HiddenDangerous2primasOfficialStrategyGuide-2003.pdf
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lowing rating from the ESRB
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Prima’s Official Strategy Guide
Joe Grant Bell
Prima Games
A Division of Random House, Inc.
3000 Lava Ridge Court
Roseville, CA 95661
1-800-733-3000
www.primagames.com
Hidden & Dangerous 2
P
RIMA
’
S
O
FFICIAL
S
TRATEGY
G
UIDE
The Prima Games logo is a registered trademark of Random House, Inc., registered in the United
States and other countries. Primagames.com is a registered trademark of Random House, Inc.,
registered in the United States.
©2003 by Prima Games. All rights reserved. No part of this book may be reproduced or transmitted in any
form or by any means, electronic or mechanical, including photocopying, recording, or by any information
storage or retrieval system without written permission from Prima Games. Prima Games is a division of
Random House, Inc.
Product Manager: Jill Hinckley
Project Editor: Matt Sumpter
Design & Layout: Catherine Marsh
©2003 Illusion Softworks. H&D2, the H&D2 logo, Hidden & Dangerous 2, Illusion Softworks, and the
Illusion Softworks logo are trademarks of Illusion Softworks. All rights reserved. Gathering, the Gathering
logo, Take-Two Interactive Software, Inc. and the A Take-Two Company logo are trademarks of Take-Two
Interactive Software, Inc.
All products and characters mentioned in this book are trademarks of their respective companies.
Please be advised that the ESRB rating icons, “EC”, “K-A”, “E”, “T”, “M”, “AO” and “RP” are copyrighted
works and certification marks owned by the Entertainment Software Association and the Entertainment
Software Rating Board and may only be used with their permission and authority. Under no circumstances
may the rating icons be self-applied or used in connection with any product that has not been rated by the
ESRB. For information regarding whether a product has been rated by the ESRB, please call the ESRB at
1-800-771-3772 or visit www.esrb.org. For information regarding licensing issues, please call the ESA at
(212) 223-8936. Please note that ESRB ratings only apply to the content of the game itself and does NOT
apply to the content of this book.
Important:
Prima Games has made every effort to determine that the information contained in this book is accurate.
However, the publisher makes no warranty, either expressed or implied, as to the accuracy, effectiveness,
or completeness of the material in this book; nor does the publisher assume liability for damages, either
incidental or consequential, that may result from using the information in this book. The publisher cannot
provide information regarding game play, hints and strategies, or problems with hardware or software.
Questions should be directed to the support numbers provided by the game and device manufacturers in
their documentation. Some game tricks require precise timing and may require repeated attempts before
the desired result is achieved.
ISBN: 0-7615-3257-9
Library of Congress Catalog Card Number: 2003110598
primagames.com
■
ii
■
™
Contents
Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . .iv
1: A
LLIES
& E
NEMIES
. . . . . . . . . . . . . . . .1
Allied (SAS) Soldiers . . . . . . . . . . . . . . . . . . . .2
The Enemy . . . . . . . . . . . . . . . . . . . . . . . . . .20
Enemy Tactics, Techniques,
and Advantages . . . . . . . . . . . . . . . . . . . . . . .25
2: W
EAPONS
, G
EAR
,
AND
V
EHICLES
. . . . . .29
Weapons & Gear . . . . . . . . . . . . . . . . . . . . . . .30
Light Weapons . . . . . . . . . . . . . . . . . . . . .30
Medium Weapons . . . . . . . . . . . . . . . . . . .34
Heavy Weapons . . . . . . . . . . . . . . . . . . . . .43
Explosives . . . . . . . . . . . . . . . . . . . . . . . .47
Medium/Heavy Machine Guns . . . . . . . . .51
Cannons . . . . . . . . . . . . . . . . . . . . . . . . . .54
Gear . . . . . . . . . . . . . . . . . . . . . . . . . . . . .56
Vehicles . . . . . . . . . . . . . . . . . . . . . . . . . . . . .58
Motorcycles . . . . . . . . . . . . . . . . . . . . . . .58
Four- to Eight-Wheeled Vehicles . . . . . . . .59
Halftracks . . . . . . . . . . . . . . . . . . . . . . . .61
Tracked Vehicles . . . . . . . . . . . . . . . . . . . .62
Boats and Ships . . . . . . . . . . . . . . . . . . . .63
Aircraft . . . . . . . . . . . . . . . . . . . . . . . . . . .64
3: G
ENERAL
S
TRATEGY
. . . . . . . . . . . . . . .69
Managing Your Team . . . . . . . . . . . . . . . . . . .70
Stealth Tips . . . . . . . . . . . . . . . . . . . . . . . . . .80
Long-Range Combat (Sniping) . . . . . . . . . . .85
Short-Range Combat . . . . . . . . . . . . . . . . . . .87
Understanding Weapons, Damage,
and Hit Locations . . . . . . . . . . . . . . . . . . . . .89
General Combat Tips . . . . . . . . . . . . . . . . . . .91
4: O
PERATION
S
NOWBALL
. . . . . . . . . . . . .94
Mission 1: First Strike . . . . . . . . . . . . . . . . .95
Mission 2: Scout . . . . . . . . . . . . . . . . . . . . .101
Mission 3: Rendezvous . . . . . . . . . . . . . . . .107
Mission 4: Iceberg . . . . . . . . . . . . . . . . . . . .112
5: O
PERATION
N
OMAD
. . . . . . . . . . . . . . .118
Mission 1: Spaghetti Airport . . . . . . . . . . . .119
Mission 2: Air Show: 126
Mission 3: Guests . . . . . . . . . . . . . . . . . . . .132
Mission 4: Caravan . . . . . . . . . . . . . . . . . . .137
Mission 5: Whiskey Bar . . . . . . . . . . . . . . . .142
Mission 6: Birds of Prey . . . . . . . . . . . . . . .149
6: O
PERATIONS
S
EAWOLF
& S
TRANGER
. .152
Mission 1 (Seawolf): Steam Piping . . . . . . .153
Mission 1 (Stranger): Anthill . . . . . . . . . . .158
Mission 2 (Stranger): Mountain King . . . .164
7: O
PERATION
C
HALLENGER
. . . . . . . . . . .169
Mission 1: Babes in the Woods . . . . . . . . . .170
Mission 2: Estate Agent . . . . . . . . . . . . . . .176
8: O
PERATION
O
VERLORD
. . . . . . . . . . . .184
Mission 1: Lighthouse . . . . . . . . . . . . . . . . .185
Mission 2: Blade Dancer . . . . . . . . . . . . . . .192
9: O
PERATION
L
IBERATOR
. . . . . . . . . . . .199
Mission 1: Billable Entry . . . . . . . . . . . . . . .200
Mission 2: Mole in the Hole . . . . . . . . . . . .205
Mission 3: Business . . . . . . . . . . . . . . . . . .210
Mission 4: Annual Fair . . . . . . . . . . . . . . . .214
Mission 5: Gin Send-Off . . . . . . . . . . . . . . .220
Mission 6: Final Showdown . . . . . . . . . . . . .225
10: M
ULTIPLAYER AND
A
LTERNATE
M
ISSION
T
ECHNIQUES
. . . . . . . . . . . .233
Tips for Alternate Mission Styles . . . . . . . .234
Multiplayer Tips . . . . . . . . . . . . . . . . . . . . .236
A
PPENDIX
A: C
HEAT
C
ODES
. . . . . . . . . . .241
Cheats . . . . . . . . . . . . . . . . . . . . . . . . . . . . .242
Item Names . . . . . . . . . . . . . . . . . . . . . . . . .242
■
iii
■
Hidden & Dangerous 2
P
RIMA
’
S
O
FFICIAL
S
TRATEGY
G
UIDE
Introduction
H
IDDEN
& D
ANGEROUS
2 is an exceptionally deep game of squad-based commando action. This
depth extends to such diverse details as:
■
Precise modeling of historical weapons and uniforms
■
Complex enemy behavior
■
Numerous methods of controlling your team
■
Multiple valid ways of completing most missions
All this depth is great, but it can lead to a bit of confusion. Which weapons are most
effective? What can you do to remain stealthy? How, exactly, do disguises work? What’s the
best way of ordering your team around?
That’s where this book comes in handy. It’s the definitive guide to H
IDDEN
& D
ANGEROUS
2,
and it exposes the guts of the game. If you want detailed information on how each weapon
performs, how your enemies behave, and exactly where each mission-critical item is stored,
you’ve come to the right place.
This book starts with general information chapters, and then proceeds to walkthroughs of
specific missions. It ends with some tips on completing the game’s alternate campaign modes
(like Lone Wolf and Carnage), and suggestions on refining your multiplayer technique.
You can approach this book any way you want, but here are our recommendations:
Start by reading chapters 1–3, and chapter 10; these give you a solid understanding of
how the game works and how best to approach it. Then, refer to the later chapters on an
as-needed basis while you’re busy working through the campaign.
Then, when you’ve completed the campaign, go back and read the walkthrough chapters
(4–9) in their entirety. Compare how your strategies differed from ours, and see if you missed
anything important along the way.
Regardless of how you read this book, we’re certain it will deepen your understanding—
and enjoyment—of H
IDDEN
& D
ANGEROUS
2.
Now, without further ado—off we go to the front lines….
primagames.com
■
iv
■
™
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