Starship Sheets Saga large.pdf

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Slide 1
how to use ThesE she\e|ts
In the event of a single-crew ship (like most snubfighters), the pilot will
have access to nearly all ship’s positions. Of these, the most
commonly used sheets will be the Starship Control Sheet and the
Starship Gunner’s sheet. However, he or she may wish to keep the
other sheets on-hand as references, should he or she wish to perform
the duties associated with that position. Additionally, in most Alliance
fighters, the astromech droid will be able to perform many tasks
associated with non-pilot, non-gunner positions.
In the event of a multiple-crew ship (like most space transports and
capital ships), each member of the crew should have a copy of the
sheet pertaining to his or her specialty.
Each ship’s station has one or more options available to it as actions
that character may take each round. These options are listed on each
sheet (with the exception of the Starship Control Sheet and the
Starship Gunner Sheet).
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how to use ThesE she\e|ts (cont.)
The individual sheets are as follows:
Starship Control Sheet
– This sheet is meant to be used by the Pilot and Copilot of the starship; it provides most of the summary
information required to operate the craft (including damage tracking and the condition track)
– Additionally, decide if you will be flying normally, defensively, or total defense (and announce this to the
other players, if applicable)
Starship Gunner’s Sheet
– If the Pilot declares that the ship will be flying defensively or total defense, place a marker in the appropriate
Defensive Maneuvers box
– Additionally, you may wish to track the starship’s condition along the Condition Track
– Taken together, these two boxes will give you the total penalty to your attack rolls this round
– The diamonds along the top of each weapon system allow you to
pre-calculate the attack bonus for each range increment, based on …
– … the max ranges for that weapon in squares (both character and
space scale)
– Remember that you add bonuses to damage – including your
Heroic level bonus to damage, weapon specialization, etc. –
before the multiplier
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how to use ThesE she\e|ts (cont.)
The individual sheets are as follows:
Starship System Operator’s Sheet
– This sheet provides an expanded area to track damage to the ship’s shields
– Use the Sensors and Modifiers sections to scan for ships in the area
– Use the Identification and Modifiers sections to learn more information about those ships
– Use the Shields section to control your ship’s shields’ status
– Use the Communications section to manage communications with allies and enemies; note that many
character abilities that require line of sight can be used at starship scale when you have opened
communications with the targets (see Starships of the Galaxy , p. 15, for details)
Starship Engineer’s Sheet
– This sheet provides an expanded area to track damage to the ship’s condition
– Additionally, information on repairing other damage to your ship is provided
– The Consumables section provides an area to track the endurance of your ship (see Starships of the
Galaxy , p. 14, for information on rates of expenditure and restocking costs)
– The Maintenance section allows you to track the last time your starship underwent routine maintenance; a
ship which has not received routine maintenance after 20 hyperspace jumps (tracked to the right) is more
susceptible to system damage
Starship Commander’s Sheet
– This sheet includes a basic crew roster for the ship, including space for alternates at each position
– The position description provides hints as to the desired strengths for each position, including beneficial
talents, feats, and abilities
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sTarship name
sTarship class
cosT
starship Type
cRe|w
cover
consumables
STarship con|t|rol she\e|t
cHaRactE\r name
passE\nge\rs
Shields
max:
+0
engines
Size
Modifier
Grp Size
Modifier
Threshold
Size Modifier
type
scale
speed
siz\e
-1
abilities
ion engine
character
name
score modifier
starship
-2
str ength
huLl
max:
dr:
max speed
(km / hour)
-5
dex terity
hyperdrive
main
con stiution
int telligence
backup
-10
maneuver
Size
Mod
Dex
Mod
Disabled
tHreSHold
Fort
Defense
Special
Size
Mod
init iative
Man-
euver
Initiative
pilot
Man-
euver
Pilot
cargo mAnifeSt
cargo
pRice
wEigHT
If trained in Pilot, you may use Pilot instead of Initiative
Ref lex def ense
Flying Defensively: +2 Dodge bonus (+5 if trained in Pilot)
Total Defense: +5 Dodge bonus (+10 if trained in Pilot)
10
Man-
euver
Armor /
Level
Misc.
fort itude def ense
10
Str
Mod
Misc.
f|LaT-footE\d
Re|flex de|Fense
grapple
Special
Size
Mod
Str
Mod
BAB
Misc.
totAl
available
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de\fEnsive maneuvers
Normal Flight
Flying Defensively
Total Defense
cHaRactE\r name
aTTack roll modifie\r
+0
-5
-10*
* - The Pilot may not fire when flying Total Defense
coNdition Tr\ack
sTarship name
+0
-1
-2
-5
-10
Disabled
STarship gunnE\r she\e|t
range
Point Blank
Short
Medium
Long
Damage
weapon 01
bonus
description
Fire-
linked
Count
in battery
x___
notes
Int
Mod
Range
Mod
Character
Starship
BAB
Pilot
Point Blank +0
Short
-2
+2 bonus if a Pilot-controlled weapon when trained in Pilot
Capital weapons take a -20 penalty when used against targets smaller than Colossal
For every 3 points by which your attack roll beats your target’s Reflex Defense, you may roll
one additional damage die, up to the number of additional weapons in battery
Autofire
Medium
-5
Misc.
Battery
Capital
Long
-10
range
Point Blank
Short
Medium
Long
Damage
weapon 02
bonus
description
Fire-
linked
Count
in battery
x___
notes
Int
Mod
Range
Mod
Character
Starship
BAB
Pilot
Point Blank +0
Short
-2
+2 bonus if a Pilot-controlled weapon when trained in Pilot
Capital weapons take a -20 penalty when used against targets smaller than Colossal
For every 3 points by which your attack roll beats your target’s Reflex Defense, you may roll
one additional damage die, up to the number of additional weapons in battery
Autofire
Medium
-5
Misc.
Battery
Capital
Long
-10
range
Point Blank
Short
Medium
Long
Damage
weapon 03
bonus
description
Fire-
linked
Count
in battery
x___
notes
Int
Mod
Range
Mod
Character
Starship
BAB
Pilot
Point Blank +0
Short
-2
+2 bonus if a Pilot-controlled weapon when trained in Pilot
Capital weapons take a -20 penalty when used against targets smaller than Colossal
For every 3 points by which your attack roll beats your target’s Reflex Defense, you may roll
one additional damage die, up to the number of additional weapons in battery
Autofire
Medium
-5
Misc.
Battery
Capital
Long
-10
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