Twilight 2000 1e - Black Madonna, The.pdf

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The Black
Madonna
Ostrova 24
Oswiecim 24
Pokoj 24
Prudnik 2 5
Pszczyna 25
Pskowice 25
Raciborz 25
Rybnik 25
Sosnowiec 25
Strzelce Opolskie 25
Tarnowskie Gory 25
Tesin 25
Tychy 25
Zabrze 26
Zyardow 2 6
Zywiec 26
Rumors 27
Radio Traffic 27
Organizations 28
B Troop, 1/116th US Armored Cavalry 28
CIA 28
Czech 14th Motorized Rifle Division 29
Czech 1st Airborne Assault Brigade 29
Czech 3 Border Guard Brigade 30
DIA 30
GRU 30
KGB 30
Liga Handlowy 30
Marczak's Legion 30
Soviet Special Signals Detachment 1109 31
Soviet 129th Motorized Rifle 31
Wojsko Ludowa 32
Wojsko Slaskie 32
ZOMO 33
A City of Rubble and a Hill of Light 3 5
Getting to the Jasna Gora 35
A City in Ruins 35
The Jasna Gora 36
The Vaults 36
Into the Underworld 36
Referee's Notes 37
Underground Combat 3 7
The Madonna's Guardian 38
Glossary 39
Special thanks to the University of South Florida playtesters.
Credits
Design: Frank Frey, Jr.
Additional Design and Development: Loren Wiseman.
Research Assistance: Stephanie Robbins.
Art Direction: Rich Banner
Cover and Interior Illustrations: Steve Venters.
Interior Illustrations: Liz Danforth.
Game Designers' Workshop
PO Box 1646
Bloomington, IL 61702-1646
Copyright © 1985 by Game Designers' Workshop. All Rights
Reserved. Twilight: 2000 is Game Designers' Workshop's
trademark for its role-playing game of survival in a devastated
world.
Contents
The Black Madonna
2
Referee's Notes
2
Design Notes
2
The Adventure Plot
3
The Man Who Saw Too Much
3
The Diary of SSGT James B. Crenshaw
3
The Decision
4
Buyers
5
Background History
7
The Black Madonna
7
Operation Rampart & The Battle of Czestochowa
8
The Battle of Czestochowa
9
Aftermath
10
Special Notes
1 0
Silesia
12
Background
12
The War
12
Markiz Slaskie (Markgraf of Silesia)
14
Society in the Margravate
15
The Economy
16
Who's Who in Silesia
17
Julian Filipowicz
17
Marja Filipowicz
1 7
Colonel Alexander J. Kazanov
18
Captain Molly Warren
18
Major Karel Praceclovek
18
Lieutenant Valeria Kodarz
19
Major Rudolf Geissmar
19
General Bruno Stribrosyn
19
Father Wojiech Niekarz
20
Major Nikolai S. Volkhov
20
Captain Marion V. Fedorenko
20
Lieutenant Pavel B. Gulashev
20
Major Stanislaw Stranski
21
NPC Categories
21
Places of Interest in Silesia
22
Bielsko-Biala
22
Brzeg
22
Bytom
2 2
Cieszyn
22
Chorzow
22
Chrzanow
22
Czestochowa
2 3
Dobrodzien
23
Dvorce
23
Gliwice
23
Gluchohlazy
23
Katowice
23
Kety
23
Klobuck
23
Kluczbork
23
Kozle
23
Krapkowice
23
Krzepice
24
Lubliniec
24
Namyslow
24
Olesno
24
Opava
24
Opole
2 4
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self-styled Markgraf of Silesia, Julian Filipowicz.
Capsule biographies of important individuals in and around
Silesia.
Details of many of the important communities in and around
Silesia, which will be of value even if your characters do not
choose to try for the Black Madonna.
Details and descriptions of several groups and organizations
which the characters may encounter.
Two maps of Silesia (one a general map of southeastern
Silesia and the other a map of the territory ruled by the Markiz),
and a map of the ruins of Czestochowa and the catacombs
beneath the Jasna Gora, where the Black Madonna lies hidden.
The Black Madonna
When I was a kid, my best friend was a kid from down the
block named Donald Kowalski. We played on the same Junior
Hockey team, and we hung out together after school, but I never
saw him in school. I asked him about it one day, and he said
that was because he was Catholic, and they have their own
special schools.
Anyway, I was over to his house for dinner once when his
Great Aunt Lucja was visiting. She was this crazy old lady from
the old country that spoke hardly any English. I sat there through
dinner listening to her talk to Don's dad, not understanding a
word of what they said. After dinner, Don and I excused
ourselves and got up to go out and play, but she called us back.
She patted us both on the head, and said something to us while
she rummaged in her purse. Don's dad told us that she said she
thought we were both perfect little gentlemen, and deserved
something special as a reward. She finally came up with a cou-
ple of little cards with a picture on one side and printing on the
other. Don and I took the cards and thanked her, and then Don's
mom took her to bed. I looked on the back of my card. It was
in Polish, and I thought I had a Polish baseball card or something
until I looked at the other side. It was an old-time picture of Mary
and the baby Jesus. Mr. Kowalski said that it was a holy pic-
ture, and that old Catholic ladies gave them out to kids all the
time. "They were supposed to be educational. Don wasn't too
thrilled, but I thought it was neat. I had Mr Kowalski read the
stuff on the back to me. It was all about the painting (which
was called Our Lady of Czestochowa), and had all sorts of neat
stuff about sieges and battles, and thieves being struck dead
as they tried to steal the painting.../ loved it.
That old card got me interested in Polish history, and I started
to read everything I could find on it. I soon branched out to
history in general, but I aiways kept the card to remind me where
it all started.
I never dreamed I'd ever hold the real Black Madonna in my
hands some day.
REFEREE'S NOTES
This game module is designed to be used by the referee. Nar-
rative scenes describing certain events from the point of view
of the characters are provided to add additional color and detail
to the referee's narrative as he describes the situation to the
players. These narrative sections may be read to or by the
players, but all other sections are reserved for the referee only
(unless otherwise stated). Narrative sections are set apart in
italics for easy recognition.
The map and diary entries printed on the center pages are in-
tended to be removed by the referee and shown to the players.
To do this, carefully pry up the ends of the center staples with
a tool such as a screwdriver, remove the pages and carefully
bend the ends of staples down again. The text will now read
properly.
DESIGN NOTES
The Black Madonna is a different sort of Twilight: 2000 adven-
ture. It has the trappings of a classic horror story mixed with
some slam-bang action. Properly done, it can provide any
number of chills and goose bumps.
Like any good ghost story, this adventure relies heavily on
atmosphere and contrasts: The bustling life of Raciborz com-
pared to the desolation of Czestochowa; the sunlit woods and
fields of Silesia compared to the eerie dankness of the Jasna
Gora and its catacombs. Make the most of it. Set the proper
atmosphere, and you'll end up giving your players an experience
they won't soon forget.
INTRODUCTION
The Black Madonna is an adventure for use with GDW's post-
World War III role-playing game Twilight: 2000. In The Black
Madonna, the players are given the opportunity to recover a
religious and cultural artifact of tremendous value...the icon
called Our Lady of Czestochowa, also known as the Black
Madonna.
In addition, this adventure presents the referee with a wealth
of material on Silesia, an area in southern Poland. This material
may be used to provide a setting in which the players may search
for the Black Madonna, or may serve as a backdrop for other
adventures in southern Poland. The locales, personalities, and
organizations should inspire numerous adventure situations, and
referees should consider the material presented here as a
jumping-off point for their own creations.
Frank Frey
PLAYERS SHOULD NOT READ ANY FURTHER
IN THIS BOOKLET IN ORDER TO PRESERVE
THE ELEMENT OF SURPRISE.
This booklet includes the following material:
Introductory material for the adventure.
A history of the Black Madonna and its importance to the
Polish people, along with details of the Battle of Czestochowa
(May 24-June 7, 1997).
Background information on Silesia, including a history of the
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what it was for originally. The dogs had chewed on it for a little
bit, but they gave it up as inedible, I guess. Inside there was
a large gold cup (I guess "chalice" is the right word) with enough
jewels to buy a small city...and the diary.
Loomis said we should read it because it might tell us
something. Loomis used to be with the brigade's S-2 shop, and
those Intel guys love to read things. Everybody else wanted to
find out where the cup came from— Loomis wanted to find out
about troop movements or whatever. I guess it was good to
know both.
The Adventure Plot
The following background is assumed for the adventuring
group. Characters with other backgrounds will have to be
adapted into the adventure by the referee by whatever means
needed. A referee may freely alter this material in order to in-
corporate it into his particular Twilight: 2000 campaign.
The players are survivors of the US 5th Infantry Division
(Mechanized), which was destroyed near the Polish city of Kalisz
in mid-July of 2000. It will be handy if the players' group has
someone with Combat Engineer specialty; if one is not available,
a suitable NPC may be provided (by means suggested later in
this adventure).
This group has been heading south for the last month, hop-
ing to rejoin friendly forces. They've picked up rumors of an
American unit somewhere in the vicinity of Dobrodzien. They've
also picked up rumors of a group calling itself the Wojsko Slaskie
(Army of Silesia), which claims to be the armed might of so-
meone called the Markiz Slaskie (Markgraf of Silesia) and which
operates in the area south of the city of Gliwice.
(Players and referees should read the section entitled The Bat-
tle of Czestochowa (page 9) for a complete description of events
leading up to the destruction of that city.)
The main adventure begins with the discovery of a body in
a cave.
THE DIARY OF SSGT JAMES B. CRENSHAW
(These are selected quotations from the diary of Staff
Sergeant James B. Crenshaw, 1st Battalion, 256th Infantry
Brigade, 5th Infantry Division, United States Army. The players
should be shown the copies on the pull-out pages. This copy
is provided for the referee's use.)
July 24, 2000
I haven't had time to write anything for a while because we've
been running ever since Lask. We got hit by Polish horse soldiers
about ten klicks out of town, and lost the last of our vehicles
except for the Hummer. We nailed 'em pretty hard, though, and
they didn't chase us.
July 26th, 2000
The Lt. says that we ought to head for Chestoshova because
that's probably where that cav troop we met last week went.
Bailey and Carter said they'd rather head for Krakow and see
what they could find there. We split up our gear and separated.
They headed southeast on foot; Lieutenant Anderson and the
rest of us kept going south in the Hummer.
August 18th, 2000
Just North and east of Klobuck we were crossing a stream
and bottomed the Hummer out on a rock. We lost most of the
oil out of the crankcase, and that stopped us for good and all.
You can run a Hummer on alcohol, but you can't fill a crankcase
THE MAN WHO SAW TOO MUCH
We found what was left of him in one of those caves that
are all over the place around here. It looked like he built a fire
in the mouth of the cave, and lived for a day or two before in-
fection or the flu or something got him.
He had an M-16 and a few rounds of ammo we could use,
and some canned goods the dogs couldn 't get at, but other than
that, there wasn't much that hadn't been torn up pretty bad.
Except for the rucksack. It was one of those heavy-duty canvas-
and-leather jobs, held shut by a couple of straps. I don't know
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with creek mud and expect to get very far. We stripped the Hum-
mer of everything useful, took what we could carry without kill-
ing ourselves, and buried the rest.
We figured we could come back and get it once we had
scoped out Chestawhatsis.
After a while the Lt. said we shouldn't just stand there 'til
our torches burned out, we had to go on, and so we did. It
seemed like hours, but I think it was just a few minutes. A cou-
ple of times I think we went over the same ground, but I'm not
sure. We finally came to a place where there was a faint light
coming from the passage off to the right. We went down it and
we came to a large room.
It looked like a chapel or something. There were torches and
candles burning, so somebody else was must live down there
or visit once in a while.
Then we saw them.
They were Polish paras. I know the uniform. They were stood
up against the wall like an honor guard, only they were dead.
Every one of them was dead, and had been for some time.
There was a raised altar or something at the far end of the
room. There was a body lying on it. It was an officer, and he
looked like he had been praying when he died. Up on the altar,
there was an old picture. It was dark, and hard to make out,
but I saw that it was a painting of the Virgin Mary and the Christ
child, like on an old-time Christmas card. The frame was covered
in gold and had jewels all over it. I saw more gold near my foot,
and I bent to look more closely. There were piles of the
stuff on the floor, like it had been hauled in there and dumped.
I saw a gold cup, and reached out to pick it up. When I touched
it I heard Davis scream, worse than Alvarez. I jumped up and
saw the body on the altar was moving/ As God is my witness,
it was standing up! I looked around, they were all moving. All
those dead paras. Davis collapsed. I didn't see what happened
to anybody else, I just ran. I remember running forever. I
remember crossing the ditch again, and running some more.
Then after a while I was outside, and I kept going. I don't know
what direction I went, or how long I went. I wanted to put as
many miles between me and that place as I could. When I
couldn't run any more, I stopped. I noticed that I'd cut myself
pretty bad on something. Laid open most of my left arm. And
I still had the cup clenched in my hand. I guess you do weird
things when you panic.
August 20th, 2000
Alvarez and me went ahead to scout Chestushova. The place
was in worse shape than we thought. I guess they worked it
pretty good. In town it was a nightmare. Rats the size of cats,
cockroaches the size of Volkswagens (God only knows what
they've been eating lately), flies everywhere. It stunk worse than
anyplace I can remember. The Lt. said to meet on top of the
hill on the edge of town where the monastery used to be. It was
twilight when we got back to the hill, and Rudy had dinner
waiting.
August 22nd? 2000
/ wish Davis hadn't seen those bats. Later on on the 20th,
Davis saw a bunch of bats coming out of the ground. The Lt.
said where there's bats there's a cave, and where there's a cave
there's good shelter. So we all had to pull up stakes and go ex-
ploring. I thought it was a great idea at the time...everybody
knows about the treasure that crazy polock colonel buried in
Chestyshova...and gold is a meal ticket for a long time in
Krakow, I hear.
We found the entrance where Davis saw the bats. It looked
like the rain had washed it open a couple of days before. We
made some torches to save our flashlights (we only had two
anyway) and headed in. We ended up in a sloping passage that
went on downward for a while, and we followed it. Pretty soon
we heard the sound of rushing water. We went on a little more
and it got louder and louder until the tunnel leveled off and we
ran into this big ditch. ..it looked like a storm drain or something.
Alvarez said something about it being the river sticks and
laughed like she made a Joke. I didn't get it, but the Lt. told her
to shut-up. Lt. Anderson was really getting nervous.
We lost Jenson crossing the whatever-it-was. It was only
waist deep, but he slipped and went under. There wasn 't a yell
or nothing. He was just there one minute and gone the next.
He had one of the flashlights.
We went on along the passage on the other side. It went up
a little bit then levelled off. We walked for a bit. It's hard to tell
how much you move underground. None of us were pacing it
off. After Jenson, we were all pretty spooked. We came to a
bunch of other passages that went off right and left. Then we
came to these little rooms full of piles of bones. God, there must
have been everybody that ever died in Poland down there. I
never saw so many bones in all my life. Alvarez was praying
out loud, she was really spooked, then she stopped, and her
eyes got wide as saucers. We could all hear it then. It was a
low moaning sound. The Lt. said it was the wind. Well, Alvarez
lost it. She just broke and ran. I don't know where. Down one
of those tunnels I guess. I was too scared to stop her. She had
the other flashlight. We couldn 't see where she had gone, and
the Lt. said we had to stick together anyway. Hesaidshe would
be OK, she'd come to her senses, and find her way out.
We lit the rest of the torches and went on. A couple of minutes
later we heard a scream. I never heard a sound like that come
out of a human throat, but it must have been Alvarez. Lt Ander-
son didn't say anything, but I could see him swallowing hard,
trying to look like he wasn't scared.
August 24?, 2000
I've been walking for days. I don't have the faintest idea where
I am, or what day it is. My arm is pretty stiff, but I don't have
anything to treat it with except a little of the hooch we saved
back last time we cooked fuel for the Hummer. I put half of it
on the arm and half of it in me. Felt better for a while.
August ? 2000
Found cave, built fire.
Hard to write arm hurts, eyes spin.
Food OK, fire OK, for a while.
hear dogs or something outside
too weak to get wood
gun after fire gone
save last bullet
THE DECISION
After they discover the chalice and the diary, the players must
decide what they want to do. It is obvious that the painting Cren-
shaw saw is the Black Madonna. It is also obvious that whatever
happened under the ruins of the Jasna Gora, the gold chalice
is real, and is evidence to support Crenshaw's story. That story
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