Classic Battletech - Universe.pdf

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TABLE OF CONTENTS
A TIME OF WAR
INTRODUCTION
PERPETUAL WAR
A BRIEF HISTORY OF THE INNER SPHERE
Rise of the Hegemony
The Star League Era
Centuries of War
Steps Towards Peace
Fourth Succession War
Skirmishes and Plots
Enemies From Beyond
The Warriors of Kerensky
Clan Invasion
Victory and Change
The Universe Turned Upside Down
The Star League Reborn
Civil Wars
FACTIONS
House Kurita (Draconis Combine)
House Davion (Federated Suns)
House Liao (Capellan Confederation)
House Marik (Free Worlds League)
House Steiner (Lyran Alliance)
Mercenaries
Other Powers
THE MECHWARRIOR
THE BATTLEMECH
Chassis
Locomotion/Movement Systems
Armor and Weapons
Power Systems
Defining Characteristics
Movement Capabilities
Heat Dissipation Systems and Strategies
TECHNICAL READOUT
INTRODUCTION
BattleMechs are the most powerful war machines ever
built. These huge, human-shaped vehicles are faster, more
maneuverable, better armored, and more heavily armed than
any other ground combat unit in history. Equipped with such
deadly weapons as particle projector cannons, lasers, rapid-fire
autocannons and missiles, these behemoths dominate the
battlefields of the 31st century.
BattleTech is a game that pits ’Mech against ’Mech on
the battlefields of the future. Each player controls several
BattleMechs, deciding how each ’Mech moves, when to fire its
weapons, and what targets to aim at. The outcome of the battle
is determined by the players’ decisions and the luck of the dice.
Combat is played out on a game board that represents the
battlefield, using stand-up counters to represent the mighty
BattleMechs that fight for supremacy over the Inner Sphere.
This book introduces players to the fascinating and stun-
ning universe of BattleTech. A Time of War is a brief encapsula-
tion of the BattleTech universe. With that, you’ll have a frame
of reference to jump right into the short story Perpetual War
that provides a taste for what BattleMech combat is like for the
men and women who populate this exciting universe. Next,
A Brief History of the Inner Sphere provides a glimpse of how
humankind has expanded to the stars in the last millennium,
while the Faction section details the major states in the uni-
verse and what it’s like to follow each banner, as well as a short
section detailing other powers as well. This is followed by The
MechWarrior section that explains a MechWarrior’s place in
this complex universe, as well as detailing how a he actually
pilots a ’Mech. The final section of this book, The BattleMech,
provides a general technical overview of the BattleMech and
describes the specific capabilities and weapons of the twenty-
four BattleMechs contained in this box.
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Table of Contents/Introduction
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A TIME OF WAR
For almost a thousand years, humans have journeyed into
the far reaches of space, colonizing thousands of worlds and
forming star-spanning alliances. From these grew the five vast
star empires that make up the Inner Sphere. The Inner Sphere
was rife with division as the ruling dynasties warred constantly
over colony worlds with valuable resources. These titanic strug-
gles led to the development of BattleMechs: gigantic, humanoid
battle machines bristling with lethal weapons. From the twenty-
fifth century onward, these walking tanks ruled the battlefields.
As the price of conflict grew, the Inner Sphere tired of war.
Eventually the five ruling Houses joined together in the Star
League, a federation led by a First Lord and served by its own
army. For nearly two hundred years, the Star League brought
the Inner Sphere peace and prosperity.
The sudden death of the Star League’s First Lord paved the
way for an evil genius named Stefan Amaris to stage a bloody
coup d’état. The Star League Defense Forces, commanded by
the brilliant General Aleksandr Kerensky, refused to accept
Amaris’s rule. They fought him in a bitter civil war—the largest
conflict ever fought by humanity, before or since. Kerensky’s
forces won, but at a terrible price. In the chaos that followed,
the Council Lords were each determined to step in as First Lord.
Despite the efforts of Kerensky to hold it together, the Star
League dissolved.
Unable to halt the conflict, Kerensky appealed to his sol-
diers to join him in leaving the Inner Sphere. Nearly 80 percent
of the Star League army heeded Kerensky’s call to build a new
Star League somewhere far beyond explored space. Kerensky
and his followers abandoned their homes and headed into
uncharted areas of the galaxy, presumably never to return.
War followed war in the wake of Kerensky’s dramatic
departure. For nearly three centuries, the Houses of the Inner
Sphere fought in vain for the right to rule. These Succession
Wars forged new alliances and cost the Inner Sphere lifetimes
worth of scientific advancement and irreplaceable technology.
Constantly maneuvering for position, the House Lords assumed
that the greatest enemy they would ever face was each other.
They were wrong.
While the Inner Sphere sank into barbarism, Kerensky’s fol-
lowers built a new society in the harsh environs beyond known
space. They developed a rigid caste system based on eugenics
and martial ideals, designed to produce the ultimate warriors.
For nearly three hundred years, they were unified by one burn-
ing goal: that when the time was right, they would return home
and conquer the Inner Sphere. They planned to be the “saviors”
of humanity and to rebuild the Star League in their own image.
When the warlords of the clans decided the time had come
to launch their invasion, they took their powerful ’Mechs and
MechWarriors and drove straight toward Terra, the birthworld
of humanity.
Faced with a common enemy, the states of the Inner
Sphere united against the threat, establishing a new Star
League. Finally victorious in 3060, the Star League halted the
Clan invasion and a new era of peace seemed to loom on the
horizon. It was not to be, however, as war once again swept
through almost every House and Clan, with the most vicious
fighting centered around the civil war between House Davion
and House Steiner. Now, with the end of the FedCom Civil War,
a weary peace has settled across the Inner Sphere, but it is a
peace filled with tension.
This is but the eye of the storm.
A Time of War
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PERPETUAL WAR
dual furrows through the parched soil, kicking up
plumes of dust that could be seen for klicks. The other
claw, attached to a five meter long reverse-canted leg,
swung forward to repeat the wound in the dirt in a lope
that ate up the ground at a over sixty klicks an hour. The dust
column behind was impressive, reaching almost a hundred
meters into the brightening dawn morning. There was nothing
to be done, though. Surprise was gone and speed was of the
essence. The raid had already begun.
“Captain, I’ve got the coordinates confirmed by a fly-over.”
The electronically reproduced voice of her XO still managed to
convey levity, a good humor that he carried like a shield.
“I copy, Joshua.” Unlike her XO, Captain Suzanne Lewis had
no need of such protection. Why hide when the pain simply
proved you were alive? Alive, exhilarated, terrified, joyous, filled
with glory at piloting sixty-five tons of lethal machinery: all of it
brought an adrenaline high she could ride for days. Then again,
it felt like she had been riding it for weeks; eating and sleeping
it, just to survive.
“I guess I owe you that Timbiqui Dark when this is over,
Leftenant,” she said. Suzanne tried unsuccessfully to hide the
disgust in her tone at losing the bet.
“Sorry Cap, but you just shouldn’t bet against me on some-
thing like this. It was pretty elementary to determine where the
inbound DropShip was going to touch down by its trajectory as
it hit the atmosphere. Comparing the intensity of the drive-flair
with the known mass of the Union and correlating its velocity
with the full possible range of empty to fully laden with a com-
pany of twelve ’Mechs, only synched it. They grounded in sector
A23.”
“Yea, yea, I know. Honors in math, as well as electronics,
blah, blah.”
“Now you’re just being a sore loser.”
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Perpetual War
T he two-meter wide metal claw swung down to drag
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