I_Ain_39_t_Been_Shot_Mum_-_Bloody_Burma.pdf

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BurmaCampaignFinal
Burma
The Invasion of Burma:
8 th December 1941 to 20 th May 1942
A Campaign & Scenario Booklet for
“I Ain’t Been Shot, Mum!”
By Robert Avery
Bloody
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Index
Introduction
Introduction
Page 2
Notes
Page 3
Figure Requirements
Page 7-8
The Scenarios
1. Operation Yacht
9th December 1941
Page 9
2. Kawkareik
20th January 1942
Page 18
3. Moulmein
30th January 1942
Page 27
4. Paung
9th February 1942
Page 38
5. Kuzeik
10th February 1942
Page 49
6. Danyingon
16th February 1942
Page 58
7. The Yinon Road
17th February 1942
Page 69
8. Bilin
20th February 1942
Page 79
9. Pagoda Hill
22nd February 1942
Page 88
10. Mokpalin
23rd February 1942
Page 98
11. Payagyi
6th March 1942
Page 109
12. Pegu
6th March 1942
Page 122
13. Taukkyan
7th March 1942
Page 131
14. Pyuntaza
11th March 1942
Page 143
15. Henzada
15th March 1942
Page 151
16. Kyungon
23rd March 1942
Page 159
17. Shwedaung
28th March 1942
Page 169
18. Kokkogwa
12th April 1942
Page 181
19. Myingun
14th April 1942
Page 190
20. Yenangyaung
19th April 1942
Page 199
21. Htuchaung
19th April 1942
Page 209
22. Kyaukse
28th April 1942
Page 218
23. Monywa
2nd May 1942
Page 226
24. Shwegyin
10th May 1942
Page 236
Aftermath
Page 246
Appendices
Appendix A: British Orders of Battle
Page 247
Appendix B: Japanese Order of Battle
Page 256
Appendix C: Chinese Order of Battle
Page 258
Appendix E: Bibliography
Page 260
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Campaign Maps
Page 6
Appendix D: Rank Equivalents
Page 259
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INTRODUCTION
The Japanese invasion of Malaya in December 1941 and the subsequent fall of Singapore was to be
a body blow to the British Empire and a humiliating defeat at the hands of a nation that had
previously been considered to be an outdated military pygmy. Even while Japanese forces were
driving southwards in that campaign, events were occurring that posed an ever greater threat to
British interests: a drive northwards into Burma that would, eventually, threaten the borders of India
itself, the brightest jewel in the Imperial Crown.
Superficially the fall of Burma, happening in a few short months in 1942, is a disastrous tale of
military failure and collapse. This, however, does not give the full picture. British resistance
during the first Burma campaign displayed much of the resilience that has typified campaigns
fought by Britons and their Imperial troops throughout history; where the refusal to give in has led
to ultimate victory over a foe that, initially, appeared invincible.
For the Japanese the campaign offered potential victory beyond their wildest dreams. The natural
resources of Malaya and Burma were significant, but the riches of India seemed then to be close
enough to be attainable, especially with Britain under pressure all around the globe. A speedy
advance through Burma would provide the key that could see their dreams of an Asia under
Japanese domination come to fruition.
Once again Robert Avery has provided a comprehensive work that not only captures the unique
flavour of the campaign, with twenty-four scenarios for wargamers that cover all the key battle, but
that also provides the reader with a clear understanding of the issues that were at stake at every
stage of the fighting.
The reader will note that throughout the campaign it was key individuals who came to the fore to
stamp their mark on the battles, these larger than life characters, Big Men in the parlance of I Ain’t
Been Shot Mum! , crop up with a regularity throughout the history of warfare, exerting an influence
that far outweighs what we would expect of one man alone, and this work is a fitting tribute to those
individuals - of all nations – who stand tall in the spotlight of history.
Richard Clarke
ACKNOWLEDGEMENTS
My thanks to Dom Skelton for proof-reading this scenario booklet: his eye for detail is surely
second to none!
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NOTES
Layout
Each scenario is presented in the same way. First there is the Game Briefing that contains all the
information that the Umpire needs to run the scenario. Then there are individual briefings for both
the British and Japanese commanders.
The Umpire needs to read all three briefings as there is occasionally some information on the
players’ briefing sheets that is not duplicated on his own. Players should only read their own
briefing sheet. All Umpires need to do is to print off the players’ briefing sheets and hand them
over: players require no additional information.
A map is provided for each scenario. Some scenarios allow both players access to the map prior to
the game; some scenarios allow only one side to prepare their tactics and deployment in advance.
Details are given in the Umpire’s briefing.
Nomenclature
Unlike the largely homogenous Japanese army, the ‘British’ forces in Burma were from the
multitude of distinct nationalities that comprised the British and the British Indian army:
Englishmen, Yorkshiremen (who have always considered themselves a breed apart), Scots,
Gurkhas, Punjabis, Sikhs, Rajputs, Dogras and so on. For the sake of simplicity, however, I have
sometimes used the word “British” as a catch-all to mean any troops from the British or Indian
armies.
Where, however, a formation is further defined, such as the British and Indian army’s habit of
describing a battalion by its geographical base (e.g. 2/9th Punjabi) or the Japanese army’s habit of
describing a formation by the name of its commander (e.g. the Saeki Detachment), I have
sometimes used the descriptive as a collective e.g. “the Punjabi’s advanced…”, “the Saeki’s
advanced…”. Additionally, the King’s Own Yorkshire Light Infantry and battalions such as the
Inniskillings or Cameronians are also variously described as being Yorkshiremen, Scots or Scottish.
The above does not necessarily apply to individual player briefings, as each side does not possess
such perfect knowledge of the other’s troops.
Big Men
Where known, I have given Big Men the actual names of the participants in the actions described,
and marked their names with an asterisk*. Where I have not been able to identify particular
personalities, I have given a rank and a name based on the numbering system of the language used
by that Big Man. Anonymous Punjabi Big Men, for example, are known as (number: yk, do, tyn,
car etc) Singh; anonymous Gurkhas as (number: ek, dui, tin, etc) plus the honorific bahadur plus a
randomly chosen tribe; and anonymous Japanese Big Men as (number: ichi, ni, san, chi etc).
As a justification for this, I quote from Scott Gilmore, an officer of the Gurkhas: “There were so
many Lalbahadur Gurungs in my battalion that, to avoid confusion, the individual was often
identified by the last one or two digits of his army serial number. During their favourite game,
basketball, one might hear the exhortation "Ja char bisi panch" ("Go, eighty-five!").”
The exceptions to this are any anonymous British Big Men, who are named John Smith, Tom
Brown etc.
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Turn Cards
When required by a scenario, you will need to include a Turn Card into the pack. This is distinct
from the Tea Break card, and governs when certain scenario events happen. Reinforcements for one
side, for example, might arrive on the fifth appearance of the Turn Card, no matter how many times
the Tea Break card has been turned.
Climate, Terrain & Visibility
Burma has three main seasons. From November to March, the climate is temperate and pleasant.
From April to May it is “blindingly hot”. Some time in May/June, the monsoon sets in, and through
to November the country is subject to constant torrential rain that turns all land into swamp and all
rivers ( chaungs ) into raging torrents.
Much of the terrain in Southern Burma is heavy jungle: dense teak woods or bamboo (woods
around Rangoon and the central region, bamboo in the Tenasserim region) that can only be
penetrated by men on foot moving at –3” per initiative dice rolled for movement. Heavy jungle
provides excellent cover from spotting, and good cover from fire. Visibility between units whose
line of sight is either in or interrupted by heavy jungle is limited to 12 inches.
What terrain is not heavy jungle tends to be light jungle. Light jungle still provides excellent cover
from spotting and good cover from fire, but movement is only penalised at –1” per initiative dice
rolled, and visibility is limited to 18 inches.
Cultivated land tends to be paddy fields (growing rice) which are described as being rock hard in
the summer and swamps in the monsoon season. At the time of year in which most of the actions
involving paddy fields are set, units moving through paddy fields will subtract 1” from each dice
rolled for movement. Vehicles may also bog down, but the individual scenarios give you the rules
on that. Note that even in “open” country, visibility should be limited to 30 inches: representing the
wild and uncleared nature of the terrain.
Central Burma is higher and drier than Southern Burma. Even the river valleys in which most of
this section of the campaign were fought should consist of arid terrain covered in patches of dried
out vegetation. Cultivated land is mostly dry-zone crops (toddy palms, millet and ground nuts) or
rice fields which, in April/May, are largely dried out.
Night Time
The Japanese, unlike the British, used night attacks as a standard tactic. Unless otherwise specified,
the following rules apply when a scenario takes place at night:
All spotting rolls are at –3 unless the target is illuminated (i.e. either has a light shining upon it,
or is shining a light itself) in which case the roll is at +3.
All fire outside short range is shifted one column to the right.
Each side will have an extra 1d3 Blinds.
See the note on visibility, above: distances are halved at night. Illuminated targets, however,
should be visible from distances longer than the wargaming table, although terrain features will
obscure vision as normal.
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