Star Wars - d6 Conversion - Knights of the Old Republic.pdf

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Alien Species
STRENGTH 1D/4D
TECHNICAL 1D/3D+2
Special Abilities :
Claws: The more
common Cathar sub-
species has claws that
do STR+1D damage.
Camouflage Fur: The
less common Cathar
subspecies has shorter
fur with color-changing
ability. Using this ability
counts as an action for
every round the fur’s
color remains altered to
match the environment,
granting a +2D sneak
bonus against being spot visually.
Move: 12/14
Size: 1.7 meters on average
Source: Ultimate Alien Anthology (pages 28-29),
Power of the Jedi Sourcebook (pages 65-66), Knights
of the Old Republic Campaign Guide (page 12)
Arkanian
Home Planet: Arkania
Attribute Dice: 13D
DEXTERITY 1D/3D+2
KNOWLEDGE 1D+2/4D+1
MECHANICAL 1D+1/4D
PERCEPTION 1D+1/4D
STRENGTH 1D+2/4D+1
TECHNICAL 2D/4D+2
Special Abilities:
Darkvision : Arkanian
characters can see up to
20 meters in total darkness.
Story Factors:
Arrogance : Arkanians are
typically arrogant, believing
that they have reached the
pinnacle of evolution.
Infamy : Arkania was once
part of the Sith empire, and their dedication to
aggressive scientific research has given them a
somewhat bad reputation as the galaxy’s mad
scientists.
Move: 10/12
Size: 1.6 to 2.2 meters tall.
Source: Ultimate Alien Anthology (pages 15-16),
Alien Anthology (pages 57-58), Power of the Jedi
Sourcebook (page 64), Knights of the Old Republic
Campaign Guide (pages 10-11)
Draethos
Home Planet: Thosa
Attribute Dice: 12D
DEXTERITY 1D+1/4D
KNOWLEDGE 2D+1/5D
MECHANICAL 1D+2/4D
PERCEPTION 1D/3D
STRENGTH 1D/3D+2
TECHNICAL 1D+1/4D+1
Special Abilities:
Broadcast Telepathy:
Draethos can speak
telepathically with any
number of creatures
within 500 meters.
Anyone wishing to resist
this telepathic com-
munication must make
an opposed willpower or
control skill roll against
the Draethos’ own
willpower or control skill. This ability cannot be used
to “steal” memories or information.
Low-light Vision: A Draethos can see twice as far as a
normal human in poor lighting conditions.
Skill Bonus: Draethos are encouraged to learn as
much as they can, and most adults are experts on
several topics. As such, Draethos characters receive
2D for every 1D placed into Knowledge skills at the
time of character creation only.
Story Factors:
Long-Lived: Draethos character can live up to 800
years.
Move: 10/12
Size: 1.8 meters tall on average.
Source: Ultimate Alien Anthology (pages 46-47),
Power of the Jedi Sourcebook (page 67), Knights of
the Old Republic Campaign Guide (pages 12-13)
Arkanian Offshoot
Home Planet: Arkania
Attribute Dice: 12D
DEXTERITY 2D/4D+1
KNOWLEDGE 1D+2/3D+2
MECHANICAL 1D+1/4D
PERCEPTION 1D+1/3D+2
STRENGTH 1D+2/4D+1
TECHNICAL 1D+2/4D
Special Abilities:
Engineered : Arkanian Offshoots are typically
engineered for specific industrial tasks. At character
creation they get an extra 2D to place in either lifting,
repair skills, piloting skills, survival or first aid .
Story Factors:
Sub-race : Pureblood Arkanians consider the Offshoot
to be no more than tools or slaves.
Move: 10/12
Size: 1.6 to 2.2 meters tall.
Source: Knights of the Old Republic Campaign Guide
(pages 10-11)
Cathar
Home Planet: Cathar
Attribute Dice: 12D
DEXTERITY 2D/4D+2
KNOWLEDGE 1D/3D+2
MECHANICAL 1D/4D
PERCEPTION 1D/4D
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Feeorin
Home Planet: Odryn
Attribute Dice: 12D
DEXTERITY 1D/3D+2
KNOWLEDGE 1D+1/4D
MECHANICAL 1D/3D+2
PERCEPTION 1D+1/4D
STRENGTH 2D/4D+2
TECHNICAL 1D+1/4D
Special Abilities :
Low-Light Vision :
Feeorin can see twice
as far as a human in
dim light.
Endurance : Due to their
high level of endurance,
Feeorin may re-roll any
failed Stamina check
once.
Story Factors :
Bad Reputation : On
worlds where they have
settled, Feeorin characters may be regarded as evil or
dangerous based on their species alone.
Move: 10/12
Size: 2.2 meter tall on average
Source: Ultimate Alien Anthology (pages 58-59),
Knights of the Old Republic Campaign Guide (pages
13-14)
normal human in poor lighting conditions.
Warrior Culture: Kissai grow up in a violent and
warlike society, so they constantly watch for threats,
gaining a permanent +1D bonus to search or
Perception rolls to spot a threat.
Story Factors:
Thought to be Extinct: Most scholars believe the
Kissai were driven to extinction prior to the Rise of
the Empire, though it is possible that some survivors
exist on remote worlds that the Sith may have
inhabited.
Move: 10/12
Size: 1.8 meters tall (average)
Source: Knights of the Old Republic Campaign Guide
(pages 15-16)
Massassi
Home Planet: Korriban
Attribute Dice: 12D
DEXTERITY 1D+2/4D+1
KNOWLEDGE 1D/3D+2
MECHANICAL 1D+1/4D
PERCEPTION 1D/3D+2
STRENGTH 2D+1/5D
TECHNICAL 1D/3D+1
Special Abilities:
Low Light Vision:
Massassi can see twice
as far as a normal human
in poor lighting conditions.
Warrior Culture: Massassi
are trained from birth to
be efficient soldiers.
As such, Massassi characters gain a permanent +1D
bonus to search and intimidation skill rolls.
Story Factors:
Thought to be Extinct: Most scholars believe the
Massassi were driven to extinction prior to the Rise of
the Empire, though it is possible that some survivors
exist on remote worlds that the Sith may have
inhabited.
Move: 10/12
Size: 1.9 meters tall (average)
Source: The Dark Side Sourcebook (pages 114-115),
Knights of the Old Republic
Campaign Guide (pages 15-16)
Khil
Home Planet: Belnar
Attribute Dice: 12D
DEXTERITY 1D/4D
KNOWLEDGE 2D/4D
MECHANICAL 1D 4D
PERCEPTION 1D/4D
STRENGTH 1D/3D
TECHNICAL 1D+1/4D
Move: 8/10
Size: 1.2-2 meters tall
Source: Galaxy Guide
12 – Aliens: Enemies
and Allies (pages 47-
48), Ultimate Alien
Anthology (pages 84-
86), Knights of the Old
Republic Campaign
Guide (pages 14-15)
Miraluka
Attribute Dice: 12D
DEXTERITY 2D/4D
KNOWLEDGE 2D/4D
MECHANICAL 2D/4D
PERCEPTION 1D/5D
STRENGTH 2D/4D
TECHNICAL 2D/4D
Special Abilities:
Force Sight: The Miraluka rely
on their ability to percieve their
surroundings by sensing the
slight force vibrations
emanated from all objects. In
any location where the force is
Kissai
Home Planet: Korriban
Attribute Dice: 12D
DEXTERITY 1D+2/4D
KNOWLEDGE 1D+1/3D+2
MECHANICAL 1D+2/4D
PERCEPTION 1D+2/4D+1
STRENGTH 2D/4D
TECHNICAL 1D+2/3D+2
Special Abilities:
Low Light Vision: Massassi
can see twice as far as a
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some way cloaked, the Miraluka are effectively blind.
Move: 10/12
Size: 1.6-1.8 meters tall
Source: Ultimate Alien Anthology (pages 97-98),
Tales of the Jedi Companion (pages 101-102), Power
of the Jedi Sourcebook (pages 70-71), Threats of the
Galaxy (page 31), Knights of the Old Republic
Campaign Guide (pages 16-17)
a fight is considered
unseemly by many
Selkath and was
outlawed on ancient
Manaan.
Able Healers: Selkath get
a +1D bonus to first aid
when healing another.
Move: 10/12 (walking),
6/8 (swimming)
Size: 1.5 meters tall on
average
Source: Knights of the
Old Republic Campaign
Guide (pages 18-19)
Rakata
Home Planet: Rakata Prime
Attribute Dice: 12D
DEXTERITY 2D/4D
KNOWLEDGE 2D/4D
MECHANICAL 2D/4D+1
PERCEPTION 1D+1/3D+2
STRENGTH 1D+2/3D+2
TECHNICAL 2D+1/4D+2
Special Abilities:
Force Blind: For reasons unknown, they have lost
their connection to the Force. Rakata characters can’t
be Force Sensitive, though they can still gain Dark
Side Points and be affected by Force Powers.
Rage: Once per day, a Rakata can fly into a rage,
gaining a +1D bonus to melee attacks and damage,
but cannot use skills
that require patience
and concentration. A
fit of rage lasts for a
number of rounds
equal to 5+ the
character’s number
of full Strength dice.
At the end of its
rage, the character is
tired, suffering a -1
penalty to all actions
until he rests for at
least 10 minutes.
Move: 10/12
Size: 2 meters tall on
average
Source: Knights of
the Old Republic
Campaign
Guide
Snivvian
Home Planet: Cadomai
Attribute Dice: 12D
DEXTERITY 1D/3D
KNOWLEDGE 2D/4D
MECHANICAL 1D/3D
PERCEPTION 2D+1/4D+2
STRENGTH 2D/4D
TECHNICAL 1D/4D
Story Factors:
Strife-Torn History: The Snivvians never seem to get a
break. From the genetic problems with the Blood
Code, to the period of slavery by the Thalassians, the
Snivvians have undergone hardship after hardship.
Now that the Blood Code may have returned, the
Snivvians are bracing themselves for more troubles.
Despite such adversity (or perhaps because of it), the
Snivvians are respected artists and writers.
Blood Code: The
genetic flaw that
has led to much
violence in Snivvian
history has also
caused the
Snivvians to be very
distrustful of twins
of any species. As
families, Snivvian
brothers tend to be
very distant.
Special Abilities:
Adaptive Skin:
Snivvian can survive
in temperature
extremes of minus
30 degrees standard, to temperatures up to 45
degrees standard without harm or protective gear.
They do wear clothing for cultural reasons. The
Snivvian’s tough skin give them +1D armor bonus to
resist physical damage.
Move: 10/12
Size: 1.2-1.8 meters tall
Source: Galaxy Guide 12 – Aliens: Enemies and Allies
(pages 80-82), Ultimate Alien Anthology (pages 147-
149), Alien Anthology (pages 101-102), Knights of the
Old Republic Campaign Guide (page 19)
(pages 17-18)
Selkath
Home Planet: Manaan
Attribute Dice: 12D
DEXTERITY 2D/4D
KNOWLEDGE 2D/4D
MECHANICAL 2D/4D
PERCEPTION 2D+1/4D+1
STRENGTH 1D+2/4D
TECHNICAL 2D/4D
Special Abilities:
Amphibious: Selkath can breathe underwater and get
a +2D bonus to swimming .
Poison: Selkath retractable claws can inject venom
into an enemy that does 3D damage on a successful
attack and another 2D after 5 rounds. Using poison in
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Ve
hicles
Ar
ratech Urba
an Navigat
tor
Lho
osan Swoop
p
Cr
Ty
Sc
Le
Sk
Cr
Pa
Ca
Co
Alt
Co
Ma
Mo
Bo
So
(pa
raft: Aratech
ype: Sidecar
ale: Speede
ength: 3.6 me
kill: Repulsor
rew: 1
assengers: 1
argo Capacit
over: 1/4
titude Range
ost: 9,600 (ne
aneuverabil
ove: 140; 400
ody Strength
ource: Knigh
age 93)
Urban Navig
speeder bike
r
eters
rlift operation
gator Speede
e
er Bike
Craf
Type
Scal
Leng
Skill
Crew
Pass
Carg
Cove
Altit
Cost
Man
Mov
Bod
Sou
(pag
ft: Lhosan In
e: Racing sw
le: Speeder
gth: 4.3 met
l: Repulsorlif
w: 1
sengers: 0
go Capacity
er: 1/2
tude Range:
t: 18,700 (ne
neuverability
ve: 295; 850 k
dy Strength:
rce: Knights
ges 92-93)
ndustries Swo
woop
oop Racer
n: Urban Nav
vigator
ers
ft operation:
Lhosan swo
oop
ty: 10 kilogra
ams
: 2 kilograms
s
e: Ground le
ew), 3,500 (u
lity: 2D+2
0 kmh
h: 1D+1
hts of the Old
evel-400 mete
used)
ers
Ground leve
ew), 14,300 (
y: 1D+2
kmh
1D+1
of the Old R
el-4 meters
used)
d Republic C
ampaign Gu
uide
Republic Cam
mpaign Guid
de
TT
T-6 Landspe
eeder
Lho
Craf
Type
Scal
Leng
Skill
Crew
Pass
Carg
Cove
Altit
Cost
Man
Mov
Bod
Sou
of
Repu
Cam
Guid
osan AeroC
ft: Lhosan In
e: Speeder b
le: Speeder
gth: 4.1 met
l: Repulsorlif
w: 1
sengers: 0
go Capacity
er: 1/2
tude Range:
t: 5,800 (new
neuverability
ve: 175; 500 k
dy Strength:
rce: Knights
the Old
ublic
mpaign
de (page 92)
Chaser
ndustries Aer
bike
roChaser Spe
eeder Bike
ers
ft operation:
AeroChaser
r
: 4 kilograms
s
Ground leve
w), 1,000 (us
y: 3D
kmh
1D
s
d
el-0.8 meters
ed)
s
Cr
Ty
Sc
Le
Sk
Cr
Pa
Ca
Co
Alt
Co
Ma
Mo
Bo
So
(pa
raft: SoroSuu
ype: Speeder
ale: Speede
ength: 5.2 me
kill: Repulsor
rew: 1
assengers: 1
argo Capacit
over: 1/2
titude Range
ost: 12,000 (n
aneuverabil
ove: 140; 400
ody Strength
ource: Knigh
ages 93-94)
ub TT-6 Land
r bike
r
eters
rlift operation
dspeeder
n: TT-6
ty: 40 kilogra
ams
e: Ground le
new), 3,800 (
lity: 2D
0 kmh
h: 1D+2
hts of the Old
evel-2 meters
(used)
s
d Republic C
ampaign Gu
uide
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