Black Crusade - Forsaken.pdf

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Forsaken
s t a r t i n g s k i l l s , t a l e n t s & g e a r
Forsaken must be Chaos Space Marines.
Starting Skills: Acrobatics, Survival, Commerce or
Security, Common Lore (any one) or Survival +10
Starting Talents: Hatred (Pick One), Jaded, Light
Sleeper or Blind Fighting, Cold Hearted or Sound
Constitution
Starting Gear: Legion Chainsword, Four Legion Frag
Grenades, Legion Shotgun with 2 clips.
Wounds : 15+1d5
“The gods permit me to tread my own path. Who are you to
question them?”
– Malich, founder and sole member of the Burning Eye Legion
A fter the Horus Heresy, as the leaderless armies of the
now-dead Horus retreated from the Imperium into the
Eye of Terror and the far corners of the galaxy, the
nine Traitor Legions who sided with the Warmaster eventually
and inevitably fractured and split. The once-cohesive Legions
disintegrated into a myriad of warbands, pirate crews, and
armies led by a host of charismatic leaders and champions of
Chaos. Though some of the former Legions would periodically
re-unite under the banner of a particularly powerful champion
of the Dark Gods, such as Abaddon the Despoiler, the days of
them ighting as a uniied whole were gone.
Though many Chaos Space Marines tend to remain with
warbands or hosts of their fellows, there are some who break
with the remnants of the Legions entirely, forging their own
way independently of their erstwhile comrades. Whether they
deliberately forsake their former loyalties, be expelled by their
fellows for some transgression, or have some secret reason for
their exile depends on the individual in question. However,
whatever the reason, these Chaos Space Marines now walk
alone in the midst of a hostile universe, relying on their own
cunning, resourcefulness, and skill at arms to survive.
Occasionally, one of these forsaken Traitor Legionnaires
breaks his solitary existence and joins a warband for a time.
Often, he has his own, personal reasons for doing so, and his
joining may be temporary. Likewise, his new comrades
may distrust an individual whose true loyalties
are unknown or non-existent. However, few
can deny the beneits of having such a
resourceful warrior at their side.
s P e c i a l a B i l i t y : r e s o u r c e F u l
Forsaken are well acquainted with the challenges
of operating alone, chief among them the need for
supplies. The Forsaken gains a +10 to his Infamy Test
when obtaining an item or items with an Availability
of Rare or lower.
warbands and organisations. Their independent attitudes
often make them more willing to admit that there are certain
tasks human Heretics can accomplish that the Forsaken
cannot. Though he is always mindful of his own goals and
continuously works towards them, these attitudes may make
him more likely to be a part of human warbands.
Forsaken are sometimes drawn to a particular facet of
Chaos and driven to spread
its
inluence.
While
this
might
be
P l a y i n g a B l a c k
c r u s a d e F o r s a k e n
The following are some of the ways a player
can play and portray a Forsaken in B l a c k
c r u s a d e . Of course, these should be
considered guidelines and suggestions, not
directives nor canon. If a player comes up
with their own backstory and character
personalities, they should feel free to
explore them.
The Forsaken has parted ways with other Chaos Space
Marines and seeks to complete his own goals. Generally,
these Heretics are loners, distrustful of others, and reliant
only on themselves. They never lack the conidence necessary
to complete a task, even if they lack the manpower. To
compensate, a Forsaken must be clever and resourceful,
able to thoroughly research a target and ensure his precise
actions succeed. This isn’t to say Forsaken refuse to join with
other groups—in fact, they are often working in warbands
of Heretics, and are among the Chaos Space Marines most
likely to be found working within non-Chaos Space Marine
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one of the Chaos gods, it could also be a rogue daemon or even a
conceptual issue. While they are certainly capable of unleashing
their martial abilities, these abilities may well be matched by
a surprising knowledge, be it philosophical, political, ancient,
heretical, or even sorcerous. A Forsaken might be as concerned
with the message that a battle carries to those who hear of it as
he is with his success on the battleield. This thirst for knowledge
may even be connected to why the Forsaken has parted ways
with other Chaos Space Marines.
Alternatively a Forsaken’s goals may be utterly self-centred.
He may desire to become a powerful warlord, or simply
delight in expanding his reputation as a lone and incredibly
deadly warrior. He may even simply seek the thrill of new
challenges and new locales to explore and pillage, or even just
wish to pillage and loot his way into wealth.
Forsaken are often found within the Imperium, working to
crumble the rotting ediice from within. They may inspire cults,
foment unrest, or carry out acts of sabotage and destruction.
Yet, though they may form cults or subversive organisations,
these characters are most often too individualistic to become
capable leaders and are happy to let others rise to direct the
cults they’ve formed. Just as they continuously rebel against
authority, they are often incapable of respecting those who
obey it. The Forsaken often have no desire to rule or lead,
they leave that to their Legionnaire brethren. However, they
often have a desire to destroy, to unmake, or to gain revenge.
A Forsaken may have chosen to separate from his brethren,
or it might be due to outside inluence. In some instances, his
brothers in arms may have betrayed him, or they may have been
slaughtered. He might even have been a loyalist Space Marine,
who turned to the ways of Chaos and led his chapter. Now, he
operates alone or with a carefully selected cadre of like-minded
individuals. These others might be humans who share similar
beliefs and are willing to discuss them in such a way that the
Forsaken is capable of viewing them as near peers.
If the Forsaken was betrayed or a sole survivor of
a warband, then he is likely to be engaged in a quest for
vengeance. The target of his fury could be an Imperial
organisation, but it might also be a xenos or even another
Chaos-aligned warband, and his vengeance may involve their
crippling, humiliation, or utter destruction.
Forsaken holding this outlook rarely plan for an existence
after the success of their mission. Most readily accept their
impending martyrdom as an acceptable price to pay for their
revenge. At the same time, they go to great lengths to see
that they live long enough to accomplish their goals. This
is especially true for those instances where the Forsaken’s
comrades in arms were slain. If he still holds a loyalty to his
deceased brethren, the notion that he is acting in their name
may be a tremendous motivation.
Forsaken are seldom preoccupied with the notion of
becoming a daemon prince. Though not against the idea of
Apotheosis, their goals are more focused upon their beliefs
and their hungers. Conversely, they fear the doom of
spawndom beyond all else, particularly if their transformation
were to happen prior to completing the tasks to which they
have devoted their lives. The very notion of submitting to
another’s will, no matter the power behind that will, is almost
always anathema to the Forsaken.
F o r s a k e n i n t h e V o r t e x
Forsaken, more than any other Chaos Space Marine
Archetype in B l a c k c r u s a d e , are individualists and
loners. Consequentially, it may matter little what their
origins are, as they are now consumed with their own
goals and desires. However, it is also possible that a
Forsaken is still deined by his former allegiance, even
if he has renounced his prior ties long ago.
The following are some examples of Chaos Space
Marine Forsaken found within the Screaming Vortex.
Chaos Bikers of the Outer Wastes: The freedom and
mobility of a Legion war bike, with its powerful engines
and impressive operating range, has an appeal to many
Forsaken. Many of the worlds in the Screaming Vortex
see lone Chaos Space Marine bikers roaming their most
desolate wastelands. These solitary warriors roam these
wastes exploring, raiding for supplies, and searching for
new foes to challenge their skills. Eventually, they might
join a warband in order to travel to a new world with
new vistas and fresh foes to vanquish. In turn, many
powerful warband leaders seek out these bikers. The
ability to range far ahead of the main force on their war
bikes, combined with their ingrained independence,
makes them invaluable scouts and raiders.
Raptors of the Ragged Helix: Raptor is a name given
to Chaos Space Marine assault troops, vicious hunters
who can strike anywhere, falling on their foes like a
shrieking gale via their powerful back-mounted jump
packs. Such individuals often modify their armour to
give themselves a more terrifying appearance, such as
the stylised appearance of a bird of prey, and often
add ampliiers and voxcasters to emit piercing wails
and screams. Raptors see themselves as elite troops,
while other Chaos Space Marines often view them
as self-indulgent egotists. Neither is entirely wrong,
and it is not unlikely for one “self-indulgent egotist’s”
pride to result in him becoming an outcast. Amongst
the Screaming Vortex, the Raptors who haunt the
asteroid belts of the Ragged Helix are legend. Here
are countless miniature worlds reachable with a single
thrust from a jump pack. The Raptors range from
world to world, striking anywhere they desire within
the Helix.
Legion Exile: Many forsaken Chaos Space Marines have
left their fellows because they ran afoul of their fellows
or superiors in some way and found themselves forced to
lee the warband or army for some haven. The Screaming
Vortex is such a place, as it offers a haven away from
the remnants of the Traitor Legions that is nonetheless
situated at the intersection of several vital regions of space.
Here they are able to pursue their plans and launch their
raids, while still having a place to fall back and regroup.
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