Wild Talents 2nd Edition.pdf

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WILD TALENTS ESSENTIAL EDITION rules cre-
ated by Greg Stolze, © 2008. Rules written by
Dennis Detwiller, Greg Stolze and Shane Ivey,
©2008. GODLIKE and WILD TALENTS created
by Dennis Detwiller. Additional rules content
by Benjamin Baugh, David Blewer, Colin Chap-
man, Edwin Dean III, Brad Elliott and Matthew
Widener. Illustrated by Todd Shearer, 2008.
Layout and design by Shane Ivey and Todd
Shearer. Edited by Shane Ivey.
This is a work of iction. Any similarity with
actual people and events, past or present, is
purely coincidental and unintentional except
for those people and events described in his-
torical context. No portion of this work may be
reproduced by any means without the express
written permission of the copyright holders. All
rights reserved worldwide by their respective
holders.
Second Edition playtesters: Chris Allison,
Benjamin Baugh, James “Morfedel” Beggs,
Howard Cheng, Mark DiPasquale, Allan Goodall,
Alexander Hauber, Mike MacMartin, Mike Ryan,
Fidel Santiago, Doug Sims, Dan Spragens, Kevin
Veale, Janne Vuorenmaa. First Edition playtest-
ers: James “Morfedel” Beggs, Josh “The Streak”
Black, Dave “Dr. Jurassic” Blewer, Jenny Blewer,
Theron Bretz, Justin Burghardt, Niles R.R. Calder,
John M. Campbell, Carl L. “Mime Assassin”
Congdon, Myles Corcoran, Daniel Butler, Joe
“Trouble Man” Crowe, Wendy Eberhardt,
Richard B. “Assassin” Eldridge, Brad Elliott, Bjorn
Maier-Ellison, Jim Goldberry, Michelo Grimley,
Dawn Gutschke, Nathan Gutschke, Scott Michael
Harris, Cody James, Alexander Lambert, Benja-
min Baugh, Leningrad and the Super Chums,
Mark “Mr. Sarcasm” Lewis and the “Dawson’s
Watch” playtest group, Robert “TBone” Loucks,
Nicholas Lippolis, Tracy McCormick, Theodore Jay
Miller, Bryan Holland-Minkley, Nathan “Cyclone”
Mittelman, Barry Morgan, Kevin “The Cannon”
Pezzano, Russell Phillips, Nick Pinckernell, T.J.
Remsing, Nathan “Ankuko” Richmond, Bradley
Robins and the Wicked Crew, Abe Sada.
Wild Talents Essential Edition
Arc Dream Publishing
ISBN 978-0-9818826-1-1
ARC2006
Second printing, 2008
www.arcdream.com
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Contents
Introduction.................................... 9
About Roleplaying.................................... 10
What You Need to Play .......................... 11
The New Edition....................................... 11
Author’s Note ........................................ 11
Other Genres ......................................... 12
Example: Persuasion .............................. 27
About Combat ......................................... 28
Rules Summary ..................................... 29
Example of Play........................................ 30
Deinitions ............................................ 30
1:.The.One-Roll.Engine................. 13
What Makes a Wild Talents Character? ..... 13
Character Points .................................... 13
Stats and Skills ...................................... 13
Wild Talents Stats............................. 13
Base Will and Willpower......................... 14
Motivations and Experience ................... 14
Powers .................................................. 14
Inspirations ...................................... 14
Dice Pools and Matching Sets ................... 15
The Cardinal Rules ................................. 15
Resolving Basic Dice Rolls ...................... 16
Dice Pools and Power............................. 17
Loose Dice............................................. 17
La Belle Curve .................................. 18
Time Increments .................................... 18
Botching It............................................. 18
Beginner’s Luck...................................... 18
Time: Combat Rounds and Beyond ......... 18
Hard Dice and Wiggle Dice ....................... 19
Dificult Actions ........................................ 19
Dificulty Rating ..................................... 19
Dice Options.......................................... 20
Penalty Dice........................................... 20
Gobble Dice........................................... 21
Minimum Width..................................... 21
Special Maneuvers ................................... 22
Multiple Actions ....................................... 22
Hard Dice and Wiggle Dice..................... 23
Static Rolls, Contests and Opposed Rolls ... 23
Contests ................................................ 23
Opposed Rolls ....................................... 24
Improving the Odds.................................. 24
Taking Your Time.................................... 24
Cooperating on a Task ........................... 25
Extended Contests ................................... 25
Example: Pursuit .................................... 26
2:.Building.a.Character................. 34
The Check List.......................................... 34
Step 1: The Point Total............................ 34
Step 2: Stats .......................................... 35
Step 3: Skills .......................................... 35
Cost Per Die ..................................... 35
Step 4: The Archetype............................. 36
Step 5: Powers....................................... 36
Step 6: Base Will and Willpower ............. 37
The Point Total ......................................... 37
The “Flavor” of a Game ......................... 37
Hyperstats, Hyperskills...................... 37
Character Power Levels .......................... 39
Setting the Ground Rules ....................... 39
Brieing the Players ................................ 39
3:.Stats.and.Skills.......................... 40
Stats ........................................................ 40
Physical Stat: Body................................. 40
Body Effects ..................................... 41
Adding Extras to Body...................... 41
Movement ............................................. 41
Physical Stat: Coordination..................... 42
Coordination Effects......................... 42
Sense Effects.................................... 42
Mental Stat: Mind.................................. 43
Mind Effects..................................... 43
Mental Stat: Charm................................ 43
Charm Effects .................................. 43
Mental Stat: Command .......................... 44
Command Effects............................. 44
Resisting Charm and Command ............. 44
Skills ........................................................ 45
Same Skill, Different Stat........................ 45
Rolling Without Skill Dice ....................... 45
Body Skills ............................................. 46
Coordination Skills................................. 46
Sense Skills............................................ 46
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Mind Skills............................................. 46
Charm Skills .......................................... 47
Command Skills ..................................... 47
Skill Options .......................................... 48
Secondary Score: Base Will ....................... 49
Gaining Base Will Points ........................ 49
Losing Base Will..................................... 50
Zero Base Will Points ............................. 50
Secondary Score: Willpower ...................... 50
Gaining Willpower ................................. 50
Spending Willpower ............................... 51
Losing Willpower ................................... 52
Zero Willpower Points ............................ 53
Motivations.............................................. 53
Loyalty................................................... 53
Passion.................................................. 54
Using Motivations ............................ 53
Character Advancement............................ 55
Gaining Experience Points ...................... 55
Disadvantages ....................................... 55
Between-Game Development: XP........... 56
In-Game Development: Willpower .......... 57
New Powers and New Meta-Qualities .... 57
Characters Without Will ......................... 57
Penetration............................................ 65
Armor, Cover, and Hit Locations.............. 65
Stacking Armor ...................................... 66
Hand-to-Hand Combat ............................. 66
Special Maneuvers: Hand to Hand .......... 66
Aiming .................................................. 67
Called Shots .......................................... 67
Disarming.............................................. 67
Wrestling and Pinning............................ 68
Choking and Strangling ......................... 68
Sneak Attack ......................................... 68
Knockback! ........................................... 69
Ranged Combat ....................................... 70
Special Maneuvers: Ranged Combat....... 70
Aiming .................................................. 70
Called Shots .......................................... 70
Multiple Shots and Spray Attacks ........... 71
Suppressing Fire .................................... 71
Sniping.................................................. 72
Range ................................................... 72
Movement ............................................. 72
Throwing Large Objects ......................... 72
Defense Rolls ........................................... 73
What Can I Block and Dodge? ............... 74
Dodging Bullets ..................................... 74
Blocking: Good News and Bad News...... 74
Shields .................................................. 75
Minions and Mass Combat ....................... 75
Declarations and Dice Pools ................... 75
Minion Ratings ...................................... 75
Minions Outside Combat ....................... 76
Master Minions...................................... 77
Minions and Extended Contests ............. 77
Minion Attacks ...................................... 77
Attacking Minions ................................. 77
Minions and Stability ............................. 78
Sample Minions ............................... 78
Leading Minions .................................... 79
Sergeants and Oficers ........................... 79
Danger! Danger!.............................. 79
Weapons and Objects............................... 80
Weapon Qualities .................................. 80
Basic Weapons ...................................... 83
Advanced Firearms ................................ 83
Damaging Objects ................................. 83
Basic Weapons................................. 84
4:.Combat...................................... 58
The Three Phases of a Combat Round ....... 58
1) Declare.............................................. 58
2) Roll ................................................... 58
3) Resolve ............................................. 58
Using Tactics ......................................... 59
Damage ................................................... 59
Types of Damage ................................... 59
Hit Location ........................................... 59
The Damage Silhouette .......................... 60
Hard Dice and Location .................... 61
Healing .................................................... 61
Healing Shock Damage .......................... 61
Healing Killing Damage.......................... 61
Mental Trauma ........................................ 62
Moral Choices........................................ 63
Optional Rules: Damage........................ 62
Attacking Willpower ................................. 63
Armor ...................................................... 64
Light Armor (LAR) .................................. 64
Heavy Armor (HAR)................................ 64
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