Chengelog for Timber and stone 1.2.txt

(3 KB) Pobierz
Changelog for Timber and stone 1.2

======================================================

- Line of Sight checks are now more accurate for units already in combat. You should see less units playing tag rather than fighting.

- Spider digging behavior has been slightly changed, they are more likely to continue tunneling in existing holes.

- Trees now ‘wiggle’ when they are being chopped.

- Tree, raw stone and grass appearances have all been adjusted.

- Female units are now in-game, all 16 professions now have female alternates. Several dozen new female names have also been put in the game.

- Livestock now must be tended to, this is also how livestock eats. The change will lessen the amount of time your herders are standing around idle.

- Several character traits are now affecting units; hard worker, bad/good vision, courageous, over eater, clumsy, quick learner and cowardly traits are all functional.

- Ballista bolts now damage blocks they collide with.

- The Ballista now reloads slightly slower.

- Idle workers will now sit if they can find a chair nearby.

- New Decor Structure: Stone Bench. Another chair type, for your units to sit on when idle.

- New Decor Structure: Post Banner. There are plans to allow the player to design their own, but for now, red and grey.

- New Decor Structure: Pennant Banner.

- New Door Structure: Large Castle Gate. This is the first door type that doesn’t provide it’s own support. Requires at least 4 block tall walls on either hinge, with a 4 block gap in between.

- New Lighting Structure: Wall Sconce. Must be placed against a wall and one block above the ground.

- The Resource menu items have been rearranged, thanks goes to Pangaea.

- There are new video settings for lighting, shadows, & SSAO.

- Crafters will now craft items in the queue that are below uncraftable items.

- Archers can now fire at enemies while patrolling.

- Fixed a bug where the Adventurer could attack targets from very far away using melee weapons.

- Fixed an error that arose when switching a unit’s profession from farmer to trader, resulted in broken farmer progress bars and broken farming zones.

- Sleeping fishermen no longer show a work progress bar.

- Crafters now alert the player (via bubble) if they require additional workshops to continue crafting.

- Wood Choppers will now properly move forward in their work queue if the current job cannot be completed.

- Miners, builders and farmers will no longer produce ‘lag’ if they cannot get to their working zones. Instead they will inform the player that they are lost.

- Adventurers no longer gain experience from attacking dead enemies.

- Fixed a memory leak that occurred when building in water.

- There is now a check for duplicate migrant names. This also applies when renaming units.

- Fence Gates are no longer indestructible by enemies.

- Taking control of an adventurer while he’s already walking will no longer prevent first person controls.

- Adventurer walk speed in first person is now affected by the unit’s level.
Zgłoś jeśli naruszono regulamin