Changelog for Timber and stone 1.2 ====================================================== - Line of Sight checks are now more accurate for units already in combat. You should see less units playing tag rather than fighting. - Spider digging behavior has been slightly changed, they are more likely to continue tunneling in existing holes. - Trees now ‘wiggle’ when they are being chopped. - Tree, raw stone and grass appearances have all been adjusted. - Female units are now in-game, all 16 professions now have female alternates. Several dozen new female names have also been put in the game. - Livestock now must be tended to, this is also how livestock eats. The change will lessen the amount of time your herders are standing around idle. - Several character traits are now affecting units; hard worker, bad/good vision, courageous, over eater, clumsy, quick learner and cowardly traits are all functional. - Ballista bolts now damage blocks they collide with. - The Ballista now reloads slightly slower. - Idle workers will now sit if they can find a chair nearby. - New Decor Structure: Stone Bench. Another chair type, for your units to sit on when idle. - New Decor Structure: Post Banner. There are plans to allow the player to design their own, but for now, red and grey. - New Decor Structure: Pennant Banner. - New Door Structure: Large Castle Gate. This is the first door type that doesn’t provide it’s own support. Requires at least 4 block tall walls on either hinge, with a 4 block gap in between. - New Lighting Structure: Wall Sconce. Must be placed against a wall and one block above the ground. - The Resource menu items have been rearranged, thanks goes to Pangaea. - There are new video settings for lighting, shadows, & SSAO. - Crafters will now craft items in the queue that are below uncraftable items. - Archers can now fire at enemies while patrolling. - Fixed a bug where the Adventurer could attack targets from very far away using melee weapons. - Fixed an error that arose when switching a unit’s profession from farmer to trader, resulted in broken farmer progress bars and broken farming zones. - Sleeping fishermen no longer show a work progress bar. - Crafters now alert the player (via bubble) if they require additional workshops to continue crafting. - Wood Choppers will now properly move forward in their work queue if the current job cannot be completed. - Miners, builders and farmers will no longer produce ‘lag’ if they cannot get to their working zones. Instead they will inform the player that they are lost. - Adventurers no longer gain experience from attacking dead enemies. - Fixed a memory leak that occurred when building in water. - There is now a check for duplicate migrant names. This also applies when renaming units. - Fence Gates are no longer indestructible by enemies. - Taking control of an adventurer while he’s already walking will no longer prevent first person controls. - Adventurer walk speed in first person is now affected by the unit’s level.
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