Twilight 2000 1e - Bears Den.pdf

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Tim Ryan & Scott G. White
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Contents
Bear's Den................................................................................ 3
Introduction.......................................................................... 3
Referee's Notes.................................................................... 3
Adventure Overview ............................................................... 4
Getting Started ..................................................................... 4
Background ...........................................................................4
Caravan to Lvov................................................................... 4
Mission: Apocalypse............................................................ 6
Other Avenues ..................................................................... 6
The Western Ukraine Version of Poker .............................. 6
Adventuring in Lvov and the Ukraine ................................. 7
Lvov ......................................................................................... 8
Castle Hill ............................................................................. 8
Under the Foot of Castle Hill ............................................... 9
Marketplace ..........................................................................9
Central City.......................................................................... 9
Industrial Lvov ...................................................................... 9
Rising of the Phoenix ........................................................10
The Destroyed Military District Headquarters..................10
Radiation and You .............................................................10
Organizations of Lvov .......................................................11
13th Army—128th MRD's Lvov Headquarters ...........11
The Lvov Guard ..............................................................11
KGB-"Children of the Party" .......................................12
Central Intelligence Agency ........................................... 13
Lvov's Gorkom and the Government ............................ 13
Partisans .......................................................................... 13
Encounters in Lvov ........................................................... 14
Rumors in Lvov.................................................................. 14
Personalities........................................................................14
General Anton V. Chelkov ............................................ 14
Michael Garret ................................................................ 15
Alex Gondovich ..............................................................16
Major Paul Sedorva ........................................................16
Nathan Zordich ...............................................................16
Mary Cheveska ...............................................................17
Other Non-Player Characters ......................................... 17
The Western Ukraine ............................................................. 18
Ukrainian Soviet Socialist Republic ................................... 18
Ternopol ..............................................................................18
Zolochev ............................................................................. 19
Rogatin ................................................................................ 19
Nikolajev ............................................................................. 19
Stryj..................................................................................... 19
Sambor............................................................................... 19
Mostiska ............................................................................. 19
Gorodok ............................................................................. 20
Javorov ...............................................................................20
Nesterov ............................................................................. 20
Kalush ................................................................................. 20
Dolina ................................................................................. 20
Nadvornaja .......................................................................... 20
Ivan-Frankovsk ...................................................................20
Buchach ..............................................................................20
More on the Western Ukraine ........................................... 20
The People's Revolution (Partisans) .................................. 21
Rumors in the Region ........................................................ 21
Olesko Castle ........................................................................ 22
The Aura of Olesko Castle ................................................ 22
The Scud B Missile ............................................................... 27
The Warhead .....................................................................27
Components of the MAZ-543B Launcher/Erector ............28
Ah, I Knew There Had to Be a Catch ...............................28
Preflight Configuration ....................................................28
The Fuel Shortage .........................................................28
Dangers .......................................................................... 29
More Surprises ...............................................................29
The Carpathian Mountains .................................................... 30
Background: The 70th "White Death" Ski-Troop Unit...30
Background: The 27th (NATO) Tank Division ..................30
Battle in the Mountains .....................................................31
The 70th's Equipment and Organization ..........................31
Personalities ....................................................................... 32
Colonel Pavel Dresovich ................................................32
Colonel Ivan Kalishka .....................................................32
Captain Boris Palvolt ......................................................33
Peter Trovech ..................................................................33
Transcarpathia........................................................................ 34
Uzhgorod ............................................................................ 34
Slavava............................................................................... 34
Mukachevo......................................................................... 34
Chust .................................................................................. 34
Rachov ............................................................................... 34
The Clashing of Chariots ...................................................... 35
The 27th Tank Division .....................................................35
The 13th Army ...................................................................35
The Logic Behind the Red Bear's Plan..............................35
The 13th Tank Army TO&E ..............................................36
The 27th Tank Division TO&E ..........................................41
Partisans .............................................................................46
Drogobych Guard ...............................................................46
Credits
Design: Scott G. White and Tim Ryan
Development: Tim Ryan
Art Direction: Shea Ryan
Graphic Design and Production: Steve Bryant
Cover Illustration: Jim Holloway
Interior Illustrations: Tim Bradstreet and Rick Harris
Text Manager: Michelle Sturgeon
Text Processing: Julie Amdor, Julia Martin, David Stephens
Copyright©1989 GDW, Inc. Printed in USA. Made in USA.
All rights reserved. ISBN 1-55878-030-0.
Twilight: 2000 is GDW's trademark for its role-playing game
of survival in a devastated world.
PO Box 1646, Bloomington, IL 61702-1646 USA.
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Bear's Den
Page 3
Bear's Den
I know a lot about trucks and a wee little bit about fightin'.
I've been "on loan," as it were, for 20 months now. Spec4,
they call me officially, but grease monkey is the name I find
meself answerin' to most often. I've been with this elite U.S.
strike team since the 5th Division was lost in Poland. Poland
seemed far away to be sure, but not as distant as me own
homeland.
The States is a big place, but my pining was for the green
fields of Ireland. When they told me where I'd be a goin' on this
one, why, I shook my head in disgust. They promised me I'd
be returnin' home soon, but when I mentioned this to the
sergeant, he said, "You're taking the long route. "He said there
was someone we had to meet first, someone who could explain
why we were here without uttering a word.
Well, the only two kinds of people I know that don't utter
words are the drunk and the dead.
In school I paid much more attention to the bonny lasses sit-
tin' next to me than what the teacher was goin' on about. But
durin' one lecture in a history class, I remember hearin' of a man
whose love for his soldiers, and his quick sword, made him the
best of his day. "He was a soldier's soldier, "my teacher said,
"a king, and a hero. "
I hear tell that just a handful of years after WWII there was
a man born behind the iron curtain. The Chinese called him a
disciple of Sun Tzu's art; the Ruskies called him the Red Bear;
the sergeant called him the devil on Earth. But I know who he
really is—my history teacher taught me all about this one—he's
the ghost of Alexander the Great.
I inquired of the sergeant why we were going halfway around
the world to play fisticuffs with this fellow, and whether or not
he thought it was worth giving up the ghost for. He just looked
at me and said, "You've been in the pan for a long time, boy.
It's time to get out into the fire. Those Ukrainian boys need us.
They need experience. They need an ace in the hole, and we 're
all they've got."
The sergeant's answers are always smooth like an icy pond,
and twice as dangerous.
Den is an attempt to bring their spirits to life.
This module contains the following material.
• Introductory information on the region and its people.
• Guidance for a referee on developing a Ukrainian campaign.
• Biographies for non-player characters who have or can
become significant elements of the region.
• Statistics on a Soviet Scud B missile and the MAZ-543B
launcher/erector.
• Maps of the Western Ukraine, Transcarpathia, the city of
Lvov, and Olesko Castle.
• Organizations in the Western Ukraine (including the CIA,
KGB, partisan bands, 13th Soviet Army, 27th Tank Division,
and more).
• Geographic descriptions of Lvov and the surrounding
towns.
• General descriptions of the Ukraine and possible adventures
in the surrounding region.
• Tables of Organization and Equipment for the 13th Soviet
Army and the 27th Tank Division.
• A turn-of-the-21st-century caravan that sets the stage for
many possible diverse plot variations.
REFEREE'S NOTES
As with all Twilight: 2000 modules, Bear's Den is designed
to be used primarily by a referee. Certain narrative sections ap-
pear in italic throughout the text—these can be read aloud to
the players in order to add realism and to help generate the prop-
er mood. Several maps and play aids are also included in the
middle of this module; these may be removed by carefully pry-
ing the staples apart, removing the middle pages, and then bend-
ing the staples back. All materials in Bear's Den may be
photocopied for use during play.
If used correctly, Bear's Den will open the door to adventures
throughout Eastern Europe. There are a number of keys to run-
ning this module effectively. The Red Bear must appear bigger
than life—like a Patton, a MacArthur, or an Alexander the Great.
Be certain to use the rhetoric which will have the most chance
of swaying the players' traditional allegiances. War is emotional
and terrifying; it has never been a walk in the park. Being a good
guy or a bad guy is simply a state of mind.
Before running this module consider reading the following
books.
The Art of Strategy (a translation of Sun Tzu's Art of War),
R.L. Wing.
Alexander the Great, Arthur Weigall.
INTRODUCTION
Bear's Den is a module for use with Twilight: 2000, GDW's
role-playing game of survival in a devastated world. In this
module the player characters will become entangled in a plot
by an expatriate Soviet general to gain control over the western
portion of the Ukraine.
The Ukrainian Soviet Socialist Republic was once known as
the breadbasket of the Soviet Union. Its people were nicknamed
"Little Russians." For centuries these people have fought every
imaginable adversary. They have been slaves and soldiers, but
one word has always driven deep into their hearts: freedom-
freedom from tyranny and oppression.
History paints strange pictures of the Ukraine (or as translated,
"the frontier"). Two problems stand out greater than any other.
The first is the steppes (or "fields") that stretch for thousands
of miles. Until the development of modern nuclear arsenals, the
lack of natural barriers made this frontier nearly impossible to
defend. The second problem is the people's lack of ability to
unify. This melting pot has consisted of people from all
ideologies: from the ancient Turks and Tartars to the modern
Germans and Russians. All have left descendants here. Bear's
WARNING!
Players should not read
any further in this text
in order to preserve
the element of surprise.
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Page 4
GDW
Adventure Overview
I'd always thought that when I finally got into the Soviet
Union, it would be on a recon for some massive NATO force.
Well, there aren't any of those now, and here I am. We want
to go back home and the Paddy wants to jump a boat for Ireland,
but Sarge has us heading halfway around the globe to do it.
Don't ask me why; I don't get it. He said that the front was west
of us. It seemed to me to be all around us. But what do I know?
I just drive a truck for a living.
I thought it would look different, smell bad or something, but
I didn't even know we were there until Sarge said, "Welcome
to the bear's den, lads. This is the Ukraine. Look alive!" He
laughed and spat out the piece of burlap he had been chewing
on. Nobody else was crazy enough to try making their way
through this blizzard.
I can't wait until this caravan gets to Lvov. It's maybe 75
klicks now—that will take an eternity.
have entered onto the scene of what will be a major conflict
point during the year 2001. (Their goals will most likely include
placing the odds in NATO's favor.)
It is recommended that the unit have a minimum of one
Ukrainian-speaking character. Lvov is the largest city in the
Ukraine to keep Ukrainian as its primary language; Russian is
the second language there. Other important skills for the player
characters include Skiing, Combat Engineering or Demolitions,
and Chemistry or Biology. The players should be allowed to
believe Nuclear Warhead is also a good skill to have. Should the
group lack these skills, non-player characters can be added at
many different points throughout the adventure.
Three major methods of getting the players into the Ukraine
exist: Have them hired on as security for the caravan (described
in Caravan To Lvov); send them as part of Mission: Apocalypse;
or chase them into the region (as explained in Other Avenues).
This Adventure Overview clarifies all these options.
BACKGROUND
The general situation is one of chaos throughout much of
northeastern Europe. This scenario's timeline will begin in ear-
ly December of the year 2000. One of the worst winters in re-
cent history has hit the Soviet breadbasket. The average daytime
temperature for the month of November was six degrees
Fahrenheit. The windchill over the steppes of eastern Europe
has made this temperature almost unbearable. The total snowfall
for the steppes in November was 42 inches. It seems as though
the snow falls in Russia, blows over the Ukraine, and stops in
the Carpathian Mountains.
Bear's Den is an adventure set in the Soviet Union (Lvov and
the surrounding area). General Anton Chelkov, nicknamed the
Red Bear, is intelligent, insightful, a brilliant tactician, and a
defector from the Soviet Union. The problem he faces is that
too much is happening at once.
Chelkov has had a brilliant military career, but that has not
blinded him. In late 1999, the general came to the conclusion
that he could no longer fight the Soviet Union's wars and set
out to carve his own free country out of the wide rolling lands
of the Ukraine.
CARAVAN TO LVOV
It was the second day in the Ukraine when we entered Mos-
tiska. The people were very excited to see us. The thought of
a caravan in this weather seemed a bit silly. One thing for sure,
it was profitable. The Ukrainians were interested in the goods.
GETTING STARTED
The player characters have found themselves in the Ukraine,
heading for the city of Lvov. The players may be survivors of
the 5th Mechanized Division and/or soldiers on a mission from
CIA or DIA headquarters. Their force will enter the region of one
of the greatest Soviet military geniuses of the era—the Red Bear
and his 13th Soviet Army. Based on CIA data, or a fluke, they
In the year 2000 a popular Middle Ages transportation
method—the caravan—has reemerged. Before the war, Leo
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