KillzoneprimaOfficialGameGuide-2004.pdf

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PRIMA ® OFFICIAL GAME GUIDE
DETAILED MAPS
COMBAT TACTICS
EVERY WEAPON REVEALED
Visit us online at primagames.com
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Prima Games
A Division of Random House, Inc.
3000 Lava Ridge Court
Roseville, CA 95661
1-800-733-3000
www.primagames.com
CONTENTS
01
Detailed Explanation Of Killzone’s Unique Features
02
02
CHARACTER DESCRIPTION
08
Product Manager: Mario De Govia
Profiles On All Major Characters
03
The Prima Games logo is a registered trademark of Random House, Inc.,
registered in the United States and other countries. Primagames.com is a
registered trademark of Random House, Inc., registered in the United States.
Prima Games is a division of Random House, Inc.
© 2004 by Prima Games. All rights reserved. No part of this book may
be reproduced or transmitted in any form or by any means,
electronic or mechanical, including photocopying, recording, or by any infor-
mation storage or retrieval system without written permission from Prima
Games. Prima Games is a division of Random House, Inc.
Killzone is a trademark of Sony Computer Entertainment Europe (c)2004 Sony
Computer Entertainment Europe. Developed by Guerrilla. All rights
reserved. "PlayStation" and the "PS" Family logo are registered trademarks
of Sony Computer Entertainment Inc. The Sony Computer Entertainment logo
is a registered trademark of Sony Corp. The ratings icon is a trademark of
the Entertainment Software Association.
All other trademarks are the property of their respective owners.
Please be advised that the ESRB rating icons, "EC", "K-A", “E”, "T", "M", "AO" and “RP” are
copyrighted works and certification marks owned by the Interactive Digital Software
Association and the Entertainment Software Rating Board and may only be used with their
permission and authority. Under no circumstances may the rating icons be self-applied or
used in connection with any product that has not been rated by the ESRB. For information
regarding whether a product has been rated by the ESRB, please call the ESRB at 1-800-
771-3772 or visit www.esrb.org. For information regarding licensing issues, please call
the IDSA at (212) 223-8936. Please note that ESRB ratings only apply to the content of the
game itself and does NOT apply to the content of this book.
Important:
Prima Games has made every effort to determine that the information contained in this
book is accurate. However, the publisher makes no warranty, either expressed or implied,
as to the accuracy, effectiveness, or completeness of the material in this book; nor does
the publisher assume liability for damages, either incidental or consequential, that may
result from using the information in this book. The publisher cannot provide information
regarding game play, hints and strategies, or problems with hardware or software.
Questions should be directed to the support numbers provided by the game and device
manufacturers in their documentation. Some game tricks require precise timing and may
require repeated attempts before the desired result is achieved.
ISBN: 0-7615-4986-2
Library of Congress Catalog Card Number: 2004114253
THE MAIN WALKTHROUGH
16
Mission 01 Helghast Assault
18
Mission 02 Vekta Evacuates
26
Mission 03 New Allies
34
Mission 04 Strange Company
40
Mission 05 Escape
48
Mission 06 Misty Waters
56
Mission 07 Hunting the Traitor
62
Mission 08 Forging a Path
68
Mission 09 Hidden Pasts
74
Mission 10 Onwards & Upwards
78
Mission 11 Hope
82
04
Expert Tactics On How To Defeat Human Opponents
88
05
Detailed Explanation Of Killzone’s Unique Weapons
108
06
How To Defeat the Helghast Armada
118
Created By: Kaizen Media Group
President: Howard Grossman
Writer: Jim Mazurek
Designer: Tim Davis
Special Thanks to Ken Chan and Mark Valledor from
Sony and the folks at Guerilla Games.
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
BOOT CAMP
MULTIPLAYER
WEAPON ANALYSIS
ENEMY ANALYSIS
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PRIMAGAMES.COM
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PRIMA OFFICIAL GAME GUIDE
Introduction
This section covers everything from tips on how to better understand your AI teammates, to full-
blown detailed weapon charts. Browse the next few pages before you play the game, and
periodically thereafter to keep your senses sharp and combat reflexes sharper.
The Killzone AI
1
Use AI Allies For Fodder
2
Find Enemy Locations By
Watching the AI
1
First off, let it be known that losing your AI
comrades—excluding special characters
like Templar, Rico, Luger or Hakha—has
no effect on your progress through the
game. Sure, it’s good to have backup
gunners working at your side when the
Helghast attack in waves. No denying
that. What we’re saying is that sometimes
it’s better to let your comrades take out as
many Helghast as they can before you
even step in to mediate. In other words,
don’t be afraid to let them run distractions
or get chewed up while you work with the
sniper rifle. You get the picture.
Remember that your AI allies will only
follow you a certain point in any given
level, regardless if they make it through
unscathed.
This tip sort of goes hand-in-hand with
the previous tip regarding your allies on
the field. Every once in a while, incoming
Helghast fire can be difficult to pinpoint.
You’ll see bullets zipping here and there,
maybe you’ll catch a few to the chest,
then retreat behind a wall or some cover
to catch your breath. One of the better
strategies for locating Helghast in this
situation is to watch your AI comrades
and react to their movement. If you see an
ISA ally pointing his weapon in a certain
direction, by all means zoom with your
rifle and check it out. They’re usually spot
on with their reconnaissance. Our
example to the right shows us how you
can use an ISA soldier to find, and most of
the time even kill a well hidden Helghast
troop.
2
Helghast: AI or Human?
Relentless Attack!
One thing you’ll learn right off the bat is
that the Helghast Soldiers are a heck of a
lot smarter, faster, and better team players
than most FPS grunts. They’re so good, in
fact, that the sooner we started treating
them like human players (say, like in a
multiplayer match), the better we started
doing in the game. Round corners with
caution, always keep your weapon fully
loaded, never rush a room without scouting
and always letting your health regen are
just a few of the tips that will help keep you
alive in the worst of times. Don’t
underestimate the AI!
Learn to treat every single Helghast
soldier as a serious threat.
Remember, putting five or six rounds into
the chest of an oncoming Helghast
doesn’t mean he’s down for the count. We
can’t even fathom how many times we
thought we had one down to his last
breath, only to find out that he was only
injured, and now even more intense and
fierce than he was before we shot him 10
times. The moral of this story is that it’s
usually smarter to dump a few extra
bullets into a falling Helghast carcass,
rather than counting every round and
having that same Helghast tossing hot
lead back in your face.
04
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