Only War - Final Testament.pdf

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®
A MILITARY CAMPAIGN
FOR THE FATE OF HERVARA
®
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TM
ROLEPLAYING IN THE GRIM DARKNESS
OF THE 41ST MILLENNIUM
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CREDITS
Lead Developer
Max Brooke with additional concepts by Andrew Fischer
Executive Game Designer
Corey Konieczka
Writing and Development
John Dunn and Timothy Cox
Executive Producer
Michael Hurley
Editing and Proofreading
Matt Harkrader, David Johnson, and Mike Montesa
Publisher
Christian T. Petersen
Graphic Design
Edge Studios and WiL Springer
Special Thanks
Playtest Coordinator Ronald DeValk. “No Guts No Glory!”
Sean Connor with Stephen Pitson, Mathieu Booth, Rachel
Booth, Andrea Pitson; “The Librarians” Pim Mauve with
Gerlof Woudstra, Keesjan Kleef, Jan-Cees Voogd, and Joris
Voogd; Matthew “H.B.M.C” Eustace.
Cover Art
Matt Bradbury
Interior Art
John Blanche, Alberto Bontempi, Matt Bradbury,
Sam Burley, Jon Cave, Bryce Cook, Mauro Dal Bo,
Zach Graves, Taylor Ingvarsson, Jason Juta, Nicholas
Kay, Alex Konstad, Sam Lamont, Clint Langley, Michał
Miłkowski, Mark Molnar, Marco Morte, Sean Andrew
Murray, Ameen Naksewee, Niten, Aaron Riley, WiL
Springer, Javier García Ureña, Ben Wootten
G AMES W ORKSHOP
Licensing Managers
John French, Andy Hall, and Owen Rees
Head of Licensing
Jon Gillard
Managing Art Director
Andrew Navaro
Head of Licensing, Legal,
and Strategic Projects
Andy Jones
Art Direction
Andy Christensen
Head of Intellectual Property
Alan Merrett
Production Management
Eric Knight
Licensing & Development Coordinator
Deb Beck
Fantasy Flight Games
1975 West County
Road B2
Roseville, MN 55113
USA
Copyright © Games Workshop Limited 2012. Games Workshop, Warhammer 40,000, Warhammer 40,000 Role Play, Only War, the
foregoing marks’ respective logos, Final Testament, and all associated marks, logos, places, names, creatures, races and race insignia/
devices/logos/symbols, vehicles, locations, weapons, units and unit insignia, characters, products and illustrations from the Warhammer
40,000 universe and the Only War game setting are either ®, ™, and/or © Games Workshop Ltd 2000–2012, variably registered in
the UK and other countries around the world. This edition published under license to Fantasy Flight Publishing Inc. Fantasy Flight
Games and the Fantasy Flight Games logo are trademarks or registered trademarks of Fantasy Flight Publishing, Inc. All rights reserved
to their respective owners. No part of this publication may be reproduced, stored in a retrieval system, or transmitted in any form
by any means, electronic, mechanical, photocopying, recording or otherwise, without the prior permission of the publishers.
ISBN: 978-1-61661-543-7 Product Code: IG03 Print ID: 1514DEC12
Printed in China
For more information about the Only War line, free downloads, answers to
rule queries, or just to pass on greetings, visit us online at
FANTASY
FLIGHT
GAMES
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Contents
Environment ............................................................................6
History ......................................................................................8
The War Effort ..................................................................... 10
The Situation ........................................................................ 12
The Ordinatus ..................................................................... 13
Imperial Guard Forces ......................................................... 14
Waaagh! Grimtoof ................................................................ 16
Severan Dominate ................................................................ 17
Mission Briefing .................................................................. 18
Overview ............................................................................... 20
Departure .............................................................................. 21
Final Briefing ....................................................................... 21
Rumours ............................................................................... 23
The Crash .............................................................................. 26
Into the Cockpit .................................................................. 28
Shattering the Earth ........................................................... 30
Breakout! ............................................................................... 32
At the Dropship .................................................................. 32
Through the Garage ........................................................... 36
Into the Open ...................................................................... 37
Withdrawal............................................................................ 38
Guerrilla Tactics .................................................................. 41
Ork Pursuit .......................................................................... 42
Scouted ................................................................................. 43
The Base ................................................................................ 44
Debriefing ............................................................................ 47
Facilities ............................................................................... 48
Rewards ................................................................................ 49
Recognise Your Allies!: Friendly Regiments ..................... 50
Know Your Enemies!: Traitors ............................................ 51
Map of the Caverns of Hervara .......................................... 52
Revised Duties ...................................................................... 55
Guerrillas in the Smoke ....................................................... 58
Hervara-XV .......................................................................... 60
Ambush ................................................................................ 62
Elimination ............................................................................ 64
The Encampment ................................................................ 67
Recovery............................................................................... 68
Alternative Approaches ........................................................ 69
Killswitch ............................................................................. 69
Turn the Tide....................................................................... 71
Liberation ............................................................................. 71
Wounded Bird ..................................................................... 73
Stay On Target .................................................................... 74
Poison the Well ................................................................... 75
Across The Line .................................................................... 76
The Drury-Cobhan Line .................................................... 77
Briefing ................................................................................ 78
Assault .................................................................................. 79
Consequences ....................................................................... 81
Know Your Enemies!: Orks ................................................. 82
Mission Briefings ................................................................. 83
Map of the Drury-Cobhan Line ......................................... 86
The Buck Stops Here ..........................................................88
Judgment Comes ................................................................88
Questions and Answers ......................................................90
Saved by the Bomb .............................................................95
Taking Control ................................................................. 101
In the Open ...................................................................... 101
Negotiations ..................................................................... 103
The Assault ....................................................................... 105
Levelling the Field ............................................................ 108
Preparation ....................................................................... 108
Push the Button ............................................................... 111
The Last Gasp .................................................................. 112
An Offering ....................................................................... 114
The Return ....................................................................... 115
The Verdict ....................................................................... 117
Intervention ...................................................................... 118
Wrap-Up ........................................................................... 118
Map of the Forces on Hervara ........................................ 120
The Luggnum Sewer Rats ............................................... 122
Rank and File .................................................................... 124
Hervara Excavatory Warriors and Severan Dominate . 124
Imperial Guard .................................................................126
Key Dramatis Personae ................................................. 133
Imperial Vehicles ....................................................... 138
Da Boyz .....................................................................140
Ork Vehicles ..........................................................144
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Introduction
“In the end, only the Emperor can judge you. Only He is qualified to
weigh acts of righteousness against deeds of vile treachery and find a
verdict for your soul. It is merely my humble task to commend you to
His final justice.”
CHAPTER II:
THE NIGHT PATH
The second chapter opens as Captain Fordham—commanding
officer of Hervara-XIX—informs the Player Characters that
they are to remain with the Luggnum Sewer Rats at the depot.
Most of their regiment made planetfall safely, but it is currently
located too far away to safely reunite with the erstwhile Player
Characters. Ork forces hold aerial superiority here, making a
quick airlift impossible. For now, the Player Characters and their
company are to remain at the base, under Fordham’s authority.
Hervara-XIX is located near the Drury-Cobhan Line, a
critical Imperial defence line that provides protection against
both the Ork and Severan Dominate formations. Throughout
this chapter, the Player Characters engage in a number of
covert operations against Ork and Severan Dominate forces
that are active beyond that line. During these missions, the
characters come to know Captain Fordham, the base’s officers,
and other soldiers stationed in the region. This portion of
the adventure includes a number of key missions and offers
suggestions for additional missions that can affect the overall
outcome of the war effort on Hervara.
Chapter II concludes after the Player Characters are sent on a
mission to recapture several bunkers on the Drury-Cobhan Line.
The Player Characters discover that Captain Fordham has been
secretly working with the secessionist forces, and has used their
squad to commit acts of treason. While they had been told that
their targets were disguised rebels, this was not the case. The
assaults weakened the line, allowing Ork and Severan Dominate
forces alike to strike at the Imperial holdings.
–Lord Commissar Salieri
F INAL T ESTAMENT is an extended, three chapter adventure
for O NLY W AR . Through the course of the scenario
within, the characters come face to face with the tragedy
of war and the harsh consequences of their own actions. At
various points in the adventure, they must fight savagely
against a variety of enemies to survive. They must also navigate
debriefing and interrogation sessions that require them to
tread carefully amidst powers beyond their reckoning. The
Player Characters are constantly challenged to innovate and
overcome unusual obstacles, even as they strive to uphold the
honour of the Imperial Guard—and perhaps even survive!
The adventure is designed to accommodate Player Characters
from a myriad of different regiments. As such, certain NPCs
are deliberately left open, so that a Game Master can insert
characters who he has already been established. Similarly, at
different points throughout the adventure, there are suggestions
for revising scenes to accommodate regiments with particular
skills. Game Masters are strongly encouraged to thoroughly
review the adventure prior to the first session of play, so that
they can prepare any appropriate materials.
CHAPTER I: PLANETFALL
The adventure opens before the Player Characters arrive upon
Hervara. This provides the players a chance to learn about the
setting at the same time that their characters do. The earliest
stages also present an opportunity for the PCs to interact with
members of their regiment in an extended fashion, offering
a contrast with later scenes in which the characters typically
work on assignment far from their native regiment.
As their transport vessel prepares to enter the Hervara
system, they receive their final briefing and mission gear.
Then, as their drop ship makes landfall, disaster strikes. The
vessel crashes to the planet’s surface, coming to rest in the
middle of an Ork encampment. The Player Characters must
rally their company and escape from the camp. In the process,
they discover Big Mek Noshdakka’s major project: the refit of
a long-lost Imperial Ordinatus for his own insane purposes,
none of which bode well for the Imperial forces on Hervara.
The remainder of this chapter focuses on their escape from
the Orks, as the company makes its way back to the nearest
Imperial outpost—supply depot Hervara-XIX. At the base,
the survivors are debriefed about their arrival and the artefact
that they accidentally uncovered. During the final scene, the
Player Characters also have an opportunity to become familiar
with the Imperial base and the personnel stationed there.
Some of these NPCs play a critical role in the adventure
as it continues into the next two chapters, and their
interactions with the Player Characters can shape the
tenour of the story as a whole.
CHAPTER III:
THE HORN OF MARS
Chapter III opens when Lord Commissar Salieri arrives at
Hervara-XIX with a sizable force of Death Korps soldiers.
Salieri immediately captures Fordham and summons the Player
Characters for an interrogation session. Throughout this session,
he questions them to determine whether they were earnest traitors,
or if they simply acted in accordance with their orders. While
neither option is acceptable in his harsh eyes, the Lord Commissar
fears that treason is spreading through the ranks on Hervara.
In the aftermath of the interrogation, Orks launch their attack.
Soldiers dash everywhere to assume defensive positions against
the huge force of xenos, giving the Player Characters a chance
to make a break for it. Before they leave, they discover that Big
Mek Noshdakka’s work has come to completion. The Orks are
piloting the Ordinatus towards the front line, presumably to use
it against the Imperial forces, and—traitors or not—their lives
are forfeit as well if the Big Mek fires the weapon.
The squad then has the opportunity to take the Ordinatus from
the Orks, to prove their loyalty to the Imperium or earn a place
in the ranks of the secessionist forces of the Severan Dominate. If
they succeed, they have the chance to fire the weapon, eliminating
most of the xenos forces, as well as a substantial portion of either
the Imperial or secessionist armies. The Player Characters can
then return to the Imperium or side with the rebels, having tipped
the battle for Hervara steeply towards the side they chose.
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