MightAndMagicIxprimasOfficialStrategyGuide-2002.pdf

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M+M IX eguide cvr
Joe Grant Bell
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Prima’s Official Strategy Guide
Joe Grant Bell
Prima Games
A Division of Random House, Inc.
3000 Lava Ridge Court
Roseville, CA 95661
800-733-3000
www.primagames.com
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The Prima Games logo is a registered trademark of Random House, Inc., registered
in the United States and other countries. Primagames.com is a registered trademark
of Random House, Inc., registered in the United States.
© 2002-2004 by Prima Games. All rights reserved. No part of this book may be
reproduced or transmitted in any form or by any means, electronic or mechanical,
including photocopying, recording, or by any information storage or retrieval system
without written permission from Prima Games. Prima Games is a division of
Random House, Inc.
Project Editor: Jill Hinckley
Product Manager: Sara E. Wilson
Acknowledgements
Many thanks to the following people for making this book happen: James Dickinson, Keith Francart, Jill
Hinckley, and Sara Wilson
©2002 The 3DO Company. All rights reserved. 3DO, Might and Magic, New World Computing, and
their respective logos, are trademarks or registered trademarks of The 3DO Company in the U.S. and
other countries. All other trademarks belong to their respective owners. New World Computing is a
division of The 3DO Company.
All products and characters mentioned in this book are trademarks of their respective companies.
Please be advised that the ESRB rating icons, “EC”, “K-A”, “E”, “T”, “M”, “AO” and “RP” are copyrighted
works and certification marks owned by the Entertainment Digital Software Association and the
Entertainment Software Rating Board and may only be used with their permission and authority. Under
no circumstances may the rating icons be self-applied or used in connection with any product that has
not been rated by the ESRB. For information regarding whether a product has been rated by the ESRB,
please call the ESRB at 1-800-771-3772 or visit www.esrb.org. For information regarding licensing issues,
please call the ESA at (212) 223-8936. Please note that ESRB ratings only apply to the content of the
game itself and does NOT apply to the content of this book.
Important:
Prima Games has made every effort to determine that the information contained in this book is accurate. However, the publisher
makes no warranty, either expressed or implied, as to the accuracy, effectiveness, or completeness of the material in this book; nor
does the publisher assume liability for damages, either incidental or consequential, that may result from using the information in
this book. The publisher cannot provide information regarding game play, hints and strategies, or problems with hardware or
software. Questions should be directed to the support numbers provided by the game and device manufacturers in their documen-
tation. Some game tricks require precise timing and may require repeated attempts before the desired result is achieved.
ISBN: 0-7615-3797-X
Library of Congress Catalog Card Number: 2002102496
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Table of Contents
C ONTENTS
Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . i
Chapter 1: Party Creation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
Chapter 2: Adventuring and Combat . . . . . . . . . . . . . . . . . . . . . . 12
Chapter 3: Character Development . . . . . . . . . . . . . . . . . . . . . . . . 26
Chapter 4: An Overview of Chedian . . . . . . . . . . . . . . . . . . . . . . . 57
Chapter 5: Quest Walkthroughs . . . . . . . . . . . . . . . . . . . . . . . . . . 68
Chapter 6: Atlas of Chedian . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 104
Chapter 7: Creatures . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 150
Chapter 8: Items . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 195
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I NTRODUCTION
If you’ve already started playing Might and Magic IX, you know that it’s a long and complex game.
Or maybe you don’t; it can be rather deceptive. It starts out easily enough, on a mostly deserted
island with only a few scrawny foes. It’s as you plunge in deeper that you’ll find your options
multiply—along with your enemies. There’s so much to do and so many places to go that you may
feel overwhelmed. That’s where this strategy guide comes into play. You’re holding the compre-
hensive guide to Might and Magic IX—a combination atlas and encyclopedia. You can read it straight
through like a novel, or use it as a reference and look up only the information you need. Regardless
of how you read the book, you should know a bit about its structure.
Chapters 1 through 3 offer solutions for typical situations in the game. They give advice on
how to create an effective party, how to develop your characters, and how to fight Chedian’s
numerous monsters. These chapters can be read freely without revealing the many surprises and
unique locales of the game.
Chapter 4 is a sort of mini-atlas of Chedian. It provides a comprehensive list of the teachers,
clarifies the all-important boat schedule, and discusses common features that you’ll find in every
city, province, and dungeon. You’ll learn a few secrets from this chapter, but nothing that reveals the
game’s essential plot.
Chapters 5 and 6 are where the real “spoilers” come into play. Chapter 5 lists every quest in
the game, and explains how to complete them. Chapter 6 provides maps and information on every
territory and dungeon in the game, along with notes on what you’ll encounter there. These are
powerful tools, but read them sparingly to avoid spoiling all the game’s surprises.
Finally, Chapters 7 and 8 are comprehensive references to the game’s monsters and items,
respectively. These chapters explain which weapons are best, which monsters are deadliest, and what
sort of attacks to use when fighting specific types of enemies.
Ultimately, it’s up to you to decide how to use this book. Whichever reading style maximizes
your enjoyment of the game is undeniably the best style to use.
With that said, let’s make our way into the uncharted territories of Chedian. There are deadly
monsters to slay, glorious quests to complete, and untold riches to acquire. Keep this guide close at
hand, and victory will be yours.
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