White Wolf - Quarterly 3.1 (Winter 2005).pdf

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____________________________________________________________________________
TITLE
IMPRINT
ISBN
STOCK#
US PRICE
VAMPIRE: THE REQUIEM MOUSEPAD
VAMPIRE
25704
$12.99
WEREWOLF: THE FORSAKEN T-SHIRT (L)
WEREWOLF
57007
$21.99
WEREWOLF: THE FORSAKEN T-SHIRT (XL)
WEREWOLF
57008
$21.99
WEREWOLF: THE FORSAKEN T-SHIRT (XXL) WEREWOLF
57009
$21.99
____________________________________________________________________________
TITLE
IMPRINT
ISBN
STOCK#
US PRICE
WEREWOLF: THE FORSAKEN
WEREWOLF
1-58846-324-9
30000
$34.99
BLOOD IN, BLOOD OUT
VAMPIRE FICTION
1-58846-866-6
11237
$6.99
KINDRED MOST WANTED STARTER DISPLAY VTES
1-58846-634-5
2680
$79.92
KINDRED MOST WANTED BOOSTER DISPLAY VTES
1-58846-635-3
2681
$107.64
KMW ALASTORS STARTER DECK
VTES
1-58846-637-X
2683
$9.99
KMW ANATHEMA STARTER DECK
VTES
1-58846-638-8
2684
$9.99
KMW BAALI STARTER DECK
VTES
1-58846-639-6
2685
$9.99
KMW GANGREL ANTITRIBU STARTER DECK VTES
1-58846-636-1
2682
$9.99
KINDRED MOST WANTED BOOSTER PACK VTES
1-58846-640-X
2686
$2.99
____________________________________________________________________________
TITLE
IMPRINT
ISBN
STOCK#
US PRICE
BLOODLINES: THE HIDDEN
VAMPIRE
1-58846-255-2
25102
$24.99
HEART OF THE HUNTER
WEREWOLF FICTION
1-58846-867-4
11310
$6.99
HUNTING GROUND: THE ROCKIES
WEREWOLF
1-58846-325-7
30200
$26.99
WEREWOLF: THE FORSAKEN DICE
WEREWOLF
1-58846-595-0
30700
$6.99
WEREWOLF STORYTELLER SCREEN
WEREWOLF
1-58846-593-4
30701
$14.99
WEREWOLF CHARACTER SHEET PAD
WEREWOLF
1-58846-594-2
30702
$9.99
THE BOOK OF BONE AND EBONY
EXALTED
1-58846-680-9
8806
$24.99
PAINT IT BLACK
TWO WOLF PRESS
1-58846-877-1
12994
$13.99
____________________________________________________________________________
TITLE
IMPRINT
ISBN
STOCK#
US PRICE
LANCEA SANCTUM
VAMPIRE
1-58846-249-8
25001
$34.99
PREDATORS
WEREWOLF
1-58846-326-5
30300
$29.99
ASPECT BOOK: WATER
EXALTED
1-58846-679-5
8843
$19.99
PILLAR OF THE SUN
EXALTED FICTION
1-58846-868-2
10068
$6.99
____________________________________________________________________________
TITLE
IMPRINT
ISBN
STOCK#
US PRICE
CITY OF THE DAMNED: NEW ORLEANS
VAMPIRE
1-58846-248-X
25200
$26.99
MIND’S EYE THEATRE RULEBOOK
MET
1-58846-522-5
50000
$22.99
MET: THE REQUIEM
MET
1-58846-523-3
50001
$27.99
EXALTED: THE AUTOCHTHONIANS
EXALTED
1-58846-681-7
8816
$34.99
____________________________________________________________________________
TITLE
IMPRINT
ISBN
STOCK#
US PRICE
GHOULS
VAMPIRE
1-58846-256-0
25110
$26.99
WEREWOLF: THE FORSAKEN MOUSEPAD WEREWOLF
30703
$12.99
CULT OF THE ILLUMINATED
EXALTED
1-58846682-5
8829
$21.99
JANUARY 2005
FEBRUARY 2005
MARCH 2005
APRIL 2005
MAY 2005
JUNE 2005
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This Quarter…
White Wolf Publishing, Inc.
1554 Litton Drive
Stone Mountain, GA 30083
Mage: The Awakening. But just a few — what a tease!
4 O F W OLF AND M OON
The second of the core World of Darkness games is upon us. Developer Ethan
Skemp looks to the moon and howls about Werewolf: The Forsaken.
White Wolf Publishing Owners: Stewart and Steve Wieck,
Mark Rein•Hagen
President: Mike Tinney
7
Vice President, Editing and Development: Justin Achilli
Vampire IP Manager: Will Hindmarch
Werewolf Developer: Ethan Skemp
Mage Developer: Bill Bridges
Exalted Developer: Geoffrey C. Grabowski
Sword and Sorcery Studios Managing Editor: Stewart Wieck
Trading Card Game Projects: Steve Wieck
Game Studio Editors: Carl Bowen
John Chambers
Werewolf: The Forsaken.
7 M OUNTAINS BY M OONLIGHT
Developer Matthew McFarland takes us into the mountains with the
signature setting book for Werewolf, Hunting Ground: The Rockies
Hunting Ground: The Rockies.
Vice President, Production and Design: Rich Thomas
Vampire and MET Art Director: Pauline Benney
Werewolf Art Director: Aileen E. Miles
Exalted Art Director: Brian Glass
VTES Art Director: Becky Jollensten
EverQuest and Ravenloft Art Director: Rich Thomas
Gamma World and Warcraft Art Director: Matt Milberger
Necromancer and Scarred Lands Art Director: Mike Chaney
Marketing Art Director: Katie McCaskill
Don’t feed the animals…
8 T HE A RCHITECTS OF THE M ONOLITH
Author Bradley Robins reveals one of the secretive blood-families presented
in March’s Bloodlines: The Hidden
Bloodlines: The Hidden.
10 D EBTS OF B LOOD
The second Vampire: The Requiem
Bloodlines: The Hidden
8
Vampire: The Requiem novel hits shelves and takes it to the
streets of Chicago in Lucien Soulban’s Blood In, Blood Out.
Vampire: The Requiem
Computer Projects Director: Chris McDonough
Computer Projects: Conrad Hubbard
Sara Miller
Blood In, Blood Out.
10 H OWLS IN THE D ARK
Rick Jones’ Heart of the Hunter
Heart of the Hunter, the first novel in the
Werewolf: The Forsaken
Heart of the Hunter
10
Vice President, Sales: Dean Burnham
Director of Sales: Fred Yelk
Director of Book Chain Sales: Mike Krause
Direct Sales Manager: Brad Butkovitch
Sales Facilitation & Title Management: Diane Zamojski
Werewolf: The Forsaken series, brings the savagery to life.
11 A B EAUTIFUL W ORLD
Take a look at Sonja Blue’s haunted world in this excerpt from
Nancy A. Collins’ Paint It Black.
Paint It Black.
12 T HE A RTS OF THE D EAD
Exalted developer Geoffrey C. Grabowski exposes some of the dark secrets of
necromancy coming up in The Book of Bone and Ebony
Paint It Black.
Director of Marketing: Philippe Boulle
Events Coordinator: Chad Brown
Fan Club Director: Charles Bailey
Controller: Benjamin T. Monk Jr.
Accounts Receivable: Lisa Eidson
Accounts Payable: Rebecca Schaefer
The Book of Bone and Ebony.
14 M ORE T HAN D AMNED
Kindred Most Wanted
The Book of Bone and Ebony
Print Buyer & Licensing: Aaron Voss
10
Warehouse Manager: Raphael Castle
Vampire: The Eternal Struggle,
brings an even nastier edge to the card table. Developer L. Scott Johnson
brands us anathema.
15 W ARGHOULATOR !
VTES
Vampire: The Eternal Struggle
VTES’s top player, Stéphane Lavrut, shows us one of his most successful decks.
16 A C HALLENGE TO C HERISH
Alex Teodorescu-Badia, Master Storyteller of the Camarilla fan club, lets us
in on the development of the club’s new live-action chronicle for the new
World of Darkness.
12
Your Regular Dose...
© 2004 White Wolf Publishing, Inc. All rights reserved.
Reproduction without the written permission of the publisher
is expressly forbidden. White Wolf, Vampire, World of
Darkness, Vampire the Masquerade, Vampire the Eternal
Struggle, Exalted, Aberrant and Mage the Ascension are
registered trademarks of White Wolf Publishing, Inc. All
rights reserved. Vampire the Requiem, Werewolf the
Forsaken, Mage the Awakening, Dark Ages Vampire,
Werewolf the Apocalypse, Storyteller System, Storytelling
System, Dark Medieval, Trinity, Trinity Universe, Orpheus,
Adventure, Age of Sorrows, Mind’s Eye Theatre, Sword
and Sorcery, the Sword & Sorcery logo, Scarred Lands,
Two Wolf Press, Borealis and Borealis Legends are
trademarks of White Wolf Publishing, Inc. Arthaus is a
trademark of Arthaus Publishing. All rights reserved.
Trademarks and copyrights of Two Wolf Press and Borealis
titles are held by their respective authors or editors.
All other titles, characters, names, places and text herein
are copyrighted by White Wolf Publishing, Inc.
The mention of or reference to any company or product
in these pages is not a challenge to the trademark or
copyright concerned.
Check out White Wolf online at
http://www.white-wolf.com; alt.games.whitewolf and
rec.games.frp.storyteller
PRINTED IN CANADA.
2 H OWLINGS : N EWS AND N OTES FROM W HITE W OLF
2 C ALENDAR OF E VENTS
18 P RODUCTS FOR J ANUARY
18 P RODUCTS FOR F EBRUARY
19 P RODUCTS FOR M ARCH
21 B ACKLIST
This Quarter…
Mage: The Awakening
2 E ARLY A WAKENING
Developer Bill Bridges answers a few questions about this summer’s
Mage: The Awakening
Mage: The Awakening
Hunting Ground: The Rockies
Bloodlines: The Hidden
Werewolf: The Forsaken
The Book of Bone and Ebony
Kindred Most Wanted
Kindred Most Wanted, the new set for Vampire: The Eternal Struggle
VTES
Your Regular Dose…
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Howlings
CALENDAR OF EVENTS
In January
First Night (January 8-11) — The
Camarilla kicks off the new live-action
chronicle (set in the new World of
Darkness) at the year’s first show in St.
Louis, MO. The Requiem begins indeed.
Early Awakening
in warped outlooks or lies that he believes
to be true. Trapped in a world of his own
misperceptions, the mage attempts to
rework reality to match his new warped
vision. What’s real and what’s not? A
mage’s Awakening gives him the power
to see the Invisible Truth — and to create
new truths. But his own mortal failings
might cause him to create falsehoods and
virtual realities mistaken for real. What
begins as a quest to strip away illusions
risks becoming a process of substituting
new phantasms for old.
WWQ: How about mood? What does
Mage: The Awakening feel like?
Bridges: I’m going for a sense of ancient
mystery. The true nature of reality is an
enigma always beyond reach. This
cosmic Mystery has a powerful pull on
the minds of the Awakened. They’re
drawn to seek it out and solve it, even if
solving one aspect only reveals a
In February
VTES Chilean Championship
(February 14) — Chilean VTES
players show they really love this
game as they mark Valentine’s Day by
determining who reigns as the
national champion in bleeding others
dry. And they say romance is dead…
SCaRE (February 16-21) — The
Camarilla’s South-Central region hosts
players from around the region and
the country in New Orleans, LA. Give
up your Vitae for Lent.
Get Forsaken! — The second game in
the all-new World of Darkness shows
up like a raging, nine-foot
lycanthrope. Werewolf: The Forsaken
lets loose this month.
VTES North American Championships
GenCon Indy last August was also the site
of the 2004 North American
Championships of Vampire: The Eternal
Struggle , White Wolf’s collectible card
game of vampiric intrigue and battle.
Friday, August 20th saw a last-chance
qualifier event
with 90 players
participating and
ending up with 13
new qualifiers.
The finalists of the
qualifier event
were Remy
Auclair, Dave
Pennington, Scott
Gomes, Robert
Goudie, and
Stefan Ferenci,
with Remy Auclair of Quebec, Canada
winning the event.
throughout the year and across North
America. The five players who
advanced to the final round were
Christian Chénard and Hugues
Bertrand of Canada, Stéphane Lavrut
who came in from France (and is the
#1 ranked
player in the
world) and
Americans Peter
Charnley and
Todd Holland.
Peter and Todd
were the first two
players ousted
from the table,
meaning the
three others
could have
continued entirely in French. They
gracefully kept to English for the benefit
of those watching. In the end, Christian
Chénard won the day (or the night) with
his Toreador antitribu deck (see box)
and became 2004’s continental
champion. Félicitations, mon ami!
Wanted, Dead or… Well, Dead
The next Vampire: The Eternal Struggle
set hits game stores with Kindred Most
Wanted. Pre-release events run
around the globe with some very nasty
new cards in play.
In March
GAMA Trade Show (March 14-17)
Game publishers and retailers
descend on the Riviera Hotel and
Casino in Las Vegas, NV for four days
of gambling, drinking and madly
trying to squeeze business in between
all-night benders.
Canadian Camarilla National (March)
— Camarilla members north of the
border assemble for their yearly
national event. Black wool mittens a
big hit.
Saturday, August 21st, saw the North
American Championship itself. Seventy-
two players sat down to face one
another, having qualified in events held
News and Notes from White Wolf Game Studio
Mage: The Awakening Developer Bill
Bridges gives us a peek at the
underpinnings of White Wolf’s third
World of Darkness game. Mage: The
Awakening releases this summer.
White Wolf Quarterly: So, what is a mage?
Bill Bridges: A mage is someone who’s
Awakened, whose soul has been freed of
an ancient curse afflicting mortals. Most
people’s souls are asleep, unaware of the
raw power they can tap to remake their
world. The truth has been hidden from
them many lifetimes ago; all they know is
a lie. Mages can see through the lie and
enact humanity’s birthright: magic.
WWQ: Thematically, what is Mage
about?
Bridges: Mage’s core theme is power
corrupts. There’s danger in magic.
Reweaving the Tapestry of creation can
inflate the ego and overwhelm a mage
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Howlings
thousand more unanswered questions.
This mood is a more metaphysical
version of the theme of the World of
Darkness as a whole — a dark, secret
conspiracy beckoning those in the
know. Instead of being a theme for
Mage , it is a mood: a pervasive
atmosphere of ciphers, secrets and
looming cosmic revelations.
WWQ: What do mages do?
Bridges: There’s a stereotype that
mystics mostly contemplate their navels
and the awesome secrets of the
universe, but that’s not what Mage is
about. Mages — especially mages
portrayed by players in a Storytelling
game — are in the thick of things,
always at ground zero for the next,
great momentous event. They don’t just
think, they act — by casting magic.
Mage characters are the secret movers
and shakers of the world. Their actions
affect the tenor of the Tapestry itself —
for good or ill. And yet, they act unseen,
their powers invisible to the Sleepers,
who are shrouded in their curse, blind
to the truth. Worse, if a Sleeper does
get a glimpse of the Invisible Truth, the
curse reacts to blind him once more —
and to punish whomever alerted him.
Mages seek ever more cryptic secrets,
the keys to greater power. Their quests
take them into unimaginable realms
and landscapes of the mind. As a mage
grows in knowledge and power, he
understands more about the world —
and realizes that it’s vaster and more
unfathomable than he ever imagined.
Only a god could possibly master such
a universe… and that’s exactly what
mages intend to become.
The small-mindedness of mortals,
however, extends even to the Awakened.
Only a select few are open-minded
enough to realize that reality is pliable
enough to accept multiple outlooks at
once. Reprogramming reality brings a
mage up against his rivals: mages who
violently disagree with his goals and who
seek to stop him. Crossing the territorial
borders of other mages can often be
construed as an act of war.
The Championship Deck
Here’s the killer set up Christian
Chénard used to win big in
Indianapolis. He calls this baby
“Second Chance to Embrace.”
Crypt (12 cards):
Carter (x2)
Greta Kircher
Jessica (advanced)
Jost Werner (x3)
Lolita
Nicholas Chang (x2)
Remilliard, Devout Crusader
Sabrina
Library (90 cards):
Anarch Troublemaker (x2)
Art Scam (x4)
Change of Target (x4)
Communal Haven: Cathedral
Consanguinous Boon (x5)
Creepshow Casino (x2)
Direct Intervention (x2)
Dodge (x6)
Dramatic Upheaval (x2)
Dreams of the Sphinx
Fetish Club Hunting Ground
Foundation Exhibit (x4)
Giant’s Blood
Heidlberg Castle, Germany
Hungry Coyote
Jake Washington
Life in the City (x6)
Palla Grande (x5)
Pentex Subversion (x2)
Stealth Ritus (x6)
Sunset Strip, Hollywood (x4)
The Coven
The Embrace (x13)
The Parthenon (x2)
Thin-Blooded Seer (x8)
Tribute to the Master (x5)
A Story Made in Hell
Infernal Plague Story Line Kit Sets the
Stage for Kindred’s Most Wanted
February sees the release of Kindred’s
Most Wanted , the latest expansion for
Vampire: The Eternal Struggle (see p. 14).
KMW focuses on the most fiendish of all
the Kindred (and those who hunt them).
Among the most vile of the Most Wanted
are the Baali, a clan of vampires who serve
the Infernal (and who get their own starter
deck). White Wolf set the stage for these
nasties last fall with the Infernal Plague
Story Line Kit , the most recent of our
quarterly story-line events for VTES . This
story-line tournament included special rules
and the exclusive Baali vampire Barbaro
Lucchese, with the fiendish ability to make
other vampires into infernalists too. Princes
from the Vampire Elder Kindred Network
(the VTES organized play structure) special
ordered the kit from their retailers and
hosted infernalism tournaments across the
globe. What can we say? Lucchese gets
around. And starting in February, he’ll be
joined by a whole host of cohorts. What
devilish fun…
For more on VTES story lines and to
participate in the Build-Your-Own Story
Line program, see http://www.white-
wolf.com/vtes and click on EVENTS .
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