Summoner 2 Prima Official eGuide.pdf

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Summoner 2 eguide cover
This game has received the
following rating from the ESRB
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Alice Henderson
Introduction 2
Characters 3
Basics 6
Special Combat Moves 12
Critical Path Walkthrough 14
Act One 14
The Tempest ....................................... 14
Isle of Teomura .................................... 14
Prince Neru’s Lair ..................................16
Imperial Sepulchre .................................17
Act Two 19
Palace of Halassar ..................................19
Prison of Indubal ..................................20
Munari City Harbor and Market—First Visit ........24
Munari City University and Arena—First Visit .......25
Mas Ora’s Arena ...................................26
Munari City University and Arena—Second Visit ....27
Munari City Harbor and Market—Second Visit ......27
Act Three 28
Adytum of the Unseen—Part 1 .....................28
Adytum of the Unseen—Part 2 .....................30
Munari City University and Arena—Third Visit ......31
Eleh Caverns ......................................32
Eleh Fragment—Tree ..............................33
Eleh Fragment—Sand ..............................34
Eleh Fragment—Eye ...............................35
Eleh Fragment—Blood .............................36
Act Four 36
The Wheel of the Perduellion ......................36
Lair of Ushandal ...................................42
Paludal’s Bridge ....................................43
Paludal’s Lair ......................................44
The Wasteland ....................................45
Sharangir Caves ...................................46
Tower of the Ancient Ones .........................47
Valley of Khargathalan .............................48
Fortress of Khargathalan ...........................50
The Dream of Eleh .................................51
Act Five 51
Palace of Halassar .................................51
Miridan’s Pass .....................................52
Tamirath Citadel ...................................53
Ta mirath Throne Room ............................54
Eye of the Storm ..................................55
The Celestial Sphere ...............................56
Miniquests 57
Isle of Teomura Quests ............................57
The Wyrm Quests .................................58
Palace of Halassar Quests ..........................59
Prison of Indubal Quests ...........................61
Munari City Quests ................................62
Shrine Quests .....................................64
Mas Ora’s Arena Quests ............................65
Adytum of the Unseen Quests ......................66
Temple of the Archons Quests ......................66
Paludal’s Bridge Quests ............................67
Miridan’s Pass Quests ..............................69
Tome of the Nhuvasarim Quests ....................72
Ruins of Hopiris Quests ............................73
Labyrinth of the Guardians Quests ..................75
Summons
Prima Games
A Division of Random House, Inc.
3000 Lava Ridge Court
Roseville, CA 95661
(800) 733-3000
www.primagames.com
The Prima Games logo is a registered trademark of Random
House, Inc., registered in the United States and other coun-
tries. Primagames.com is a registered trademark of Random
House, Inc., registered in the United States.
© 2002-2004 by Prima Games. All rights reserved. No part of this book
may be reproduced or transmitted in any form or by any means, elec-
tronic or mechanical, including photocopying, recording, or by any
information storage or retrieval system without written permission
from Prima Games. Prima Games is a division of Random House, Inc.
Associate Product Manager: Christy L. Curtis
Project Editor: Michelle Trujillo
Editorial Assistant: Matt Sumpter
Summoner 2 - Game and Software © 2002 THQ Inc. Developed by
Volition, Inc. Summoner, Volition, THQ and their respective logos are
trademarks and/or registered trademarks of THQ Inc. All rights reserved.
All products and characters mentioned in this book are trademarks of
their respective companies.
Please be advised that the ESRB rating icons, “EC”, “K-A”, “E”, “T”, “M”,
“AO” and “RP” are copyrighted works and certification marks owned by
the Entertainment Digital Software Association and the Entertainment
Software Rating Board and may only be used with their permission and
authority. Under no circumstances may the rating icons be self-applied
or used in connection with any product that has not been rated by the
ESRB. For information regarding whether a product has been rated by
the ESRB, please call the ESRB at 1-800-771-3772 or visit www.esrb.org.
For information regarding licensing issues, please call the IDSA at (212)
223-8936. Please note that ESRB ratings only apply to the content of
the game itself and does NOT apply to the content of this book.
Important:
Prima Games has made every effort to determine that the information
contained in this book is accurate. However, the publisher makes no
warranty, either expressed or implied, as to the accuracy, effectiveness,
or completeness of the material in this book; nor does the publisher
assume liability for damages, either incidental or consequential, that may
result from using the information in this book. The publisher cannot
provide information regarding game play, hints and strategies, or prob-
lems with hardware or software. Questions should be directed to the
support numbers provided by the game and device manufacturers in
their documentation. Some game tricks require precise timing and may
require repeated attempts before the desired result is achieved.
77
Summon Combat
78
Bosses
80
Bestiary
83
Weapons and Armor
95
Spells, Potions, and Scrolls
101
Shopkeepers and Their Items
103
ISBN: 0-7615-3703-1
Library of Congress Catalog Card Number: 200111219
Acknowledgments
Thanks to the great folks at Prima, particularly Christy, Michelle and Matt. Josh
Miller at THQ proved invaluable in answering my questions. Many thanks to Paul
Wilcox, the enigmatic Dexter Hathaway, and most of all to Norma Henderson, my
stalwart friend, for her continued encouragement and powerful belief in me. Thanks
also to Kirk Somdal, Heather Hall, Robin Scofield, Dirrick Fretz, Scott Ritchie, Eric
Han, and everyone at THQ and Volition for making this guide possible.
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Summoner 2
ong ago, the goddess Laharah planted a seed that grew
into the mighty Tree of Eleh, the mysterious source of all
creation. Mixing blood and sand with a branch from the tree,
Laharah created a race of people—the First Born—who dwelled
happily in the kingdom Halassar. For a time, this land lay in good
hands. Three noble and just kings, who worshipped the benevolent
goddess Laharah, ruled in peace.
But this tranquil time was not meant to last.
A tremendous storm kicked up, driven by a strange and mystical
power, and it tore asunder the Tree of Eleh, leaving only splintered frag-
ments of the once-magnificent source of life. Darkness spread across the
land, a rising wave of black despair that devoured the First Born.
Bewildered and devastated by the catastrophe, Laharah longed to
repair the tree, but did not know how. To seek answers, she left Halassar,
vowing that one day she would return to mend the damaged tree, and
bring light and joy to her people once more.
But in the goddess’ absence, darkness bred—the kings turned to
necromancy and formed a new clan called the Nhuvasarim. But soon
Githiran I, emperor of Galdyr, conquered corrupt Halassar, driving out
the sinister Nhuvasarim. Prophets began to speak of the return of the
goddess Laharah.
That day has come.
You are Maia, the goddess Laharah reborn. With millions
supporting you, you wrested the crown of Halassar from Githiran’s
descendant Azraman when you were only a child.
But your land is still threatened, and your crown questioned
by your enemies. Adventure looms ahead—storm-tossed seas,
dangerous battles, mysterious underground dwellings,
legendary creatures, and the amazing power of the
summoning stones, which transform you into powerful
creatures, extensions of the ancient source of life itself.
Now is your time to fight, to banish the corrupt,
and to mend the magnificent Tree of Eleh. Its power
courses within you even now.
You need only summon it and lead
your people to victory.
2
Introduction
L
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Characters
Maia
The goddess Laharah reborn, Maia claimed the throne of Halassar
when she was only four, aided by her many followers. According to
the Book of the Prophets, Maia must fulfill Laharah’s promise and
restore the Tree of Eleh, the source of life, which was destroyed by
a tremendous storm in the distant past. Brave and exceptional in
battle, Maia faces her destiny with fearless determination.
Sangaril
Originally sent to murder Maia, this Munari assassin
is now the queen’s closest friend and protector. A
student of the Shadow Clan of Jihana, she has formi-
dable talents for stealth in combat. Given her vast
knowledge of the venoms of sea creatures, she often
inflicts deadly poisonous attacks.
Taurgis
A stalwart companion and warrior, Taurgis has a
conflicted past. He is the younger brother of
Azraman, the king Maia deposed when she won back
Halassar’s independence from the kingdom of Galdyr.
Betraying his brother, Taurgis fought for Halassar,
and today he's one of Maia’s most powerful allies.
primagames.com
3
Characters
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Prince Neru
Also known as the Pirate of the Midnight Sea, Prince Neru has a
fiendish reputation as a murderous monstrosity of the oceans—far
more dramatic than the truth. A just man with an enigmatic past,
Prince Neru inherited the fearful reputation from a slew of pirates
before him. Now he joins Maia in her quest, driven by revenge to
seek out the mysterious Krobelus.
Krobelus
At one time a priest, Krobelus lied and manipulated his way to the top of his order
of Urath. With this new-found power, he has invaded Halassar, seeking the utter
destruction of Maia and her kingdom. But his motives originate from a dark
enveloping power, a force tied to prophecy of the goddess Laharah reborn.
Morbazan
A strange, hulking creature of mysterious origins, Morbazan is
currently a gladiator in Mas Ora’s Arena. Morbazan will add his
power and knowledge of magic to Maia’s quest, devouring the
souls of her enemies.
Iari
A weapon constructed by legendary beings called the Unseen, Iari delivers fearsome
ranged attacks. Powered by mysterious gems, Iari’s metallic body conducts energy into
devastating bolts that obliterate the enemy. Elegant and well-spoken, she is a mystery;
the Unseen’s purpose in constructing her remains unknown.
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