Twilight 2000 1e - Allegheny Uprising.pdf
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Contents
Allegheny Uprising ....................................................................... 2
Introduction .......................................................................... 2
Referee's Notes ................................................................... 2
The Adventure Plot ...................................................................... 3
Playing the Adventure......................................................... 4
Preparing for the Expedition ............................................... 4
The Mission ......................................................................... 5
The Course of the Adventure ..............................................5
Ending the Adventure...........................................................6
Further Adventures in Pennsylvania....................................6
A Successful Conclusion .....................................................7
Conditions in Western Pennsylvania/Maryland ........................ 8
A Misplaced Treasure........................................................ 13
Referee's Notes: An Excursion in the Mountains ........... 14
Conditions in Central Pennsylvania ................................... 15
Conditions in Western Pennsylvania................................. 16
Conditions in Maryland ..................................................... 16
The Allegheny Warlords .................................................... 17
Encounters with Marauders .............................................. 17
Characters and Organizations .................................................. 20
Roger Caldwell .................................................................. 20
Charles Franklin ................................................................. 20
Chester T. Constable ....................................................... 21
Captain Howard Kirtchner ................................................ 21
Colonel White/The White Death ....................................... 22
Harrison Offut ................................................................... 22
Kenneth Jurgens................................................................ 22
Allison Sanders .................................................................. 23
Martin F. Bradley .............................................................. 23
Everett M. Johnston......................................................... 23
Richard Cameron .............................................................. 24
Tony Armata ..................................................................... 24
William Dobbson ............................................................... 24
Jeremy P. Fitzpatrick..........................................................24
The Warlords of Western Pennsylvania.................................. 25
Marauder Band Organization .............................................26
Encounters with Local Militias...........................................26
The Allegheny Warlords .....................................................26
Washington Militia .............................................................27
Jurgens' Ridgerunners .......................................................27
Alli's Rangers .....................................................................27
Bradley's Irregulars ............................................................27
Other Marauder Groups.....................................................27
SRS-17374-2 ........................................................................ 28
Contents of the Cache ......................................................28
The Location of the Cache ................................................29
The Land: Part 1.......................................................................... 33
Western Maryland ..............................................................34
Frederick ............................................................................ 35
Hagerstown ....................................................................... 35
Cumberland ........................................................................35
Hancock............................................................................. 36
Clear Springs ......................................................................36
Route 70/Route 40............................................................36
Route 15...
Route 81/Route 11 ............................................................36
Route 40 ............................................................................36
Route 220/Route 219 .......................................................37
The Pennsylvanian Mountains ..........................................38
Bedford County ................................................................. 38
Breeze wood ....................................................................... 39
Bedford .............................................................................. 39
Somerset County ...............................................................39
Somerset ............................................................................40
Fayette County...................................................................40
Uniontown ..........................................................................40
Connellsville........................................................................40
Westmoreland County ....................................................... 40
New Stanton ...................................................................... 41
Donegal...............................................................................41
Ligonier ...............................................................................41
Latrobe................................................................................ 41
Greensburg .........................................................................41
The Land: Part II ......................................................................... 42
Pennsylvania Turnpike ....................................................... 42
Route 70 ............................................................................ 42
Route 30 ............................................................................ 42
Route 40 ............................................................................ 43
Route 119.......................................................................... 43
Route 22 ............................................................................ 43
Coral Caverns at Mann's Choice ...................................... 43
Laurel Caverns................................................................... 43
Allegheny Tunnel ............................................................... 43
Ohiopyle..............................................................................43
Youghiogheny River .......................................................... 43
Monongahela River............................................................ 43
In the Western Counties ................................................... 45
Lawrence County............................................................... 45
Beaver County ................................................................... 45
Butler County..................................................................... 46
Allegheny County.............................................................. 46
Pittsburgh ........................................................................... 46
Allegheny River ................................................................. 47
Ohio and Monongahela Rivers .......................................... 47
Monroeville.........................................................................47
Important Highways .......................................................... 47
Pennsylvania Turnpike....................................................... 47
Route 79............................................................................ 47
Penn Lincoln Parkway/376 ............................................... 47
Credits
Design:
William H. Keith, Jr.
Development:
Loren K. Wiseman.
Art Director:
Barbie Pratt.
Art Assistants:
Lauretta Oblinger and Dana Reischauer.
Interior Illustrations:
Tim Bradstreet and Liz Danforth.
Cover:
Steve Venters.
Game Designers' Workshop
PO Box 1646
Bloomington, IL 61702-1646
...36
Copyright ®1 987 by Game Designers' Workshop. Printed in
U.S.A. Made in U.S.A. All rights reserved. ISBN 0-943580-29-3.
Twilight: 2000
is Game Designers' Workshop's trademark for
its role-playing game of survival in a devastated world.
Page 2
Game Designers' Workshop
Allegheny Uprising
It was enough to make a man's mouth water. My God, think
of it! Computers, electric typewriters, jeeps, soybeans, canned
food, medical supplies, arctic parkas, Alaska Pipeline weld seam
X-rays, stack upon stack upon bureaucratic stack of DoD forms,
M16 rifles, portable electric generators, copies of copies of an-
cient IRS records, and (I swear) videotapes of every NFL game
since 1992!
No wonder those Civgov johnnies were falling all over
themselves to find the place! I mean, wouldn't you get excited
at the prospect of uncovering a buried storehouse, an honest-
to-God buried treasure, just chock-full of all those goodies we'd
come to accept once upon a long lost time as part and parcel
of civilization? All of us had heard a million rumors about lost
government caches squirreled away in out-of-the-way places
years ago as security against a nuclear attack. Most of those
stories were just air, of course. I remember there was this one
wild story about a lost fortune in gold on Manhattan...
But this story was for real. Just when things were getting hairy
in China and it looked like Mankind might be on the verge of
putting out his own lights, some unsung and now-vaporized hero
in Washington chose a site for an emergency supply cache. From
what we know now, it sounds like the guy was setting up a
private shelter for himself and a few friends and using the fic-
tion of a government cache to justify the appropriation of tax
dollars. He ran it through channels as a strategic reserve
stockpile (SRS-17374-2).
But it got out of hand. Whoever approved the paperwork
thought SRS-17374-2 was such a great idea he decided to up
the ante and include some surplus government office
machines—you never know when you'll need a typewriter once
everything gets nuked, right? Then someone else added a ship-
ment of winter gear that had wound up in D. C. after having been
sent to Roosevelt Roads, Puerto Rico, by mistake. Hey, nuclear
winters are cold, right? Throw them in too! Another politician
had to get his two cents' worth into SRS-177374-2, and added
to the appropriation...and another...and another...
In true bureaucratic fashion, the thing snowballed until there
was quite a large and impressive inventory of gear at this secret
stockpile—lots of it even useful. Now, the word was, there were
lots of similar stockpiles around the country, but the people who
knew about
this
secret cache were in Mary/and, and
this
cache
was real close by, in the Allegheny Mountains of Pennsylvania,
and as far as anyone could tell, the place was still secret! Most
of the people who had signed the papers adding to the
stockpile's inventory knew the place only as SRS-177374-2. Only
a handful of people had ever known where SRS-17374-2 was.
It was just such a shame that those idiots had lost the paper-
work that told them where the thing was hidden!
storehouse of weapons, food, records, and supplies.
The party will include several Civgov officials. Depending on
one's interpretation of the characters' contract with the govern-
ment, they may be escorting Civgov officials who have the
responsibility of finding the supplies...or the officials may be
along to safeguard Civgov interests in the expedition. Some
Civgov personnel fear that the players might set up in business
for themselves if they manage to find the cache.
This booklet includes the following materials:
— Introductory material for the adventure.
— Descriptions of those parts of western Maryland and Penn-
sylvania where the adventure takes place.
— Details of various organizations, marauder bands, and local
defense forces in various parts of southwestern Pennsylvania.
— A list of important non-player characters, including people
the player characters must find in order to locate the stockpile,
and the officials who accompany them on the expedition.
— A map of the general area in southwestern Pennsylvania
where the adventure is set, including all or parts of Bedford,
Somerset, Fayette, Westmoreland, and Allegheny Counties.
— Background material on western Pennsylvania's recent
history on the secret supply cache known as SRS-17374-2, and
on the continuing civil war between native inhabitants of the
Allegheny Mountains and the large numbers of war refugees
who entered the area four years ago.
REFEREE'S NOTES
Allegheny Uprising
is designed to be used by the referee. Nar-
rative sections describing certain events from the point of view
of one of the characters are provided to add additional detail
and color to the referee's description of events and the adven-
ture's background. These narrative sections may be read to or
by the players, but all other sections are reserved for the referee
alone unless otherwise stated. These narrative sections are set
apart in italic type for easy recognition.
Allegheny Uprising
can be the first of many
Twilight: 2000
adventures set in western Pennsylvania. Maps and road atlases
available from any book or stationery store may be used to ex-
tend this adventure into an ongoing campaign.
This adventure can also serve as a bridge to adventures set
in other interesting places in the area. The city of Pittsburgh is
still largely intact, though struggling with the problem of large
numbers of refugees, and offers numerous opportunities for
salvage, recruitment, or the creation of a strong local govern-
ment. Civgov officials may decide it would be nice to retrieve
old social security records stored at an underground facility in
the small town of Boyers north of Pittsburgh, and there may
be other hidden government stockpiles of food, weapons, and
records in the area as well. Finally, Milgov may decide that
arteries such as the Pennsylvania Turnpike and U.S. Route 40
are vital to the reopening of a nationwide transportation net-
work, and call on the characters to secure certain roads, passes,
and tunnels through the mountains.
INTRODUCTION
Allegheny Uprising
is an adventure for
Twilight: 2000,
GDW's
post World War III role-playing game. In
Allegheny Uprising
the
players are members of a military or ex-military unit now in the
service of one fragment of the civilian government of the United
States. Whatever their current loyalties—pro-Civgov or pro-
Milgov- government officials currently in the company of the
228th Infantry Brigade near Fort Meade, Maryland, have hired
them to undertake a difficult and possibly hazardous assignment.
They must travel northwest from Maryland into the Allegheny
Mountains of Pennsylvania in search of a rumored government
William H. Keith, Jr.
PLAYERS SHOULD NOT READ ANY FURTHER
IN THIS BOOKLET IN ORDER TO PRESERVE
THE ELEMENT OF SURPRISE
Allegheny Uprising
Page 3
The Adventure Plot
Imagine us working for the civvies!
We'd heard a fair amount about the breakup of the U. S. of
A. while we were overseas, but it was still hard to realize that
we were in the middle of an honest-to-God civil war in everything
but the shooting. Both sides had settled into this "we're the
legit/mate government, so don't start anything" attitude which
had Milgov and Civgov glaring at one another and doing a lot
of posturing, but no open warfare...at least, not so far. There
were a lot of scare stories out, of course—firing squads in
Chicago and CIA people running around demanding loyalty
oaths, that kind of thing—but those were just wild rumors, you
know?
Given that cold atmosphere of mutual armed and distrustful
neutrality, Roger Caldwell was something of a surprise.
Caldwell had been a minor functionary of the prewar govern-
ment, under secretary of something-or-other for some bureau
or other. He'd been lucky enough to be spending the Thanksgiv-
ing holiday with relatives in Baltimore when a Red SSBN dropped
a surprise present at 1600 Pennsylvania Avenue. He helped
organize what was left of the Maryland state government at Col-
umbia, and by the time we met him, he was Deputy Governor
of the III Military Region, and a member of the State Emergen-
cy Council.
So what did a mover and shaker like Caldwell want with the
likes of us?
"Treasure," he said. "Imagine an incredible buried
treasure..."
"What?" I said. "Another lost fortune in gold?" You should
have heard some of the wild stories that were going around.
"Better than gold." Caldwell said. "Try machine tools.
Vanadium...chromium... tungsten...a two-hundred bed hospital
and supplies...not to mention guns, ammo, vehicles, gasoline,
generators, blankets...all squirreled away before the war."
"How do you know someone ain't found it?" Zebrowski
wanted to know.
"It's still there. We'd have heard if it had been discovered.
What we want you to do is go find it for us, organize a convoy,
and bring it back. We'll pay you well. Whatever you want. Guns?
Food? Vehicles? I'll set it up."
"Sounds good," I said. Yeah, a little too good. What was the
catch? "Where is this treasure supposed to be, anyway?"
"Ah... that's the one little problem," he said. "Somewhere
in Pennsylvania... but we're not quite sure where..."
So why didn't we walk then? I don't know. Hunting for buried
treasure without a treasure map kind of appealed to my con-
trary nature, I guess. I had to ask one other question though.
"What if we decide to keep the stuff?" I said. "What would
you do then?"
Caldwell smiled. "I think you're trustworthy, or I wouldn't
give you the assignment. Besides," his smile turned grim as he
continued, "Finding an honest man is tough these days...find-
ing a berserker to hunt somebody down is pig simple."
CHARACTER BACKGROUNDS
The player characters may be from any of a number of dif-
ferent backgrounds, depending on previous twists and turns of
their current
Twilight: 2000
adventure campaign. If, for exam-
ple, the characters are military personnel who have recently
returned to the United States from Europe (via the evacuation
fleet discussed in
Going Home),
they will be members of the
US 5th Division or other Army units from the Norfolk, Virginia,
area. If the referee has just completed taking them through the
scenario
Armies of the Night,
the characters may still be in New
York City or in New Jersey, or they may have returned to Virginia
and be awaiting a new assignment. If the previous Twilight:
2000 adventure was set in Texas
(Red Star, Lone Star)
or Arkan-
sas
(Airlords of the Ozarks),
the characters may have been given
government transportation back to the East Coast as part of their
operational orders. Alternatively, they may find places for
themselves (as passengers or as guards) on a military convoy
travelling from Muskogee to the Norfolk area by way of Little
Rock, Memphis, Nashville, and Greensboro.
Allegheny Uprising
assumes that the player characters are
Page 4
Game Designers' Workshop
military personnel temporarily in the employ of one faction of
the United States Civgov currently located in Columbia,
Maryland, and in the general area around the ruins of Fort
Meade. Given the current state of near hostilities between the
country's military and civilian governments, this situation is
unusual, but not unheard of. Individual soldiers care little for the
politics of the dispute beyond which side has the best supply
lines, and both governments are, for the moment and outward-
ly, at least, cooperating to a limited extent. Roger Caldwell, in
particular, the man who hires the characters, would like to see
the breach between the civilian and military governments healed,
and might well use the mission as an excuse for incorporating
civilian and military personnel into a single, joint expedition.
There are other possible situations which can serve as
preludes to
Allegheny Uprising.
The characters could be former
military personnel who have since left the military and struck
out on their own. As such, they will be seeking some way to
exchange their military skills and experience for food and equip-
ment, and Roger Caldwell will offer them both. They could be
members of a U.S. Army unit (such as the 5th Division) who
have become temporarily separated from their unit (through a
marauder attack or shipwreck, for example, as they returned
to Virginia from Manhattan or the Gulf Coast). They have found
themselves stranded in Maryland under the suspicious eyes of
the Civgov officials there. Such characters might offer to ex-
change their services for food, equipment, and transportation
to a Milgov cantonment.
Finally, the characters could be members of a military unit
such as the 228th Infantry Brigade which has declared for the
civilian government. In this instance, the dispute between Milgov
and Civgov will be of no immediate importance at all, and the
character party will be operating directly under the orders of the
Provisional Governor of the III Military Region.
Whatever the background chosen for the player character par-
ty, the referee should feel free to tailor information presented
in this module to fit the existing background of his player group's
ongoing
Twilight: 2000
campaign. The adventure will begin with
the character party in Maryland, at some unspecified time after
December 2000.
one of the major east-west roads: Route 30, Route 40, Route
70, or the Pennsylvania Turnpike. The areas, towns, and roads
where the characters might travel or engage in various activities
are described county by county. The players are not required
to visit all of the counties, or all of the towns and areas described
in each county. The referee will use the map of western Penn-
sylvania to determine how far the characters travel during each
play period, and which encounter tables to use. This informa-
tion will also serve to provide the referee with background
material to create his own
Twilight: 2000
adventures set in this
part of the country, if the players decide they want to remain
in the area after the conclusion of
Allegheny Uprising.
The referee may, at his discretion, allow one or more of the
player characters special knowledge of the area. The fact that
one of the characters originally came from western Pennsylvania
might be introduced as a logical reason for this mission to have
been offered to the player group in the first place. Such players
should not, however, have been in the area since the beginning
of the war—obviously enough, since they've been in Europe or
elsewhere during that time—and they will not be aware of the
polarization of western Pennsylvania's population into two op-
posed camps. Neither will they be aware of current conditions
in the region. The special knowledge borne by native Pennsylva-
nian characters should be limited to the locations of towns and
geographical features, and to the prewar history of the area.
Specific information, such as what sort of government a par-
ticular town has or where a large marauder band is camped
should be left for the players to discover on their own.
Again at the referee's discretion, and with the cooperation
of one or more players in his
Twilight: 2000
gaming group, one
or several players may take on the roles of Charles Franklin, Chet
Constable, or Major Howard Kirtchner. Each of these characters
and their goals and motivations are described in the listing of
important NPCs. The referee should secretly coach these players
in the roles they are to assume and should introduce their
characters to the rest of the group during the briefing in
Maryland. Since these characters can become adversaries of
the other players in the group during the course of the adven-
ture, their participation as player characters will add a new
dimension to the intrigue and player interaction as the plot
develops.
PLAYING THE ADVENTURE
As with other
Twilight: 2000
adventure modules,
Allegheny
Uprising
is played as a continuing narrative which unfolds
through interactions between the players and the referee. This
scenario booklet is designed to help the referee create and
develop situations as the adventure unfolds in the course of play.
Play as described in this booklet begins in central Maryland,
which is discussed in the first of the area descriptions.
Depending on the background of the ongoing campaign, some
referees may prefer to begin the scenario with the player
characters somewhere along the Mississippi or Ohio Rivers. An
adventure group which has recently completed the module
Airlords of the Ozarks
may begin in Memphis, Tennessee, which
is currently held by the 197th Infantry Brigade (Mechanized),
and make their way by barge or river tug up the Mississippi and
Ohio Rivers to Pittsburgh. In the summer of 2001, this would
be a long and difficult journey, made dangerous by the marauder
and pirate bands which infest the river valley regions and prey
on inland waterway commerce. The trek could easily be spun
out into a long campaign in its own right.
If the players begin the adventure in Maryland, however, they
will enter western Pennsylvania and cross the mountains along
PREPARING FOR THE EXPEDITION
Vehicles:
The players should have some say in the equipment
issued to them from the 228th logistical depot for the expedi-
tion. Up to five HMMWV ("hum vee") squad carriers are
available. At the player characters' request, these may be armed
with M2HB MGs or Mark 19 AGLs. If the players desire, other
vehicles may be made available for their use. These include 5/4-
ton utility trucks, FAVs mounting TOWs or M60 MGs, or 2½-ton
cargo trucks. TOW missiles will be in extremely short supply,
but reasonable supplies of other ammunition will be available.
Details on these vehicles and others are given in the
Twilight:
2000
basic game equipment list, and in GDW's
U.S. Army Vehi-
cle Guide.
Personal Weapons:
The characters may be allowed to draw
personal weapons (if they have none), including M1 6A2s, HK
CAWs, M249s, M60 machineguns, and M203 grenade launch-
ers. The assault rifles and ammunition are plentiful. Heavier and
more exotic weaponry is more scarce and should be limited by
the referee to no more than two or three such weapons for the
entire player group. Depending on the agreement drawn up
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