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Blender Foundations
The Essential Guide to Learning Blender 2.6
Roland Hess
AMSTERDAM • BOSTON • HEIDELBERG • LONDON
NEW YORK • OXFORD • PARIS • SAN DIEGO
SAN FRANCISCO • SINGAPORE • SYDNEY • TOKYO
Focal Press is an imprint of Elsevier
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Library of Congress Cataloging-in-Publication Data
Hess, D. Roland
Blender foundations : the essential guide to learning Blender 2.6 / Roland Hess.
p. cm.
ISBN 978-0-240-81430-8
1. Computer animation. 2. Blender (Computer ile) 3. Three-dimensional display systems. 4. Computer graphics. I. Title.
TR897.7.H4865 2010
006.6′96—dc22
2010011897
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A catalogue record for this book is available from the British Library.
ISBN: 978-0-240-81430-8
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Preface
Howdy folks. This book is your guide to learning Blender 2.6. It assumes no previous knowledge of
Blender, although old Blender users will ind a lot to learn here too. Some beginner texts are dressed-up
reference manuals, while some try to teach everything and end up teaching nothing. This book will teach
you how to use Blender 2.6, and to actually use it well.
Being an artist consists of having a certain set of skills, having a point of view, and making choices. On
the skill side, you must be familiar with your tools. And before that, you need to simply know what tools
are available, and what they can do. On the other side, creating art with those tools is a series of choices,
informed by observation and experience. You’ll have to supply the observations—your unique viewpoint
and way of processing the world—but hopefully this book will let you make use of some of my own
experience to give your own a head start. Blender is a complex application with thousands of controls,
properties, and ways of working. Not all of them are useful. In fact, when you are learning the basics of
the medium, it turns out that trying to learn too much esoteric stuff can hurt you.
This isn’t to say that what you can create with the basic tools can’t be pleasing or even art. It can. Think
of it this way. Ninety-ive percent of the time in 3D, the set of tools you’ll learn here will satisfy your
needs. The other 5% of the time, well … once you get good, the rest of the tools will actually be much
easier to learn and apply because you have the fundamentals down. Build a strong foundation, and you
will be ahead of the many others who started putting stakes in the ground wherever their fancy led them.
If you’re new to computer graphics (CG) and 3D in general, Chapter 1 gives you a good overview of the
whole process. If you’re coming from another 3D application or even a previous version of Blender,
Chapters 2 and 3 will help you to ind your way through Blender’s interface. In Chapter 4, we begin a
project that lasts throughout the rest of the book. A room is modeled, lighted, and surfaced. A character
is created and animated. Some special effects are added. Finally, the whole thing is rendered and built into
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Preface
an animation ile. With the techniques in this book, you will be able to fully build, light, surface, and
animate a scene in Blender 2.6.
My hope is that you’ll build the scene along with me as you work through the book. There’s a lot more
in there than just “click here” and “set this control to 0.5.” It’s important that you understand both sides
of the artistic equation: Here are your tools, and this is how you decide when to use them. However, if
there is a particular topic that you can’t wait to touch, the Web Bucket (site) for this book contains ver-
sions of the project ile at all stages of production. Even if you think you know it all though, you might
want to at least read through those sections you think you can skip.
The website http://www.blenderfoundations.com contains not only these project iles organized by chapter,
but all of the screenshots from the examples, additional screenshots from complex tutorials, and all of the
videos mentioned throughout the book. You will also ind material and updates for information in the
book that has been passed by because of Blender’s amazing development speed.
Finally, a small note about Blender itself. How can it be free? I am often asked. My answer is always that
it’s free to you . Dozens of people have donated tens of thousands of hours to developing this fantastic
software. An increasing number of people have had the opportunity to actually make a living working on
it as well, due to the donations and support of an even greater pool of individuals from around the world.
If you end up loving this software as much as I do, you could do worse than to head over to http://www
.blender.org and see what they’re working on. Buy something from the store. Make them happy.
As always, I love hearing from people who were helped by my books. If you’ve done something great (or
even if it’s just “better than you thought you could do”), and you think that the basics you picked up
here helped you in some way, drop me a line at animation@harkyman.com . I’d love to hear from you.
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