WFRP2 Convertion - Empire at War.pdf

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Empire at War – NPC’s converted to WFRP II 
EMPIRE AT WAR
NPC’s Converted to WFRP II
by
Rolph Segers
With permission of the original authors
Alfred Nuñez Jr., Paul Adler, Timothy Eccles and John Foody
This document contains npc conversion of the unofficial alternative to the last part of the ‘The Enemy
Within campaign’: ‘Empire in Flames’. ‘Empire at War’ can be found on the strike-to-stun site here:
http://www.strike-to-stun.com/Downloads/eaw.zip
Some notes on the conversion (what I did and didn’t do):
For the conversion I’ve made use of the Liber Fanatica (LF) v1 article ‘Converting Characters from
WFRP1’, with the exception for the change to Mag for which I used the Magic user level (and not the
Magic user Level +1). If your interested the LF volumes can be found here: http://www.liberfanatica.net/ .
Because I’ve only literally translated Stats and Skill, I’ve not made use of the option to gain skills more
than once: +10% and +20%. Especially in the case of the more advanced NPC’s I can imagine that these
have some bonuses, but this is entirely up to you. The reason I choose not to do this is because this will
make the NPC’s inadvertently stronger than when they were play-tested.
I have also taken a good look at the equipment, here I’ve converted Armour, Weapons and Poison.
I didn’t convert the Spells, I could have made use of the LF v2 article ‘Using WFRP1 spells within
WFRP2’ but this also requires you to own the WFRPI book, moreover I didn’t entirely agree with all their
conversions and last but not least, some conversion require access to more than one lore...
So here there are basically three options:
I: Ignore the above comment, get the LF v2 article and use it as a guide OR
II: Use your common sense and give the PC some Petty, Lesser and 1 appropriate (divine) Lore OR
III: A combination of the two above (which is probably what I would do)
The deamons given here are also a literal translation. As an alternative you can use the WFRP II versions
of these deamons I’ve put the book and page number, where you can find them, under the names of the
deamons (acronyms: OWB = Old World Bestiary and ToC = Tomb of Corruption).
I’ve layout this document in such a manner that one could copy paste every item in the original EAW
document (if anyone would ever feel like doing that). The .doc versions of EAW can be found here:
http://www.strike-to-stun.com/board/phpBB2/viewtopic.php?t=1532
For comments, changes, add-ons question etc. you can contact me @ rsegers@gmail.com
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Empire at War – NPC’s converted to WFRP II 
Return of the Knights Panther
Uruk Széckler
Skills: Consume Alcohol, Dodge Blow, Row, Sail, Secret
Language (Battle), Swim, Trade (Shipwright)
WS
BS
S
T
Ag
Int
WP
Fel
50
45
40
40
44
43
40
52
A
W
SB
TB
M
Mag
IP
FP
Talents: Disarm, Strike Mighty Blow, Strike to Stun
3
14
4
4
4
0
0
0
Equipment: Sword, Helmet (2 AP head), Sleeved Mail Shirt (2 AP body and arms), Shield (+10% parry),
Crossbow with ammunition, D20 GCs, D20 shillings, D20 pennies
Typical Knyazate (Imperial Kislevite river warden)
WS
BS
S
T
Ag
Int
WP
Fel
Skills: Consume Alcohol, Dodge Blow, Row, Sail, Secret
Language (Battle), Swim
41
45
40
30
33
30
32
32
A
W
SB
TB
M
Mag
IP
FP
Talents: Disarm, Strike Mighty Blow, Strike to Stun
2
11
4
3
4
0
0
0
Equipment: Sword, Helmet (1 AP head), Leather Jerkin (1 AP body), Shield (+10% parry), Crossbow with
ammunition, D20 shillings, D20 pennies, D100 copeck, D100 grivna
Typical Cultist of the Howling One (Mercenaries)
Skills: Dodge Blow, Secret Language (Battle)
WS
BS
S
T
Ag
Int
WP
Fel
42
39
40
30
36
29
38
35
A
W
SB
TB
M
Mag
IP
FP
Talents: Disarm, Strike Mighty Blow, Strike to Stun
2
12
4
3
4
0
0
0
Equipment: Sword, Leather Jack (1 AP body) under wolf fur, Bow (R 24/48, D 3), Waterskin, and Purse
(2D6 shillings and 3D6 pennies)
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Empire at War – NPC’s converted to WFRP II 
Enter the Wolf’s Den
Wolfgang Blitzen, Member - The Sons of Ulric
It is widely known in the tavern that Wolfgang was once a member of the Teutognen Guard until an
altercation with a senior officer resulted in his dismissal from the Order and departure from Middenheim.
Wolfgang arrived in Bergsburg around six months ago and has been a regular at the Wolf’s Head ever
since. He has become a recruiter to the various Ulrican mercenary groups that operate out of Bergsburg –
even those whose existence are not known to the city’s authorities – as well as someone who has cultivated
connections with other Ulricans looking for someone to hire for various jobs.
Skills: Academic Knowledge (Heraldry, Scrolls, Theology),
Consume Alcohol, Dodge Blow, Read/Write (Reikspiel),
Ride , Secret Language (Battle, Classical), Secret Signs
(Templar)
WS
BS
S
T
Ag
Int
WP
Fel
68
30
60
60
58
57
56
54
A
W
SB
TB
M
Mag
IP
FP
3
23
6
6
4
0
0
0
Talents: Disarm, Sixth Sense, Specialist Weapon Group (Two (Handed), Street Fighting, Strike Mighty
Blow, Strike to Injure, Strike to Stun, Very Strong
Equipment: Sword, Wolf Head medallion around neck, writing kit, wolf’s head signet ring, paper, sealing
wax, and purse (32 GCs, 12 shillings, 8 pennies)
Günter Carstens, Mercenary
Günter arrived from Talabheim a year ago and has made Bergsburg his base of operations. He met
Wolfgang when the latter arrived from Middenheim. Günter is not an Ulrican extremist though he tends
to believe some of the Sigmarite conspiracy theories that Wolfgang fervently embraces. Still, the two are
good friends.
WS BS S T Ag Int WP Fel
43 41 40 30 37 32 37 36
Skills: Dodge Blow, Drive, Secret Language (Battle)
A
W
SB
TB
M
Mag
IP
FP
Talents: Disarm, Strike Mighty Blow, Strike to Stun
2
12
4
3
4
0
0
0
Equipment: Sword, and purse (6 GCs, 10 shillings, 8 pennies)
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Empire at War – NPC’s converted to WFRP II 
Torsten Gauss, Soldier
A native Hochlander, Torsten came to Bergsburg three years ago from Heedenhof. He joined the garrison
soon after arriving and settled in the Beilheim district. Living in this district exposed Torsten to anti-
Sigmarite sentiment and he has since become a devout follower of the “old” religion (Ulric, Taal, Rhya,
Manann, and Mórr). Torsten became one of Wolfgang’s contacts and confidantes after spending some
time with his neighbour. Torsten is constantly on the lookout for any Knights Panther as Wolfgang has
convinced him that he suspects members of that Order seek to remove him for some unspecified past
deeds.
WS BS S T Ag Int WP Fel
43 41 30 30 37 32 32 36
Skills: Animal Care, Dodge Blow, Secret Language (Battle)
A
W
SB
TB
M
Mag
IP
FP
Talents: Disarm, Street Fighting, Strike Mighty Blow
2
12
3
3
4
0
0
0
Equipment: Sword, and purse (7 GCs, 8 shillings, 6 pennies)
Markus Staudinger, Beilheim Watch Sergeant
A native Bergsburger from a staunch Ulric family, Markus has become disenchanted with the “weaklings”
that Ar-Ulric sends to run the temple in the city. Markus is a rather sadistic man who enjoys causing
problems for any Sigmarites and Shallyans venturing into his turf in Der Rachof. Respecting strength,
Markus befriended the powerful Wolfgang soon after the latter’s arrival.
Skills: Consume Alcohol, Gamble, Read/Write (Reikspiel),
Secret Language (Battle)
WS BS S T Ag Int WP Fel
53 51 40 40 47 42 42 42
A
W
SB
TB
M
Mag
IP
FP
2
15
4
4
4
0
0
0
Talents: Street Fighting, Strike Mighty Blow, Strike to Stun
Equipment: Leather Jack (1AP body/arms), Sword, Club, Lantern, and purse (12 GCs, 15 shillings, 7
pennies)
Markus’ Special Unit of 1D6+4 Watchmen (ex-Pit Fighters)
WS
BS
S
T
Ag
Int
WP
Fel
Skills: Dodge Blow
53
41
40
40
42
30
37
31
A
W
SB
TB
M
Mag
IP
FP
Talents: Disarm, Specialist Weapon Group (Fist, Parrying,
Two - Handed), Strike Mighty Blow, Strike to Stun
2
12
4
4
4
0
0
0
Equipment: Leather Jack (1AP body/arms), Sword, Club, Knuckledusters (pummeling, SB-3), Lantern, and
purse (2 GCs, 12 shillings, 10 pennies)
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Empire at War – NPC’s converted to WFRP II 
Bernd Küster, Witch Hunter
Bernd Küster is a zealous witch hunter from the Ulrican chapter in Middenheim. His views have become
increasingly radical, which led Bernd to work closer with the Sons of Ulric. Bernd’s actions have brought
dismay to the Schwarzmantel as many of its agents worked with the Witch Hunter in the past. This
familiarity has brought contempt as Bernd now sees the covert organisation as a tool of the compromising
and corrupt Todbringer regime and will do everything in his power to thwart their efforts. For their part,
the Schwarzmantel would settle for nothing less than the man’s death, but are unwilling to compromise
their own, over-stretched forces to achieve this end. Politics being what they are, the cult of Ulric has
recently repealed Bernd’s witch hunter status as the cult’s hierarchy learned of his association the Sons of
Ulric. Understanding his danger, Bernd quit Middenheim and his whereabouts have been unknown to
the Middenheim authorities.
Skills: Academic Knowledge (Scrolls, Theology), Channeling
(Clerical 1), Charm Animal (Wolves), Read/Write
(Reikspiel), Secret Language (Classical), Silent Move
WS BS S T Ag Int WP Fel
63 61 40 40 56 42 61 46
A
W
SB
TB
M
Mag
IP
FP
3
18
4
4
4
1
0
0
Talents: Alley Cat, Arcane Lore (Magick), Marksman, Public Speaking, Rover, Sixth Sense, Specialist
Weapon Group (Crossbow Pistol, Lasso, Net, Throwing Knives), Strike Mighty Blow
Equipment: Sword, Full Plate Armour (5AP All), Crossbow Pistol (R 8/16, D2, 1 round to load),
Throwing Knives (R 6/12, SB-3), Silver Medallion of upright wolf holding a sword (symbol of the Ulrican
witch-hunters), Rope-10 yards, sling bag of components, and purse (7 GCs, 8 shillings, 6 pennies)
Spells: Clear the Fog of Battle, Cure Light Wounds, Detect Magic, Hammerhand
Leberecht Eucken, Lieutenant in the Cult of the Howling One (Mercenary Sergeant)
One of Chedwic’s earliest followers, Leberecht has proven to be the most loyal. He carries out the Ulrican
priest’s orders without question. This may include scouting ahead of the band to determine the
effectiveness of a potential target’s defences as well as conveying messages in less friendly environments.
Leberecht can be best described as a cool professional who is driven to succeed at whatever he undertakes.
Skills: Consume Alcohol, Dodge Blow, Gamble, Secret
Language (Battle)
WS BS S T Ag Int WP Fel
54 52 40 40 46 42 44 43
A
W
SB
TB
M
Mag
IP
FP
Talents: Disarm, Strike Mighty Blow, Strike to Stun
2
15
4
4
4
0
0
0
Equipment: Sword, Helmet (2 AP head), Sleeved Mail Shirt (2 AP body and arms), Shield (+10% parry),
Crossbow with ammunition, D20 GCs, D20 shillings, D20 pennies
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