BattleClinics_EVE_Guide_March07.pdf

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March 2007
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BattleClinic’s EvE-Online New Player Guide
About
BattleClinic is a fan-run gaming support site that has been building tools to help players enjoy games since 2000.
We help players fight smart! We are not affiliated with any in-game alliances, corporations, guilds or clans.
Membership is free. We do not accept advertising on the site and we don’t sell or otherwise provide information
about our members to third parties. We welcome feedback and suggestions.
Players: Need a TeamSpeak™ server? Want private forums for your clan, corp, or guild? Want discounted prices
on game time codes? Post your request on our forums!
Legal Stuff
This guide has been compiled from numerous sources and is attributed where possible. As is normal on the
Internet, primary sources are difficult to attribute. This document may be freely copied and distributed, as long as
you do not modify it. EVE – Online and all of its content is the sole property of CCP. Any mention within this
document is for the express purpose of explaining a function or item involved in the game. The authors request
primary attribution.
This document is for educational and entertainment purposes only and may not be sold.
The BattleClinic logo, Fight Smart! and all original artwork © 2007 BattleClinic.com all rights reserved.
All other content
This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 2.5 License.
To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/2.5/ or send a letter to Creative
Commons, 543 Howard Street, 5th Floor, San Francisco, California, 94105, USA.
Well done, BattleClinic team!
To my wife, for her willingness to be a computer game widow.
Revised 2007 | www.BattleClinic.com | Fight Smart!™
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BattleClinic’s EvE-Online New Player Guide
Introduction
The following information has been obtained from numerous sources including our own
personal experience, the BattleClinic forums, and other EVE-related message boards. We’ve
updated this guide from its original publishing in 2004. We hope you enjoy this information
as much as we have had compiling it for you. And don’t forget, for additional on-line help,
guides, tutorials, tools, and forums, visit battleclinic.com.
You will find additional new-player guides at the Eve-Online official site, and of course the
in-game tutorial is now an excellent source of information for new players. We strongly
recommend that you invest time in the game’s tutorial. Who knows…you might find a
reward waiting for you at the end!
Revised 2007 | www.BattleClinic.com | Fight Smart!™
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BattleClinic’s EvE-Online New Player Guide
Ultra-Quick Start for New Players
Here’s a compilation of advice from new players for those of you who are completely ADD.
After you learn how to fly frigates, jump into a cruiser and leave the destroyers for
people that will be killed by cruisers. ~ spanishleo
Go through the Tutorial and starter agents with your first Character. Then start
thinking about what you want to do... ~ somas
Don't be afraid to try, even if it means you lose a ship. The best time to learn is
early. ~ metalmonkeymood
Find yourself a decent player corporation as soon as possible. It will transform the
game for you. ~ Mr Scrapie
Your first priority in game should be to get all 6 basic Learning skills. Get them all to
at least level 3 before you do ANYTHING else. This will also give you time to choose
a direction you want to go in the game.. ~ Llanthas Freedark
* Watch local! ~ taB
Combat = 25% skills, 25% ship setup, and 50% tactics. You can take down a 3 year
old player in a battleship by using a frigate - see the above formula.. ~
FragSyndrome
A bad ship loadout will lose the fight before you ever undock.. ~ MrCue
Ask questions, lots of them. You would be surprised the number of people that like
to answer questions.. ~ Xaintrix
If you get into a fight and click default orbit you might get a nasty shock, if you
haven’t set it correctly, when your ship turns away from the target and goes off in
some random direction out of your weapon range. Your sudden change or direction
and slower speed as you turn will make you a lot easier to hit and if you’re easier to
hit you’re easier to kill. ~ Merrick Tolkien
Don't sell anything until you have checked you can't make more money by
processing the item to ore first.. ~ Rommy
Download, Install, and use EVEMon and QuickFit. They will give you a better
understanding of the game. ~ ZMaster
Don’t fly in anything you cant afford to lose, starting again with no savings suxs. ~
Knighteyes
Don't try to get into the larger ships/weapons too quickly. What you fly should not be
dictated by what your skills allow you to fly but what your skills allow you to fly
effectively. Also remember the bigger the weapon the lesser it's effect against
smaller vessels such as frigs. ~ Smeghead
Once you’re in your first corp, always be willing to help in corp events, don't be
selfish. It won't go unnoticed. ~ Christoffski
Before undocking and moving into 0.4 and below make sure your clone is up to date.
There is nothing worse than getting podded and losing skill points. ~ josh_1143
Plan not only to be able to fly a new class of ship, but the weapons and other
modules required for it. The best way to lose a ship is to fly one you can't skill
properly. ~ Horace Harkness
Just because no one is around doesn't mean you should loot a can that is not yours,
looting will get you flagged--meaning that whomever owns the can, can attack you
without worrying about CONCORD until the timer runs out.~ Maior Interfeci
Right-clicking weapons or modules in space provides options like auto-repeat on/off
Don’t take anything from a floating space can that isn’t yours or your corp-mates
Revised 2007 | www.BattleClinic.com | Fight Smart!™
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BattleClinic’s EvE-Online New Player Guide
The Basics
Before we can talk about outfitting your ship we need to talk about skills and how to create
your character. To properly choose and outfit a ship, you must know what kind of work your
character will be doing in that ship. There is no single ship that is perfect for every kind of
work and it can be a very good idea to specialize. It's true that you can improve and add to
your skill set and eventually you can fly several kinds of ships and do several kinds of work,
but that takes a lot of time and money. So let’s get started!
When you start out, you'll need to focus on the basics: mining, trading, salvaging, “ratting”
(destroying NPC ships for their bounties) mission-running, or of course what EvE was built
for: Player versus Player (PvP). If you have friends to help you, you might start with other
kinds of work such as manufacturing, researching, archeology, or invention, but this usually
requires a reasonable understanding of the game plus raw materials, and seed money.
Through mining. trading, or fighting, you can make enough money to improve your ship and
build your skill set. You can do this alone or with other players, but we recommend you
focus on one profession in the beginning.
Mining and Trading aren’t the most glamorous jobs, but everybody seems to do some. It
takes time to learn the best routes and the best place to mine ore, and you’ll want to ask
friends to help or visit one of the support sites to find good systems. If you are brave
enough, you can go into low-security space and mine the rare ores, which you can make a
LOT of money and is rarely dull. The risk is a lot higher, however, and “noobs” are advised
to take it slow at first, until the game is learnt. Miners should focus on getting a ship with
the largest cargo hold possible, and preferably 2 or more turret slots available on their ship
that can use Mining lasers (more on that below). Traders also need a large cargo hold but
can skip the turrets and focus on things that increase their speed or their cargo. For traders,
time is money. EvE offers a very comprehensive system to set up player-to-player auctions,
courier contracts (whereby you pick up and drop off supplies for a fee) and item exchanges.
You can deal with other players this way, or you can purchase trade goods from the NPC
(non-player-character) stations and sell them for profit elsewhere in the universe. Pretty
straightforward, huh?
SUGGESTED MINER SKILLS: Industry skills, Astrogeology skill, Electronics skill, Drone skills,
Mining Barge skill, Refinery skills.
SUGGESTED TRADING SKILLS: Trade skills, Navigation skills, Engineering skills, Racial
Industrial skill. Other skills can be bought that will improve your speed, defense, agility, and
so forth.
“Ratting” (PVE—Player vs. Environment) involves loading up your ship with weapons and
defenses, leaving your comfy station, and flying to an asteroid belt (or complex, explained
later). If you get to the roid belt and there is nothing there, wait a few minutes and a
“spawn” of enemy ships (rats) should appear. Note: Rats do not spawn in .09 and 1.0
systems. Fly toward them, target them, kill their ships, pick up their loot, salvage their
wrecks if you have the skills and a salvager module aboard your boat, then fly to another
belt and do it again. A good balance between offense and defense are key to the success of
a fighting career. For this kind of work you'll want to focus on getting a ship with a good slot
layout and good combat bonuses so you can carry mount several weapons, add shields or
armor, and several other modules your ship needs to operate. You will find that you are
constantly balancing your loadouts based on your skills, and as your skills increase, so do
your options—often for the same ship!
Revised 2007 | www.BattleClinic.com | Fight Smart!™
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