NVToolkit projects notes NVIDIA Co., 2000 ************************************************************************************ NVTK_with_libs.zip: This archive contains all libraries pre-built. More NVToolkit projects are available from our website: http://www.NVIDIA.com/Developer. Sample NVToolkit apps are available in the Direct3D directory. ************************************************************************************ These Microsoft Visual C++ 6.0 projects constitute the NVToolkit. To build the Toolkit, its libraries, and demo applications, copy the toolkit to your hard drive (ie c:\Dev\NVToolkit\). You may have to make a few adjustments to Visual C++ to build projects correctly: You'll have to make a few simple changes to point VC6 to the right include and library files. 1) You must have the Microsoft DirectX 7 SDK installed. This can be downloaded for free from Microsoft's web site. This ends up in C:\mssdk by default, which we will assume for the rest of this setup 2) Open Visual Studio Select Tools->Options->Directories tab From the "Show Directories for:" pulldown, select "Include Files" * Add: C:\mssdk\INCLUDE and move it to the top using the arrow keys * Add: C:\mssdk\samples\Multimedia\D3DIM\include move it to the 2nd entry Other entries below it should be something like: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE C:\Program Files\Microsoft Visual Studio\VC98\MFC\INCLUDE etc... 3) Select Tools->Options->Directories tab From the "Show Directories for:" pulldown, select "library files" * Add: C:\mssdk\lib and move it to the top * Add: C:\mssdk\samples\Multimedia\D3DIM\lib Other entries below it should be something like: C:\Program Files\Microsoft Visual Studio\VC98\LIB C:\Program Files\Microsoft Visual Studio\VC98\MFC\LIB If the compiler still can't find include files or has trouble linking, you might have to add the NVToolkit\include and \Direct3D\include or \libraries paths in the given project. For example: 1) Select Project->Settings->C++ Tab Pulldown select "Preprocessor" Under "Additional Include Directories" add: ..\..\include, ..\include The result will be something like: ..\..\include,..\include 2) Select the Link tab Pulldown select "Input" From "Settings for:" (on the left) select "Win32 Debug" Under "Additional Library Path" add: ..\..\libraries\debug From "Settings for:" select "Win32 Release" Under "Additional Library Path" add: ..\..\libraries\release Now, hopefully everything will be happy. If not, just e-mail DevWeb@NVIDIA.com and we'll do what we can to help. Please try to be specific with bug & problem reports. Enjoy! - NVIDIA Developer Relations
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