map00220.txt

(12 KB) Pobierz
REM Moonshadow Keep

REM Basic stuff

SET_GENERATE_SPEED(400)
MAX_CREATURES(PLAYER0,20)
START_MONEY(PLAYER0,20000)

SET_CREATURE_MAX_LEVEL(PLAYER0,THIEF,10)

ADD_CREATURE_TO_POOL(FLY,20)
ADD_CREATURE_TO_POOL(BUG,20)
ADD_CREATURE_TO_POOL(DEMONSPAWN,20)
ADD_CREATURE_TO_POOL(SPIDER,20)
ADD_CREATURE_TO_POOL(SORCEROR,20)
ADD_CREATURE_TO_POOL(TROLL,20)
ADD_CREATURE_TO_POOL(BILE_DEMON,20)
ADD_CREATURE_TO_POOL(ORC,20)
ADD_CREATURE_TO_POOL(DARK_MISTRESS,20)
ADD_CREATURE_TO_POOL(DRAGON,20)
ADD_CREATURE_TO_POOL(HELL_HOUND,20)
ADD_CREATURE_TO_POOL(TENTACLE,20)
ADD_CREATURE_TO_POOL(SKELETON,20)
ADD_CREATURE_TO_POOL(GHOST,20)
ADD_CREATURE_TO_POOL(VAMPIRE,20)

CREATURE_AVAILABLE(PLAYER0,FLY,1,1)
CREATURE_AVAILABLE(PLAYER0,BUG,1,1)
CREATURE_AVAILABLE(PLAYER0,DEMONSPAWN,0,0)
CREATURE_AVAILABLE(PLAYER0,SPIDER,1,1)
CREATURE_AVAILABLE(PLAYER0,SORCEROR,1,1)
CREATURE_AVAILABLE(PLAYER0,TROLL,1,1)
CREATURE_AVAILABLE(PLAYER0,BILE_DEMON,1,1)
CREATURE_AVAILABLE(PLAYER0,ORC,1,1)
CREATURE_AVAILABLE(PLAYER0,DARK_MISTRESS,1,1)
CREATURE_AVAILABLE(PLAYER0,DRAGON,1,1)
CREATURE_AVAILABLE(PLAYER0,HELL_HOUND,1,1)
CREATURE_AVAILABLE(PLAYER0,TENTACLE,1,1)
CREATURE_AVAILABLE(PLAYER0,SKELETON,0,0)
CREATURE_AVAILABLE(PLAYER0,GHOST,0,0)
CREATURE_AVAILABLE(PLAYER0,VAMPIRE,0,0)

ROOM_AVAILABLE(PLAYER0,TREASURE,1,1)
ROOM_AVAILABLE(PLAYER0,LAIR,1,1)
ROOM_AVAILABLE(PLAYER0,GARDEN,1,1)
ROOM_AVAILABLE(PLAYER0,TRAINING,1,1)
ROOM_AVAILABLE(PLAYER0,RESEARCH,1,1)
ROOM_AVAILABLE(PLAYER0,WORKSHOP,1,0)
ROOM_AVAILABLE(PLAYER0,BARRACKS,1,0)
ROOM_AVAILABLE(PLAYER0,BRIDGE,0,0)
ROOM_AVAILABLE(PLAYER0,GUARD_POST,1,0)
ROOM_AVAILABLE(PLAYER0,PRISON,0,0)
ROOM_AVAILABLE(PLAYER0,TORTURE,1,0)
ROOM_AVAILABLE(PLAYER0,TEMPLE,1,0)
ROOM_AVAILABLE(PLAYER0,GRAVEYARD,0,0)
ROOM_AVAILABLE(PLAYER0,SCAVENGER,0,0)

TRAP_AVAILABLE(PLAYER0,ALARM,1,0)
TRAP_AVAILABLE(PLAYER0,POISON_GAS,1,0)
TRAP_AVAILABLE(PLAYER0,LIGHTNING,1,0)
TRAP_AVAILABLE(PLAYER0,LAVA,0,0)
TRAP_AVAILABLE(PLAYER0,BOULDER,0,0)
TRAP_AVAILABLE(PLAYER0,WORD_OF_POWER,1,0)
DOOR_AVAILABLE(PLAYER0,WOOD,0,0)
DOOR_AVAILABLE(PLAYER0,BRACED,0,0)
DOOR_AVAILABLE(PLAYER0,STEEL,1,0)
DOOR_AVAILABLE(PLAYER0,MAGIC,1,0)

MAGIC_AVAILABLE(ALL_PLAYERS,POWER_IMP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_OBEY,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SIGHT,0,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CALL_TO_ARMS,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CAVE_IN,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HEAL_CREATURE,0,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HOLD_AUDIENCE,0,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_LIGHTNING,0,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SPEED,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_PROTECT,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CONCEAL,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_DISEASE,0,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CHICKEN,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_DESTROY_WALLS,0,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_ARMAGEDDON,0,0)

IF(PLAYER0,BRIDGE >= 1)
    ROOM_AVAILABLE(PLAYER0,BRIDGE,1,1)
ENDIF
IF(PLAYER0,WORKSHOP >= 1)
    ROOM_AVAILABLE(PLAYER0,WORKSHOP,1,1)
ENDIF
IF(PLAYER0,BARRACKS >= 1)
    ROOM_AVAILABLE(PLAYER0,BARRACKS,1,1)
ENDIF
IF(PLAYER0,PRISON >= 1)
    ROOM_AVAILABLE(PLAYER0,PRISON,1,1)
ENDIF
IF(PLAYER0,TORTURE >= 1)
    ROOM_AVAILABLE(PLAYER0,TORTURE,1,1)
ENDIF
IF(PLAYER0,GRAVEYARD >= 1)
    ROOM_AVAILABLE(PLAYER0,GRAVEYARD,1,1)
ENDIF
IF(PLAYER0,SCAVENGER >= 1)
    ROOM_AVAILABLE(PLAYER0,SCAVENGER,1,1)
ENDIF

REM ----------------------- Hero groups

CREATE_PARTY(ATTACK_ONE)
    ADD_TO_PARTY(ATTACK_ONE,WIZARD,5,800,ATTACK_DUNGEON_HEART,0)
    ADD_TO_PARTY(ATTACK_ONE,BARBARIAN,5,400,ATTACK_DUNGEON_HEART,0)
    ADD_TO_PARTY(ATTACK_ONE,BARBARIAN,5,400,ATTACK_DUNGEON_HEART,0)
    ADD_TO_PARTY(ATTACK_ONE,ARCHER,5,400,ATTACK_DUNGEON_HEART,0)
    ADD_TO_PARTY(ATTACK_ONE,ARCHER,5,400,ATTACK_DUNGEON_HEART,0)
    ADD_TO_PARTY(ATTACK_ONE,THIEF,5,400,STEAL_GOLD,0)
    ADD_TO_PARTY(ATTACK_ONE,THIEF,5,400,STEAL_GOLD,0)

CREATE_PARTY(ATTACK_TWO)
    ADD_TO_PARTY(ATTACK_TWO,WIZARD,7,800,ATTACK_DUNGEON_HEART,0)
    ADD_TO_PARTY(ATTACK_TWO,MONK,7,800,ATTACK_DUNGEON_HEART,0)
    ADD_TO_PARTY(ATTACK_TWO,MONK,7,800,ATTACK_DUNGEON_HEART,0)
    ADD_TO_PARTY(ATTACK_TWO,THIEF,7,400,STEAL_GOLD,0)
    ADD_TO_PARTY(ATTACK_TWO,THIEF,7,400,STEAL_GOLD,0)
    ADD_TO_PARTY(ATTACK_TWO,BARBARIAN,7,400,ATTACK_DUNGEON_HEART,0)
    ADD_TO_PARTY(ATTACK_TWO,BARBARIAN,7,400,ATTACK_DUNGEON_HEART,0)

CREATE_PARTY(ATTACK_THREE)
    ADD_TO_PARTY(ATTACK_THREE,WIZARD,9,800,ATTACK_DUNGEON_HEART,0)
    ADD_TO_PARTY(ATTACK_THREE,GIANT,9,400,ATTACK_DUNGEON_HEART,0)
    ADD_TO_PARTY(ATTACK_THREE,GIANT,9,400,ATTACK_DUNGEON_HEART,0)
    ADD_TO_PARTY(ATTACK_THREE,MONK,9,800,ATTACK_DUNGEON_HEART,0)
    ADD_TO_PARTY(ATTACK_THREE,MONK,9,800,ATTACK_DUNGEON_HEART,0)
    ADD_TO_PARTY(ATTACK_THREE,SAMURAI,9,800,ATTACK_DUNGEON_HEART,0)
    ADD_TO_PARTY(ATTACK_THREE,WITCH,9,800,ATTACK_DUNGEON_HEART,0)

CREATE_PARTY(ATTACK_FOUR)
    ADD_TO_PARTY(ATTACK_FOUR,WIZARD,10,1200,ATTACK_DUNGEON_HEART,0)
    ADD_TO_PARTY(ATTACK_FOUR,SAMURAI,10,800,ATTACK_DUNGEON_HEART,0)
    ADD_TO_PARTY(ATTACK_FOUR,SAMURAI,10,800,ATTACK_DUNGEON_HEART,0)
    ADD_TO_PARTY(ATTACK_FOUR,MONK,10,800,ATTACK_DUNGEON_HEART,0)
    ADD_TO_PARTY(ATTACK_FOUR,BARBARIAN,10,400,ATTACK_DUNGEON_HEART,0)
    ADD_TO_PARTY(ATTACK_FOUR,BARBARIAN,10,400,ATTACK_DUNGEON_HEART,0)
    ADD_TO_PARTY(ATTACK_FOUR,WITCH,10,800,ATTACK_DUNGEON_HEART,0)

CREATE_PARTY(PRISON)
    ADD_TO_PARTY(PRISON,BARBARIAN,9,400,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(PRISON,BARBARIAN,9,400,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(PRISON,BARBARIAN,9,400,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(PRISON,SAMURAI,9,800,ATTACK_ENEMIES,0)

CREATE_PARTY(HALLWAY_ONE)
    ADD_TO_PARTY(HALLWAY_ONE,FAIRY,10,800,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(HALLWAY_ONE,FAIRY,10,800,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(HALLWAY_ONE,WITCH,10,800,ATTACK_ENEMIES,0)

CREATE_PARTY(HALLWAY_TWO)
    ADD_TO_PARTY(HALLWAY_TWO,SAMURAI,10,800,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(HALLWAY_TWO,THIEF,10,400,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(HALLWAY_TWO,SAMURAI,10,800,ATTACK_ENEMIES,0)

CREATE_PARTY(BOSS_ASSIST)
    ADD_TO_PARTY(BOSS_ASSIST,GIANT,10,400,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(BOSS_ASSIST,BARBARIAN,10,400,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(BOSS_ASSIST,WITCH,10,800,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(BOSS_ASSIST,FAIRY,10,800,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(BOSS_ASSIST,MONK,10,800,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(BOSS_ASSIST,SAMURAI,10,800,ATTACK_ENEMIES,0)

CREATE_PARTY(HAUNTED)
    ADD_TO_PARTY(HAUNTED,GHOST,5,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(HAUNTED,GHOST,5,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(HAUNTED,GHOST,5,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(HAUNTED,GHOST,5,0,ATTACK_ENEMIES,0)

CREATE_PARTY(TENTACLES)
    ADD_TO_PARTY(TENTACLES,TENTACLE,8,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(TENTACLES,TENTACLE,8,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(TENTACLES,TENTACLE,8,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(TENTACLES,TENTACLE,8,0,ATTACK_ENEMIES,0)

CREATE_PARTY(BRIDGE_TWO)
    ADD_TO_PARTY(BRIDGE_TWO,BARBARIAN,8,400,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(BRIDGE_TWO,BARBARIAN,7,400,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(BRIDGE_TWO,BARBARIAN,7,400,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(BRIDGE_TWO,GIANT,7,400,ATTACK_ENEMIES,0)

CREATE_PARTY(UNHOLY)
    ADD_TO_PARTY(UNHOLY,WITCH,10,800,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(UNHOLY,HORNY,10,0,ATTACK_ENEMIES,0)

CREATE_PARTY(CAVE)
    ADD_TO_PARTY(CAVE,BARBARIAN,7,400,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(CAVE,BARBARIAN,7,400,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(CAVE,GIANT,7,400,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(CAVE,GIANT,7,400,ATTACK_ENEMIES,0)

CREATE_PARTY(BOSS)
    ADD_TO_PARTY(BOSS,KNIGHT,10,400,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(BOSS,WIZARD,10,400,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(BOSS,ARCHER,10,400,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(BOSS,ARCHER,10,400,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(BOSS,ARCHER,10,400,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(BOSS,ARCHER,10,400,ATTACK_ENEMIES,0)

CREATE_PARTY(BRIDGE_ONE)
    ADD_TO_PARTY(BRIDGE_ONE,DWARFA,5,400,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(BRIDGE_ONE,DWARFA,5,400,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(BRIDGE_ONE,DWARFA,5,400,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(BRIDGE_ONE,DWARFA,5,400,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(BRIDGE_ONE,DWARFA,5,400,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(BRIDGE_ONE,DWARFA,5,400,ATTACK_ENEMIES,0)

CREATE_PARTY(ATTACK_FIVE)
    ADD_TO_PARTY(ATTACK_FIVE,ARCHER,10,400,ATTACK_DUNGEON_HEART,0)
    ADD_TO_PARTY(ATTACK_FIVE,ARCHER,10,400,ATTACK_DUNGEON_HEART,0)
    ADD_TO_PARTY(ATTACK_FIVE,MONK,10,800,ATTACK_DUNGEON_HEART,0)
    ADD_TO_PARTY(ATTACK_FIVE,BARBARIAN,10,400,ATTACK_DUNGEON_HEART,0)
    ADD_TO_PARTY(ATTACK_FIVE,BARBARIAN,10,400,ATTACK_DUNGEON_HEART,0)
    ADD_TO_PARTY(ATTACK_FIVE,GIANT,10,400,ATTACK_DUNGEON_HEART,0)
    ADD_TO_PARTY(ATTACK_FIVE,GIANT,10,400,ATTACK_DUNGEON_HEART,0)

REM ----------------------- Win/Lose conditions/Objectives

DISPLAY_OBJECTIVE(10,ALL_PLAYERS)
REM QUICK_OBJECTIVE(0,"Moonshadow Keep. Home to many knights and wizards of moral excellence. They truly are a stain on this world and deserving of certain death. Speed is of the essence, Keeper, restore this old dungeon as fast as you can. I can already hear heroes readying themselves to meet you.",PLAYER0)

IF(PLAYER0,DUNGEON_DESTROYED == 1)
    LOSE_GAME
ENDIF

IF(PLAYER_GOOD,KNIGHT == 0)
    IF(PLAYER_GOOD,WIZARD == 0)
        SET_FLAG(PLAYER_GOOD,FLAG1,1)
    ENDIF
ENDIF

IF(PLAYER_GOOD,FLAG1 == 1)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,BOSS_ASSIST,3,2)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,BOSS,3,1)
    SET_FLAG(PLAYER_GOOD,FLAG2,1)
    
    DISPLAY_OBJECTIVE(11,ALL_PLAYERS)
REM     QUICK_OBJECTIVE(3,"A final and desperate attempt to reclaim this land, Ke...
Zgłoś jeśli naruszono regulamin