RpgMakerIiprimasOfficialStrategyGuide-2003.pdf

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PRIMA'S OFFICIAL STRATEGY GUIDE
DAMIEN WAPLES
MICHAEL LITTLEFIELD
Prima Games
A Division of Random House, Inc.
3000 Lava Ridge Court
Roseville, CA 95661
1-800-733-3000
www.primagames.com
DAMIEN WAPLES
MICHAEL LITTLEFIELD
Prima Games
A Division of Random House, Inc.
3000 Lava Ridge Court
Roseville, CA 95661
1-800-733-3000
www.primagames.com
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PRIMA'S OFFICIAL
STRATEGY GUIDE
The Prima Games logo is a registered trademark of Random House, Inc., registered in the
United States and other countries. Primagames.com is a registered trademark of Random
House, Inc., registered in the United States.
© 2003-2004 by Prima Games. All rights reserved. No part of this book may be reproduced
or transmitted in any form or by any means, electronic or mechanical, including photo-
copying, recording, or by any information storage or retrieval system without written per-
mission from Prima Games. Prima Games is a division of Random House, Inc.
Product Manager: Jill Hinckley
Project Editor: Teli Hernandez
©2003 Enterbrain/Kuusou Kagaku. All rights reserved. Enterbrain and the Enterbrain logo are trademarks of
ENTERBRAIN,INC. Designer Series, the Designer Series logo, RPG Maker 2 and the RPG Maker 2 logo are
trademarks of AGETEC, INC. Agetec and the Agetec logo are registered trademarks of AGETEC, INC.All prod-
ucts and characters mentioned in this book are trademarks of their respective companies.
Please be advised that the ESRB rating icons, "EC", "K-A", "E", "T", "M", "AO" and "RP" are copyrighted works
and certification marks owned by the Entertainment Software Association and the Entertainment Software
Rating Board and may only be used with their permission and authority. Under no circumstances may the
rating icons be self-applied or used in connection with any product that has not been rated by the ESRB. For
information regarding whether a product has been rated by the ESRB, please call the ESRB at 1-800-771-3772
or visit www.esrb.org. For information regarding licensing issues, please call the ESA at (212) 223-8936.
Please note that ESRB ratings only apply to the content of the game itself and does NOT apply to the content
of this book.
Important:
Prima Games has made every effort to determine that the information contained in this book is accurate.
However, the publisher makes no warranty, either expressed or implied, as to the accuracy, effectiveness, or
completeness of the material in this book; nor does the publisher assume liability for damages, either inci-
dental or consequential, that may result from using the information in this book. The publisher cannot pro-
vide information regarding game play, hints and strategies, or problems with hardware or software.
Questions should be directed to the support numbers provided by the game and device manufacturers in
their documentation. Some game tricks require precise timing and may require repeated attempts before the
desired result is achieved.
ISBN: 0-7615-4356-2
Library of Congress Catalog Card Number: 2003109751
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CONTENTS
Introduction . . . . . . . . . . . . . . . . .4
Sample Game Design . . . . . . . . .5
Getting Started . . . . . . . . . . . . .5
Laying the Foundation . . . . . . .6
Creating the Party . . . . . . . . . . .7
Object Placement . . . . . . . . . . .9
Scripts and Events . . . . . . . . .10
Creating a Warp Script . . . . . .12
Creating a Warp Event . . . . . .12
Enemy Creation . . . . . . . . . . . .14
Creating Events with
Conditions . . . . . . . . . . . . . .15
Creating a Dialogue Script . . .16
Congratulations! . . . . . . . . . . .16
Sharing Your Game . . . . . . . . .16
Basics . . . . . . . . . . . . . . . . . . . . .17
Menus . . . . . . . . . . . . . . . . . . .17
Game Settings . . . . . . . . . . . . . .20
The Basic Page . . . . . . . . . . . .20
The Custom Page . . . . . . . . . .20
The Advanced Page . . . . . . . .21
World Creation . . . . . . . . . . . . . .23
Using the Map Editor . . . . . . .23
Using the Dungeon and
Building Editor . . . . . . . . . . . .28
Script and Event Creation . . . . .39
Scripts . . . . . . . . . . . . . . . . . . .39
Party . . . . . . . . . . . . . . . . . . .39
Members . . . . . . . . . . . . . . .40
Input Creation . . . . . . . . . . . .43
Screen Display . . . . . . . . . . .43
Content . . . . . . . . . . . . . . . . .44
Sound . . . . . . . . . . . . . . . . . .45
Data . . . . . . . . . . . . . . . . . . .45
Target . . . . . . . . . . . . . . . . . .47
Load Item Info . . . . . . . . . . .47
Load Direct Effect Info . . . . .47
Load Indirect Info . . . . . . . . .47
Load Ability Info . . . . . . . . . .48
Script Branch . . . . . . . . . . . .49
Script . . . . . . . . . . . . . . . . . .50
Battle . . . . . . . . . . . . . . . . . . .50
Enemy . . . . . . . . . . . . . . . . . .50
System . . . . . . . . . . . . . . . . .50
Other . . . . . . . . . . . . . . . . . . . .51
Events . . . . . . . . . . . . . . . . . . .51
Event Editor . . . . . . . . . . . . .52
Even Placement . . . . . . . . . . . .53
Character and Party Creation . .54
Character Model Modification 54
Editing Your Party Member . . .54
The Basic Page . . . . . . . . . . .54
The Custom Page . . . . . . . . .54
The Advanced Page . . . . . . .56
Traits . . . . . . . . . . . . . . . . . . .56
Combat . . . . . . . . . . . . . . . . .56
Directing . . . . . . . . . . . . . . . .56
The Condition Page . . . . . . .57
General Settings . . . . . . . . . . .57
The Basic Page . . . . . . . . . . .57
The Custom Page . . . . . . . . .58
The Advanced Page . . . . . . .58
Using the Class Editor . . . . . . .58
The Basic Page . . . . . . . . . . .59
The Custom Page . . . . . . . . .59
The Advanced Page . . . . . . .59
Enemy Creation . . . . . . . . . . . . .60
Overview of Enemy Creation .60
Editing an Enemy Model . . . . .60
Enemy Model Editor . . . . . . .60
Enemy Actions . . . . . . . . . . .60
Create A Custom Action . . . .61
Customizing Your Enemy . . . .62
The Basic Page . . . . . . . . . . .62
The Custom Page . . . . . . . . .62
The Advanced Page . . . . . . .63
Creating a Unit Set . . . . . . . . .64
The Basic Page . . . . . . . . . . .64
The Test Page . . . . . . . . . . . .64
Unit Placement . . . . . . . . . . . .64
The Basic Page . . . . . . . . . . .64
Ratio . . . . . . . . . . . . . . . . . . .65
Edit . . . . . . . . . . . . . . . . . . . .65
Items Database . . . . . . . . . . . . .66
Editing Items . . . . . . . . . . . . . .66
The Basic Page . . . . . . . . . . .66
The Customs Page . . . . . . . .66
The Advanced Page . . . . . . .67
The Traits Database . . . . . . . . . .68
The Basic Page . . . . . . . . . . . .68
The Custom Page . . . . . . . . . .68
Visual Effects . . . . . . . . . . . . . . .69
Edit Visual Effects . . . . . . . . . .69
Importing an Image Using a
Digital Camera . . . . . . . . . . .71
The Abilities Database . . . . . . . .72
The Basic Page . . . . . . . . . . . .72
The Custom Page . . . . . . . . . .72
The Advanced Page . . . . . . . .72
Direct and Indirect Effects . . . . .73
Direct Effect . . . . . . . . . . . . . . .73
The Basic Page . . . . . . . . . . .73
The Custom Page . . . . . . . . .73
The Advanced Page . . . . . . .73
Indirect Effects . . . . . . . . . . . . .74
The Basic Page . . . . . . . . . . .74
The Custom Page . . . . . . . . .74
The Advanced Page . . . . . . .75
Fu-Ma . . . . . . . . . . . . . . . . . . . . .76
Basics . . . . . . . . . . . . . . . . . . .77
Encounters . . . . . . . . . . . . . . .79
San Moreek . . . . . . . . . . . . . . .81
Sankerest Castle . . . . . . . . . . .83
Prahidel . . . . . . . . . . . . . . . . . .85
Grand Shrine . . . . . . . . . . . . . .88
Seapool . . . . . . . . . . . . . . . . . .90
Hezan . . . . . . . . . . . . . . . . . . . .94
Village of Ages . . . . . . . . . . . .97
Return to the Grand Shrine . .100
King of the Demons Lair . . . .103
Evil's Palace . . . . . . . . . . . . . .105
Maps . . . . . . . . . . . . . . . . . . . . .110
Dungeons . . . . . . . . . . . . . . . . .112
Buildings . . . . . . . . . . . . . . . . . .114
Textures . . . . . . . . . . . . . . . . . .117
Terrain Textures . . . . . . . . . . . .122
Objects . . . . . . . . . . . . . . . . . . .124
Characters . . . . . . . . . . . . . . . .138
Enemies . . . . . . . . . . . . . . . . . .145
www.primagames.com
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PRIMA'S OFFICIAL
STRATEGY GUIDE
Introduction
Where do we start? That question is worth asking when undertaking any complex project, and creating the guide for RPG
Maker 2 started with that same query. We'll be honest with you: We didn't know what to expect when we started playing this
game. We would have hesitated to call it a game at all. It seemed more like a toolset with which to build a game.
When we loaded the "game" up and started playing around with it, we had no idea how to proceed. We didn't have a
manual or an in-game tutorial to guide us through the basics of creating anything, let alone a full-fledged, original role-
playing game. We were lost, but in an author's life, that's nothing new!
So we did what we always do. We played anyway. We played around with all the little pieces, even though we had no idea
how they should fit together or even if they were supposed to fit together.
But something happened as we struggled to figure out the nuances. We began to see what was possible with the tools we
were given. And the more clearly we saw the possibilities, the more we wanted to figure out how to get there. In essence,
the more we played with it, the more it became a game.
It is easy to get mired in the details. It takes patience and time to see the bigger picture—to see how much you can do with
what has been provided. Truly, your imagination is the limit. You get out of the game what you put in. You can choose to
alter pre-existing data and insert an original story, or you can create the entire world, from the ground up.
Do not get discouraged! This game is likely to be initially as foreign to you as it was
to us. Keep playing with the pieces, and soon you'll see the whole picture. The good
news is that this guide was created with you in mind. Completing the Sample Game
Design is a must , whatever your ability level. After that, work on adding to what
you have created.
Refer to specific chapters of the guide to add more complexity to your
creation. Soon, you'll advance past the strategies presented in this guide. At
that point, use the guide as a reference tool. Refer to the appendices to quickly
find the item, character model, or texture you're looking for. Or refer to the
Command Tables that are presented at the beginning of the "World,"
"Dungeon," and "Building Editor" sections to brush up on the many button
commands available.
We would like to sincerely thank the team at Agetec
for all their assistance in creating this guide, and extra
special thanks go to Dave Silviera, whose enthusiasm
for the game and eagerness to lend a hand saw us
through. We truly would have been lost without
his help. Thanks, Dave!
Sincerely,
Damien Waples
Michael Littlefield
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