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An Open Mind;
Mindmelds and Empaths.
The Psionics Sourcebook
An Unofficial Star Trek Role-playing Game
Sourcebook for the ICON rules system by
Last Unicorn Games
By DanG
Dan.Gurden@btopenworld.com
107236149.001.png
Contents
Index Page 2
Foreword. Page 3
Chapter One; What Has Come Before. Page 4
Chapter Two; Psionics in Detail. Page 13
Chapter Three; Psionics Amongst the Major Galactic Powers Page 24
Chapter Four; Character Generation. Page 36
Chapter Five; Psionic Powers. Page 56
Chapter Six; Aliens. Page 65
Chapter Seven; Mind Games; Some brief discussions Page 75
on Psionics and their place in the Star Trek Universe
Chapter Eight; Fitting Psionics Into Your Game
Page 84
Chapter Nine;
Dramatis Personae.
Page 92
Chapter Ten;
Adventure Seeds.
Page 105
Appendix i;
Psionic Lexicon
Page 110
Appendix ii;
ICON Psionic Ability Listings
Page 115
Appendix iii;
Bibliography
Page 117
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Foreword
In Star Trek Psionic powers are fairly common place, although many stories
focus on the physical aspects of the characters, or compare the differences
in Aliens, a small few retain aspects of the unexplained. Not every Psionic
power is effected by a hidden supercomputer as Kirk often found. And
regularly we are allowed glimpses of these sixth senses usually through a
single character. From Spock’s and Tuvok’s Mind-Melds, Troi's empathic
advice for Picard. Or Kes's gradual discovery of the lost abilities of her
Ocampan heritage.
Without a doubt, Psionic abilities are a regular part of the series and as
such, deserves some special attention. It is my intention that this sourcebook
begin to cover this subject, however this work is a matter of fiction,
supporting only the notion that such powers exist in the world of Star
Trek.
Using this book, one should remember that this is a fan-based work, and while
I have attempted to interpret the on screen evidence, it is still my own
conjecture, as a player you should check with your narrator before using this.
Of course, if you can convince them to accept this and my Maquis document
as standard text then I will be chuffed to bits.
I have made no attempt to convert this material into CODA as I did with the
Maquis, this is because several aspects have already appeared in published
material, from Psi abilities through to Species, and partially because I expect
other aspects to do so. But if you really, really want CODA conversions there
is nothing stopping you building your own for your own satisfaction.
As a wise man once said, anything you don’t like, feel free to take a big red
pen too. It is after all your game.
Happy Gaming.
DanG. 2007
Thanks To;
TrekRPG.net bulletin boards as a sounding board, most specifically;
Aedh Rua, Alex Pryde, BrianK, C5, Captain Taggart, Ensign Arrgh,
erhershman, Evan van Eyk, Fesarius, Karg, Mijorro, oops1, Phantom,
Phoenix, qerlin, Sea Tyger, Silverthorne and Trinity Zeldis.
My Test Readers and Playtesters;
BrianK, Mactavish, Phoenix, Owen E Oulton and Yuber Okami
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“My mind to your mind.” Spock said softly.
“My thoughts to your thoughts” Saavik replied.
“Parted from me and never parted…”
“Never and always touching and touched.”
From ‘Vulcan’s Heart.’
Chapter One
What Has Come Before.
Commander Savar looked up at his
Captain. He knew what he had
been asked but could not quite
believe that he had asked it.
“Captain.” The Vulcan said simply.
”As a Betazoid yourself, you should
already understand the implication
of what you have asked. A Psychic
intrusion is against the Code of
Sentience, and is a gross intrusion
of an individuals rights.”
Captain Davii Ral’s features
remained stony and emotionless;
he would have been a credit to
even the sternest Vulcan. Savar as
his XO did indeed have a
responsibility to raise any problems
with his orders, and this was
indeed the suitable time and place.
Seconds passed in silence
between them. It was Captain Ral
that broke it.
“I understand Commander, and
your objection is noted. But the
prisoner is the one person who
knows where the hostages have
been detained, and both he and his
masters are intent on using them
as a human shield to carry out an
act of Terrorism. I think he has
stepped beyond our consideration
of the Code of Sentience.
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“But we do need to know the
location of both the Hostages and
the Bomb. If that means that we
have to use a mind-meld to find this
out. Then that has to be my order.
And my responsibility.” His tone
sombre, conveying to his XO just
how much he understood the
situation, and how much
responsibility he was willing to
assume on this matter.
Psionics in ICON;
Introduced in the Core rulebooks
and expanded in the TNG Players
Guide, the Last Unicorn Games,
the Psionic skills were used to
represent the various Psychic
powers commonly shown
throughout the various Star Trek
TV shows.
The Vulcan took no time in
answering. He understood the
situation, and had fulfilled his duty.
Now an order had been given.
One he was more than up to the
task of completing. He nodded
once.
Their game effect is simply that of a
Skill, albeit one of paranormal
origin, the skill level is applied as a
positive modifier to the highest dice
rolled for the users Stat… The
game effects are really that simple,
with various effect descriptions
given for levels of success, along
with situation modifiers.
“Very well Captain.”
Turning, the door to the
interrogation room slid open, and
the prisoner was sat there, under
guard. Commander Savar and
Captain Ral entered the room that
they had left only moments before.
But while Ral stopped just beyond
the door, Savar continued to
approach the prisoner. At his
continued approach, the prisoner
began to grow restless, and
became agitated… His previous
bold demeanour dropping as he
began to realise what was to
happen.
These were all guidelines, and the
number of Psionic skills was short,
far shorter in fact than talents that
had been witnessed on screen.
The Core Rules simply offered us
the player’s guidelines and the
most common traits, allowing us to
extrapolate further with our own
imaginations. It seemed a logical
conclusion then to see further
Psionic Talents and an expansion
of the various abilities and
backgrounds in the TNG Players
Guide , and further more in The
Way of Kolinahr and All Our
Yesterdays The Vulcan and Time
Travel sourcebooks respectively.
“Wait… Stop…” He spluttered.
Savar ignored these words. “Do
not struggle.” He said simply as he
reached forward, placing his
fingertips firmly about the prisoners
temples. Grasping his head tightly
in place.
The Rules;
Used just like a standard skill, the
basic difficulties of various tests are
described along with the initial
talent entry in the source material.
If a Psionic skill is used against
another individual and that target
chooses to resist the intrusion, a
simple opposed test is required,
basing the Psions Die roll vs. the
“My mind to your mind. My
thoughts, to your thoughts…” He
intoned.
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