Promethean the Created - The Refuse - Ready Made PC's.pdf

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A throng of ready-made player characters
for Promethean: The Created
Written by Matthew McFarland Developed by Eddy Webb Edited by Genevieve Podleski Layout by Jessica Mullins Art: Avery Butterworth
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The Refuse throng came together piece by
piece, like garbage accumulating at a bend in
a river. All five of the Prometheans have been
left behind, abandoned, cast off or otherwise
discarded, but in each other, they have found a
kind of family.
The throng began when Gargoyle met up
with Denison 23rd. The Galateid was searching
for clues about her creation, and had already
uncovered some important information when
the urban shaman felt her Azoth and tracked
her down. Together, they learned that Denison
23rd had been created in a cosmetic surgery
clinic, one that occasionally rented the space
to doctors practicing without a license. After
Denison’s confrontation with her creator, she
felt that she had learned everything that the
world could teach her about creation and the
Divine Fire. She created her own child, Hel-
las, and attempted (unsuccessfully) to find the
New Dawn.
Gargoyle, attempting to keep Denison from de-
pression, steered the trio out of the area and kept
them on the move. They eventually heard tell
of a massive, constant electrical storm centered
over a landfill. Recognizing a Wasteland, they
made their way there and freed Worm from his
cruel imprisonment. Finally, venturing back into
an urban environment, they met Dove, who quite
literally stumbled out of nowhere. They realized
that she had died and come back from the River
of Death, but that she remembered very little of
her life before this event.
The Prometheans formed a branded throng
shortly thereafter. Their symbol, a circle of ar-
rows with one arrow broken off and pointing out,
represents their nature as beings that have been
thrown away rather than allowed to find their
potential. They have agreed to help one another
along on their Pilgrimages. That isn’t always a
pleasant or easy job — it involves coping with
Denison’s bitterness, holding Worm down when
he rages or extricating Hellas from his latest ro-
mantic entanglement.
The road takes them to various places, since none
of them want to risk creating a natural disaster
like Worm’s Wasteland. They usually travel on
foot, but have been known to take abandoned
vehicles and get them moving again, using a com-
bination of luck, Worm’s instinctive know-how
and the Jolt Transmutation. They scrape together
what money they can from panhandling, odd
jobs and even occasionally prostitution (Hellas,
in particular, finds he can always find someone
to pay him for his time), or steal what the need
from thrift stores.
The throng has been known to squat in aban-
doned buildings for longer periods of time, but
seldom more than a month or two. Their Waste-
lands mingle, and the results can be disastrous. Their
status as a branded throng means that it doesn’t
spread as fast as it otherwise would, but even so,
the Prometheans know the price of staying in one
place too long.
In order to decide where to go next, each mem-
ber of the throng puts forth his or her opinion and
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reasons for a destination. If the group can come
to consensus, then they pick up their belongings
and go, meaning that the Prometheans often try
to choose locations that might have something
to offer the others. If some disagreement still
remains, they vote, with Gargoyle acting as tie-
breaker if necessary. Of late, these discussions
have become more heated. Dove’s Elpis visions
are growing more intense, and fire is becoming
a common theme. While Gargoyle and Worm
believe that her visions are showing her some
catastrophe to come, Hellas and Denison feel
that they might be urging her to find out more
about her past. Dove herself isn’t sure, she only
knows that the phrase “ Actioni contrariam semper
et æqualem esse reactionem ” (“For a force there is
always an equal and opposite reaction” – New-
ton’s third law) has become a recurrent theme
in her visions.
The throng continues to travel, each member
looking for his or her own personal milestones. An
unstated but constantly considered problem is this:
What happens when one member reaches the New
Dawn and forgets the rest? Will the throng have the
strength to let this member go when they become
cast off and discarded again?
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Denison 23rd
Quotes: “It’s not your fault. It’s me.”
“I just don’t see what I missed.”
“You’d better stay away for a while.”
Virtue: Temperance. Denison is thorough and meticulous.
She thinks through her problems, and weighs decisions before
committing.
Vice: Envy. Denison was always somewhat on the bitter
side, and after her failure to achieve the New Dawn, she’s
become downright spiteful.
Background: Denison doesn’t remember her creator.
She “woke up” standing on the corner of Denison Av-
enue and 23rd Street, and for almost a day afterward,
“Denison 23rd” was all she could say. A local homeless
man started calling her that, and she kept the name.
Her creation might have remained a mystery for longer
than it did, but a passerby commented that she was
“one of those women who got all prettied up at the
clinic.” Investigating (with the help of Gargoyle),
she discovered that she had been stitched together
from a shapely corpse (stolen from the city morgue)
and beautified at a cosmetic surgery clinic before her creator had
breathed the Divine Fire into her. She confronted her creator,
learned why he had simply abandoned her on the street, and
came to realize that appreciation of the beauty of the human
form could not be the quest for perfection—human bodies
were always imperfect, and fell further from the ideal over
time. The only way to appreciate the beauty of the form was
with its imperfections.
Laden with Vitriol from these revelations, she created her
own child, Hellas. She stayed with him until she felt he was
ready for her to leave, said her goodbyes to him and Gargoyle,
and attempted to find the New Dawn. She failed.
She rejoined the throng, bitter, dejected and humiliated. She has
reluctantly begun her Pilgrimage again, but she has no idea what she
needs to learn. She has confronted and accepted the circumstances of her
own creation, and fashioned a new Promethean. What more remains?
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Description: Denison appears to be in her mid-20s. She is perfectly proportioned and athletic in build,
with a heart-shaped face and soft brown eyes. Her hair hangs chin-length, and she keeps her nails immacu-
late. She stole several sets of scrubs from the clinic where she was “born,” and usually wears them when out
with her throng — she finds that they lend her an appearance of legitimacy.
When Denison’s disfigurements flare, her eyes, cheek bones, neck, breasts and arms all sag, as though
imperfectly attached. She emits a medicinal smell, and dotted lines (the sort that a plastic surgeon might
draw) appear on her flesh.
Roleplaying Hints: Denison’s two driving emotions are her bitterness over failing to find the New Dawn
and her love for Hellas. While she does sometimes feel that she might be better off dead, she also knows
that if she takes that route, she stands no chance of fixing her mistakes. Gradually, she is becoming curious
about the Pilgrimage again, rather than worn down by it, but she still has a great deal of progress to make.
She refuses to succumb to despair when Hellas is around, though. She is aware that she treats him like an
actual child sometimes, rather than what he is (a young Promethean), but she has a hard time recognizing
it in the moment.
Notes: Denison starts with a lowered Morality, in exchange for 10 experience points. Her original Refine-
ment was Mercurius, but she switched to Stannum after her failure.
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