Lamentations of the Flame Princess Magic Book.pdf

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MagicBook
Magic
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Credits
James Edward Raggi IV
Writing, Layout
Laura Jalo
Cover Photography
Interior Art
Dean Clayton
Back Cover Art
Interior Art
Karoliina Valli
Cover Model
NASA/STScI
Cover Photography
Jesse Rothacher
Cover Graphic Design
Maria Kyytinen
David Macauley
Editing and Proofreading
© 2010 James Edward Raggi IV
ISBN 978-952-5904-07-9
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Clerics
Cleric magic is divinely inspired, and is granted to Clerics through prayer.
Whether these powers are granted to Clerics by higher powers, if these
higher powers are what the Cleric believes them to be, or if all Clerical
spells are merely ritualized forms of sympathetic magic, are all subjects
frequently debated. Only one thing is for sure: Clerical magic is indeed
magic of a sort, as even though Clerical spells are formalized in a way
that Magic-User spells are not, their results cannot be duplicated by
non-Clerics.
The process of gaining, preparing, and casting Cleric spells are indeed
formalized, but only within a religion. Different religions, and even
different sects within the same religion, execute their magical rituals
differently from one another.
Beginning Spells
Clerics may cast any spell on their spell list, and do not use spell books.
So all first level Clerics have full access to all first level spells, for instance.
Preparing Spells Each Day
A Cleric must rest for six continuous hours before preparing spells. After
resting, the Cleric must meditate and pray for a number of hours equal to
the highest level spell being prepared. This process is sometimes called
memorizing spells.
Spells remain in memory until they are cast, and once they are cast, the
power of the spell leaves the caster. However, the same spell may be
prepared multiple times. The Cleric’s spell charts give the maximum
number of spells that may be memorized at each level and the Cleric may
never have more than this number prepared at one time. Clerics may
simply dismiss spells from the mind uncast, clearing their “spell slot” for
other spells when preparing them as usual.
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A Cleric can only safely prepare spells once every twenty-four hours. The
mind simply can’t handle any more.
Spell Scrolls
Scrolls are magical items which allow a Cleric to cast a spell without prior
memorization, even if the spell is of higher level than the Cleric is able
to cast. The scrolls are written in the language of the writer, so no Read
Magic is necessary, but to use a scroll a Cleric must be able to read the
language of the writer. Curiously, scrolls written by Clerics of different
religions may be used with no penalty or modification, and it is this fact
that leads some philosophers to believe that Clerical magic is not actually
connected to religion or deities other than in the Cleric’s own belief.
Casting a spell from a scroll erases it from the scroll.
A character must hold the scroll with both hands in order to read/use it,
and if in combat takes the entire action of the caster to use.
All spells cast from scrolls use the level of the reader, not the writer, to
determine the effects of the spell.
Writing a Scroll
Any Cleric may create a spell scroll for any spell he is able to cast.
The process costs 100gp per day in offerings to the Cleric’s deity and
ritual expenses.
Even though a scroll is essentially a “one-use” formula for a spell, scrolls
must be individually created with the requisite prayers and meditation.
Protection Scrolls
Clerics are able to create scrolls which can repel certain types of creatures.
The Cleric creating the scroll even gets to choose which category. It can
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be as specific as the Cleric wants (“Humanoids who dwell in the Foul
Caverns!”), but can only be so general as to make easy distinction between
affected and non-affected creatures.
The making of such scrolls requires a sacrifice – a number of creatures
of the target class must be sacrificed (in a manner consistent with the
Cleric’s religious teachings) to capture the warding magic. The number
of Hit Dice worth of creatures determines the length of time of the scroll’s
crafting as well as the chance that the preparation will be successful. Each
5 Hit Dice worth of creatures means one day of preparation, and the total
number of creature Hit Dice equals the percentage chance that the process
will successfully create a working Protection scroll.
It costs 100gp per day in offerings to the Cleric’s deity and ritual expenses
to create a Protection scroll.
Protection scrolls, when used, will prevent the target class of creature
from approaching within 10’ of the user for d4 + 2 turns.
Creating Holy Water
Water that is to be made into holy water must first be at rest in a basin in
a place holy to the Cleric’s religion. Then, at the same time every day for
nine days straight, a Bless spell must be cast on the basin and its contents.
On the tenth day the water must be placed in a vial made of silver or other
impressive container (worth 10gp or more), and then the tenth Bless cast
upon it. Only then can it be used to combat the unnatural and the evil.
Most “holy water” used in religious rituals and services is merely
symbolic. While suitable for its purpose, it does not have potency against
the undead or otherworldly creatures unless this ritual is performed.
Researching a Spell
A Cleric’s player may invent totally new spells for his character to
research. The player must first write the spell in the format of the other
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