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BioShock 2 Guide
by Mark Ryan Sallee
Welcome back to Rapture. Ten years later, things are still
sordid and creepy. But fear not, for we are here to guide you
through the underwater city, teach you how to kill the big
daddies, and point out every audio diary along the way.
Inside this BioShock 2 guide...
Ç Plasmids Information & Combat Tips
Ç Game Walkthrough
Ç Audio Diary Locations & Other Secrets
Ç Achievements & Trophies Tips
Ç Common Questions & Answers
¨ 2010, IGN Entertainment, Inc. May not be sold, distributed, transmitted, displayed, published or broadcast, in whole or part, without IGNÓs express permission. You
may not alter or remove any trademark, copyright or other notice from copies of the content. All rights reserved.
¨ 2010 IGN Entertainment, Inc.
Page 1 of 173
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BioShock 2 Plasmids & Combat
Plasmids Weapons & Upgrades Ten Combat Tips
★★★ = Must Have
★★ = Useful
= Not Worth It
Cyclone Trap
Level 1 ★★
★★ Throws lesser enemies into the air and drops 'em like ragdolls, letting you
attack them while they're limp. Doesn't work against bigger enemies, maybe
useful when preparing for a gather.
Level 2 You can set a trap and turn it into, say, a fire pit with a blast of Incinerate! but it
seems a bit much work for little effect. Still doesn't pick up bigger enemies.
Level 3
Lets you set traps on the walls and ceiling. For what purpose, we don't know.
Seems pointless, are we wrong?
Decoy
Level 1 ★★★
★★★
Gives enemies something else to shoot out. Good for distracting crowds of
splicers, or even big daddies and big sisters. Unfortunately only lasts until you
shoot the enemy to get their attention on you.
Level 2 ★★★
★★★ The dummy you create can reflect damage at enemies, making it more useful,
especially against big daddies and big sisters.
Level 3 ★★
★★ Reflect damage also heals you. Very useful in big, difficult fights, but not terribly
applicable to casual shooting and exploring.
Electro Bolt
Level 1 ★★★
★★★ Found during gameplay, in the stage Adonis Luxury Resort . Vital to opening
occasional doors, good for stunning, but uses a lot of EVE for little payoff.
Level 2 ★★★
★★★ Stun effect chains between enemies, stunning multiple splicers with one
charged shot. Not too shabby, but still uses lots of EVE.
Level 3 ★★
★★ Gives you a steady stream of shocking power for a continuous stun, but it
drains EVE so quickly that it barely stuns longer than a charged shot from
Electro Bolt 2. Bleh.
Hypnotize
Level 1 ★★
★★ Good for talking a splicer into attacking a big daddy for you. The splicer will die,
but at least deal some damage to the daddy before you go at him. Not terribly
useful, though.
Level 2 ★★
★★★
Tag a splicer with a charged shot and he'll follow you around until he dies.
Pretty useful, especially at distracting bigger enemies like daddies and big
sisters. Don't expect him to live long, though. Wears off eventually, but takes a
long time.
¨ 2010 IGN Entertainment, Inc.
Page 2 of 173
★★★
★★★
★★
★★★
★★★
★★★
★★★
★★★
★★★
★★★
★★
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Level 3 ★★
★★★
Just like Hypnotize 2, except it now works on big daddies. Very useful in fights
against big sisters, but otherwise probably overkill unless you're really against
fighting on your own. Wears off eventually, but takes a long time.
Incinerate!
Level 1 ★★★
★★★ Purchased during gameplay, in the stage Ryan Amusements . Possibly the
best attack plasmid. Enemies on fire will spread the fire to other splicers, and
generally don't attack you while they flail around. Good for stopping big
daddies, brute splicers and alpha series.
Level 2 ★★
★★ Gives you a more powerful, bigger blast of Incinerate! when charged, but isn't,
in our opinion, really worth it.
Level 3 ★★
★★ Good for catching lots of enemies on fire at once, but it burns through EVE so
quickly that it's only useful if you've got your EVE storage increased.
Insect Swarm
Level 1 ★★
★★ Useful against big enemies. Doesn't deal a lot of damage, but does do a lot of
distracting and it lasts a pretty long time. Keep a big daddy busy with the
swarm and unload.
Level 2 Not really sure how this is more effective than the standard swarm. May be
better about moving from one enemy to the next, but since it's most useful
against big enemies, this usefulness is pretty moot.
Level 3 Bodies that you kill with the swarm become proximity mines to swarm others
that walk by. Seems kinda pointless to us.
Scout
Level 1 ★★
★★ Good for checking out for enemies up ahead, or for setting plasmid-based traps
in rooms where you expect a tough fight. Tough to do a lot of damage with it,
so consider it more for exploration.
Level 2 Gives the added benefit of allowing you to hack security measures. Could be
useful for moving into splicer-infested areas with a camera or turret and turning
it against them before you (the physical you) shows up.
Security Command
Level 1 ★★
★★★
Good for directing your security bots or cameras when they're annoyingly doing
a bad job of picking up enemies. Costs almost no EVE, so it's decently useful.
Level 2 ★★★
★★★
Allows you to expend the rest of your current EVE meter to summon a security
bot to follow you. Useful, but you can get security bots by triggering alarms and
hacking them instead.
Level 3 ★★
★★ Allows you to summon a powered-up version of a security bot. Good for
creating more long-lasting distractions for big daddies and big sisters.
¨ 2010 IGN Entertainment, Inc.
Page 3 of 173
★★
★★★
★★★
★★★
★★★
★★★
★★
★★★
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Summon Eleanor
Level 1 ★★★
★★★ Uber-powerful, but it costs an entire EVE meter (or whatever EVE you've got
left in your current meter). Long-lasting and very effective in big fights where
you have too many enemies to keep track of.
Telekinesis
Level 1 ★★★
★★★ Found during gameplay, in the stage The Atlantic Express . Great for
intercepting and tossing back explosive items from big daddies and alpha
series enemies. Also lets you pick up items that are out of reach, and won't
even use your EVE meter so long as you don't throw the item (press the reload
button to drop an item you can't take and don't want to throw).
Level 2 The best things to throw are explosives and this doesn't appear to increase the
damage they deal. Your EVE and ADAM are probably best spent elsewhere,
unless you want to get...
Level 3 ★★★
★★★ Can now grab enemy bodies...while they're still alive! Doesn't work on big guys,
but still very useful. You can grab an enemy, use melee attacks to kill him, then
press the reload button to drop the body without spending a bit of EVE or even
ammo.
Winter Blast
Level 1 ★★★
★★★ Surprisingly effective! Keeps enemies still, making for easy shots and nullifying
their offense, plus effectively increases the damage of your weapons.
Especially good versus powerful enemies.
Level 2 ★★★
★★★ Charged shot holds enemies frozen longer. Very effective against bigger
enemies, like big daddies, but overkill versus splicers.
Level 3 Lets you unload a continual blast of ice, good for freezing multiple enemies but
ultimately kind of pointless since you then have to destroy the ice blocks of
multiple enemies at the same time. Use with frag grenades if you must use it.
Plasmids Weapons & Upgrades Ten Combat Tips
★★★ = Must Have
★★ = Useful
= Not Worth It
Drill
Deceptively effective, at least once you get the drill dash during the Pauper's Drop stage. With the drill
dash, you can cross great distances in the blink of an eye, good for rushing regular splicers or slipping
under security cameras.
Fuel
Efficiency
★★ Helpful, but not a huge help since the drill still burns up fuel at a pretty quick
clip. Since the drill dash is the best attack anyway, a bit of extra fuel economy
isn't a big deal.
Damage
Increase
★★★ With the damage increased, you can kill most splicers with a single drill dash,
making it perfect for dropping spider splicers that rush you.
¨ 2010 IGN Entertainment, Inc.
Page 4 of 173
★★★
★★★
★★★
★★★
★★★
★★★
★★★
★★
★★
★★★
★★★
★★★
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Reflector
Upgrade
Uses lots of fuel without doing much more than a wall would if you stood behind
it.
Launcher
You won't ever have enough ammo that the launcher becomes your main weapon, but it's certainly useful
in the toughest situations. Proximity mines are great for setting traps when you're expecting a big fight.
Clip Size Increases clip from three to five rounds. Not terribly useful unless you're using
the launcher a lot.
Damage
Immunity
★★★ Huge help! If you fire the launcher at an enemy that's close by, you'll end up
taking splash damage...unless you've got this upgrade.
Cluster
Bomb
Upgrade
★★ Adds a significant extra punch to every shot you shoot. Especially effective
against groups of enemies, but could also help in fighting bigger enemies like
big daddies and big sisters.
Machine Gun
Because it's hard to score head shots with the machine gun, you'll go through a lot of ammo trying to kill
stuff. It's very effective at dealing with multiple enemies at once, and probably best used with armor-
piercing rounds against big daddies and big sisters. But it's probably not a good fall-back, go-to gun for
general explorin'.
Damage
Increase
★★ Gets you some extra punch from every round of ammo you've got, certainly
worth it and good for fighting off the bigger enemies of the game.
Recoil
Reduction
★★
Accuracy will increase tenfold with this upgrade. If you find yourself using the
machine gun a lot, definitely consider reducing the recoil to avoid wasting
ammo.
Ricochet
Upgrade
Strikes us as pointless, unless you want to spend a lot of ammo shooting
around walls in the hopes that a few bullets hit your target.
Rivet Gun
It may be basic and seem weak, but the more you use the weapon the more you'll come to love it. It's
excellent for its accuracy, which you absolutely must exploit. Go for head shots and the damage of the gun
will be surprisingly good, especially against alpha series enemies and splicers.
Damage
Increase
★★★ With the damage increase, head shots will net you one-shot kills against most
splicers, making the rivet gun a solid sniping tool.
Clip Size ★★
★★ We never really found the standard clip size to be a problem, but this'll give you
a clip of 18 rounds versus the stock 12. Useful in combating large groups to
reduce the number of times you need to reload.
Heat
Upgrade
★★ Sets things on fire, which is always cool in our book. However, if you're already
going for head shots then you'll likely be getting kills way before the enemy
gets ignited.
¨ 2010 IGN Entertainment, Inc.
Page 5 of 173
★★★
★★★
★★★
★★
★★★
★★
★★★
★★
★★★
★★★
★★
★★★
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