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Mightier Than the Sword
Being a pair of tales presented for the edification and amusement of 7th Sea players
“The Music of the Spheres” Written by Cris Dornaus with Eric Vaubel
“The Golden Head of Korlak ur-Nagath” Written by Lee Garvin
Additional Material: Kevin Wilson
Art Direction: jim pinto
Cover and Interior Artwork: Cris Dornaus
Map: Jennifer Wick
Design and Layout: Steve Hough, Brendon Goodyear
Cover Design: Cris Dornaus, Brendon Goodyear
Line Developer: Rob Vaux
Editing: Rob Vaux
7th Sea, Avalon, Castille, Eisen, Inismore, Highland Marches, Montaigne, Ussura, Vodacce, Vendel, Vestenmannavnjar, Knights of the Rose and Cross, Invisible College, Rilasciare, Novus Ordum Mundi,
Vaticine Church of t he Prophets, Explorer’s Society, die Kreuzr itter, El Vago and all ot her related mark s are © and ™ 2001 by Alderac Enter t ainment Group, Inc. All r ights reser ved.
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7th Sea
Table of Contents
The Music of the Spheres . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
Pa r t O n e : To t h e R e s c u e ! . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
Pa r t Tw o : C o m e J o i n t h e M a s q u e r a d e . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
Pa r t T h r e e : D o w n i n t h e U n d e r g r o u n d . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
…And They Lived Happily Ever After? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23
The Golden Head of Korlak ur-Nagath . . . . . . . . . . . 24
Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24
Pa r t O n e : L u n a t i c s a n d B a d F i c t i o n . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 8
Pa r t Tw o : O f f t o t h e I s l a n d . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 3
Pa r t T h r e e : H o m e A g a i n , H o m e A g a i n … . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 0
The Competition . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42
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The Music of the Spheres
The monster encountered at the end of the adventure can
easily be modified to suit the skills of the party, but it should
be strong enough to give them a challenge worthy of their
abilities. Optional dangers have also been included that the
GM can throw in if he or she wishes. The Montaigne
sourcebook contains more information about Charouse,
1’Empereur, the Syrneth undergrounds, and sewer hunters,
but is not necessary to run this adventure.
The Music of the
Spheres
Lo! ’tis a gala night
Within the lonesome latter years!
An angel throng, bewinged, bedight
In veils, and drowned in tears,
Sit in a theatre, to see
A play of hopes and fears,
While the orchestra breathes fitfully
The music of the spheres.
— from The Conqueror Worm
by Edgar Allan Poe
Music is a central theme in this adventure, so you may want
to play certain pieces during the game. Selections from the
17th and 18th century are ideal. Harpsichord music is a
good way of conjuring up the atmosphere of the Royal
Court. A fast-paced violin sonata will add a lot to the fight
scene with the sewer hunters, as will most classically-based
movie soundtracks.
Charouse: City of the Arts
This adventure takes place in the Montaigne capital,
Charouse. Designed to be a paradise for the wealthy elite,
the city stands as a wonderland of elegant architecture,
exclusive shops, and entertainment of every type. It is also
known for its sewers — Petite Charouse — which contain
mysterious passages that existed long before the rise of
man. Unknown dangers haunt these dank tunnels, and
tribes of sewer hunters lurk in the subterranean mazes,
scavenging for their lives in a savage society all their own.
Introduction
Music of the Spheres is designed to include several different
“flavors” of adventure — mystery, intrigue, politics,
exploration, and combat. Heroes will have the opportunity
to rescue innocent passengers from road bandits, solve a
missing persons case, venture into the Syrneth sewers of
Charouse, fight a creature whose evil has kept it imprisoned
for millennia, rescue a very special damsel in distress and
make the Emperor of Montaigne extremely happy… or, if
they fail in their endeavors, extremely upset.
The nobility of Charouse enjoy a life of luxury and leisure.
Friends of l’Empereur spend their time playing games,
throwing lavish parties, and engaging in their uniquely
Montaigne brand of courtly intrigue. They enthusiastically
support the arts, enjoying theatre, opera, and a new
sensation called “ballet,” as well as sponsoring galleries of
fine painting and sculpture. For more information on
Charouse, refer to the Montaigne sourcebook.
As usual, a balanced party would be ideal for this
adventure. Those with Montaigne connections or courtier
skills will have a chance to use them at l’Empereur’s royal
court. Characters skilled at combat will be handy as well,
when the party faces villains and monsters. At least one
Hero should speak Montaigne, and preferably read it as
well. Heroes with knowledge of the sewers and musical lore
will also have an advantage, but these skills are not
necessary.
The Prodigy of Prevoye
The latest sensation at l’Empereur’s court is a young woman
by the name of Madelene Prevoye. The 16-year old
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7th Sea
daughter of a middle-class music teacher, Madelene showed
exceptional musical promise from her earliest days. Her
father, Alfonse Prevoye, a widower since Madelene’s
mother died of fever ten years ago, delightedly encouraged
her talents and she has made stunning accomplishments in
her field. She is skilled at playing the violin, harpsichord,
flute, and Castillian guitar, and has composed an impressive
portfolio of concertos, symphonies, waltzes, and operas. Her
music has been lauded by critics as “sent from heaven,” and
she is regarded as an almost saintly prodigy, possessing
talent far beyond normal musicians. Many consider her
second only to the Eisen prodigy Wolffrond von Hazel in
sheer musical talent.
Empereur Leon Alexandre du
Montaigne XIV
Villain
Brawn 2, Finesse 2, Wits 6, Resolve 5, Panache 2
Reputation: –115
Arcana: Hedonistic
Advantages: Montaigne (R/W), Théan (R/W), Montaigne
Accent (South), Noble, Servants (as many as needed)
Courtier: All Knacks at 5
Scholar: History 4, Law 4, Mathematics 2, Philosophy 3,
Research 2, Theology 2
Firearms: Attack (Firearms) 4
Hunter: Stealth 3, Tacking 3, Trail Signs 3
Rider: Mounting 2, Riding 3
Porté (Apprentice): Attunement 3, Blooding 3, Bring 4,
Pocket 3
Madelene’s appearance and personality have also helped to
engender this reputation. She is lovely in countenance —-
slender with delicate hands and a halo of blonde hair. She
is always humble about her talent in public, but realizes she
has a unique gift and drives herself mercilessly to use it well.
She is soft-spoken and charming in most social situations,
but can become passionate and obsessive when the
conversation turns to her art. When composing her music,
she goes into a state of almost trance-like concentration, and
does not like to be disturbed when “the muse flows.”
More information on l’Empereur can be found in the
Montaigne sourcebook.
Pa r t O n e : T o t h e
Rescue!
When l’Empereur heard of the young lady’s talents, he sent
an invitation for Madelene and her father to visit Château
du Soleil. He commissioned her to write an opera in honor
of himself (and Montaigne), and to entertain the court at
her leisure. When the adventure begins, she has been
residing at Château du Soleil for two weeks. The royal
family and attending nobility dote upon her to no end and
listen breathlessly when she plays. For the moment, it
seems, she has all of Montaigne in the palm of her hand.
The opening is designed to set the scene, make important
introductions and get the Heroes involved in the adventure.
It takes place on a country road outside of Charouse; the
GM should determine exactly how and why the party is
there. There are limitless motivations for visiting the capital
city of Montaigne. A few examples are provided below:
Enamored of his talented guest, l’Empereur has arranged a
masquerade ball at Château du Soleil in honor of her.
Guests are to wear their most fantastic and outrageous
costumes — masks and all — and Madelene is to play
selections from her opera for the first time in front of an
audience. The ball is the talk of Charouse, and the upper
class is in a fit of excitement over the event.
• The Heroes are heading to Charouse to sell valuable
goods from a previous adventure.
• The Heroes are diplomats or foreign emissaries, coming
to pay respects to l’Empereur .
• The Heroes are servants, dispatched to Charouse to
procure supplies.
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