Player: init engine Direct3D: Version: Direct3D 9.0c [nv4_disp.dll 6.14.12.8026] Renderer: NVIDIA GeForce GTX 550 Ti Vendor: NVIDIA VRAM: 1024 MB desktop: 1366x768 60Hz; virtual: 1366x768 at 0,0 ReleaseConfiguration.Start() UnityEngine.Debug:Log(Object, Object) ReleaseConfiguration:Start() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783) Home Directory Path: / UnityEngine.Debug:Log(Object) SettingsManager:getMyDocumentsDataPath() SettingsManager:WakeUp() <>c__CompilerGenerated73:MoveNext() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783) Exe Path: D:/Symulator autobusu UnityEngine.Debug:Log(Object) SettingsManager:getMyDocumentsDataPath() SettingsManager:WakeUp() <>c__CompilerGenerated73:MoveNext() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783) Documents Folder: Bus-Simulator UnityEngine.Debug:Log(Object) SettingsManager:getMyDocumentsDataPath() SettingsManager:WakeUp() <>c__CompilerGenerated73:MoveNext() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783) Documents Path: C:\Documents and Settings\KUBA\Moje dokumenty\Bus-Simulator\ UnityEngine.Debug:Log(Object) SettingsManager:getMyDocumentsDataPath() SettingsManager:WakeUp() <>c__CompilerGenerated73:MoveNext() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783) Settings Ready UnityEngine.Debug:Log(Object) SettingsManager:WakeUp() <>c__CompilerGenerated73:MoveNext() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783) Show Intro 0 UnityEngine.Debug:Log(Object) <>c__CompilerGenerated73:MoveNext() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783) Show Intro 1 UnityEngine.Debug:Log(Object) <>c__CompilerGenerated73:MoveNext() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783) Show Intro 2 UnityEngine.Debug:Log(Object) <>c__CompilerGenerated73:MoveNext() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783) Transit to Main Menu UnityEngine.Debug:Log(Object) <>c__CompilerGenerated73:MoveNext() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783) Transit to Main Menu (level loaded) UnityEngine.Debug:Log(Object) <>c__CompilerGenerated73:MoveNext() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783) Total Object count 3534 (Before unload 1976) [STATE] Engine ini, mode Normal UnityEngine.Debug:Log(Object) StateControl:Start() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783) [STATE] Engine_Ini: started... UnityEngine.Debug:Log(Object) <>c__CompilerGenerated78:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) StateControl:Start() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783) InputInterface Ready UnityEngine.Debug:Log(Object) <>c__CompilerGenerated72:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) <>c__CompilerGenerated78:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) StateControl:Start() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783) Loaded Street Names at C:\Documents and Settings\KUBA\Moje dokumenty\Bus-Simulator\streets.xml UnityEngine.Debug:Log(Object) Localization:loadStreets() <>c__CompilerGenerated75:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) <>c__CompilerGenerated78:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) StateControl:Start() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783) Localization Ready UnityEngine.Debug:Log(Object) <>c__CompilerGenerated75:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) <>c__CompilerGenerated78:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) StateControl:Start() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783) Missions loaded: 30 UnityEngine.Debug:Log(Object) MissionSystem:loadMissions() MissionSystem:SetupMissions() MissionSystem:WakeUp(MissionStopDatabase) <>c__CompilerGenerated78:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) StateControl:Start() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783) Missions Loaded: 20 lines, 10 tracks UnityEngine.Debug:Log(Object) MissionSystem:SetupMissions() MissionSystem:WakeUp(MissionStopDatabase) <>c__CompilerGenerated78:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) StateControl:Start() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783) stopInfo.Count = 319 UnityEngine.Debug:Log(Object) MissionSystem:setupStopInfo() MissionSystem:WakeUp(MissionStopDatabase) <>c__CompilerGenerated78:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) StateControl:Start() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783) PlayerProfiles Ready UnityEngine.Debug:Log(Object) <>c__CompilerGenerated76:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) <>c__CompilerGenerated78:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) StateControl:Start() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783) [STATE] Engine_Ini: Settings and Loc are ready! UnityEngine.Debug:Log(Object) <>c__CompilerGenerated78:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) StateControl:Start() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783) [STATE] EngineStartMode: StartNormal UnityEngine.Debug:Log(Object) <>c__CompilerGenerated78:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) StateControl:Start() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783) set resolution: 1366x768 UnityEngine.Debug:Log(Object) SettingsManager:setResolution() <>c__CompilerGenerated78:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) StateControl:Start() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783) Cheats are dis abled! UnityEngine.Debug:Log(Object) <>c__CompilerGenerated66:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) Cheats:Start() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783) Registering GUIBricks for __interface_menu_(u), Count: 26 UnityEngine.Debug:Log(Object) GUIInterface:Start() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783) Loc: error: loc string not found for demoCounter UnityEngine.Debug:LogWarning(Object) Localization:GetLocString(String) <>c__CompilerGenerated69:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) DemoController:Start() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783) MenuScene ready! UnityEngine.Debug:Log(Object) <>c__CompilerGenerated67:MoveNext() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783) no updates found UnityEngine.Debug:Log(Object) <>c__CompilerGenerated77:MoveNext() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783) [STATE] MainMenu_Show UnityEngine.Debug:Log(Object) GUIInterface:MainMenu_Show() <>c__CompilerGenerated80:MoveNext() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783) generateMissions: 4 UnityEngine.Debug:Log(Object) PlayerProfile:generateMissions(Int32) PlayerProfile:SetupProfile() PlayerProfile:.ctor(String) MenuProfileInput:CreateProfile() MenuProfileInput:wnd_main(Int32) UnityEngine._Window:Do() UnityEngine.GUI:Begi...
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