.
rule books, the boxed
campaign set, and The Complete Psionics Hand-
book to use this supplement. The Dragon Kings
hardcover rules supplement should prove useful as
well.
®
Everything that follows is for the DMs eyes only!
Players should stop reading here!
Key Concepts
In reading this book, keep the following ideas in
mind. They help in understanding the Alliances
purpose, both on the world of Athas and in role-
playing adventures.
1. Each city-state holds a different Alliance.
The seven do not belong to one united group,
they do not cooperate, and they share no leaders.
Members of one Alliance do not automatically be-
come members of another. At best, the different
groups respect each other, and may offer courtesy
assistance to a foreign member who arrives in town.
For that matter, an individual Alliance usually
numbers its members in the dozens. Because many
of its members command powerful magic, an Alli-
ance can marshal far greater power than its size may
indicate.
About This Supplement
Magic has left the world of Athas a deadly desert.
Its people blame all magicians for its ruin, defilers
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This sourcebook describes the Alliance in a
DARK SUN
You need the AD&D
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2. The Alliance does not hold lofty ideals.
components, magical items, and the like. It ma es
The organization primarily exists to help its pre-
server members to survive. individual Alliances in
the Tyr Region fight the sorcerer-kings and destroy
defilers but only to survive. Alliance members have
their own goals, but rarely espouse causes to better
the Athasian condition. Like most people on Athas,
its wizards find brute survival challenging enough
without creating new goals and potential new ene-
mies.
rescues, springs prisoners from captivity, and inter-
rupts dangerous ceremonies. Who does it enlist to
do all this? Thats right: the player characters.
Any good or neutral character, not just a pre-
server, can join an Alliance. These organizations
need everyone who can help them. They treat non-
wizard auxiliary members well, though not as
well as preservers. Also, most Alliance missions re-
quire stealth, and small groupsabout the size of a
group of player characters.
3. The Alliance offers an excellent premise for any
city-based Athasian campaign.
Note a less obvious advantage for the overworked
DM: the Alliance operates in strict secrecy. Not
even its members know all its operations. If you have
no plot-related reason for the heroes to embark on
an adventure, dont wait. The Alliance offers every
excuse to keep its reasons mysterious!
Though not in itself heroic, the Alliances goals
often match those of heroic player characters.
The society fights evil defilers. templars, and
sorcerer-kings. It sends members on quests for spell
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