MANUAL for STATE OF WAR: WARMONGER
HARDWARE REQUIREMENTS:
minimum:
- Pentium 200 MHz
- 32 MB RAM
- CD-ROM drive
- Sound card - 100% Windows compatible
- Mouse
recommended:
- Pentium II 300 MHz
- 64 MB RAM
SOFTWARE REQUIREMENTS:
Windows 95/98/ME/2000/XP
DirectX 6.1 or higher
DirectX Media 6.0 or higher
Intel Indeo - video codecs
INSTALLATION:
Insert CD with State Of War game in the CD-ROM drive. Double click on CD icon (or run setup.exe from CD) and Installer automatically runs. Make sure you have installed DirectX 6.1 or higher and DirectX Media 6.0 or higher on your computer. In case of problems with movies, try to install Intel Indeo - video codecs, available on CD.
SUPPORT:
In case of technical problems, feel free to contact us at support@cypron-studios.com . Remember to include full description of your problem and computer setup (hardware and software). You can also visit our web-site at www.cypron-studios.com for the latest news, upgrades, new levels and patches.
WSTĘP:
Zjednoczone siły pod Twoim dowództwem odniosły zwycięstwo nad rebelią. Wszystkie bazy kontrolowane przez program OVERMIND mogą znowu służyć pokojowi na Ziemi…
ALE NIE NA DŁUGO!
Nadchodzi nowe zagrożenie
TERRORYZM
Z początku pojawiają się małe, odosobnione grupy fanatycznych ekstremistów. Ich członkowie nie chcą pokoju ale zniszczenia. Najbardziej wpływową grupą spośród nich jest Bractwo Kryształu. Rahman, współtwórca i członek programu OVERMIND zdradza, przyłączając się do Bractwa. Kody aktywacyjne do programu OVERMIND dostają się w ręce terrorystów.
Wszystkie bazy Sojuszu muszą stawić czoła terrorystom. Dowództwo nad zjednoczonymi siłami UFSC zostaje ponownie powierzone Tobie. Świat kolejny raz jest zmuszony stanąć w obliczu wojny.
MOUSE CONTROL:
Left mouse button:
* Selecting units: - individual or multiple
* Movement: - select unit(s) or advancer and click on the map to its destination
* Attack: - click on enemy unit(s) to attack it.
* Force attack: - hold CTRL, ALT then click on enemy unit(s)
* Add unit to group: - hold SHIFT and click on individual unit
* Infobox: - select a building or turret
Right mouse button:
* Cancel: - cancels all selections, (including buildings, turrets and Info-box)
* Fast scrolling: - hold and drag to quickly move over the map
INGAME KEYS:
Arrows -> scroll on the map
H, Num+ -> select advancer
Num Enter -> jump to selected units
Space, Num0 -> jump to last message
Backspace -> jump to Headquarters
Tab -> jump to unit under fire
Num* -> select all visible units
Num/ -> select all visible anti-air units
Num- -> select all visible tank units
Esc -> additional options
Num 1-9 -> jump to location on the map
Shift + Num 1-9 -> save location
R -> select rally point
X -> scatter
Ctrl, Alt -> unit forced attack
1 - 5 -> place a turret
Shift -> add units to a group
F5 -> quick save
Shift + F5 -> quick load
P -> pause
F1 -> show in-game keys
F2 -> show briefing
F12 -> instant quit
Enter -> chat (multi-player)
NEW GAME – single-player missions as commander in chief you must succeed in 11 missions and finally destroy Mr. Rahman. Your units appear as blue and enemy units are green.
LOAD GAME - load saved game (single-player only)
TUTORIAL - an easy way to learn the basics of State Of War. Recommended for all players to familiarize with unique elements of our game.
MULTIPLAYER - runs network season for two players. First player is server (blue) while the other (green) is client and can join the server game. When link is establish server selects mission for the season in the left window. Check our web-site for possible new multi-player missions. Each multi-player mission can be adjusted to individual needs by adding credits, research points or adjusting amount of air forces.
OPTIONS – controls miscellaneous options, video and sound effects. If game runs slowly disable cloud animation here.
EXIT GAME - quits game
MAIN SCREEN:
1 – Credits: - shows amount of credits available. You can gain credits by mining in Gold Mine building. Credits are necessary for building turrets.
1 - Research points: - shows amount of research points produced by Research lab. Research points are vital for improving tech-level of ground units in factories.
2 - Air forces icons: - shows amount of airforce unit (if available).
3 – Messages: - miscellaneous announcements appear here.
4 - Turret icon: - shows kinds of turrets available.
5 - Facilities icon: - shows icon for currently selected buildings. Remember! It is also the only place, where you can upgrade Tech-level of your units (an orange arrow pointing up).
6 – Radar and Info-box: - Info-box shows info on selected unit or building. When Info-box is disabled, there is radar available. Left click on the radar screen will bring map view to selected area, whereas right click on will set black background for easier navigation.
7 – Remaining Time: - shows remained time for special event (reinforces, mission’s end, etc.). It is available only in several missions.
TIPS AND TRICKS:
Rally Point: - select factory and press "R" key to set a rally point (or you can use icon located over unit icons) Then left click on the map to set a gathering site for newly produced units. What a smart feat, isn't it?
Global Unit Selection: - learn them fast, make you play faster!
Num/ - selects all visible A.A. units
Num* - selects all visible tanks and A.A. units
Num- - selects all visible tanks
Num Enter - jump to selected units
Advancer hot keys: - advancer is the most important unit in the game
and its effective navigation is your first priority:
Num+ - instant advancer selection
Num+ and LMB click - preemptive command for advancer.
Num+ and Num Enter - centers your view on Advancer.
Defining strategic locations: - using SHIFT + “Num1-9” you can set nine strategic point on the map and quickly switch among them by pressing respective numbers on the Numpad.
Last message jump: - Jumping to the last message event is very effective. Learn to use it! For example: When message is “Building lost”, after the pressing “Space” or “Num0’ key, it automatically center view on this event.
Long ranged firearms: - Some units such as Artillery and walker robot (Gatling) are effective at eliminating remote target. They are especially effective in destroying turrets and enemy facilities.
Fighter: - the only unit that cannot be destroyed by antiaircraft means (A.A. units and A.A. turrets). Hence using it in primary attacks greatly eliminates your casualties within the rest of antiaircraft units.
Advancer disengaged: - this message means there is an idle advancer. Remember: Advancer can repair your turrets and destroy turrets of your enemy so keep it spinning!
Satellite protection: - some buildings or turrets can be protected from advancer attack by satellite protection. These buildings cannot be occupied using advancer.
Force attack: - all ground units destroy targets in the following order: units, turrets and buildings. Use force attack (hold CTRL or ALT while attacking) to eliminate preemptive targets.
HOW TO FORCE GAME TO RUNS FASTER:
- Disable all programs and utilities before starting the State Of War.
- In case you have slower processor or slower 2D graphic board disable cloud animation in OPTIONS.
- If Windows often swapping then switch Low Graphic Details in the startup. It is recommended for users with less then 64 MB of RAM memory.
HOW TO RUN MULTIPLAYER GAME:
You should check game version at first when playing multi-layer levels. Game version is available in the right-down corner of the Main Menu screen. Both players must have similar
versions.
Multi-player works perfectly via Network (IPX). The first player (server) has to create session and wait after the second player (client) join this session.
If you want to play game via Internet (TCP/IP) you have to know IP number of the first player (server) to join its session. Run “winipcfg.exe” in the Windows directory to find out your actual IP number (for example: 192.168.1.1). The second player (client) must type this IP number after clicking on the “Show All Sessions” in multiplayer mode. You will need fast Internet connection and fast processor (Pentium II 300 or better) with at least 64 MB RAM for smooth Internet playing.
Load / Save option is not available for multiplayer game.
Multiplayer missions:
00 – The first step – bonus mission. If you have not played a multiplayer mission yet, try this one. It is suitable for beginners.
01 – Goldmine valley – this mission is focus on gold mining. Your task is to capture as many goldmines as possible located in the middle of the map. More goldmines means better chance to win.
02 – Air attack – something for air raid lovers! This mission offers all kind of attack from above possible in the game.
03 – Winter war – unconventionally structured map. It takes place on a string of islands where each player has its own headquarters. Don’t let your advancer rest or else you chances to survive are getting slim.
04 – Burn them all – this mission is for advanced players. Large map with all goodies guarantees long hour of playing. Only the best will prevail!
05 – Ground zero – this mission takes place on a huge map. Exclusively ground units encounters put in test your strategic thinking as air forces are sparse here. Just fair play tank versus tank.
DESRIPTION OF UNITS:
ADVANCER:
Advancer: - This unit is probably the most important in the game. Advancer operates from air therefore terrain obstacles do not limit it. The unit is capable of capturing and upgrading of structures. It can also repair or destroy turrets.
BUILDINGS:
Unlike most RTS strategies, State of war has no building management. All structures are firmly set on the map along with its unique features.
Headquarters: - This is your central. The most important unit called Advancer is produced there. This building must be protected by all means!
Light Factory: -This factory produces very fast, but lightly armoured units. To speed up the unit production you will need energy, which is made in buildings called Wind Traps.
Medium Factory: - Medium units, made in this factory have better fire power and thicker armour, but to be produced you will need Research points which are made in buildings called Research Labs.
Heavy Factory: - Even the heavy units from this factory are very slow, their massive armour and guns cannot be obstructed by any obstacle. Heavy units are made to damage enemy's buildings.
Walker Factory: - This factory produces Walker type robots with very strong guns and massive armour. These robots are very powerful against heavy units and buildings. Walker robots are high-end war-machines.
Air Navigator: - This building provides military air support and enables to navigate Air Forces to attack any place on the map.
Gold Mine: - Extracted gold is changed into Credits, which are used for Turrets construction. Turrets are able to protect buildings against number of enemy units.
Research Lab: - Research Points are produced in this building. They are necessary for Medium and Heavy Factories, because they improve the Tech-level of the buildings. No medium or even heavy units are possible to be produced without Research Points.
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hrubertus