************************************************* Civilization II Multiplayer Gold Edition Readme.TXT file. Copyright 1998, MicroProse Software, Inc. August 20, 1998 Changes, updates, and goodies that didn't make it into the manual. Visit our web site at www.microprose.com for up to the minute information and updates. ************************************************** --------------------------------------------------------------------- WONDERS OF THE WORLD-MULTIPLAYER EFFECTS --------------------------------------------------------------------- There are three Wonders of the World whose effects reduced and/or ignored by human opponents in multiplayer games: * Eiffel Tower: The effects of this Wonder deal entirely with the attitude of other civilizations. Since the attitude of a human opponent cannot be regulated, this Wonder has no effect on other humans in a multiplayer game. * Great Wall: Human opponents are not forced to offer peace or a cease-fire during negotiations with the owner of this Wonder. All other effects of the Great Wall function normally. * United Nations: Human opponents are not forced to offer peace or a cease-fire during negotiations with the owner of this Wonder. All other effects of the United Nations function normally. Note that these three Wonders function normally with regard to AI-controlled civilizations in multiplayer games. ------------------------------------------------------------- BREAKING STRATEGIC ALLIANCES IN MULTIPLAYER GAMES ------------------------------------------------------------- In a multiplayer game, human players are not forced to remove their troops from another human's territory when they break a Strategic Alliance with that player. In human-A.I. interactions, this situation is still resolved just as it is in a single player game. ------------------------------------------------------ SPECIAL ADVANCES AND EVENTS IN MULTIPLAYER SCENARIO PLAY ------------------------------------------------------ All of the scenarios included in Civilization II Multiplayer Gold Edition can be played in multiplayer mode. It should be noted, however, that the scenarios were designed for single player games, and may be quite unbalanced in a multiplayer environment. In addition, there are certain scenarios that contain special events and/or advances associated with certain civilizations that can potentially lead to unpredictable results when the scenario is played in multiplayer mode. The scenarios (and the affected civilizations therein) include: * Alien (Hodads) * Apocalypse (Mutants, New Beetles, Eradicators, Saurians, Kritters) * Hidden (BON2) (Freaks, Paranoids, Martians, Revolutionaries) * Ice Planet (All Civilizations) * Midgard (All Civilizations) * Samurai (English, Koreans) * Jules Verne (Exotics, Secret Evil Society) * X-COM (All Civilizations) Typical problems associated with special events and advances in these scenarios include: * The loss of ability to build a unit type after trading or receiving a a special advance. * Text messages describing inexplicable events. * Inability to complete the scenario. These problems are, unfortunately, unavoidable. The only solution is to avoid these scenarios in multiplayer or refrain from having human players control the affected civilizations therein. ------------------------------------------------------ A NOTE ON DOUBLE PRODUCTION AND DOUBLE MOVEMENT IN SCENARIOS ------------------------------------------------------ The double production and double movement options have a tendency to unbalance gameplay in certain situations. This is especially true in scenarios that begin with large civilizations. For optimum game balance, it is recommended that these options not be activated when playing existing scenarios in multiplayer mode. ------------------------------------------------------------- SETTING UP ADDITIONAL MAP WINDOWS ------------------------------------------------------------- By default, the game follows the movements of other civilizations within your units field of view when it is not your turn. This can be distracting in multiplayer when you are attempting to manage your cities or perform other tasks during your opponents' movement phase. To circumvent this, you can open an additional map window that does not track the movement of other civilizations by right-clicking the World Map. ------------------------------------------------------------- LOADING SAVED GAMES WITH ALTERNATE FILE EXTENSIONS ------------------------------------------------------------- Saved games in Civilization II Multiplayer Gold Edition can have one of three different file extensions: * .SAV for single player games * .HOT for multiplayer hot seat games * .NET for network and Internet multiplayer games Saved games of any type can be loaded into any game type, but the Load Game dialogue defaults to the game type selected. For example, when Load Game is selected in a single player game, only the saved games with the extension .SAV are listed even though you can load .HOT and .NET games as well. To list games of an alternate type, enter "*." followed by the file extension for the file type you want to load in the File Type field of the Load Game dialogue. To list all available files, enter "*.*" in the File Type field. ------------------------------------------------------------- LAG TIME DURING INTERNET PLAY ------------------------------------------------------------- Lag time is an unfortunate reality on the Internet, and cannot be entirely eliminated. However, if you experience excessive lag time, make sure your modem is set to its maximum connection speed and that you have the latest modem drivers from the manufacturer installed. ------------------------------------------------------------- SETUP PROCEDURE FOR DIRECT CONNECT MULTIPLAYER GAMES ------------------------------------------------------------- NOTE: Dial-Up networking for this game requires version 1.2 of Windows 95 Dial-Up networking. If you do not have this update, you can download it from Microsoft at: http://www.microsoft.com/windows/downloads/contents/Updates/W95DialUpNetw/default.asp (This procedure assumes some familiarity with networking and Windows components.) INSTALLING DIAL-UP NETWORKING Adding the Dial-Up networking component 1. Open the control panel 2. Select Add/Remove Programs 3. Go under the Windows Setup tab 4. In the list of installed Windows components, select the Communications option 5. While the Communications option is selected, press the Details button 6. Enable the Dial-Up networking option You may have to insert Windows disks at this point. There may also be prompts for adding a Dial-Up Adapter. Answer "yes" to any options concerning the addition of such an adapter. Setup the network protocol 1. Add a Dial-Up adapter if not already present in the list (Add ... Adapter... Manufacturer = Microsoft, Network Adapter =Dial-Up Adapter) 2. Add the TCP/IP protocol to the Dial-Up adapter (Add ... Protocol ... Manufacturer = Microsoft, Protocol = TCP/IP) 3. Select the Dial-Up Adapter in the network adapters list 4. Press the properties button 5. Under the IP Address tab, enter the following information: For IP Address, on the first computer, use 100.100.100.1 on the second computer, use 100.100.100.2 For subnet mask, on both computers, use 255.255.255.0 6. Ensure that File and Print Sharing for Microsoft Networking is installed. To install it, add a new service (Service...Microsoft.) This cannot exist with File and Print Sharing for Netware Networks, so remove any sharing for Netware which may be present. AFTER DIAL-UP NETWORKING IS INSTALLED One of the two computers is the Dial-Up networking server, and one is the client The Server: 1. Double-click the My Computer icon, and then double-click Dial-Up Networking. 2. On the Connections menu, click Dial-Up Server. 3. Click Allow Caller Access. 4. If you want to assign a password so that only those who know the password can dial into your computer, click Change Password. 5. Click Server Type. 6. Click the PPP server type from the Type of Dial-Up Server list, and then click OK. ***Tips*** Before setting up your computer as a Dial-Up Networking server, you must set up a modem. For Help on an item, click at the top of the dialog box, and then click the item. The Client: 1. Double-click the My Computer icon, and then double-click Dial-Up Networking. 2. Follow the instructions on the screen. 3. Once the new session is created, an icon will be placed in the Dial-Up Networking folder. You may use this to connect to the remote computer. ***Notes*** If you have already set up one or more Dial-Up connections, you can double-click Make New Connection to create a new connection. To dial a connection that you have already set up, double-click its icon in the Dial-Up Networking window. After you have connected to another computer, you can start a TCP/IP-based network game. The network IP addresses will be 100.100.100.1 and 100.100.100.2. If you do not see a Dial-Up Networking folder in My Computer, then it is not installed. Follow the directions on page 1. ------------------------------------------------------------- Compact Install ------------------------------------------------------------- Sound files and scenarios are NOT installed when the compact install is selected. ------------------------------------------------------------- Correction to Manual: Map Editor ------------------------------------------------------------- The "Special" to...
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