1. Zmiana koloru celownika przy strzale: Kod: alias +kolor "+attack; wait; adjust_crosshair" alias -kolor "-attack; wait; adjust_crosshair" bind "MOUSE1" "+kolor" ========================================================== =========================================================== =============================================================== 2.Ciche chodzenie bez trzymania klawisza: Kod: alias "walkON" "+speed;bind shift walkOFF" alias "walkOFF" "-speed;bind shift walkON" bind "SHIFT" "walkON" ========================================================== ============================================================== ============================================================ 3.Rozmowa przez mikrofon bez trzymania klawisza: Kod: alias voiceON "+voicerecord; bind KLAWISZ voiceOFF" alias voiceOFF "-voicerecord; bind KLAWISZ voiceON" bind "KLAWISZ" "voiceON" =============================================================== ============================================================== ================================================================= 4.Skok z kucni?ciem: Kod: alias +cjump "+jump; wait; -jump; +duck" alias -cjump "-duck" bind "space" "+cjump" ============================================================================== ========================================================================== ======================================================================== 5.Chodzenie z kucni?ciem bez trzymania klawisza: Kod: alias "duckon" "+duck; bind ctrl duckoff" alias "duckoff" "-duck; bind ctrl duckon" bind "ctrl "duckon" ========================================================================= ======================================================================= ============================================================================== 6.Ciche rozbrajanie bomby Kod: bind "e" "impulse100; +use" Opis: Najpierw w??czamy latarke, a potem wciskamy klawisz rozbrajania ============================================================ ================================================================== ================================================================== 7. Zmiana broni z prawej na lew? (i odwrotnie): Kod: alias prawa "cl_righthand 1; bind KLAWISZ lewa" alias lewa "cl_righthand 0; bind KLAWISZ prawa" bind "KLAWISZ" "prawa" ======================================================================= ==================================================================== =============================================================================== 8. Puszczanie muzy z pliku dla wszystkich graczy: Kod: alias muzaon "voice_loopback 1; voice_inputfromfile 1; +voicerecord; bind KLAWISZ muzaoff" alias muzaoff "-voicerecord; voice_inputfromfile 0; voice_loopback 0; bind KLAWISZ muzaon" bind "KLAWISZ" "muzaon" Opis: Do katalogu ../cstrike/ wklejamy nasz kawa?ek o nazwie voice_input.wav. Plik ten musi by? w nast?puj?cym formacie: - Sample Rate - 8000Hz - Channels - Mono - Resolution - 16bit ===================================================================================================== ================================================================================================ ===================================================================================================== 9. Nagrywanie demka + screeny wynik�w i statusu: Kod: bind "KLAWISZ" "cam1" alias "cam1" "w5; record 1polowa1mapy; w5; bind KLAWISZ cam2; w5; cancelselect; w5" alias "cam2" "w5; stop; w5; +showscores; w9; snapshot; w5; -showscores; w5; toggleconsole; w9; status; w9; w9; w9; w9; w9; w9; w9; w9; w9; w9; bind KLAWISZ cam3; w9; snapshot; w5; toggleconsole; w5; cancelselect; w5" alias "cam3" "w5; record 2polowa1mapy; w5; bind KLAWISZ cam4; w5; cancelselect; w5" alias "cam4" "w5; stop; w5; +showscores; w9; snapshot; w5; -showscores; w5; toggleconsole; w9; status; w9; w9; w9; w9; w9; w9; w9; w9; w9; w9; bind KLAWISZ cam5; w9; snapshot; w5; toggleconsole; w5; cancelselect; w5" alias "cam5" "w5; record 1polowa2mapy; w5; bind KLAWISZ cam6; w5; cancelselect; w5" alias "cam6" "w5; stop; w5; +showscores; w9; snapshot; w5; -showscores; w5; toggleconsole; w9; status; w9; w9; w9; w9; w9; w9; w9; w9; w9; w9; bind KLAWISZ cam7; w9; snapshot; w5; toggleconsole; w5; cancelselect; w5" alias "cam7" "w5; record 2polowa2mapy; w5; bind KLAWISZ cam8; w5; cancelselect; w5" alias "cam8" "w5; stop; w5; +showscores; w9; snapshot; w5; -showscores; w5; toggleconsole; w9; status; w9; w9; w9; w9; w9; w9; w9; w9; w9; w9; w9; snapshot; w5; toggleconsole; w5; cancelselect; w5" // . : : [ waits ] : : . alias "w" "wait" alias "w5" "wait; wait; wait; wait; wait" alias "w9" "wait; wait; wait; wait; wait; wait; wait; wait; wait" Opis: Przed rozpocz?ciem i po zako?czeniu ka?dej po?owy wciskamy bind. ========================================================================================== \====================================================================================== ====================================================================================== bind "KLAWISZ" "volup" //Podg�o� bind "KLAWISZ" "voldown" alias vol0 "volume 0.0; developer 1; echo -No Sound- (__________) ; developer 0; alias volup vol1; alias voldown vol0" alias vol1 "volume 0.1; developer 1; echo Volume 10% (*_________); developer 0; alias volup vol2; alias voldown vol0" alias vol2 "volume 0.2; developer 1; echo Volume 20% (_*________); developer 0; alias volup vol3; alias voldown vol1" alias vol3 "volume 0.3; developer 1; echo Volume 30% (__*_______); developer 0; alias volup vol4; alias voldown vol2" alias vol4 "volume 0.4; developer 1; echo Volume 40% (___*______); developer 0; alias volup vol5; alias voldown vol3" alias vol5 "volume 0.5; developer 1; echo Volume 50% (____*_____); developer 0; alias volup vol6; alias voldown vol4" alias vol6 "volume 0.6; developer 1; echo Volume 60% (_____*____); developer 0; alias volup vol7; alias voldown vol5" alias vol7 "volume 0.7; developer 1; echo Volume 70% (______*___); developer 0; alias volup vol8; alias voldown vol6" alias vol8 "volume 0.8; developer 1; echo Volume 80% (_______*__); developer 0; alias volup vol9; alias voldown vol7" alias vol9 "volume 0.9; developer 1; echo Volume 90% (________*_); developer 0; alias volup vol10; alias voldown vol8" alias vol10 "volume 1.0; developer 1; echo Volume Max (_________*); developer 0; alias volup volmax; alias voldown vol9" alias volmax "developer 1; echo -Max Sound-; developer 0" alias volup "vol6" alias voldown "vol1" ==================================================================================== Pozdrawiam KR0PEK2008
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