DnD35 Fiend Folio Update.pdf
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D&D Booklet_FIEND FOLIO
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D&D
® V.3.5 ACCESSORY UPDATE
Fiend Folio
Revision Update
Designers:
Andy Collins, David Noonan, James Wyatt
Editor:
Gwendolyn F.M. Kestrel
Design Manager:
Ed Stark
Graphic Designer:
Ken Maier
Director of RPG R&D:
Bill Slavicsek
Vice President of Publishing:
Mary Kirchoff
Project Manager:
Cindy Donovan
Production Manager:
Donna Woodcock
Based on the original
Dungeons & Dragons
® rules created by Gary Gygax and Dave Arneson,
and the new
Dungeons & Dragons
game designed by Jonathan Tweet, Monte Cook,
Skip Williams, Richard Baker, and Peter Adkison.
This Wizards of the Coast game product contains no Open Game Content.
No portion of this work may be reproduced in any form without written permission.
To learn more about the Open Gaming License and the d20 System License,
please visit www.wizards.com/d20.
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Visit our website at www.wizards.com/dnd
2
Table of Contents
The Nature of the Core Rulebooks’ Changes
The Nature of the Core Rulebooks’ Changes
3
The purpose of this booklet is not to provide a compre-
hensive list of everything that has changed with the 3.5
revision. The changes are too large in number and
varied in scope to be able to provide an all-inclusive
inventory. Instead, what we want to do is to show you a
broad picture of what has changed and to provide you
with support for updating our most popular product.
Do you need to make these changes?
No.
This booklet is for players and Dungeon Masters who
value rules precision and need to know what’s changed
so that they can continue to enjoy their 3rd Edition
products.
You might choose to make notations in your existing
books, photocopy and cut up this booklet to add book-
marklike inserts to your books, or simply use this book-
let simultaneously with your books.
We provide a brief, general overview of the core
books and detailed revision notes for
Deities and
Demigods, Epic Level Handbook, Fiend Folio, Manual of the
Planes,
and
Monster Manual I
I.
Fiend Folio
(Revision Update)
4
3
Fiend Folio
Steel Predator
15/magic and silver
Sunwyrm
15/magic
Swordwraith template
10/magic and slashing
Ulgurstasta
10/magic and piercing
The monsters presented in the
Fiend Folio
used the revised method
of calculating skill points and feats, and require very little adjust-
ment as a result. The only 3.5 rules not incorporated into the
Fiend
Folio
were the new damage reduction system and the new method
of pricing constructs. Table: Fiend Folio Monsters provides revised
damage reduction statistics for every Fiend Folio monster that has
this special quality. Following that table is a list of constructs with
revised construction information.
Varrangoin, Arcanist
10/iron
Varrangoin, Lesser
10/iron
Varrangoin, Rager
10/iron
Vine Horror*
5/bludgeoning
Wendigo template*
5/iron
Yuan-ti Anathema
15/good and magic
Yugoloth, Piscoloth
10/good
A few monsters, mostly fey creatures, that do not have damage
reduction indicated in their
Fiend Folio
entry gain it under the
revised D&D rules. This makes the fey presented in the
Fiend Folio
consistent with the revised fey in the
Monster Manual
.
Table: Fiend Folio Monsters
Fiend Folio Monster
Damage Reduction
Aoa droplet
5/magic
Aoa sphere
10/magic
CONSTRUCTS
The information below supercedes the construction information
presented in the
Fiend Folio
. Details of construction not included
below (such as skill check DCs required to create the body, material
requirements, and material cost unless otherwise noted) remain
unchanged.
Blackstone Gigant
15/adamantine
Chronotyryn
15/magic
Crawling Head
20/magic piercing
Darkweaver
5/magic
Demodand, Farastu
10/good
Demodand, Kelubar
15/good
Demodand, Shator
15/good
Demon, Alkilith
15/good
Demon, Blood Fiend
15/good
Demon, Klurichir
20/good and iron
Blackstone Gigant:
Caster Level:
20th;
Prerequisites:
Craft Con-
struct,
animate objects, flesh to stone, geas/quest,
miracle;
Market Price:
200,000 gp;
Cost to Create:
105,000 gp + 7,800 XP.
Caryatid Column:
Caster Level:
10th;
Prerequisites:
Craft Con-
struct,
lesser geas, meld into stone, statue, stone shape; Market Price:
20,000 gp;
Cost to Create:
19,535 gp (including 8,335 gp for a
+2 bas-
tard sword
and 1,200 gp for the body) + 419 XP.
Golem, Blood Golem of Hextor:
Caster Level:
14th;
Prerequi-
sites:
Craft Construct,
animate objects, bull’s strength, gentle repose, heal
;
Market Price:
25,000 gp;
Cost to Create:
17,280 gp + 809 XP.
Golem, Brain Golem:
Caster Level:
16th; Prerequisites: Craft
Construct,
bull’s strength, feeblemind, geas/quest, limited wish, mage
armor, polymorph any object
(or, is a psion, Inertial Armor feat,
animal
affinity, astral construct VII, domination, matter manipulation, mind
blast
);
Market Price:
45,000 gp;
Cost to Create:
23,500 gp + 1,760 XP.
Golem, Demonflesh:
Caster Level:
18th;
Prerequisites:
Craft
Construct, Graft Flesh,
darkness, destruction, geas/quest, horrid wilting,
planar binding, poison, unholy aura, unholy blight
;
Market Price:
200,000
gp;
Cost to Create:
101,000 gp + 7,960 XP.
Golem, Hellfire:
Caster Level:
18th;
Prerequisites:
Craft Construct,
burning hands, fireball, flame strike, flare, geas/quest, planar ally, produce
flame
;
Market Price:
198,000 gp;
Cost to Create:
101,000 gp + 7,840 XP.
Iron Cobra:
Caster Level: 12th; Prerequisites: Craft Construct,
animate objects, freedom of movement, geas/quest, locate creature
; Market
Price: 3,000 gp; Cost to Create: 2,500 gp + 80 XP.
Necrophidius:
Caster Level:
12th;
Prerequisites:
Craft Construct
and either
geas
/
quest, hold person, hypnotism, Mordenkainen’s faithful
hound
(if an arcane caster) or
animate objects, command, geas/quest,
hold person
(if a cleric);
Market Price:
3,000 gp;
Cost to Create:
2,000 gp
+ 100 XP.
Wicker Man:
Caster Level:
16th;
Prerequisites:
Craft Construct,
entangle, liveoak
,
protection from energy
;
Market Price:
50,000 gp;
Cost to
Create:
48,000 gp + 1,080 XP.
Demon, Maurezhi
10/good
Demon, Myrmyxicus
15/good and iron
Demon, Skulvyn
5/good
Deva, Monadic
10/evil
Deva, Movanic
10/evil
Devil, Paeliryon
15/good and silver
Devil, Xerfilstyx
15/good and silver
Disenchanter
10/magic
Flame snake, greater
15/magic
Fossergrim*
5/iron (in water only)
Gathra
10/magic and silver
Blood Golem of Hextor
10/adamantine
Brain Golem
10/adamantine
Demonflesh golem
15/adamantine and good
Hellfire golem
15/adamantine and good
Half-fey template*
5/iron
Huecuva template
10/silver
Hullathoin
15/magic and silver
Bloodbag imp
5/silver or good
Euphoric imp
5/silver or good
Filth imp
5/silver or good
Inevitable, Quarut
15/chaotic and adamantine
Inevitable, Varakhut
20/chaotic and adamantine
Iron Cobra
5/adamantine
Ironmaw
15/magic slashing
Jackal Lord
10/magic
Jackalwere
5/iron
Keeper
10/magic
Kelpie*
10/iron
Living Holocaust
10/—
Lucent Worm
15/magic piercing or slashing
Maelephant
10/magic
Maulgoth
15/magic adamantine
Ocularon
10/magic
Oread*
5/iron
Phiuhl
10/magic
Rilmani, Aurumach
15/good or evil or lawful or chaotic
Rilmani, Cuprilach
10/good or evil or lawful or chaotic
Rilmani, Ferrumach
10/good or evil or lawful or chaotic
Spectral Lurker
15/magic
Spirit of the Air
10/magic
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SWARMS
For all the swarms presented in the
Fiend Folio,
use the basic swarms
information presented in the revised
Monster Manual
glossary. Use
the following revised information for the
Fiend Folio
swarms:
Abyssal Ant Swarm:
Diminutive Aberration (Extraplanar,
Swarm); Space/Reach 10 ft./0 ft.; Special Qualities Acid immunity,
cold resistance 10, darkvision 60 ft., electricity resistance 10, fire
resistance 10, hive mind, poison immunity, SR 22, swarm traits.
Producing a shower of acidic spittle is a standard action for the
swarm, but it can still take a move action in the same round and
inflict damage on creatures within its area at the end of its move.
Plague Ant Swarm:
Fine Vermin (Swarm); Space/Reach
10 ft./0 ft.
Cranium Rat Swarm, Lesser Pack:
Diminutive Magical
Beast (Extraplanar, Swarm); Space/Reach 10 ft./0 ft.; Organization
Solitary, pack (2–4 swarms), or infestation (7–12 swarms).
Cranium Rat Swarm, Average Pack:
Diminutive Magical
Beast (Extraplanar, Swarm); Space/Reach 10 ft./0 ft.; Organization
Solitary, pack (2–4 swarms), or infestation (7–12 swarms).
Cranium Rat Swarm, Greater Pack:
Diminutive Magical
Beast (Extraplanar, Swarm); Space/Reach 10 ft./0 ft.; Organization
Solitary, pack (2–4 swarms), or infestation (7–12 swarms).
Locust Swarm, Bloodfiend:
Fine Vermin (Extraplanar,
Swarm); Space/Reach 10 ft./0 ft.
Locust Swarm, Rapture:
Fine Vermin (Extraplanar,
Swarm); Space/Reach 10 ft./0 ft.
Scarab Beetle Swarm:
Fine Vermin (Swarm); Space/Reach
10 ft./0 ft.
Viper Swarm:
Diminutive Animal (Swarm); Space/Reach
10 ft./0 ft.
Wasp Swarm:
Fine Vermin (Swarm); Space/Reach 10 ft./0 ft.
5
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Inne pliki z tego folderu:
DnD35 Core Books Update.pdf
(440 KB)
DnD35 Deities and Demigods Update.pdf
(235 KB)
DnD35 Epic Handbook Update.pdf
(209 KB)
DnD35 Fiend Folio Update.pdf
(172 KB)
DnD35 Manual of the Planes Update.pdf
(174 KB)
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Adventures
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