Vigilance Darkness & Light.pdf

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Darkness and Light
Written by: Charles Rice
Cover and Interior Art by: William Hammock
Copyright 2002© Charles Rice
Playtesters: Corey Hodges, Edward J. Lennon, Paula Rice
Version: 1.01
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Introduction
Darkness and Light is a character sourcebook for Vigilance, SuperHero d20. Inside you
will find Villains, Heroes, and those in between. Some Villains found here may yet be
claimed from the darkness and brought back into the light by the intrepid hero. Included
with each character are adventure hooks, along with general advice for using the
characters in your campaign. Many of these characters have relationships with each
other, further allowing the GM to build whole campaigns around the adventure hooks,
with one character leading the players to others.
SRD and the OGL
This adventure was created using the System Reference Document (SRD) released
under the Open Gaming License (OGL) by Wizards of the Coast ® . This adventure
requires the Player’s Handbook 3 rd Edition, Published by Wizards of the Coast ® to play.
All portions of this document derived from the SRD are Open Content. The entire
Adversaries chapter, NightCity, New Millennium Mall, and Vigilance are always Product
Identity, as are any other portions of this product not derived from the SRD.
Tell us what you think!
Vigilance needs your support. If there is anything in the game that you think needs to
be changed, anything that should be there, or should not be there, let us know! We
want to be your source for Superheroic adventuring under the d20 system, and strive to
be as universal as possible. Upcoming Vigilance Press products will expand on this
theme, giving you new options to explore. That said, what we do and when we do it will
depend heavily on your input. Drop me a line at Vigilance2112@aol.com any time.
Also, check out a very nice campaign site, with information on how one team handled
Mayhem at: www.intrepidheroes.com
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Chapter 1: Adversaries&Allies
BackDraft
Origin: Advanced Training
Class/Level: Brick/5
AL: CE
Resources: +4 (+4 Profession)
Contacts: Omega, Santorino Mafia Family,
The Tong
Initiative: +3
Def (Flat-Footed): 21 (17 Flat-Footed)
HD (VP): 5d10 +15 (54 VP)
WP: 19 (17 Con, +2 Brick)
BAB: +5
Melee: +8 (+15 with Axe)
Saves: +7 Fort, +4 Ref, +1 Will
Abilities: Str 17, Dex 16, Con 17, Int 10,
Wis 14, Cha 10
Skills: Profession (Arsonist) +8, Climb +5,
Intimidate +4
Feats: Brawling (Attack: 1d6 HTH),
WeaponMaster- Axe (+2 to hit and damage), Enhanced Str (+2 Str), Loner
Powers
Unique Item: Fireman’s Axe (Base Damage 1d8, +5 Enhancement Bonus to hit and
damage)
Armor
Armor: Physical DR 7
Energy Resistance: Energy DR 10
Life Support
Air Supply: 110 minutes
Disadvantages: Enemy: NCPD (DSR 5), Code: Pyromaniac (DSR 3), Secret Identity
(DSR 1)
Background
There are some things in this world you
just can’t deny. Love. Passion. Hatred.
Fire. Darrel Hooper always loved fire.
Loved staring at it, feeling its heat,
watching it spiral out of control. He also
learned from an early age that he could
get in a lot of trouble for indulging his
love of fire, so Darrel learned how to be
careful. His proudest moment as a
young man was standing in the parking
lot of his school, watching it burn to the
ground. A horrible accident the police
said, water heater started a fire among
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some old yearbooks. No one would
ever admit to storing the old yearbooks
that close to the dangerous heater, but
the police surmised that it was the old
janitor, afraid he would get in trouble if
he talked. No one suspected Darrel.
Fire has followed Darrel Hooper all his
life. All the way to his current job as
NCFD’s lead arson investigator. He
takes arson jobs for various Mob clients
as BackDraft, then frames enemies of
those same families as Darrel Hooper.
Unknown to his clients, he’s not in it for
the money at all, and his dark desires
grow every day. With the new fireproof
coat given him by his mob employers,
Darrel can now safely stay behind,
surrounded by the raging glow of the
flames, the cacophony of his victims’
screams. No one suspects that Darrel
and BackDraft are the same person.
His life is a house of cards, a
respectable facade that he can’t wait to
watch burn down. Secretly, his
fantasies have turned to his wife, his
children, his home, and try as he might,
he can’t stop himself from planning the
fire that will free him from his life as
Darrel Hooper, the life he doesn’t want.
feel sympathy for Darrel and want to get
him help? BackDraft also makes a
great “filler” Villain for an adventure. He
could appear in virtually any kind of
adventure, as he isn’t picky about the
jobs he takes, as long as they allow him
to indulge his pyromania. For instance,
if you were running the free adventure
Mayhem , McCade could have hired
BackDraft to set firebombs on a timer, to
cover his escape if things went badly.
Adventure Hooks
Hot Jazz, Cold Blood: The PCs are
invited to attend a gala in honor of some
heroic deed or other at the Skyline
Social Club. Suddenly, smoke begins to
fill the club, the smoke alarms and
sprinkler systems have failed, and the
panicked guests find that all the exits
have been sealed, blocked from the
outside. But the fire is just a cover.
BackDraft is there to kill one of the
patrons. As the panic gets worse, he
will emerge from the smoke, axe ready
to kill his target, using the fire to make
his escape.
Light up the sky His life falling down
around him, his condition deteriorating,
BackDraft goes on a spree through
NightCity. Setting fire after fire,
sometimes two or three in the same
night. The whole city could be
consumed if the PCs don’t stop him.
Quote: “There’s nothing in the world as
beautiful as destruction. Except
possibly to destroy something you built
with your own hands.”
Role: BackDraft is a great nemesis for a
law and order hero. Let the hero
investigate a series of arsons, and give
him Darrel as a contact. Let them
become friends. THEN let the character
find out his new friend and his new
nemesis are the same person. This
leads to the kind of interplay great
comics are known for. Does the PC feel
tricked and seek revenge? Or does he
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