Panda3D 1.7 Game Developer's Cookbook - Lang_ Christoph.pdf

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Panda3D 1.7 Game
Developer's Cookbook
Over 80 recipes for developing 3D games with Panda3D,
a full-scale 3D game engine
Christoph Lang
BIRMINGHAM - MUMBAI
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Panda3D 1.7 Game Developer's Cookbook
Copyright © 2011 Packt Publishing
All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or
transmitted in any form or by any means, without the prior written permission of the publisher,
except in the case of brief quotations embedded in critical articles or reviews.
Every effort has been made in the preparation of this book to ensure the accuracy of the
information presented. However, the information contained in this book is sold without
warranty, either express or implied. Neither the author, nor Packt Publishing, and its dealers
and distributors will be held liable for any damages caused or alleged to be caused directly or
indirectly by this book.
Packt Publishing has endeavored to provide trademark information about all of the companies
and products mentioned in this book by the appropriate use of capitals. However, Packt
Publishing cannot guarantee the accuracy of this information.
First published: March 2011
Production Reference: 1170311
Published by Packt Publishing Ltd.
32 Lincoln Road
Olton
Birmingham, B27 6PA, UK.
ISBN 978-1-849512-92-3
www.packtpub.com
Cover Image by Asher Wishkerman ( a.wishkerman@mpic.de )
Credits
Author
Christoph Lang
Editorial Team Leader
Mithun Sehgal
Reviewers
C.G. Anderson
Paulo Barbeiro
Project Team Leader
Priya Mukherji
Acquisition Editor
Usha Iyer
Project Coordinator
Sneha Harkut
Development Editor
Meeta Rajani
Proofreader
Samantha Lyon
Technical Editor
Prashant Macha
Graphics
Nilesh Mohite
Indexer
Hemangini Bari
Production Coordinator
Aparna Bhagat
Tejal Daruwale
Cover Work
Aparna Bhagat
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About the Author
Christoph Lang is a game developer currently working for Mi'pu'mi Games in Vienna. He
has a BSc in Computer Science and an MSc in Game Engineering and Simulation Technology,
both from UAS Technikum Wien. Christoph has a strong interest in developing and designing
games as well as computer graphics and game engine design. He tries to take an active part
of the game developer community by contributing code, blog posts, tweets, and of course,
this book.
I would like to thank Kathi, my one love, for always being there for me.
My parents, siblings, and friends for all their support. Thanks also goes to
Alexander Hofmann and his team at UAS Technikum Wien for encouraging
me to do this.
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