Skrypty do cs.txt

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1. Zmiana koloru celownika przy strzale:

Kod:

alias +kolor "+attack; wait; adjust_crosshair"
alias -kolor "-attack; wait; adjust_crosshair"
bind "MOUSE1" "+kolor"

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2.Ciche chodzenie bez trzymania klawisza:

Kod:

alias "walkON" "+speed;bind shift walkOFF"
alias "walkOFF" "-speed;bind shift walkON"
bind "SHIFT" "walkON"

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3.Rozmowa przez mikrofon bez trzymania klawisza:

Kod:

alias voiceON "+voicerecord; bind KLAWISZ voiceOFF"
alias voiceOFF "-voicerecord; bind KLAWISZ voiceON"
bind "KLAWISZ" "voiceON"

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4.Skok z kucni?ciem:

Kod:

alias +cjump "+jump; wait; -jump; +duck"
alias -cjump "-duck"
bind "space" "+cjump"
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5.Chodzenie z kucni?ciem bez trzymania klawisza:

Kod:

alias "duckon" "+duck; bind ctrl duckoff"
alias "duckoff" "-duck; bind ctrl duckon"
bind "ctrl "duckon"

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6.Ciche rozbrajanie bomby

Kod:

bind "e" "impulse100; +use"

Opis:
Najpierw w??czamy latarke, a potem wciskamy klawisz rozbrajania
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7. Zmiana broni z prawej na lew? (i odwrotnie):

Kod:

alias prawa "cl_righthand 1; bind KLAWISZ lewa"
alias lewa "cl_righthand 0; bind KLAWISZ prawa"
bind "KLAWISZ" "prawa"

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8. Puszczanie muzy z pliku dla wszystkich graczy:

Kod:

alias muzaon "voice_loopback 1; voice_inputfromfile 1; +voicerecord; bind KLAWISZ muzaoff"
alias muzaoff "-voicerecord; voice_inputfromfile 0; voice_loopback 0; bind KLAWISZ muzaon"
bind "KLAWISZ" "muzaon"



Opis:

Do katalogu ../cstrike/ wklejamy nasz kawa?ek o nazwie voice_input.wav. Plik ten musi by? w nast?puj?cym formacie:
- Sample Rate - 8000Hz
- Channels - Mono
- Resolution - 16bit
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9. Nagrywanie demka + screeny wynik�w i statusu:

Kod:

bind "KLAWISZ" "cam1"

alias "cam1" "w5; record 1polowa1mapy; w5; bind KLAWISZ cam2; w5; cancelselect; w5"

alias "cam2" "w5; stop; w5; +showscores; w9; snapshot; w5; -showscores; w5; toggleconsole; w9; status; w9; w9; w9; w9; w9; w9; w9; w9; w9; w9; bind KLAWISZ cam3; w9; snapshot; w5; toggleconsole; w5; cancelselect; w5"

alias "cam3" "w5; record 2polowa1mapy; w5; bind KLAWISZ cam4; w5; cancelselect; w5"

alias "cam4" "w5; stop; w5; +showscores; w9; snapshot; w5; -showscores; w5; toggleconsole; w9; status; w9; w9; w9; w9; w9; w9; w9; w9; w9; w9; bind KLAWISZ cam5; w9; snapshot; w5; toggleconsole; w5; cancelselect; w5"

alias "cam5" "w5; record 1polowa2mapy; w5; bind KLAWISZ cam6; w5; cancelselect; w5"

alias "cam6" "w5; stop; w5; +showscores; w9; snapshot; w5; -showscores; w5; toggleconsole; w9; status; w9; w9; w9; w9; w9; w9; w9; w9; w9; w9; bind KLAWISZ cam7; w9; snapshot; w5; toggleconsole; w5; cancelselect; w5"

alias "cam7" "w5; record 2polowa2mapy; w5; bind KLAWISZ cam8; w5; cancelselect; w5"

alias "cam8" "w5; stop; w5; +showscores; w9; snapshot; w5; -showscores; w5; toggleconsole; w9; status; w9; w9; w9; w9; w9; w9; w9; w9; w9; w9; w9; snapshot; w5; toggleconsole; w5; cancelselect; w5"


// . : : [ waits ] : : .

alias "w" "wait"
alias "w5" "wait; wait; wait; wait; wait"
alias "w9" "wait; wait; wait; wait; wait; wait; wait; wait; wait"






Opis:
Przed rozpocz?ciem i po zako?czeniu ka?dej po?owy wciskamy bind.
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bind "KLAWISZ" "volup" //Podg�o�
bind "KLAWISZ" "voldown"
alias vol0 "volume 0.0; developer 1; echo -No Sound- (__________) ; developer 0; alias volup vol1; alias voldown vol0"
alias vol1 "volume 0.1; developer 1; echo Volume 10% (*_________); developer 0; alias volup vol2; alias voldown vol0"
alias vol2 "volume 0.2; developer 1; echo Volume 20% (_*________); developer 0; alias volup vol3; alias voldown vol1"
alias vol3 "volume 0.3; developer 1; echo Volume 30% (__*_______); developer 0; alias volup vol4; alias voldown vol2"
alias vol4 "volume 0.4; developer 1; echo Volume 40% (___*______); developer 0; alias volup vol5; alias voldown vol3"
alias vol5 "volume 0.5; developer 1; echo Volume 50% (____*_____); developer 0; alias volup vol6; alias voldown vol4"
alias vol6 "volume 0.6; developer 1; echo Volume 60% (_____*____); developer 0; alias volup vol7; alias voldown vol5"
alias vol7 "volume 0.7; developer 1; echo Volume 70% (______*___); developer 0; alias volup vol8; alias voldown vol6"
alias vol8 "volume 0.8; developer 1; echo Volume 80% (_______*__); developer 0; alias volup vol9; alias voldown vol7"
alias vol9 "volume 0.9; developer 1; echo Volume 90% (________*_); developer 0; alias volup vol10; alias voldown vol8"
alias vol10 "volume 1.0; developer 1; echo Volume Max (_________*); developer 0; alias volup volmax; alias voldown vol9"
alias volmax "developer 1; echo -Max Sound-; developer 0"
alias volup "vol6"
alias voldown "vol1" 
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Pozdrawiam KR0PEK2008



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