Bible_Update_03_11_02.pdf

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Some things:
FALLOUT BIBLE UPDATE
MAR. 11 TH
TH 2002
INTRO: BLACK ISLE STUDIOS MESSAGE BOARDS
Welcome to the fifth Fallout Bible update - if you missed any of the others, check the Black Isle main page
and the "More News" section (and scroll down). The first three updates have been collected into "Update
Zero," and the fourth update stands on its own.
For those of you who haven't seen these before, the Fallout Bible is just a collection of all the background
material and hi-jinks from Fallout 1 and Fallout 2 compiled into one document so the fans can take a look
at it. Some of it's a little rough, so if you see anything wrong or if you think of anything you'd like to see,
drop me a line at Cavellone@blackisle.com and I'll see what I can do. I can't promise I'll answer your
emails immediately, but I will get around to it, usually when the weekend hits. Because I am lazy, small,
quick questions have a much faster turn around time.
In any event, these updates will now be appearing hopefully twice a month (on every other Monday) on the
Black Isle Studios website, but you can usually find it not long after at any of the Fallout fan sites across
the web.
Thanks for supporting Fallout,
Chris Avellone @ Black Isle
FF
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FAST FORWARD
1. First off, I wanted to thank everyone who submitted their information on why they like pen-and-paper
games. If you have anything else you'd like to add, send it on in to Cavellone@blackisle.com.
2. Also thanks for everybody who sent in tunes - if you have anything that strikes you as a good Fallout
fifties ambiance, send it my way at the email address above. I'm always looking for new music tunes.
3. Hey if any of you out there would be interested in a Fallout PNP RPG play-by-internet game, feel free to
contact John Schweizer at:
johnschweizer42@yahoo.com
Or go to his site, which has all the info here:
4. There are a lot of questions this time, and there's also a lot sitting in my archive. If you don't see your
question here, I haven't forgotten, I just haven't gotten around to it yet.
5. Also, I'm sure this will cause another flurry of flames, but there's a great deal of stuff that took place in
the Fallout universe that were just done 'off the cuff' - or for reasons that may not be apparent from a
gameplay standpoint, whether due to artistic, programming, or time constraint concerns.
There isn't always a reason for everything you see in the games, but there's the temptation to see all kinds
of deeper meaning and find the 'reasoning' behind these truly random actions and placements. If trying to
put two pieces of Fallout lore together makes your head hurt, take a step back, breathe, and realize that the
developers may simply have been highly caffeinated at 1AM in the morning before a major milestone. It
just happens, and we do our best to bring you a good RPG regardless.
6. I will be including Fallout Tactics material to the Bible, with two caveats: I'm probably not going to
write it since I don't know as much about FOT, and two, it'll be an appendix to the Fallout 1 or 2
information for any torch-wielding purists out there who can choose not to print or read that section. For as
many people who requested it not be present, there were an equal number of people who wanted to see it,
so here's the solution. Feel free to flame away.
7. There's probably going to be some questions I won't answer because it might ruin or pigeonhole potential
future titles - or I just don't want to answer them in case I want to leave it open-ended for reasons of my
own (this applies to the Africa extinction question, and the questions about Cassidy and Sulik, below).
When I get other questions like this, I'll let you know.
8. Here's another Fallout fan site to add to the list from last time - it's from Tank, and as of a week or two
ago it was still being updated:
9. BTW, this Bible doesn't have much chance of ever becoming a real hardcopy work just because I think
it's going to end up being many, many hundreds of pages long before it's finished.
10. Also, if this file ends up being too large for easy download, I'll cut down the number of screenshots so
it's easier to digest.
That's it. Onto the update:
QUESTIONS
Here's one from Aaron Johnson :
1. What does the Easter egg you find in New Reno do?
Nothing, it's just lame game developer humor - it was just there so we could say for sure there was an easter
egg in the game. I like the icon for it, though.
Here are two questions from yPArAH from the last Fallout chat at Vault 13:
2. <Red1> [yPArAH] Goris says he is relatively new to Vault 13 when the Chosen one
speaks to him (rolled in about two months ago). This, I suppose, means he is not from
Grutnar's pack. Is so, why is he intelligent, like otherEnclave-modified deathclaws?
According to John Deiley (designer of Goris; worked on design for Vault 13, 15, NCR, and helped with
numerous maps):
Goris was Gruthar’s son, and he was one of the intelligent deathclaws. He was also very
curious about the rest of the world. He did a lot of traveling to try and learn as much as
he could about humans and their culture. To do this he disguised himself by wearing a
rather large hooded robe. If questioned by anyone, he would claim that he was disfigured
and needed to wear the robe.
Anyway, when Goris meets the Chosen One, he says that he has only been at the vault for
a couple months. This is because he just returned from one of his scholarly trips. He
does not come right out and say this, but it is implied in the conversation through some
dialog nodes.
3. <Gadro> [yPArAH] BTW, how did Goris survive the Franky's raid on the vault?
John Deiley has an answer for you:
When you talk to Goris he says that he is a traveling scholar. He is trying to learn as
much as he can about the surviving cultures in the wasteland. Quite simply, he was on
one of his many trips when Franky arrived to kick deathclaw ass. Of course, he could
also have survived by becoming a member of the player’s party and actually making it to
the end game.
If memory serves me right, Goris is not the only intelligent deathclaw to survive. In the
Navarro base the player finds another deathclaw that is slated for execution by Dr.
Schreber. The player has the opportunity to free this deathclaw from captivity.
Unfortunately, I can’t remember this deathclaw’s name. [Xarn, I believe - ed.]
In any case, there is a chance that two intelligent deathclaws survived to continue on the
species. I realize that they are both males, but that is fine. When they were engineered
by the Enclave, the intelligence gene was made male specific and dominant. What this
means is: Any intelligent male that mated with a non-intelligent female would (most
likely) produce intelligent offspring.
Here's a two-in-one from Alex Sinov (one of these questions was also asked by [LasTofThE] at the last
chat):
4. Whi Does Goris Have A different Skin Color? and Goris' pets were dipped in FEV?
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(I'm guessing you mean Melchior's pets, but if you mean Goris' pets, send me an email.)
According to John Deiley (designer of Vault 13 and Goris), Goris' skin color was most likely a result of
him mutating differently (FEV mutates even the same critters with variations), and according to Jason
Suinn (designer of the Military Base in Fallout 2) Melchior's pets were extra tough do to their exposure to
the raw FEV in the military base - Melchior dipped them in FEV as part of his "magic." In addition, it was
gauged by that time in the game that the players would be at a pretty high level, so they needed to be extra
tough in order to pose a challenge.
Melchior captured many of these creatures from raids on the surrounding wastes. They were not present
when he overthrew the Enclave forces stationed at the base.
Here are some questions and some points from Pawel Dembowski :
5. In F1 the Lieutenant said that the FEV raises intelligence. There are, however, very many
dumb mutants. What can you say about it? And what do you think of my theory, which i've
been using in my Fallout PnP campaign?
Sorry, Pawel, for two things: I wasn't able to personally respond to your email because I kept getting
bounced, and two, I wasn't able to comment on your FEV theory (as a reminder, I can't read fan-created
material, so just send questions, comments, or facts if you can).
As for the FEV enhancing intelligence, the original Pre-War FEV at West Tek did, and more consistently
than the Fallout-era virus.
The current Fallout-era FEV does enhance intelligence - in some people. Just not many. The Lieutenant
was one of the lucky ones who didn't become a knuckle-dragging, butt-scratching moron after being dipped
(and it may not have raised his intelligence, he may have been that smart before his dipping, but no records
of his past exist to verify this).
The FEV that was released out in the wasteland was mutated by radiation, so its effects changed. As for the
FEV at Mariposa, the Lieutenant says the super mutants are smarter than humans ("We are highly
intelligent and immune to disease"), which is only half-right, and he also says that the virus can also
interfere with a person's memory, causing them to forget things. Obviously, the Lieutenant keeps forgetting
that most of his super mutant forces can barely form complete sentences.
Basically, the FEV in the vats only has a small chance of raising a being's intelligence (or even keeping it
intact). The Master was one of the lucky ones. More often than not, it causes brain damage. It's also
possible that the crude dipping procedure in Mariposa also caused imperfect mutations as well, reducing
the chance of heightened intelligence.
But to answer your question: the FEV at West Tek before the war caused increased intelligence in its
subjects, but the FEV at Mariposa after the war rarely enhanced the intelligence of humans who were
dipped. The reason for this is unknown.
Chris Taylor says:
Chris Taylor: Actually, a dip in FEV has a chance of modifying
Intelligence, but it doesn't always increase it. Some people do gain
increased intelligence, a larger majority lose intelligence and most people
remain the same. It also depends if people have enough radiation damage
to be turned into ghouls or super mutants.
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Here's a question from Andrew Quigley :
6. About how many working or servicable cars are there at the time of FO2? Obviously
there must be more then one, since the guy in new reno has a garage fully staffed, and
most likely has a large supply of parts( im assuming that was what the warehouse building
next to the garage was filled up with, you couldnt pick up anything off of them)
Probably not too many, but I don't know the exact number. The real problem isn't fuel, it's mostly tires and
other degradable parts that have gone to the dogs in the past 100 years. For every two hundred or so people,
there might be one working vehicle, and even "the local clunker" wouldn't be up to factory specs. NCR is
rumored to have a mechanized vehicle division outside of its farming vehicles, but the number of vehicles
in the division is unknown.
The next question is from Darren Rowe :
7. Just a question about the Luietant from Fallout 1, was he a Brotherhood soldier that got
dipped? Or was he just a mutant that got lucky and scored himself some nice armour
(that looks a lot like PA) - Stainless
He's a human that got lucky when he was dipped and managed to keep his intelligence (or possibly, got
greater intelligence). As for armor and weapons, yeah, he lucked out, especially with that gatling laser. :)
The next question is from DoPr :
8. Hi, In the last "Fallout Bible" update there was a question about Richard Grey and why
he was exiled from Vault City. I remember that there was another person exiled from the
VC - Leonard Boyarski. He also was exiled for a murder but I'm curious how did he die?
I've found his grave on the Golgotha and it's quite surprising. ps. If there are any mistakes,
sorry for my English. :-)
Boyarsky was an in-joke to Leonard Boyarsky who originally worked on F1 and parts of F2 (one of the
five billion developer references in Fallout 1 and 2). I think the name was originally Jason Anderson in the
text, but I don't remember. Boyarsky was exiled for murder and unauthorized research (the research
allegations revolved around some tampering with the pregnancy cycles in the Auto-Doc that apparently put
all of Vault 8 in danger, but the details were deleted from the Vault 8 computer). His crime occurred many
years after Grey's alleged crime, but Boyarsky only got as far as Reno with a traveling caravan before he
was robbed and killed by Reno toughs who saw him as an easy mark (which pretty much is true for
everyone traveling from Vault City). His reasons for traveling south were unknown, but it is rumored his
original destination was east of Reno - even though explorers report there is nothing out there except desert
and deathclaws.
This next one is from John Olivas :
9. Hey what gives?!? You sent me a letter 3 updates ago saying my questions would be in
the next edition of the bible. I asked about EC squadren and Renewing. Then I asked about
what was up with something... It was a quest that couldn't be solved... I don't remember
but it had something to do with not finding a peaceful solution. Oh yeah Melchior the
magnificent. Then nothing. I've been patient but it's another update now. I know you're
busy but I'm getting the idea I'm being ignored just because I'm not some mosquito
asshole who won't leave you alone for five minutes, never logs off the forums and expects
you to explain fusion power. Fusion power! You want an explanation: It's a game and it's
tons o' fun! You explain it we'll give you a nobel prize! I'm asking stuff you MIGHT
ACTUALLY know the answers to and I was told I'd get them. I can't help but feel it's some
kind of strange eliteist thing where only big members of the fallout community get any
time. I used to be part of the fallout community and as luck would have it I was replaying
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