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Violet Dawn: Legends of Avadnu
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LEGENDS OF AVADNU
Project Manager/Art Director
Jeffrey J. Visgaitis
Authors
Alexander Marsh Freed • Jeffrey J. Visgaitis
David Bareford
Additional Writing
Robert G. Gallagher
Line Editor
Alexander Marsh Freed
Interior Artists
Jason Rosenstock • Robert G. Gallagher
Jeffrey J. Visgaitis
Layout & Typesetting
Jeffrey J. Visgaitis
Cover Artist
Jason Rosenstock
Violet Dawn Logo
Jeffrey J. Visgaitis
D20 Guru
Alexander Marsh Freed
The Inner Circle
779 McKinley Street
Hazleton, PA 18201-2738
570.956.4149
First Printing: May 2004
Contents trademark and copyright © 2004 The Inner Circle. All rights reserved. This is a work of fiction, and any resemblance
to actual persons living or dead is purely coincidental.
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Introduction
Legends of Avadnu contains over a dozen new creatures for use
in fantasy d20 System games. These creatures are designed to
provide exceptional challenge and potential for adventure;
many could serve as the basis for entire campaigns.
Though the creatures within this book were designed for
games using the Epic Level Handbook , possession of that book
is not required. With the exception of a few feats and spells, all
monster abilities are explained in the Core Rulebooks.
Table of Contents
Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .3
Chapter I: New Epic Feats . . . . . . . . . . . . . . . . . . . . . . . .4
Chapter II: New Creatures . . . . . . . . . . . . . . . . . . . . . . . .6
Astral Sentinel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
Bestarius . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18
Bygone Creatures (Template) . . . . . . . . . . . . . . . . . . . 6
Bygone Uvuudaum (Sample Template) . . . . . . . . . . . . 7
Cosmic Sentinel . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
Crimson Mokara (Sample Template) . . . . . . . . . . . . . 28
Devourer Worm . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
Dreadspawn . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
Eidoneus . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21
Empyrean . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
Khasep-sa . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
Knosirius . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
Lumina . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18
Mistji, True . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24
Rotwood . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26
Scion of Krüg (Template) . . . . . . . . . . . . . . . . . . . . . . 28
Sidereite (Sidebar) . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
Xiir, Gynnean . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30
Chapter III: Other Epic Creatures . . . . . . . . . . . . . . . . .32
The World of Avadnu
The “natural habitat” of the creatures in this book is Avadnu,
the setting used by The Inner Circle’s Violet Dawn: The Time
of the Unravelling line of game products. Avadnu is a dark
fantasy world suffering from the mistakes of its past, where
more people are struggling to survive than attempting to
rebuild. All creatures have sections describing how they fit
into the world of Avadnu, and even DMs running games set
elsewhere can use these sections as examples of how a given
creature might fit into a world’s history.
More information on Avadnu can be found at the official
Violet Dawn website, at http://www.violetdawn.com.
Using This Book
Legends of Avadnu is divided into three chapters:
New Epic Feats (Chapter 1): This chapter details a
collection of new epic-level feats designed for monsters.
New Creatures (Chapter 2): Chapter 2 describes new
creatures and templates. Most creature writeups contain up
to six sections. Some creatures have additional sections to
explain unique qualities.
Statistics: The creature’s statistics are listed in a black box
labeled with the creature’s name. In addition, the creature’s
Challenge Rating is displayed in a shield in the margin of the
page. (A ‘T’ in place of a Challenge Rating denotes a template.)
Description: Following the statistics block is a summary
of the creature’s physical traits, habits, and habitat.
Combat: The combat section explains how the creature
fights, as well any special abilities the creature may have.
Physiological Uses: Certain creatures have qualities
which allow the knowledgeable and skilled to make use of
their remains. Except where noted, only one item can be
created per creature carcass.
Adventure Ideas: This section contains suggestions and
ideas for using the creature in an adventure.
On Avadnu: This section explains how the creature fits into
Avadnu, and offers history, legends, and cultural views of the
creature.
Other Epic Creatures (Chapter 3): Chapter 3 explains
how creatures from the Epic Level Handbook fit into the
setting of Avadnu.
Creatures by Type (and Subtype)
Aberration: Devourer worm.
(Chaotic): Dreadspawn.
Construct: Astral sentinel, cosmic sentinel.
(Evil): Bygone uvuudaum, dreadspawn.
(Extraplanar): Bestarius, bygone uvuudaum, dreadspawn,
eidoneus, knosirius.
Fey: True mistji.
Giant: Khasep-sa.
(Good): Bestarius, eidoneus, knosirius.
(Incorporeal): True mistji.
Magical Beast: Crimson mokara.
Monstrous Humanoid: Gynnean xiir.
Outsider: Bestarius, bygone uvuudaum, dreadspawn,
eidoneus, knosirius.
Plant: Rotwood.
(Voidspawn): Dreadspawn.
Creatures by Challenge Rating
Crimson Mokara . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
Gynnean Xiir . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20
True Mistji . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20
Bestarius . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21
Bygone Uvuudaum . . . . . . . . . . . . . . . . . . . . . . . . . . 21
Khasep-sa . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23
Astral Sentinel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24
Cosmic Sentinel . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24
Dreadspawn . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25
Rotwood . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25
Knosirius . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26
Devourer Worm . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30
Eidoneus . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31
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Chapter I: New Epic Feats
The following feats allow epic monsters to develop their
natural abilities beyond their normal limits. Some of these
feats are common among certain species of epic creatures,
while others may only be available to creatures who advance
in Hit Dice or class levels. Unusual PCs may qualify for some
feats, as well.
after the creature’s death, with the normal effect, range, and
saving throw DC. The creature’s head must remain intact for
the attack to function; if the head takes damage equal to the
creature’s (former) Constitution score, the gaze attack ceases
to work.
Greater Planar Harbinger [Epic]
The creature’s home plane taints the entire area around the
creature.
Prerequisites: Cha 35, Planar Harbinger, outsider or
elemental.
Benefit: As Planar Harbinger, but the area’s radius is 5 feet
per point of Charisma bonus possessed by the creature .
Feat Descriptions
All feats follow the standard format for feat presentation.
Aligned Breath Weapon [Epic]
The creature’s breath weapon draws energy from the creature’s
very soul, changing the nature of the attack.
Prerequisites: Breath weapon special attack, matching
alignment.
Benefit: Pick from good, evil, law, or chaos; part of the
creature’s alignment must match the alignment chosen.
Whenever the creature uses its breath weapon, half the damage
is normal for that attack (e.g., fire or cold), but the other half is
powered purely by the creature’s conviction and can only be
reduced by effects protecting against alignment-based damage.
The alignment-based damage does not affect foes with a
matching alignment.
Improved Ability Focus [Epic]
The creature has improved its talent with one of its attacks to
astonishing levels.
Prerequisites: Ability Focus with special attack, special
attack.
Benefit: Choose one of the creature’s special attacks. Add
+2 to the DC for all saving throws against the special attack on
which the creature focuses. This bonus stacks with the bonus
from Ability Focus.
Special: A creature can gain this feat multiple times. Its
effects do not stack. Each time the creature takes the feat it
applies to a different special attack.
Craft Epic Construct [Epic]
[Item Creation]
The creature can craft entities such as colossi and empyreans.
Prerequisites: Craft Construct, Craft Epic Magic Arms
and Armor, Craft Epic Wondrous Item, Craft Magic Arms and
Armor, Craft Wondrous Item, Knowledge (arcana) 28 ranks,
Spellcraft 28 ranks.
Benefit: The creature can create constructs that have epic
spells as prerequisites.
Improved Awesome Blow [Epic]
The creature’s attacks can throw an opponent a distance
limited only by its strength.
Prerequisites: Str 30, Awesome Blow, Improved Bull
Rush, Power Attack, size Large or larger.
Benefit: As Awesome Blow, but the opponent is knocked
10 feet, plus 10 additional feet for every point of Strength
bonus above +10 possessed by the creature. If an obstacle
prevents the completion of the opponent’s move, the opponent
and the obstacle each take 1d6 points of damage per 10 feet
thrown, and the opponent stops in the space adjacent to the
obstacle.
Energy Feeder [Epic]
The creature is so attuned to one of the energies that compose
it that it draws strength from the energy’s presence.
Prerequisite: Cold, electricity, fire, or sonic subtype.
Benefit: Select an energy-based subtype possessed by the
creature (cold, electricity, fire, or sonic). Instead of merely
suffering no damage when subjected to that form of energy,
the creature heals damage equal to half the damage that would
ordinarily have been inflicted. The remaining half is ignored.
Special: A creature can gain this feat multiple times. Each
time a creature takes the feat, it applies to a different subtype.
Planar Harbinger [Epic]
The creature’s ties to its home plane are so strong that it carries
the traits of that world with it.
Prerequisites: Cha 30, outsider or elemental.
Benefit: The area around the creature possesses all the
elemental, energy, and alignment traits of the creature’s home
plane. These traits overlap the traits of the plane the creature is
on (that is, all traits apply simultaneously). The area’s radius is
1 foot per point of Charisma bonus possessed by the creature.
The creature can start or stop this supernatural effect as a
standard action.
Eternal Gaze [Epic]
The power of the creature’s gaze is so great that it lingers even
after death.
Prerequisites: Great Fortitude, gaze special attack.
Benefit: The creature’s gaze attack continues to function
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Reflective Spell Resistance [Epic]
The aura of spell resistance surrounding the creature is
strong enough to reflect the spells which strike it.
Prerequisites: Cha 25, spell resistance 35.
Benefit: Any time the creature is targeted with a spell that
fails to penetrate its spell resistance, it automatically reflects
the spell back at the caster (as the spell turning spell).
the creature can use its remaining attacks against that or
other opponents.
Normal: A creature must begin its turn with an opponent
held in its mouth, then succeed on a second grapple check
in order to swallow the opponent whole.
Temporary Discorporation [Epic]
By concentrating, the incorporeal creature can discorporate
altogether, disappearing into its surroundings and becoming
invulnerable to harm.
Prerequisites: Cha 25, incorporeal subtype.
Benefit: As a standard action, the creature can discorporate
itself for a number of minutes up to its Charisma bonus
(minimum 1). While discorporated, the creature effectively
ceases to exist; it cannot act in any way or sense its
surroundings. It cannot be attacked or targeted by spells or
effects which have a limited range, but spells such as discern
location still function. When the chosen duration ends, the
creature reappears in the space where it discorporated.
Snap [Epic]
The creature can grab and swallow a foe with one swift
motion.
Prerequisites: Improved grab (with bite) special attack,
swallow whole special attack.
Benefit: When the creature hits an opponent small
enough to be swallowed whole with its bite attack, it deals
normal damage and attempts to start a grapple as a free
action without provoking an attack of opportunity. If the
creature succeeds, it immediately swallows the opponent
whole. Regardless of the grapple check’s success or failure,
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