epsxe_en.txt

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calb, Galtor and _Demo_ hold no warranties of any kind for this product.
You're using ePSXe at your own risk. The authors can't be held liable
or responsible for any damage which results from using the emulator,
it's plugin or anything described in this documentation in any way.
================================READ THIS===============================

Index
*****
0. Introduction.
1. What's New?
2. What do you need to run ePSXe?
3. Usage.
   3.1  Which files are necessary to run ePSXe?
   3.2. Controlling the emulator.
   3.3. GUI options
        3.3.1. File
        3.3.2. Run
        3.3.3. Config
        3.3.4. Options
        3.3.5. Cheat
        3.3.7. Help
   3.4. Configure the emulator
        3.4.1. Configuring the emulator
        3.4.2. Configuring the video options
        3.4.3. Configuring the CD-Rom
        3.4.4. Configuring the sound
        3.4.5. Configuring MDEC
        3.4.6. Choosing MemoryCards files
   3.5. Command line options
   3.6. Emulator patches
   3.7. Memory card support
   3.8. Savestates.
   3.9. Netplay plugins.
4. Implemented features
5. Compatibility in ePSXe
6. Where can I get help with the emulator?

Appendix
********
A. FAQ's
B. Thanks
C. Legal Stuff

****************************************************************************
0.  Introduction
****************************************************************************

ePSXe is a Sony Playstation emulator for your PC running under 
Win9x/2k/xp or linux.  It takes advantage of the popular PSEmu Pro 
plugin system.

****************************************************************************
1.  What's New?
****************************************************************************

ePSXe v1.6.0, released on xx.08.2003

- Fixed some cdrom emulation regressions and added more accurate cdrom
  emulation which fixed Gran Turismo 2, Dance Dance Revolution series,
  Gear Fighter Deboh, Hokuto no Ken and Gundam Battle Assault 2.

- Made changes to cdrom emulation to make modchip detecting games work. 
  Fixes Legend of Dragon US, Winning Eleven 2002, Um Jammer Lammy,
  Omega Boost JAP, Wild Arms 2nd Ignition JAP, Saga Frontier 2 JAP,
  Chocobo Racing JAP and possibly others.

- Added support for autopause when playing CDDA sound. It should fix the
  problems with music in games like Tomb Raider I.

- Added support for report mode when playing CDDA sound. It fixes 
  tekken 1 music and Lemmings 3D. (if you have problems with this change
  it can be disabled with the commandline -disablereportmode).

- Fixed some problems reading subchannel. (Harvest Moon)

- Minor changes to change disc function. (Arc the lad 3)

- Now the memcards are autosaved on the fly. It should solve the
  problem of lost memcards if the emulator crashes on gameplay.
  (Remember that it is a good idea to backup your memcards often)

- Added gun emulation using a mouse. (Time Crisis 1, 2)

- Now the mouse emulation can be selected in the second gameport, 
  only 1 mouse is supported, so if you do enable it, it will be
  disabled in the first pad.

- It is now possible to select analog, digital and disabled mode on
  every gamepad.
  (Thanks to everybody who helped testing it :)

- Included multitap support. In this version only 1 multitap is 
  supported. If you select multitap, it will support 4 gamepads, that
  will be connected to the first gameport of the psx. Multitap must
  only be enabled in games that support it, in the other games
  the gamepads won't work if multitap is enabled.

- The keys F5 and F6 have a new function. F6 is used for select a pad,
  and F5 will toggles digital/analog mode on the selected pad.
  (you need upgrade your gpu plugins to 1.73 or superior)

- The dos window that shows the info messages can be enabled/disabled
  from the GUI.

- Included support for CDI isos. (Discjuggler format)

- Fixes to the CD-Rom decoder and the core which made some more games
  playable. For example, Spyro 2 PAL, Spyro 3 PAL, Front Mission 3,
  Batman Gothan City Racer, Duke Nukem: Land of babes, Ridge Racer JAP,
  Nekketsu Oyako, Bust a Grove 2 JAP and others.

ePSXe v1.5.2, released on xx.05.2002

- Fixed a bug which got into 1.5.2 regarding several gte flags 
  (Porsche Challenge, Tomb Raider).

- Partially rewrote the CD-Rom decoder, now it doesn't need custom flags 
  in order to run various games any more.

- Moved the subchannel read options to it's own window in the CD-Rom 
  configuration. Also added a new subchannel reading mode, which works 
  with various LG 852x cdrom drives.

- Fixed a bug in the internal SPU plugin, which has been there since v1.5.0! 
  It caused sound effects to repeat and several games to freeze 
  (BOF series, Soul Blade).

- Added support for the Nero ISO format (.nrg).

- Massive changes to the SIO emulation. It should have better timing now and 
  the F4 trick shouldn't be necessary that often any more. "SIO irq always on" 
  has been removed from the GUI, but you can still turn it on using the F4 
  key. (affects Silent Hill esp, Track & Field, Metalslugx, NFS5 PAL, Rapshody ...)

- Fixed a bug in the internal ISO reading routines, which prevented some of the 
  last sectors to be accessed.

- As the Chrono Cross trick isn't necessary any more, we have assigned a new 
  trick to the F7 key, for the Xenogears dreams sequence: Press this key at 
  the beginning of the scene, and once again after the end ;)

- Fixes to the CD-Rom decoder and the core, which made some more games 
  playable like, for example, Theards of Fate, NBA Basketball 2000, 
  Legend of Mana, Rebelt Assault 2, Tekken 2, MegamanX series, 
  Jackie Chan US, Michelin Rally Masters, Transformers Beast of Wars ...

ePSXe v1.5.1, released on xx.03.2002

- Included partial support for libcrypt games. Libcrypt is a protection
  scheme used very often in PAL games. It uses data in subchannel Q.
  In order to play your original cd games in ePSXe you need a cdrom reader
  which works with the read-subchannel routines in ePSXe. NOT every cdrom
  reader with support for read subchannels will work in epsxe. If your cdrom
  reader is able to read subchannels but it is not supported by ePSXe,
  you can use clonecd to read the subchannel to a .SUB file, and copy it
  in the epsxe\patches directory with the same name than cdrom PS-EXE
  and with the extension .SUB (SLESXXX.XX.SUB/SCESXXX.XX.SUB/SLUSXXX.XX.SUB..)
  Since reading from subchannel is slow, ePSXe includes an option in the
  cdrom config window that you can enable to cache the subchannel to disk
  the first time you run a game. Of course you can always use some external
  cdrom plugins, currently only Pete's cdrom plugin supports it.
  (The support is partial because NO every libcrypt game is working :(,
  the no working games includes (at least) Spyro 2 and 3 PAL, and
  formula one 99) 
 
  In resumen:

  1) If you want subchannel support only from files, select in the cdrom config 
     window "Enable subchannel support".

  2) If you want subchannel support from cdrom, select in the cdrom config window
     "Enable subchannel support" and 
     "Enable subchannel read from cdrom."
     If your cdrom is able to read subchannels in epsxe, a message will be
     shown in the console between the rest of init messages.

  3) If you want to caching to disk the subchannel the first time what you
     run a game, select in the cdrom config window:
     "Enable subchannel support", 
     "Enable subchannel read from cdrom." and
     "Enable subchannel caching to disk."

  4) If you have problems reading the cdroms after of select
     "Enable subchannel read from cdrom." probably your cdrom is not compatible
     with ePSXe subchannel read routines, disable this option, and make your
     own .sub files with CloneCD.

- Added support for Teac cdrom readers to internal cdrom plugins.
  (Thanks to Pete)

- Added support for pov hat joysticks.
  (Thanks to Roberto Paredes by multiples tests)

- Some CD stuff got fixed, like the problem with changing discs, the 
  internal win2k CD plugin CDDA problems and a bug with the ppf support of 
  the internal plugins.

- Fixes to the GTE, which solve problems with 102 Dalmatinas, Rugrats in
  paris, Destruction Derby 2, Nuclear Strike and possibly others.

- Changed some internal timing stuff, which should produce better (faster)
  background sound in several games (FF7, Threads of Fate, Valkyrie Profile)
  (You can use the old timing with -oldtiming)

- Removed the auto detection of game and required BIOS, as this prevented
  Legend of the dragoon US and Wild Arms 2 US from working.

- Removed the two options -cdinc and -nocdinc, as fixes made them 
  unncessary. In this version -noxaread has not some effect.

- Added support for MDEC transparency, for the Oddworld series, dw4/dw7 
  battle effects. 

- Added support for Capcom MDECs, but you need to use the command line
  -adjustiming, what will give serious problems with gamepad keys and
  memory cards (use F4 to fix this problems), and hard slowdowns.
  (Use this option in your own risk, we recommend to use it only when
  it will be really necessary).

- Included a new commandline, it is called -nocdoverwrite. It could fix
  problems with some games like Parappa the Rapper's demo. Sometimes
  it does the same than -cdtiming.

- LINUX version only: added partial support for external gamepad plugins.
  Actually only works the lamer0's plugin, what is combined with the
  internal pad plugin.

- Fixes to CPU and CD-Rom make games like Star Wars - The phantom Menace,
  Resident Evil 1 PAL, Legend of Legaia, Star Ocean 2, Gran Turismo JAP and
  Philisoma playable.

ePSXe v1.5.0, released on xx.01.2...
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