The Mind Unveiled - Feats.pdf

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The Mind Unveiled
T HE M IND U NVEILED :
F EATS
Author: Andreas Rönnqvist
Additional Design: Shane O’Connor
Editor: Jeremy Smith
Proofreaders: Aimee West, Derek M. Koch, Iain Fyffe, Ryan Quinn,
John Sussenberger, Patrick Seymour, Sergio da Silva
Design / Layout: Jeremy Smith
Interior Illustrations: Trejo Ruelas, V. Shane
Cover Illustration: John Milner
Special Thanks: Playtesting team
This edition of The Mind Unveiled is produced under version 1.0a, and/or draft versions of the Open Game License and the System
Reference Document by permission of Wizards of the Coast. Subsequent versions of this product will incorporate later versions of
the license and document.
Designation of Product Identity: The following items are hereby designated as Product Identity in accordance with Section
1(e) of the Open Game License, version 1.0a: Any and all Dreamscarred Press logos and identifying marks and trade dress, such
as all Dreamscarred Press product and product line names including but not limited to The Mind Unveiled, Untapped Potential:
New Horizons in Psionics, any specific characters, monsters, creatures and places; proper names and names of places, artifacts,
characters, countries, specific creatures, geographic locations, gods, historic events, organizations, and abilities; any and all stories,
storylines, histories, plots, thematic elements, and dialogue; and all artwork, symbols, designs, depictions, illustrations, maps, and
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Open Game Content: The entirety of this work with the exception of the above-mentioned Product Identity is designated as Open
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Some portions of this book which are Open Game Content originate from the System Reference Document and are ©1999, 2000,
and 2001 Wizards of the Coast, Inc. The remainder of the Open Game Content portions of this book are hereby added to Open
Game Content and if so used, should bear the COPYRIGHT NOTICE “ The Mind Unveiled” ©2008 Andreas Rönnqvist, Jeremy
Smith. This material is protected under the copyright laws of the United States of America. Any reproduction, re-transmission,
or unauthorized use of the artwork or non-Open Game Content herein is prohibited without express written permission from this
book’s authors, except for purposes of review or use of Open Game Content consistent with the Open Game License. The original
purchaser may print or photocopy copies for his or her own personal use only.
This document is a work of fiction. Any similarity to actual people, organizations, places, or events is purely coincidental.
This work is licensed under a Creative Commons Attribution-Noncommercial-Share Alike 3.0 License.
<http://creativecommons.org/licenses/by-nc-sa/3.0/>
Some images contained within copyright John Milner or V. Shane and are used with permission.
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Feats
N EW F EATS
A well-chosen feat can sometimes mean the
difference between life and death. Presented
below are a variety of new feats for use in psionic
games. These feats span the full range of options
available in psionic games – some are available to
any character, while others are focused on specific
races. Also included are two new types of feats,
Qaelic and Phrenic feats, which are detailed
later..
Feats marked with a * are new feats
presented here. Feats marked with a UP
can be found in Untapped Potential: New
Horizons in Psionics .
determining your manifester levels for the purpose
of gaining bonus power points for both classes.
Your monk and psion levels also stack for the
purpose of determining bonuses to AC granted by
the monk’s AC bonus class feature. In addition,
you can choose to apply your Intelligence modifier
instead of your Wisdom modifier to this bonus.
You can freely
multiclass between
monk and psion.
ASCETIC
WARRIOR
Years of searching for the
inner font of power and the
intense training required to
master Ki has allowed you to
master both.
Prerequisites: Flurry of
blows class feature, manifester
level 3rd.
Benefit: Your monk and
psychic warrior levels stack when
determining your manifester levels
for the purpose of gaining bonus
power points for both classes.
Your monk and psychic warrior
levels also stack for the purpose of
determining unarmed damage and
bonuses to AC granted by the
monk’s unarmed strike and AC
bonus class features. You can
freely multiclass between monk
and psychic warrior.
MANTRA FEATS
Mantra feats, originally presented
in Untapped Potential: New
Horizons in Psionics, are psionic
feats that provide no bonus
until you meditate to gain
your psionic focus, at
which point they engage
a supernatural effect
for a set duration.
If you expend your
psionic focus during
a mantra feat’s effect, the mantra ends
immediately. Characters may only benefit
from a single mantra feat at a time.
A multiclass enlightened monk /
psion is still effective through the
use of Ascetic Mind
AGGRESSIVE COMBAT
INSTINCT [PSIONIC]
You take to combat following your in-
stincts rather than your training. Your heightened
awareness allows you to place your blows where
you instinctively know they will hit.
Prerequisite: Wis 13.
Benefit: You gain a +1 insight bonus to attack
rolls while psionically focused.
DEFENSIVE COMBAT INSTINCT
[PSIONIC]
You trust your instincts more than anything and
often step away from danger before the strike even
lands.
Prerequisite: Wis 13.
Benefit: You gain a +1 insight bonus to AC while
psionically focused.
ASCETIC MIND
Years of training have allowed you to meld the inner
quest for Ki with the intense mental meditations of
the psions.
Prerequisites: Flurry of blows class feature,
manifester level 3rd.
Benefit: Your monk and psion levels stack when
EMPOWER PSI-LIKE ABILITY
You have learned how to empower your psionic
abilities and can do so multiple times every day.
Prerequisites: Psi-like ability, 6 HD.
Benefit: You can empower a psi-like ability three
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The Mind Unveiled
times per day (3/day). All variable, numeric effects
of an empowered psi-like ability are increased by
one-half. An empowered psi-like ability deals half
again as much damage as normal (round down),
cures half again as many hit points, affects half
again as many targets, and so forth, as appropriate.
Saving throws and opposed checks (such as the
one you make when you manifest dispel psionics)
are not affected, nor are powers without random
variables.
of defensive posture to add an insight bonus to your
damage reduction equal to the insight bonus to AC
you gain from the chain of defensive posture.
EUPHORIC AURA [PSIONIC]
You have learned how to share your surge of
euphoria with others, making you the center of the
storm.
Prerequisite: Surging euphoria +1.
Benefit: When you gain the benefits of surging
euphoria, you may share it with any allies within
10 feet by expending your psionic focus as a free
action.
Special: This feat may be taken instead of one of
the volatile mind class ability iterations. For every
2 Euphoric Cascade* feats you take, the range
at which you can share your surging euphoria
increases by 5 feet.
ENDURING SUPERIORITY [PSIONIC]
You have learned how to channel the endurance of
your body into your chain of personal superiority,
making it more dangerous.
Prerequisites: Chain of personal superiority
class feature, enduring body class feature.
Benefit: When using your chain of personal
superiority, you can choose to lower your damage
reduction gained from enduring body to 0. For
each point of damage reduction reduced, your
insight bonus to Strength and Constitution rises by
the same amount. This reduction lasts as long as
the use of the chain of personal superiority does.
EUPHORIC CASCADE [PSIONIC]
Your ability to share the surging euphoria which
accompanies your wild surges increases, allowing
you to change its effects and affect more allies.
Prerequisites: Surging euphoria +1, Euphoric
Aura*.
Benefit: Benefit: Choose a single ability from the
list below. Instead of granting the normal morale
bonus, your surging euphoria can grant the chosen
benefit once for each +1 bonus normally granted.
• +1 morale bonus to Armor Class
• +5 feet morale bonus to movement
• +5 temporary hit points
• +1 morale bonus to skill and ability checks
Special: This feat may be taken instead of one of
the volatile mind class ability iterations. You can
take this feat multiple times, each time choosing a
new benefit to access.
ENERGIZING MEDITATION [PSIONIC]
Your mastery of meditation techniques now allow
you to heal faster and gain the same benefits from
meditation as other creatures gain from sleeping.
Prerequisites: Psionic Meditation, Concentration
9 ranks.
Benefit: Instead of sleeping, you can meditate
for the same amount of time needed. During the
time you spend meditating, you are not treated as
willing for the purpose of powers manifested on
you. You can also make Spot and Listen checks
at their normal DCs, and you heal additional hit
points equal to your Wisdom modifier for each
hour that you meditate.
EXTEND PSI-LIKE ABILITY
Your psionic abilities last longer than they
normally would, allowing you to gain their effects
for extended periods.
Prerequisite: Psi-like ability, 4 HD.
Benefit: You can manifest an extended psi-like
ability three times per day (3/day). An extended
psi-like ability lasts twice as long as normal. A
psi-like ability with a duration of concentration,
instantaneous, or permanent is not affected by this
feat.
ETERNAL ENDURANCE [PSIONIC]
You have unlocked secrets of the war mind’s chains
which few others understand, and this knowledge
allows you to utilize your chain of defensive posture
in new ways.
Prerequisite: Chain of defensive posture class
feature, enduring body class feature, Psionic
Body.
Benefit: You can expend a daily use of your chain
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Feats
FOCUSED STUN [PSIONIC, MANTRA]
You can channel your focused psychic state into an
attack, making it harder to resist.
Prerequisites: Stunning Fist, base attack bonus
+2.
Benefit: To activate Focused Stun, you must
meditate to gain psionic focus. Once activated, this
mantra lasts for 1 minute as long as you maintain
psionic focus. When active, your Stunning Fist
attempts gain a +1 insight bonus to the DC and
+1 to the damage roll if you successfully hit. You
may expend your psionic focus as a swift action to
make all of your attacks in one round Stunning Fist
attempts, without expending daily attempts.
ranged attack during the same action in which you
manifest a touch power; if this ranged attack hits,
it triggers the power as if you had succeeded on a
touch attack. If you miss, the power fizzles and the
charge is lost.
INTENSE INTIMIDATION
You are known not only for your ability to unsettle
a foe, but also for your ability to strike fear in a
number of enemies at once - a trick you’ve learned
from experience.
Prerequisite: Intimidate 4 ranks.
Benefit: You can attempt to demoralize a number
of opponents equal to 1 + your Charisma modifier
with the same action it takes to demoralize one.
Normal: You can only attempt to demoralize
one opponent.
FORCED EUPHORIA [PSIONIC]
You can force a surge of euphoria even when not
using your wild surging abilities to empower your
psionic powers.
Prerequisites: Wild surge +2, surging euphoria
+1.
Benefit: To use this feat you must expend your
psionic focus. You can benefit from your surging
euphoria class feature as if you had just used the
highest wild surge available to you without actually
using the class ability. This feat can be used three
times per day.
INTUITIVE FIGHTING [PSIONIC]
Your teachers were blind and you have learned
how to listen to your heart and mind as much as
the movement of the wind around you. Your strikes
find their target when you feel the focus of your
mind inside.
Prerequisite: Blind-fighting.
Benefit: To use this feat you must be psionically
focused. You add your Wisdom modifier to
your melee attack rolls instead of your Strength
modifier.
GREATER UNARMED STRIKE
You have mastered unarmed techniques similar to
the greatest secrets of the monks.
Prerequisites: Wis 13, Improved Unarmed
Strike, base attack bonus +4.
Benefit: If you do not have any monk levels, you
deal damage as a monk four levels lower than your
character level with your unarmed strikes.
Special: If you have levels in the monk class,
you add your non-monk class levels to your monk
levels to determine the damage of your unarmed
strikes.
MASTER WILDER [PSIONIC]
You have lived your life with the psychic enervations
of your emotional turmoil, to the degree that you
are feeling less and less of their strength.
Prerequisites: Wild surge +1, psychic enervation
class feature.
Benefit: You are considered to be four levels
lower for the purpose of determining the amount
of power points you must pay when suffering from
psychic enervation.
Special: This feat can be taken a second time,
but with a prerequisite of wild surge +4.
IMPROVED POWER CHANNELER
[PSIONIC]
Your mastery over your powers now extends into
your ranged weaponry, allowing you to attach an
offensive touch power to an arrow or bolt.
Prerequisite: Power Channeler*.
Benefit: You can channel a touch range power
through a ranged weapon. You can make a single
MAXIMIZE PSI-LIKE ABILITY
You have learned how to maximize your psionic
ability and thereby maximize your potential.
Prerequisite: Psi-like ability, 8 HD.
Benefit: You can maximize a psi-like ability
three times per day (3/day). All variable, numeric
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