MA4 - The Fantastic Four Compendium - [1987].pdf

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Advanced Game Official Accessory
The FANTASTIC FOUR Compendium
by David E. Martin
All Marvel characters and the distinctive likenesses thereof
are trademarks of the Marvel Entertainment Group, Inc.
MARVEL SUPER HEROES and MARVEL SUPER VILLAINS
are trademarks of the Marvel Entertainment Group, Inc.
©
The names of characters used herein are fictitious and do
not refer to any person living or dead. Any descriptions
including similarities to persons living or dead are merely co-
incidental. PRODUCTS OF YOUR IMAGINATION and the
TSR logo are trademarks owned by TSR, Inc. Game Design
©
1987 TSR, Inc. All Rights Reserved.
Copyright 1987 Marvel Entertainment Group, Inc. All
Rights Reserved. Printed in USA. PDF version 1.0, 2000.
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Table of Contents
Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
A Brief History of the FANTASTIC FOUR . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
The Fantastic Four . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
Friends of the FF. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
Races and Organizations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25
Fiends and Foes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38
Travel Guide . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 76
Vehicles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 93
“From The Beginning Comes the End!” — A Fantastic Four Adventure . . . . . . . . . . . . . . . . 96
Index. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 102
This book is protected under the copyright laws of the United States of America. Any reproduction or other unauthorized use of the material or artwork contained herein is prohibited without the
express written consent of TSR, Inc., and Marvel Entertainment Group, Inc. Distributed to the book trade in the United States by Random House, Inc., and in Canada by Random House of Canada, Ltd.
Distributed to the toy and hobby trade by regional distributors.
All characters appearing in this gamebook and the distinctive likenesses thereof are trademarks of the Marvel Entertainment Group, Inc. MARVEL SUPER HEROES and MARVEL SUPER VILLAINS
are trademarks of the Marvel Entertainment Group, Inc. © Copyright 1987 Marvel Entertainment Group, Inc. Game Design © 1987 TSR, Inc. All Rights Reserved. Printed in the U.S.A.
Credits:
Author: David E. Martin
Editor: Christopher Mortika, Scott Haring
Cover Artist: Butler and Machlan
Typographer: Marilyn Favaro, Kim N. Lindau
Keyliner: Stephanie Tabat
Interior Artists: The Marvel Bullpen
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This book is dedicated to Jack Kirby in
appreciation of his unique contribution to
the field of comic books.
A BRIEF HISTORY OF THE
FANTASTIC FOUR
The Fantastic Four has its origins at
Empire State University in New York
state. There, two young geniuses and a
rough-hewn athlete came together. Reed
Richards, son of the billionaire inventor
Nathaniel Richards, was roommates with
football player Ben Grimm. Although they
came from opposite backgrounds, Reed
and Ben became close friends. They
confessed their dreams to each other.
Reed wanted to build a starship. Jok-
ingly, Ben agreed to pilot the ship when
it was built.
Reed also met the strange genius,
Victor von Doom, from the eastern Euro-
pean country of Latveria. Reed recog-
nized a genius equal to his own. He did
not realize that Von Doom’s ego far sur-
passed his intellect. Reed discovered
von Doom was carrying on dangerous
experiments and using flawed calcula-
tions to guide his efforts. When Reed
attempted to correct von Doom’s calcula-
tions, the latter saw it as interference and
sabotage. Von Doom’s experiments liter-
ally blew up in his face. He left the U.S.
to pursue other studies that would even-
tually transform him into the dreaded Dr.
Doom.
As Reed progressed in college, he met
a young girt, Sue Storm, who would
someday become his wife, and her pre-
cocious brother, Johnny.
Eventually Reed began to apply his
skills to increase mankind’s knowledge.
His father had disappeared and left him
two billion dollars. Reed decided to use
the money to build his starship. He gath-
ered additional funding from the U.S.
government, which supplied him with a
base of operations near Central City,
California. Sue joined Reed there. While
Reed’s ship was still in the planning
stage, the four met and defeated their
first alien invader, Gormuu. This spurred
Reed to double his efforts because he
saw his inventions as a way of defending
humanity from alien threats. Reed was
soon to know how correct he was.
The government began to have sec-
ond thoughts about their financial role in
Reed’s project. Reed feared they would
soon withdraw their support. Since Reed
had exhausted much of his own fortune,
the project would come to a halt unless
he took a drastic step. He reminded his
old friend Ben, now an Air Force test
pilot, of an old promise. Ben was to fly
the starship on a secret, unauthorized
test flight. Reed would ride as co-pilot.
Sue and Johnny Storm forced Reed to
let them come along as observers.
The flight began smoothly; the four
snuck into the launch site and blasted off
before anyone noticed. The trouble came
when the ship was in orbit. Reed had
been forced to cut back on the radiation
shielding of his prototype. It was safe
enough for the normal hazards of space,
but it was unprepared for the freak com-
bination of sunspot activity and cosmic
radiation that affected the ship and the
foursome. The ship dove back to Earth.
The ship crashed near Ithaca, New
York. Miraculously, the four had survived,
but they had been changed. The weird
energy had mutated their genes and
given them super powers. In the middle
of the crash site, they realized they now
had a responsibility to use their powers
to help humanity. Henceforth they would
be known as the Fantastic Four.
Fortunately, Reed still had enough of
his fortune left to bankroll what was to be
the first new super-hero team since
World War II. They left California to set
up operations in New York City. In the
years that followed, the Fantastic Four
fulfilled Reed’s dream of benefitting and
protecting humanity. Reed’s inventions
made giant strides in technology. More
importantly, the group fought the emerg-
ing string of self-proclaimed super-
villains and the early wave of alien
invasions. The FFs greatest feat was
defending the Earth against Galactus,
Devourer of Worlds, not once but three
times.
Time changed the team. Reed and
Sue married and had a son. Ben fell in
love with with Alicia Masters, a famous
sculptor, then lost her to Johnny. Reed
and Sue separated over Reed’s drastic
method of dampening their son’s powers.
Other members came and went. Their
headquarters, the Baxter Building, was
wrecked several times, then sliced from
its foundation, and finally destroyed. Now
they have a new headquarters and a new
team roster. Reed, Sue, and Franklin
have left the team for a life in the sub-
urbs. Ben now leads the team. Life goes
on, things change, and so it goes with
the Fantastic Four.
INTRODUCTION
Welcome to the world of the Fantastic
Four. The FF are a unique group unlike
any other in the modern Marvel Uni-
verse. They were the first members of
the class of modern superhumans. They
were the first superheroic team to form
since the disappearance of such groups
in the early 1950s. The FF were the first
superheroic team to be financially self-
supporting. Most importantly, two and a
half decades of printed adventures make
the FF the stablest team in the history of
the Marvel Universe.
The FF represent a curious blend of
traditional superheroes and scientific
adventurers. The FF have never been
primarily a crime-fighting organization.
Their primary efforts have instead in-
volved discovery, investigation, and ex-
ploration of unknown or abnormal
scientific phenomena. Through Reed
Richards’ leadership, the FF have intro-
duced such things as Earth’s first star-
ship, the Negative Zone, the Microverse,
alien races, new worlds, and a nearly
infinite array of inventions including the
superheroes’ tailor’s friend, Unstable
Molecules.
Like any benevolent superheroic team,
the FF possess a Rogues’ Gallery of
adversaries. The FF’s annals have
brought us such memorable villains as
Dr. Doom, Galactus, the Skrulls, and the
ne’er-do-wells of the Frightful Four.
This book is designed to serve as a
guide to the world of the FF. It may be
read as a comics reference book or as a
sourcebook for gamers seeking to play
out the FF’s history. The first chapter
covers the team itself in all its various
incarnations. The second chapter deals
with family and friends of the FF. The
third section is an overview of various
races and organizations closely tied to
the FF, whether as allies or adversaries.
Important individuals in each group are
detailed as well their homelands and
equipment. Fourth comes the Fiends and
Foes, the listing of various of the FF’s
adversaries. In fifth place is the Travel
Guide, a guide to places and buildings
featured in the FF’s history, including the
Baxter Building and Four Freedoms
Plaza. The book concludes with a sec-
tion detailing the vehicles that have
served the FF through its long history.
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THE FANTASTIC FOUR
The Fantastic Four Inc. is one of the best
known super-heroic organizations in the
world. It makes its services available
without charge anyplace in the world
there is a threat beyond the capabilities
of conventional forces. The group also
does applied scientific research; rev-
enues from patent leases makes the FF
one of the most profitable groups
around. Like most superheroic teams,
the FF remain an independent organiza-
tion free of government control.
However, the FF do have a close working
relationship with many national govern-
ments and organizations.
hold the rest of Fantastic Four).
• Imitation—Reed can alter his basic
features to resemble any other man
with his hair and skin tone.
• Phasing—Reed can lower his body’s
cohesion to such an extend he can
actually flow through minute openings.
• Shapeshifting—Reed can transform
himself into any solid mass he can
imagine. Normally he takes such forms
as spheres, rectangular solids, pyra-
mids, and so on, rather than complex
shapes such as those of other life-
forms.
• Two-Dimensionality—Reed can flatten
himself to the thickness of a sheet of
paper or narrow his body’s width to
pass through the eye of a needle.
Body Armor: Reed’s malleable form
gives him Remarkable protection against
physical attacks and Good protection
against energy attacks. By enveloping a
bomb and then expanding along with the
explosion, Reed can reduce the force of
the blast by his Power rank number.
Feats such as this physically exhaust
Reed, though. He cannot do it often. In
game terms, Reed must make a FEAT
roll at his Power rank against the intensi-
ty of the explosion every time he tries to
envelop explosions once he has
absorbed 20 points of damage.
Hyper-Intelligence: Reed’s Amazing Rea-
son is one of the highest in the galaxy,
insofar as engineering and laboratory
work are concerned.
Hyper-Invention: Reed’s Amazing rank
makes him one of the leading inventors
in the world today. He is not only able to
formulate his theories but actually create
practical devices utilizing them, often
while the rest of the Fantastic Four stand
around watching. He can operate or alter
previously unknown alien devices within
minutes of first encountering them.
TEAM ROSTERS
The term “Fantastic Four” has been used
to refer to a variety of teams operating
under the aegis of Fantastic Four, Inc.
While the public perception of the team
is of its founding members, the active
membership has varied through the
years, as new members are brought in to
temporarily replace founding members.
Unlike such teams as the Avengers and
the X-Men, however, at least two of the
founders have been members in each
team calling itself the Fantastic Four. In
order, the past teams rosters have been:
1. Mr. Fantastic, Thing, Human Torch,
Invisible Girl (founders)
2. Mr. Fantastic, Thing, Human Torch,
Crystal
3. Founders
4. Mr. Fantastic, Thing, Human Torch,
Medusa
5. Founders
6. Mr. Fantastic, Human Torch, Invisible
Girl, Power Man
7. Founders
8. Thing, Human Torch, Invisible Girl,
Reed Richards of Earth-A (in dis-
guise)
9. Founders
10. Founders and Frankie Raye
11. Founders
12. Mr. Fantastic, Human Torch, Invisible
Woman, She-Hulk
13. Founders
14. Thing, Human Torch, Crystal, Ms.
Marvel II
MISTER FANTASTIC
Reed Richards
F
GD (10)
Health: 42
ATY(6)
S
TY
(6)
Karma: 100
E
EX
(20)
R
AM (50)
Resources: RM(30)
1
EX
(20)
P
RM (30)
Popularity: 50
KNOWN POWERS:
Elongation: Reed can stretch or deform
any part of his body with Monstrous
rank. This enables him to elongate any
part of his body any distance up to 1500
feet. He most often uses this to increase
his reach and travel speed.
Plasticity: Reed can consciously distort
any part of his body with Amazing rank.
This enables him to perform a variety of
Stunts that simulate other powers.
• Bouncing Ball—Reed can travel at
Amazing speed by transforming him-
self into any of a number of resilient
shapes, such as balls or springs.
• Gliding—Reed can transform himself
into aerodynamic shapes such as
parachutes or hang-gliders. In normal
air, he only drops 15 ft for each turn he
stays aloft. In this form he can support
an additional 1000 pounds (enough to
TALENTS: Reed is one of the world’s
leading experts in Electronics, Physics,
and Engineering. He is also one of the
few people on Earth to be expert on
other dimensions and the ways to travel
to and through them. Reed’s patents are
so valuable that he is able to bankroll the
Fantastic Four, Inc., without any undue
financial stress.
CONTACTS: Reed is a founding member
of the Fantastic Four and has all the
group’s affiliations. Due to his reputation
and accomplishments in the scientific
field, he can call upon the Physics or
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