NeoExodus Monsters of NeoExodus - Kroca.pdf

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Monsters of NeoExodus: Kroca
LPJ9694
monsters of neoexodus:
kroca
Description
The creature before you at first appears
to be some sort of twisted animal,
a massive crocodilian biped whose
leering toothy jaws slaver at eye level.
However, the manufactured armor
girding the beast’s body and
the club grasped in its clawed
hand indicate sinister intel-
ligence lurking in its
brute frame…
The original
soldiers of the
First Ones, the
kroca sobeka
are massive
humanoid
reptiles. A
twisted hybrid
of man and
reptile created
by the
magic of
their
ancient
masters,
the kroca
appear related to the
kobura, sharing a common
language and culture and often cooper-
ating on the battlefield.
Most kroca are brutish thugs, fighting
in loosely organized bands and killing
other humanoids for food. They seem to
have a special fondness for human flesh
Written By Joshua Cole
Requires the use of the Dungeons & Dragons Player's Handbook, Third Edition, published by
Wizards of the Coast, Inc. This product utilizes updated material from the v.3.5 revision.
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Monsters of NeoExodus: Kroca
and require a great deal to sate their seemingly endless
hunger.
on size ( such as improved grab or swallow whole )
can affect him. A kroca can use weapons designed for
a creature one size larger without penalty. However,
his space and reach remain those of a creature of his
actual size. The benefits of this racial trait stack with
the effects of powers, abilities, and spells that change
the subject’s size category.
However, the more powerful and cunning First Ones
once marshaled the kroca into an army of disciplined
soldiers, and might do so again. The kroca respect
strength and willingly serve any creature capable of
exceeding them in power and bloodlust.
Ravenous ( Ex ): A kroca requires double the normal
amount of food and water to sustain itself each day.
If he does not consume adequate sustenance for more
than 24 hours, he suffers 1d4 points of Con damage
that day and each day thereafter. The damage heals
normally, but continues to accrue until the kroca can
eat and drink his fill.
]Kroca Sobeka - CR1
CE Medium Monstrous Humanoid ( Reptilian, First
One )
Init: +0 Senses Darkvision 60 ft.; Listen +0, Spot +0.
Languages: Sobeka, Exodite.
AC: 18, touch 10, flat-footed 18 ( +3 natural, +4
armor, +1 shield )
HP: 10 ( 1 HD )
Saves: Fort +2, Ref +2, Will +2
Weakness: Cold Vulnerability
Speed: 20 ft. ( 4 squares ), Swim 20 ft.
Melee: Mace +3 ( 2d6+2 )
Melee: Bite +3 ( 1d8+2 )
Melee: Mace +3 ( 2d6+2 ) and bite -2 ( 1d8+1 )
Space: 5 ft; Reach 5 ft.
Base Attack/Grapple: +1 / +7.
Abilities: Str 15, Dex 11, Con 14, Int 10, Wis 10, Cha
9
Special Qualities: Hold breath, powerful build,
ravenous.
Feats: Toughness.
Skills: Survival +2, Swim +7*.
Possessions: Mace, chain shirt and light wooden
shield.
Skills: A kroca has a +8 racial bonus on Swim checks
to perform some special action or avoid a hazard. He
can always choose to take 10 on a Swim check, even
if distracted or threatened. He can use the run action
while swimming, provided he swims in a straight line.
Combat
On their own, kroca fight without subtlety. They are
not stupid, they simply see little point in complex
tactics when their massive bodies and snapping jaws
serve so well on the front lines. They charge into
melee at the first opportunity and remain there until
they or their foes lie dead.
Under the direction of a more cautious commander,
kroca will fight and maneuver with surprising exper-
tise, ranking up or dispersing as ordered and drawing
foes into ambushes with feints and sneak attacks by
their kobura brethren.
Kroca Sobeka
Characters
Kroca advance by character class, with a strong pref-
erence for the martial classes. Few kroca gain levels
in a class other than warrior, fighter or barbarian;
those who do are usually rangers. Kroca are both
unsuited to magic and forbidden to train in it; when
the First Ones require magical support for their
armies, they look to the Khaynites.
Cold Vulnerability ( Ex ): A kroca takes an extra 50%
damage from Cold.
Hold Breath ( Su ): A kroca can hold his breath for up
to 8 minutes without suffering ill effects.
Powerful Build ( Ex ): The physical stature of kroca
lets them function in many ways as if they were one
size category larger.
Whenever a kroca is subject to a size modifier or
special size modifier for an opposed check ( such as
during grapple checks, bull rush attempts, and trip
attempts ), the kroca is treated as one size larger if
doing so is advantageous to him.
A kroca’s favored class is barbarian. Because more
powerful First Ones appoint the kroca leadership,
however, most are fighters.
A kroca is also considered to be one size larger when
determining whether a creature’s special attacks based
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Monsters of NeoExodus: Kroca
Kroca Paragon - CR4
Male Kroca Sobeka Paragon 3
CE Large Monstrous Humanoid ( Reptilian, First
One )
I nit: +1 Senses Darkvision 60 ft.; Listen +2, Spot +1.
Languages: Sobeka, Exodite.
AC: 19, touch 10, flat-footed 18 ( -1 Size, +1 Dex, +3
natural, +4 armor, +2 shield )
HP: 34 ( 4 HD )
Saves: Fort +7, Ref +4, Will +4
Weakness: Cold Vulnerability.
Speed: 20 ft. ( 4 squares ), Swim 30 ft.
Melee: Bastard sword +11 ( 2d8+7/19-20 )
Melee: Bite +10 ( 1d8+7 )
Melee: Reach Longspear +11 ( 2d6+10/x3 )
Melee: Bastard sword +11 ( 2d8+7/19-20 ) and bite +5
( 1d8+3 )
Ranged: Javelin +5 ( 1d8+7 )
Space: 10 ft; Reach 10 ft. ( 20 ft. with longspear )
Base Attack/Grapple: +4; Grp +15.
Attack Options: Wield bastard sword two-handed
( +3 damage, -2 AC ), Power Attack up to +4/-4 ( +8/-4
two-handed ).
Abilities: Str 24, Dex 12, Con 18, Int 10, Wis 13, Cha
6
Special Qualities: Hold breath, ravenous.
Feats: Exotic Weapon Proficiency (bastard sword),
Power Attack.
Skills: Listen +2, Survival +4, Swim +18*.
Possessions: Masterwork bastard sword, masterwork
longspear, 20 javelins, masterwork chain shirt and
masterwork heavy wooden shield.
run action while swimming, provided it swims in a
straight line.
Even compared to the typical hulking kroca, this crea-
ture appears gigantic. Easily ten feet tall and sporting
a toothy maw wide enough to swallow a human toso,
it is a kroca among kroca.
Kroca Paragons are the largest, toughest, strongest
soldiers the First Ones have. Like other sobeka,
Kroca Paragons are bred to obey; even if they realize
they can snap their masters like twigs, they do not
do so - usually. The First Ones consider the benefits
of these massive slave-soldiers more than worth the
danger: if even a single squad of Kroca Paragons
assails a position, it is as good as taken.
Combat
Even more than their lesser kin, Kroca Paragons
dominate amphibious warfare. They can easily pull
the strongest humanoids under the water and hold
them there, drowning them or crushing them outright,
and even the greatest athletes cannot match the swim-
ming power of a Kroca Paragon.
On land, Kroca Paragons lose much of their mobility
- but little of their power. Armed with better equip-
ment and training than ordinary sobeka, they serve as
the unbreakable core to kroca units or, ranked up with
others like themselves, of entire First One armies.
Written by Joshua Cole
All mechanics on all pages is Open Game Content as
defined by the Open Gaming License. See page 4 for
more information.
Cold Vulnerability ( Ex ): A Kroca Paragon takes an
extra 50% damage from Cold.
Hold Breath ( Su ): A Kroca Paragon can hold its
breath for up to 8 minutes without suffering ill effects.
Ravenous ( Ex ): A kroca requires double the normal
amount of food and water to sustain itself each day.
If it does not consume adequate sustenance for more
than 24 hours, it suffers 1d4 points of Con damage
that day and each day thereafter. The damage heals
normally, but continues to accrue until the kroca can
eat and drink its fill.
Skills: A Kroca Paragon has a +12 racial bonus on
Swim checks to perform some special action or avoid
a hazard. It can always choose to take 10 on a Swim
check, even if distracted or threatened. It can use the
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NAME
RACE CR
CLASS
NAME
RACE CR
CLASS
STR
DEX
INT
INTIV
LEVEL
STR
INT
INTIV
LEVEL
WIS
BAB
ALIGN
DEX
CON
AC
WIS
BAB
ALIGN
CON
AC
CHA
FORT
_________
CHA
FORT
_________
TOUCH
REF
_________
TOUCH
REF
_________
FLAT
SPEED
WILL
_________
FLAT
SPEED
WILL
_________
MELEE
HIT POINTS
_________
MELEE
HIT POINTS
_________
MELEE
_________
MELEE
_________
RANGE
RANGE
_________
_________
RANGE
_________
RANGE
_________
Attacks (#)
Attacks (#)
Special / Notes
Special / Notes
NAME
RACE CR
CLASS
NAME
RACE CR
CLASS
STR
INT
INTIV
LEVEL
STR
INT
INTIV
LEVEL
DEX
CON
WIS
BAB
ALIGN
DEX
CON
WIS
BAB
ALIGN
CHA
FORT
_________
CHA
FORT
_________
AC
FLAT
TOUCH
REF
_________
AC
FLAT
TOUCH
REF
_________
SPEED
WILL
_________
SPEED
WILL
_________
MELEE
HIT POINTS
_________
MELEE
HIT POINTS
_________
MELEE
_________
MELEE
_________
RANGE
RANGE
_________
_________
RANGE
_________
RANGE
_________
Attacks (#)
Attacks (#)
Special / Notes
Special / Notes
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