REM ******************************************** REM REM Script for Level 193 REM REM ******************************************** SET_FLAG(PLAYER0,FLAG0,0) COMPUTER_PLAYER(PLAYER3,0) COMPUTER_PLAYER(PLAYER1,0) DOOR_AVAILABLE(ALL_PLAYERS,WOOD,1,0) DOOR_AVAILABLE(ALL_PLAYERS,MAGIC,1,0) TRAP_AVAILABLE(ALL_PLAYERS,ALARM,1,0) TRAP_AVAILABLE(ALL_PLAYERS,WORD_OF_POWER,1,0) ROOM_AVAILABLE(PLAYER0,TREASURE,1,0) ROOM_AVAILABLE(PLAYER0,LAIR,1,0) ROOM_AVAILABLE(PLAYER0,GARDEN,1,0) ROOM_AVAILABLE(PLAYER0,TRAINING,1,0) ROOM_AVAILABLE(PLAYER0,RESEARCH,1,0) IF(PLAYER1,GUARD_POST < 8) ROOM_AVAILABLE(PLAYER0,GUARD_POST,1,0) ENDIF IF(PLAYER0,WORKSHOP > 0) ROOM_AVAILABLE(PLAYER0,WORKSHOP,1,0) ENDIF MAGIC_AVAILABLE(PLAYER0,POWER_IMP,1,0) MAGIC_AVAILABLE(PLAYER0,POWER_OBEY,1,0) MAGIC_AVAILABLE(PLAYER0,POWER_SPEED,1,0) MAGIC_AVAILABLE(PLAYER0,POWER_PROTECT,1,0) MAGIC_AVAILABLE(PLAYER0,POWER_CONCEAL,1,0) IF(PLAYER0,FLAG0 == 0) IF_ACTION_POINT(1,PLAYER0) SET_FLAG(PLAYER0,FLAG0,1) ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,ARCHER,2,10,9,0) ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,BARBARIAN,3,5,10,0) ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,BARBARIAN,8,5,10,0) ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,GIANT,4,5,10,0) ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,GIANT,7,5,10,0) ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,DWARFA,5,5,10,0) ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,DWARFA,6,5,10,0) ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,SAMURAI,9,5,10,0) ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,SAMURAI,14,5,10,0) ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,MONK,10,5,10,0) ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,MONK,13,5,10,0) ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,WIZARD,11,5,10,0) ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,WIZARD,12,5,10,0) ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,AVATAR,PLAYER_GOOD,2,10,0) ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,HORNY,PLAYER_GOOD,20,10,0) ENDIF ENDIF IF(PLAYER0,FLAG0 == 0) IF_ACTION_POINT(2,PLAYER0) SET_FLAG(PLAYER0,FLAG0,1) ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,ARCHER,2,10,9,0) ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,BARBARIAN,3,5,10,0) ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,BARBARIAN,8,5,10,0) ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,GIANT,4,5,10,0) ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,GIANT,7,5,10,0) ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,DWARFA,5,5,10,0) ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,DWARFA,6,5,10,0) ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,SAMURAI,9,5,10,0) ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,SAMURAI,14,5,10,0) ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,MONK,10,5,10,0) ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,MONK,13,5,10,0) ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,WIZARD,11,5,10,0) ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,WIZARD,12,5,10,0) ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,AVATAR,PLAYER_GOOD,2,10,0) ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,HORNY,PLAYER_GOOD,20,10,0) ENDIF ENDIF IF(PLAYER0,ALL_DUNGEONS_DESTROYED == 1) WIN_GAME ENDIF
nowy070