Horse coper.pdf

(370 KB) Pobierz
653700784 UNPDF
- H ORSE C OPER -
D ESCRIPTION
Horse salesmen (or 'copers' as they are commonly
called) have a notorious reputation in the Old
World for being untrustworthy and morally
corrupt. It seems every coper you meet has the
best horse flesh available, always descended
from the fastest racehorses from Araby
or the strongest warhorses from
Bretonnia, no matter the quality of
their nags. Somehow, and few
outside the business understand
how, the coper never seems to do
business with the knacker's yard
(except to buy more stock).
Nowhere is this dubious reputation more
prevalent, or more deserved, than in the
so-called 'Grand County' of Averland,
the centre of the horse-trade in the
Empire. Competition in the province's
massive equine business is tremendous,
and copers from across the County are
willing to try almost any underhanded trick
to outsell, and outwit, their rivals. The few
buyers, sellers and breeders that do actually
have a good reputation, and do deal with
quality horses, are soon driven out of the
horse industry by 'better' businessmen.
- Horse Coper Advance Scheme -
Main Profile
WS BS S T Ag Int WP Fel
- +5% +5% - +5% +10% +5% +10%
Secondary Profile
A W SB TH M Mag IP FP
- +2 - - - - - -
Skills : Animal Care, Charm or Consume Alcohol, Drive,
Evaluate, Gossip, Haggle, Perception, Ride, Speak Language
(Reikspiel)
Talents : Dealmaker, Savvy or Suave, Specialist Weapon
Group (Entangling)
Trappings : Best Craftsmanship Clothing, Whip or Lasso,
1D10 gc
Career Entries : Burgher, Drover, Messenger
Career Exits : Burgher, Charlatan, Merchant, Rogue
This expansion for Warhammer Fantasy Roleplay was sourced from www.blackindustries.com.
It is completely unofficial and in no way endorsed by Games Workshop Limited.
© Andrew Law, 2005 (www.hapimeses.com)
653700784.001.png
Zgłoś jeśli naruszono regulamin