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Games for English Language Learning & Teaching

Games for English Language Learning & Teaching

Word Prompts (Team A  Team B) Students from Team (B) have to guess the words on your LIST. Before each guess, say a word which will help Team (B) to guess correctly.  Students from Team (A) have to guess the words on your LIST. Before each guess, say a word which will help Team (A) to guess correctly.

YOUR LIST (Team B must guess)   YOUR LIST (Team A must guess)

 


A1 horse

B1 car

A2 window

B2 Big Ben

A3 elephant

B3 cup

A4 England

B4 floor

A5 teacher

B5 kangaroo

A6 London

B6 lemon

A7 river

B7 Russia

A8 book

B8 ice cream

A9 Bill Clinton

B9 Micky Mouse

A10 karate

B10 bath


02 Kim's game (longer & longer lists)

In my                 [pocket] [shopping bag] [house] [garden] [country] [dream],

there is / are / was /were

The teacher imposes the necessary restrictions according to the vocabulary area)

I packed my bag and in it I put:

an X (longer & longer list)

an X and some Ys.

an X, some Ys, a Z, an ___ and some _____s

(As you go round the class each student has to recite the existing list and add an item in the same category).

 

 

03 Guessing nouns via "Is it + adjective" questions   Guessing Games: Vocabulary. Questions with ADJECTIVES


Group A     Questions to ask opposing team(s)

1. chair               Ask YES/NO questions:

2. bus                Is it big / round /square / rectangular?

3. head              Is there one in this room?

4. bicycle          Can we eat it?

5. computer       Is it made of wood / plastic / metal?

6. chocolate       Ask your own questions

 

Group B       Questions to ask opposing team(s)

1. tree                 Ask YES/NO questions:

2. shoe               Is it small/yellow/light/dark/circular?

3. tea                  Have you one in your house / country?

4. knife                Do you like it?

5. finger              Is it used every day?

6. button             Ask your own questions

 


Group C        Questions to ask opposing team(s)

1. bra                    Ask YES/NO questions:

2. pen                  Is it larger than a chair?

3. mouse             Can I see one now?

4. coffee               Do you find it indoors or outdoors?

5. jumbo jet          Are there a lot of them in this school?

6. mobile phone      Ask your own questions:

 

 

Group D      Questions to ask opposing team(s)

1. cat                  Ask YES/NO questions:

2. house             Is it hard / soft / high / tall / low ?

3. gate                Is it liquid or solid?

4. guitar               Do I see one every day?

5. sugar            Have you got one in your house / with you?

6. washing machine           Ask your own questions:


 

04           Spanish merchant: guess the connection (I can sell + LIST)

Ss: I'm a Spanish merchant and I can sell (camcorders) (compact disks) (televisions).

T: That's right. You can.

Ss: I'm a Spanish merchant and I can sell (steam engines) (saucepans) (guitars)

T: No you can't.

CONNECTION: Invented after 1900.

Other possible restrictions

1. objects must begin with the same letter as the S's first name.

2. objects must begin with the same letter as the first name of S on the right of speaker.

3. must be in the room

4. must be made of special material / must include wood or metal

5. must be objects you can grow.

Instructions       Each student has a turn of saying "I'm a Spanish merchant and I can sell...."

The person who knows the connection (T or S) gives feedback (Yes, you can or No, you can't.

The students must guess the connection. Either call it out or write it down after a reasonable number of examples have been given.

 

 

05      Comparisons: How is XXX like YYY?   Finding Connections (Word Fields and Adjective Comparisons

Group A   How is XXX like YYY?                    How does XXX differ from YYY?                  X  Y  X   Y

1. milk     cheese      2. computer   television          3. café    restaurant         4. umbrella    sunshade

 

Group B        How is XXX like YYY?       How does XXX differ from YYY?        X   Y   X   Y

1. kettle   teapot          2. moustache        beard         3. doctor     dentist            4. cooker        fridge

Group C     How is XXX like YYY?          How does XXX differ from YYY?       X   Y   X   Y

1. horse     dog          2. sock     stocking              3. beer      whisky           4. wristwatch     egg-timer

 

Group D       How is XXX like YYY?         How does XXX differ from YYY?     X   Y   X   Y

1. ice    snow           2. chemist    pharmacist         3. dictionary    encyclopaedia          4. record     compact disk

 

 

06             BLIP (sometimes known as COFFEE POT) Guess the verb

Each student is given a VERB. (See that it is suitable for the level of the class).

In pairs or as a whole class, discover the VERB through QUESTIONS.

The nonsense word "BLIP" should be substituted for the target VERB.

Write sample QUESTIONS on the board


When / Where / Why / How do you blip?

Can you blip someone / something / somewhere?

Do you often blip?

Did you blip yesterday?

Are you blipping now?

Are you going to blip this weekend?

Have you blipped since you arrived in England?

Do you like blipping?

Do you blip with your hands?

If I saw you blipping, would you be embarrassed?


 

The aim of the game is not to guess the meaning of the word "Blip" straight away. When you think you know the meaning of the word "Blip", you could ask further questions which make the meaning of the word "Blip" clear to the rest of the class or which amuse the student who is answering the questions.

 

Sample Verbs


cook / live / cry / love /  dance

read /  draw /  run /  dream  /  shout

drink / sing  / drive  / sleep / eat

swim / fight / talk / fish / think

fly / undress / jump  / worry / kiss

argue / paint / bathe / plan / complain

rest / diet /  scream /  explore /  sew

fidget / smile / translate / hesitate / understand

iron / vacuum / joke  / whisper / knit

win / move / yell / oversleep / zigzag


 

 

07   Guess the ADVERB

One student goes out of the room. The rest of the class think of an adverb or the teacher selects one and writes it on the board for everybody to see. It is rubbed off the board before the student outside returns.

The returned student asks a variety of questions to different students. They all answer in the manner suggested by the adverb.

Alternatively, the returned student can ask members of the class to do things. They then have to perform the actions in the manner suggested by the adverb.

After hearing a sample of answers or observing a sample of actions performed by different students, the student who originally left the classroom is then asked to guess the adverb.

 


quickly   slowly   noisily   quietly   angrily

politely  sadly   happily   sleepily   shyly

loudly   rudely    drunkenly   nervously   romantically

confidently   anxiously   hesitantly   calmly   lovingly

doubtfully    ungrammatically   warmly   coldly   timidly


 

08    The Preposition Game

The teacher thinks of a room of a house and a hiding-place in which to hide an object.

(1) I've hidden YOUR BIRTHDAY PRESENT and today is YOUR BIRTHDAY!

Ss: Have you put it __________________________?

(2) I hid my mother's Christmas present LAST CHRISTMAS!

Ss: Did you put it ____________________________?

(3) I'm going to hide my brother's Christmas present NEXT CHRISTMAS!

Ss: Are you going to put it ________________________?

(4) EVERY CHRISTMAS, my uncle hides my present!

Ss: Does he put it ________________________________?

Practise different tenses. A student can choose a hiding-place and the rest of the class can ask the questions. Alternatively, students can work in pairs.

 

09      Observing the classroom 

Seat TWO students at the front of the class facing the white/black board with the other students looking on. The two students are both given a chance to answer each question and they are awarded points for correct answers.

Sample Questions

1. How many windows / tables / chairs / students are there?

2. What are their names?

3. Who is sitting next to Z / between X and Y / opposite X / on the left / on the right?

4. What is (s)he wearing? / What colour is Z's shirt.

Alternatively, seat students in pairs back to back and issue them with a checklist of vocabulary for describing physical appearance and clothing:

Height tall/short    Build well-built     Age middle-aged    Hair style curly

Hair length long     Eyes large-eyed    Shape of head oval    Complexion fresh

Article of clothing    Material   Pattern     Colour   

shirt / skirt etc    dark green     plain /checked    light blue   

Ask them to describe each other using suitable words from each category.

 

I spy with my little eye - something beginning with + letter ABC

The objects sighted must be in view of all the students in the classroom.

 

 

10      Simon says (Action verbs + Parts of the body)

Students should only obey the commands if you preface each one with Simon says. If you omit the preface Simon says any student who obeys the command can no longer participate in the game. The last student to remain in the game is the winner.

imon says: "hands up", "hands down", "thumbs up", "thunbs down", "fingers up", "fingers down".

Simon says: "touch your eyes / ears / nose / mouth with the forefinger / middle finger / ring finger / little finger / of your (right)(left) hand.

Simon says: "put your right hand / left hand / both hands on your right / left knee."

Simon says: "shut / open your eyes", "stand up / sit down", "stand on your right / left leg".

Simon says: "bend your knees / body", "straighten your knees / body".

Simon says: "fold your arms", "put your arms by your side".

Simon says: "wave your right hand", "STOP", "jump up and down", "STOP".

Simon says: "point at the ceiling / floor with the forefinger/ middle finger / ring finger / little finger / of your right / left hand.

 

11   TELEGRAMS / MESSAGES / ANAGRAMS

TELEGRAMS / MESSAGES

Each student tries to write a telegram (or short e-mail message!) using the letters of their name as the initial letters of the words e.g. TED = Treasure Every Day.

Place-names can also be used:

LONDON: Living On Nothing Drives One Nuts.

ENGLAND: Every Nice Girl Loves A Non-alcoholic Drink.

TOKYO: Thinking Of Kissing Yoko Ono.

JAPAN: Jokes About Politicians Are Normal.

STOCKHOLM: Sexy Toyoto Owners Can Kiss Happily On London Motorways

SWEDEN: Sociable Women Eat Doughnuts Every Night

ANAGRAMS

As an alternative to a straight spelling test, the words can be given with jumbled letters:

CESANSYRE   IRDAO  VITLSEENOI  OOCKRE  TNEHCKI  STTE

 

 

 

HANGMAN   This is a popular game. It is very useful at low levels and the words which students have to guess can be restricted to areas of vocabulary (i.e. themes or semantic sets) or new words introduced in a particular lesson.

 

12    Find your partner (Stick self adhesive labels to Ss' backs)

The teacher prepares SELF-ADHESIVE TYPEWRITER ADDRESS LABELS ( which can be purchased in rolls to stick on the backs of all the students in the class.

Each label contains a real person's name or the name of a character from fiction or television cartoons. Each named person should have a natural partner, for example if you write a label with the name ROMEO, there should also be a label with the name JULIET stuck on somebody's back. If you have an odd number of students in your class, stick a label on your own back, but let the students do the questioning.

Questions must be of the type that can either be answered with YES or No:

Am I man or a woman? Alive or dead? European or American? Real or fictitious?

Am I a character from a cartoon or a book? Am I rich? Am I famous?

Have I been in the news recently? Am I someone from your country? Britain?

Do I work in sport / music / entertainment / the cinema / the theatre?

ROMEO                         JULIET                     TOM the cat                JERRY the mouse

POPEYE                      OLIVE OIL                  Prince Philip               Queen Elizabeth II

Micky Mouse              Minnie Mouse               Stan Laurel                    Oliver Hardy

King Juan Carlos        Queen Sofia                 André Agassi                  Steffi Graff

Nelson Mandella        Winnie Mandella           John Lennon                   Yoko Ono

Richard Burton             Elizabeth Taylor        Bonnie (gangster)         Clyde (gangster)

Tarzan                     Jane (jungle girl)             The Lone Ranger            Tonto (cowboy)

Prince Charles            Princess Diana                Cindarella                  Prince Charming

 

13        What's my nationality? Who am I?

Student (A) thinks of a nationality     Student (B) asks:       "Do you wear______________?"     "Do you drink / eat _________ ?"

"Do you play (sport) or (game)?"       "Do you play the (musical instrument)?"        "Does it rain / snow a lot there?"

"Is it very hot / very cold there?"      "Do the people like ______ there?"

"Are the people there tall / short / romantic / hard-working / rich / poor?

Student (A) thinks of a famous person, fictitious character or cartoon character?

Student (B) asks YES/NO questions as in 12. Find Your Partner.

 

14         What's my job? (from open lists) Guessing games (closed lists)

Questions for those guessing

Do you work indoors or outdoors? / in a trade or profession? / in a factory or an office?

Do you work with your hands? Do you wear a uniform? Do you work long hours?

Do you work from 9-5? Do you work regular hours? Do you work at weekends?

Do you work with people or machines? Are you in a service industry?

Do you sell something? Do you earn a lot of money? Must you have good qualifications to do your job?

Jobs    GROUP 1

1. police officer      2. nurse                     3. farmer               4. shopkeeper            5. scientist                 6. artist

7. princess         8. dressmaker           9. civil engineer         10. bricklayer          11. caretaker           12. accountant

GROUP 2

1. singer                  2. cook                     3. secretary              4. student                 5. driver                    6. engineer

7. president           8. painter                  9. chiropodist          10. fishmonger        11. receptionist        12. mathematician

GROUP 3

1. actor                   2. teacher                 3. manager                4. soldier                 5. gardener                6. musician

7. writer                 8. chemist               9. social worker          10. surgeon            11. bee-keeper           12. newsagent

GROUP 4

1. doctor               2. housewife                 3. baker                      4. pilot                 5. factory worker           6. cowboy

7. builder                 8. dentist                   9. solicitor             10. secret agent          11. dustman             12. air-hostess

Miming lists of jobs: A & B teams      Student A chooses ONE of the jobs in Groups 1 and 2 above.      Student B chooses ONE of the jops in Groups 3 and 4 above.        The students have to mime their jobs so their partners can guess what they are.

15    The hotel receptionist - miming (from Maley & Duff CUP)

Write a role card for each student in the class giving them a problem which could occur while they are staying in a hotel. Buy Maley & Duff's book on Drama in ELT for a list of suitable problems. Each student has to mime their problem. The class try to guess the problem by asking questions, but the student with the problem is not permitted to speak. They can only signal YES or NO.       This is a good game for teaching vocabulary in a memorable context. The stranger the problem, the more probable it is that the words will become part of the class's active vocabulary.

Example of a problem:

My wife's wig has fallen down the lift shaft. Can anybody help?

The game is also good for supplying the right formulae for difficult situations:

I've locked myself out of my room. Have you got a spare key?

The receptionist can be moved to another environment e.g. a language school, a hospital or an airport. The TV soap entitled "Airport" shows a good range of the problems that can occur:

A pigeon has flown into the Food Hall and is eating the fruit cake.

 

16        The Yes/No Game (from Michael Miles: "Take Your Pick")

Different students volunteer to be asked questions. They must avoid saying the words "YES" or "NO" for a given period of time e.g. 1-2 minutes.

This is done by using expressions like: "I do", "I am", "that's true", "that isn't true", "that's not correct", "exactly", "precisely",  that's right", "that's correct", "I think so", "probably", "possibly", "usually".

The questioners can try to trap them through deliberate misunderstanding and echo questions: "Did you say usually? So you said you live in Stuttgart? Perhaps?

Questions

Do you come from Australia? Are you sure you don't?

Are you single or married? So you're divorced. You're not interested in marriage?

Do you like English food? So you LOVE English food. You think it's the best in the world?

Have you been to Florence? So you haven't been to Italy?

Which is more important - health or money? You said "health"?

How many brothers and sisters do you have? Fifteen?

Would you like a million pounds? So you're not interested in money?

Are you more intelligent than your parents? So you're less intelligent?

Did you say you were stupid?

Do you like your teacher? Is he / she the best teacher you've ever had?

The best in the world?

What are your hobbies? So you like listening to folk music?

Can you use a computer / play the piano? You can?

 

17   Getting a word in (Conversation game)   Students work in pairs. Each partner is given a strip of paper with an unusual sentence written on it. They keep this concealed. If possible they try to learn the sentence off by heart.

Then they start conversing about any subject, but their real object is to get their given sentence into the conversation without their partner realising and before their partner is able to do the same. To do this successfully they have to move the topic of conversation towards a context in which their sentence could naturally occur.         Sample sentences for strips:

 


1. The farmer was carrying a yellow guitar.

2. Elvis Presley was waiting on Brighton Station

3.The bottles were full of green milk.

4. She kissed him on the nose and went to bed.

5. The French student wrote twenty love letters.

6. The policeman was dressed in pink shoes and a bow-tie

7. The plane landed on the roof of Buckingham Palace.

8. The beauty queen made me a cup of tea.

9. The fly took off again and landed on my pillow.

10 The dog slipped on the banana skin and broke its leg.

11. The water was so deep that the child had to call for help.

12. The king was glad that nobody wanted his autograph.

13. He filled the bath with coca cola and started to undress.

14. He drank two bottles of vodka and sang "the red flag".

15. The elephant attacked the gunman and knocked him flat.

16. She pushed the driving-instructor out of the car and laughed.


To win the game, you have to continue speaking for a while after getting your sentence into the conversation without being correctly challenged. You can also win by correctly challenging your partner as soon as you think they are reciting their sentence. If your challenge s wrong, you lose the game. It is therefore good strategy to set traps for your partner by including strange sentences in the conversation which differ from your given sentence.

18     Consequences (Paper & Pencil game)

Each student is given an A4 sheet of paper with some fields to fill in. They only fill in ONE field in order (from the top to the bottom) and fold the sheet over to the next continuous line _____________________________________________________ to hide what they have written. They then pass the paper on to the next student who fills in the next field and fold the paper over to the next line before handing the sheet to the third student. This continues until all the fields are hidden. The paper is then passed on once again. Each paper will contain an amusing story (sequence of events). This is read aloud by the student. If the student's reading is poor, then the teacher should read the story out again using correct intonation and stress to bring out the humour.

Name of a man famous or one in your class _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _...

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