OpenGL 4.0 Shading Language Cookbook - Wolff_ David.pdf

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OpenGL 4.0 Shading
Language Cookbook
Over 60 highly focused, practical recipes to maximize your
use of the OpenGL Shading Language
David Wolff
BIRMINGHAM - MUMBAI
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OpenGL 4.0 Shading Language Cookbook
Copyright © 2011 Packt Publishing
All rights reserved. No part of this book may be reproduced, stored in a retrieval system,
or transmitted in any form or by any means, without the prior written permission of the
publisher, except in the case of brief quotations embedded in critical articles or reviews.
Every effort has been made in the preparation of this book to ensure the accuracy of the
information presented. However, the information contained in this book is sold without
warranty, either express or implied. Neither the author, nor Packt Publishing, and its
dealers and distributors will be held liable for any damages caused or alleged to be
caused directly or indirectly by this book.
Packt Publishing has endeavored to provide trademark information about all of the
companies and products mentioned in this book by the appropriate use of capitals.
However, Packt Publishing cannot guarantee the accuracy of this information.
First published: July 2011
Production Reference: 1180711
Published by Packt Publishing Ltd.
32 Lincoln Road
Olton
Birmingham, B27 6PA, UK.
ISBN 978-1-849514-76-7
www.packtpub.com
Cover Image by Fillipo ( filosarti@tiscali.it )
Credits
Author
David Wolff
Project Coordinator
Srimoyee Ghoshal
Reviewers
Martin Christen
Proofreader
Bernadette Watkins
Nicolas Delalondre
Indexer
Hemangini Bari
Markus Pabst
Brandon Whitley
Acquisition Editor
Usha Iyer
Graphics
Nilesh Mohite
Valentina J. D’silva
Development Editor
Chris Rodrigues
Production Coordinators
Kruthika Bangera
Technical Editors
Kavita Iyer
Adline Swetha Jesuthas
Cover Work
Kruthika Bangera
Azharuddin Sheikh
Copy Editor
Neha Shetty
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About the Author
David Wolff is an associate professor in the Computer Science and Computer
Engineering Department at Paciic Lutheran University (PLU). He received his PhD in
Physics from Oregon State University. He has a passion for computer graphics and
the intersection between art and science. He has been teaching computer graphics to
undergraduates at PLU for over 10 years, using OpenGL.
Special thanks to Brandon Whitley for interesting discussions and helpful
insights during the writing of this book. His help has been incredibly valuable.
Thanks also to all of the reviewers and editors for their help.
I'd also like to thank my parents for a lifetime of support, love and
encouragement.
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